主頁 > 作業系統 > Github操作Unity玩具示例

Github操作Unity玩具示例

2022-11-08 09:20:02 作業系統

我嘗試設定一個玩具 Unity 專案來玩 github 操作。我正在學習一個簡單的教程我可以.github/workflows/activation.yml按照上述教程中的說明運行成功的操作。然而,下一步已經失敗了。鑒于我的 Unity 激活,我正在嘗試運行以下簡單測驗:

name: Test

on:
  pull_request: {}
  push: { branches: [master] }

env:
  UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}

jobs:
  build:
    name: Test project
    runs-on: ubuntu-latest
    steps:

      # Checkout
      - name: Checkout repository
        uses: actions/checkout@v2
        with:
          lfs: true
    
      # Cache
      - uses: actions/cache@v2
        with:
          path: Library
          key: Library

      # Test
      - name: Run tests
        uses: game-ci/unity-test-runner@v2
        with:
          unityVersion: 2020.3.15f2

測驗失敗,日志很長,所以我不確定確切的問題是什么。這是日志:

Run game-ci/unity-test-runner@v2
  with:
    unityVersion: 2020.3.15f2
    testMode: all
    coverageOptions: generateAdditionalMetrics;generateHtmlReport;generateBadgeReport
    artifactsPath: artifacts
    useHostNetwork: false
    checkName: Test Results
  env:
    UNITY_LICENSE: ***
/usr/bin/docker run --workdir /github/workspace --rm --env UNITY_LICENSE --env UNITY_LICENSE_FILE --env UNITY_EMAIL --env UNITY_PASSWORD --env UNITY_SERIAL --env UNITY_VERSION=2020.3.15f2 --env PROJECT_PATH=. --env CUSTOM_PARAMETERS= --env TEST_PLATFORMS=playmode;editmode;COMBINE_RESULTS --env COVERAGE_OPTIONS=generateAdditionalMetrics;generateHtmlReport;generateBadgeReport --env COVERAGE_RESULTS_PATH=CodeCoverage --env ARTIFACTS_PATH=artifacts --env GITHUB_REF --env GITHUB_SHA --env GITHUB_REPOSITORY --env GITHUB_ACTOR --env GITHUB_WORKFLOW --env GITHUB_HEAD_REF --env GITHUB_BASE_REF --env GITHUB_EVENT_NAME --env GITHUB_WORKSPACE=/github/workspace --env GITHUB_ACTION --env GITHUB_EVENT_PATH --env RUNNER_OS --env RUNNER_TOOL_CACHE --env RUNNER_TEMP --env RUNNER_WORKSPACE --env GIT_PRIVATE_TOKEN= --env CHOWN_FILES_TO= --volume /home/runner/work/_temp/_github_home:/root:z --volume /home/runner/work/_temp/_github_workflow:/github/workflow:z --volume /home/runner/work/CiCdProject/CiCdProject:/github/workspace:z --volume /home/runner/work/_actions/game-ci/unity-test-runner/v2/dist/steps:/steps:z --volume /home/runner/work/_actions/game-ci/unity-test-runner/v2/dist/entrypoint.sh:/entrypoint.sh:z --env USE_EXIT_CODE=true unityci/editor:ubuntu-2020.3.15f2-linux-il2cpp-1 /bin/bash -c /entrypoint.sh
Unable to find image 'unityci/editor:ubuntu-2020.3.15f2-linux-il2cpp-1' locally
ubuntu-2020.3.15f2-linux-il2cpp-1: Pulling from unityci/editor
08a6abff8943: Pulling fs layer
17bc3eeef474: Pulling fs layer
7525af58113d: Pulling fs layer
643424925c07: Pulling fs layer
a64283161285: Pulling fs layer
6f8bb29b92de: Pulling fs layer
f93bd952912f: Pulling fs layer
73fbdbda7cd3: Pulling fs layer
d9a4cec5ee9b: Pulling fs layer
4657a6a72083: Pulling fs layer
4f4fb700ef54: Pulling fs layer
f397d9313f62: Pulling fs layer
643424925c07: Waiting
a64283161285: Waiting
6f8bb29b92de: Waiting
f93bd952912f: Waiting
73fbdbda7cd3: Waiting
d9a4cec5ee9b: Waiting
4657a6a72083: Waiting
4f4fb700ef54: Waiting
f397d9313f62: Waiting
17bc3eeef474: Verifying Checksum
17bc3eeef474: Download complete
08a6abff8943: Verifying Checksum
08a6abff8943: Download complete
a64283161285: Verifying Checksum
a64283161285: Download complete
643424925c07: Verifying Checksum
643424925c07: Download complete
6f8bb29b92de: Verifying Checksum
6f8bb29b92de: Download complete
f93bd952912f: Verifying Checksum
f93bd952912f: Download complete
d9a4cec5ee9b: Verifying Checksum
d9a4cec5ee9b: Download complete
4657a6a72083: Verifying Checksum
4657a6a72083: Download complete
4f4fb700ef54: Verifying Checksum
4f4fb700ef54: Download complete
7525af58113d: Verifying Checksum
7525af58113d: Download complete
f397d9313f62: Verifying Checksum
f397d9313f62: Download complete
08a6abff8943: Pull complete
17bc3eeef474: Pull complete
7525af58113d: Pull complete
643424925c07: Pull complete
a64283161285: Pull complete
6f8bb29b92de: Pull complete
f93bd952912f: Pull complete
73fbdbda7cd3: Verifying Checksum
73fbdbda7cd3: Download complete
73fbdbda7cd3: Pull complete
d9a4cec5ee9b: Pull complete
4657a6a72083: Pull complete
4f4fb700ef54: Pull complete
f397d9313f62: Pull complete
Digest: sha256:1046f6280f5798028870d5e5e0c881d4d66a950f1a25f0dbbb3b75fe865b6e48
Status: Downloaded newer image for unityci/editor:ubuntu-2020.3.15f2-linux-il2cpp-1
Changing to "/github/workspace/_activate-license" directory.
/github/workspace/_activate-license /github/workspace
Requesting activation (personal license)
Activation complete.
/github/workspace
/steps/set_gitcredential.sh: line 1: ?#!/usr/bin/env: No such file or directory
GIT_PRIVATE_TOKEN unset skipping
---------- git config --list -------------
filter.lfs.smudge=git-lfs smudge -- %f
filter.lfs.process=git-lfs filter-process
filter.lfs.required=true
filter.lfs.clean=git-lfs clean -- %f
---------- git config --list --show-origin -------------
file:/etc/gitconfig filter.lfs.smudge=git-lfs smudge -- %f
file:/etc/gitconfig filter.lfs.process=git-lfs filter-process
file:/etc/gitconfig filter.lfs.required=true
file:/etc/gitconfig filter.lfs.clean=git-lfs clean -- %f
Using project path "/github/workspace/.".
Using artifacts path "artifacts" to save test results.
Using coverage results path "CodeCoverage" to save test coverage results.
Using custom parameters .
Using Unity version "2020.3.15f2" to test.

###########################
#    Artifacts folder     #
###########################

Creating "/github/workspace/artifacts" if it does not exist.

###########################
#    Project directory    #
###########################

total 40K
drwxr-xr-x 9 1001  121 4.0K Nov  4 11:53 .
drwxr-xr-x 4 root root 4.0K Nov  4 11:53 ..
drwxr-xr-x 9 1001  121 4.0K Nov  4 11:51 .git
drwxr-xr-x 3 1001  121 4.0K Nov  4 11:51 .github
-rw-r--r-- 1 1001  121 1.4K Nov  4 11:51 .gitignore
drwxr-xr-x 6 1001  121 4.0K Nov  4 11:51 Assets
drwxr-xr-x 2 1001  121 4.0K Nov  4 11:51 Packages
drwxr-xr-x 2 1001  121 4.0K Nov  4 11:51 ProjectSettings
drwxr-xr-x 2 root root 4.0K Nov  4 11:53 _activate-license
drwxr-xr-x 2 root root 4.0K Nov  4 11:53 artifacts

###########################
#   Testing in playmode  #
###########################

[Licensing::Module] Channel doesn't exist: "LicenseClient-root"
[Licensing::Module] Successfully launched the LicensingClient (PId: 90)
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-root" (connect: 0.95s, validation: 0.06s, handshake: 0.00s)
[Licensing::Module] Connected to LicensingClient (PId: 90, launch time: 0.00, total connection time: 1.01s)
Entitlement-based licensing initiated
[LicensingClient] Licenses updated successfully
Desktop is 640 x 480 @ 60 Hz

LICENSE SYSTEM [2022114 11:53:33] Next license update check is after 2022-11-04T15:56:03


LICENSE SYSTEM [2022114 11:53:33] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
[Licensing::Module] Serial number assigned to: "F4-YA49-V8UH-G27B-6NHM-XXXX"
[Package Manager] Server::Start -- Port 51195 was selected

 COMMAND LINE ARGUMENTS:
/opt/unity/Editor/Unity
-batchmode
-batchmode
-logFile
/github/workspace/artifacts/playmode.log
-projectPath
/github/workspace/.
-coverageResultsPath
/github/workspace/CodeCoverage
-runTests
-testPlatform
playmode
-testResults
/github/workspace/artifacts/playmode-results.xml
-enableCodeCoverage
-debugCodeOptimization
-coverageOptions
generateAdditionalMetrics;generateHtmlReport;generateBadgeReport
Successfully changed project path to: /github/workspace/.
/github/workspace
Using Asset Import Pipeline V2.
Rebuilding Library because the asset database could not be found!

[Package Manager] Done resolving packages in 35.12s seconds
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager] 
Registered 45 packages:
  Packages from [https://packages.unity.com]:
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: 
[... some more similar lines ...]
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])
    [email protected] (location: /github/workspace/Library/PackageCache/[email protected])

PlayerPrefs - Creating folder: /root/.config/unity3d/DefaultCompany
PlayerPrefs - Creating folder: /root/.config/unity3d/DefaultCompany/CiCdProject
Unable to load player prefs
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.05s seconds
Refreshing native plugins compatible for Editor in 0.25 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2020.3.15f2 (6cf78cb77498)
[Subsystems] Discovering subsystems at path /opt/unity/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /github/workspace/Assets
GLX Extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info 
[... some more similar lines ...]
GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_r
gtc GL_EXT_texture_compression_s3tc GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level  <OpenGL 3.3> ; Context handle 1921441248
Initialize mono
Mono path[0] = '/opt/unity/Editor/Data/Managed'
Mono path[1] = '/opt/unity/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = '/opt/unity/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56087
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /opt/unity/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.002586 seconds.
Native extension for LinuxStandalone target not found
Refreshing native plugins compatible for Editor in 0.01 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in  1.910 seconds
Domain Reload Profiling:
    ReloadAssembly (1943ms)
        BeginReloadAssembly (114ms)
            ExecutionOrderSort (0ms)
            DisableScriptedObjects (0ms)
            BackupInstance (0ms)
            ReleaseScriptingObjects (0ms)
            CreateAndSetChildDomain (1ms)
        EndReloadAssembly (780ms)
            LoadAssemblies (113ms)
            RebuildTransferFunctionScriptingTraits (0ms)
            SetupTypeCache (205ms)
            ReleaseScriptCaches (0ms)
            RebuildScriptCaches (50ms)
            SetupLoadedEditorAssemblies (388ms)
                LogAssemblyErrors (0ms)
                InitializePlatformSupportModulesInManaged (15ms)
                SetLoadedEditorAssemblies (1ms)
                RefreshPlugins (0ms)
                BeforeProcessingInitializeOnLoad (27ms)
                ProcessInitializeOnLoadAttributes (270ms)
                ProcessInitializeOnLoadMethodAttributes (75ms)
                AfterProcessingInitializeOnLoad (0ms)
                EditorAssembliesLoaded (1ms)
            ExecutionOrderSort2 (0ms)
            AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Validating Project structure ... 0.000777 seconds.
Shader import version has changed; will reimport all shaders...
Upgrading shader files ...0.000503 seconds.
Application.AssetDatabase Initial Script Refresh Start
A meta data file (.meta) exists but its folder 'Assets/AutomatedQA/Temp' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.

Start importing Assets using Guid(00000000000000001000000000000000) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '022db298e6e2d271c865ba386d6c14ac') in 0.013478 seconds 
Start importing ProjectSettings/InputManager.asset using Guid(00000000000000002000000000000000) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0b0c959102eaca86ebc4dc5127dfa121') in 0.001193 seconds 
Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7ecf41f796a866087ac711db5f79280f') in 0.000925 seconds 
[... some more similar lines ...]
Start importing Packages/com.unity.collab-proxy/Editor/PlasticSCM/Views/CreateWorkspace using Guid(173564ff53b74604b8e070b51861b3f9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c20bb1b107bc7a9c3d628fccf5f85133') in 0.000509 seconds 
Start importing Packages/com.unity.collab-proxy/Editor/Collaborate/Models/Structures using Guid(17ec05e4840248f4c8392a5f54cbadbd) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '111c4ac10e32d423cc4e967294c4980a') in 0.000511 seconds 

Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 2060.
Total: 6.473700 ms (FindLiveObjects: 0.283100 ms CreateObjectMapping: 0.070000 ms MarkObjects: 3.854000 ms  DeleteObjects: 2.263600 ms)

ProgressiveSceneManager::Cancel()
Batchmode quit successfully invoked - shutting down!
[Performance] Application.InitializeProject                               :        1 samples, Peak.  5.99 s (1.0x), Avg.  5.99 s, Total. 5.995 s (84.0%)
[Performance] Application.PackageManager.StartServer                      :        1 samples, Peak.  1.70 ms (1.0x), Avg.  1.70 ms, Total. 1.698 ms (0.0%)
[Performance] Application.AcquireProjectLock                              :        1 samples, Peak.  1.91 ms (1.0x), Avg.  1.91 ms, Total. 1.907 ms (0.0%)
[Performance] Application.InitializeEngineNoGraphics                      :        1 samples, Peak.  10.7 ms (1.0x), Avg.  10.7 ms, Total. 10.66 ms (0.1%)
[Performance] Application.PackageManager.Initialize                       :        1 samples, Peak.   626 ms (1.0x), Avg.   626 ms, Total. 626.5 ms (8.8%)
[Performance] CurlRequestCheck                                            :       13 samples, Peak.  77.5 us (3.4x), Avg.  22.7 us, Total. 295.3 us (0.0%)
[Performance] VersionControl.Task.Wait                                    :        1 samples, Peak.  12.2 us (1.0x), Avg.  12.2 us, Total. 12.20 us (0.0%)
[Performance] Application.EngineGraphics.Initialize                       :        1 samples, Peak.  35.7 ms (1.0x), Avg.  35.7 ms, Total. 35.71 ms (0.5%)
[Performance] Application.GI.Initialize                                   :        1 samples, Peak.  4.48 ms (1.0x), Avg.  4.48 ms, Total. 4.480 ms (0.1%)
[Performance] Application.LoadAllDefaultResourcesFromEditor               :        1 samples, Peak.  2.63 ms (1.0x), Avg.  2.63 ms, Total. 2.630 ms (0.0%)
[Performance] Application.LoadMonoAssemblies                              :        1 samples, Peak.  1.59 s (1.0x), Avg.  1.59 s, Total. 1.587 s (22.2%)
[Performance] RestoreManagedReferences                                    :        2 samples, Peak.   136 ms (2.0x), Avg.  68.0 ms, Total. 136.0 ms (1.9%)
[Performance] ProcessService.EditorAfterLoadAllAssemblies                 :        2 samples, Peak.  50.6 ms (1.2x), Avg.  41.1 ms, Total. 82.26 ms (1.2%)
[Performance] Application.ReadLicenseInfo                                 :        1 samples, Peak.  25.7 ms (1.0x), Avg.  25.7 ms, Total. 25.70 ms (0.4%)
[Performance] Application.InitialScriptRefresh                            :        1 samples, Peak.  2.81 s (1.0x), Avg.  2.81 s, Total. 2.809 s (39.3%)
[Performance] Compiling Scripts                                           :        1 samples, Peak.   101 ms (1.0x), Avg.   101 ms, Total. 101.4 ms (1.4%)
[Performance] Application.AssetDatabase.Refresh                           :        1 samples, Peak.  91.8 ms (1.0x), Avg.  91.8 ms, Total. 91.79 ms (1.3%)
[Performance] AssetDatabase.Refresh                                       :        1 samples, Peak.  91.8 ms (1.0x), Avg.  91.8 ms, Total. 91.77 ms (1.3%)
[Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion :        1 samples, Peak.   103 ms (1.0x), Avg.   103 ms, Total. 103.1 ms (1.4%)
[Performance] Application.SyncCurrentColorSpace                           :        1 samples, Peak.   158 ms (1.0x), Avg.   158 ms, Total. 157.9 ms (2.2%)
[Performance] Application.OnUsbDevicesChanged                             :        1 samples, Peak.  3.20 us (1.0x), Avg.  3.20 us, Total. 3.200 us (0.0%)
[Performance] Application.AssetInstanceCacheUpdate                        :        1 samples, Peak.   500 ns (1.0x), Avg.   500 ns, Total. 500.0 ns (0.0%)
[Performance] Application.UnityExtensions.Initialize                      :        1 samples, Peak.  2.01 ms (1.0x), Avg.  2.01 ms, Total. 2.007 ms (0.0%)
[Performance] Application.InitializeManagedCompilationPipeline            :        1 samples, Peak.  64.8 ms (1.0x), Avg.  64.8 ms, Total. 64.77 ms (0.9%)
[Performance] Application.ExecuteStartups                                 :        1 samples, Peak.  76.4 ms (1.0x), Avg.  76.4 ms, Total. 76.36 ms (1.1%)
[Performance] Gizmo.RebuildRenderers                                      :        1 samples, Peak.  69.2 ms (1.0x), Avg.  69.2 ms, Total. 69.24 ms (1.0%)
[Performance] Gizmo.AddGizmoRenderers                                     :       36 samples, Peak.  3.16 ms (21.3x), Avg.   148 us, Total. 5.334 ms (0.1%)
[Performance] Application.InitializeMenu                                  :        1 samples, Peak.  80.6 ms (1.0x), Avg.  80.6 ms, Total. 80.64 ms (1.1%)
[Performance] UpdateAllMenus                                              :        1 samples, Peak.  80.6 ms (1.0x), Avg.  80.6 ms, Total. 80.63 ms (1.1%)
[Performance] Application.editorInitializingProject                       :        1 samples, Peak.  33.0 us (1.0x), Avg.  33.0 us, Total. 33.00 us (0.0%)
[Performance] GUIView.RepaintAll.PlayerLoopController                     :        1 samples, Peak.  1.60 us (1.0x), Avg.  1.60 us, Total. 1.600 us (0.0%)
[Performance] Application.InvokeFinishedLoadingProject                    :        1 samples, Peak.  57.0 ms (1.0x), Avg.  57.0 ms, Total. 57.03 ms (0.8%)
[Performance] ProcessService.OnProjectLoaded                              :        1 samples, Peak.  52.1 ms (1.0x), Avg.  52.1 ms, Total. 52.09 ms (0.7%)
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
debugger-agent: Unable to listen on 44
Exiting batchmode successfully now!
Run succeeded, no failures occurred

###########################
#    COMBINE_RESULTS Results    #
###########################

chmod: cannot access '/github/workspace/CodeCoverage': No such file or directory
Changing to "/github/workspace/_activate-license" directory.
/github/workspace/_activate-license /github/workspace
/github/workspace

###########################
#         Failure         #
###########################

Please note that the exit code is not very descriptive.
Most likely it will not help you solve the issue.

To find the reason for failure: please search for errors in the log above.


Warning: The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/

Warning: The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Error: The process '/usr/bin/docker' failed with exit code 2

彈出一些錯誤訊息,例如

chmod: cannot access '/github/workspace/CodeCoverage': No such file or directory

或者

Error: The process '/usr/bin/docker' failed with exit code 2

但我不清楚,它們是否真的是問題的根源,或者如何處理它們......

uj5u.com熱心網友回復:

好的,我在 game.ci 網站上找到了一個“簡單示例”:

name: Test

on:
  workflow_dispatch: {}
  pull_request: {}
  push: { branches: [master] }

jobs:
  build:
    name: Build my project ?
    runs-on: ubuntu-latest
    steps:
      # Checkout
      - name: Checkout repository
        uses: actions/checkout@v2
        with:
          lfs: true

      # Cache
      - uses: actions/cache@v2
        with:
          path: Library
          key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
          restore-keys: |
            Library-

      # Test
      - name: Run tests
        uses: game-ci/unity-test-runner@v2
        env:
          UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
        with:
          githubToken: ${{ secrets.GITHUB_TOKEN }}

      # Build
      - name: Build project
        uses: game-ci/unity-builder@v2
        env:
          UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
          UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
          UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
        with:
          targetPlatform: Android

      # Output
      - uses: actions/upload-artifact@v2
        with:
          name: Build
          path: build

這一個,似乎順利通過了。

小錯誤:
.gitignore需要忽略“/artifacts”,否則構建將失敗

轉載請註明出處,本文鏈接:https://www.uj5u.com/caozuo/528955.html

標籤:unity3dgithub-动作

上一篇:在Unity中打包和加載資產檔案(midi)

下一篇:為什么我的voidCollisioEnter/TriggerEnter沒有檢測到

標籤雲
其他(157675) Python(38076) JavaScript(25376) Java(17977) C(15215) 區塊鏈(8255) C#(7972) AI(7469) 爪哇(7425) MySQL(7132) html(6777) 基礎類(6313) sql(6102) 熊猫(6058) PHP(5869) 数组(5741) R(5409) Linux(5327) 反应(5209) 腳本語言(PerlPython)(5129) 非技術區(4971) Android(4554) 数据框(4311) css(4259) 节点.js(4032) C語言(3288) json(3245) 列表(3129) 扑(3119) C++語言(3117) 安卓(2998) 打字稿(2995) VBA(2789) Java相關(2746) 疑難問題(2699) 细绳(2522) 單片機工控(2479) iOS(2429) ASP.NET(2402) MongoDB(2323) 麻木的(2285) 正则表达式(2254) 字典(2211) 循环(2198) 迅速(2185) 擅长(2169) 镖(2155) 功能(1967) .NET技术(1958) Web開發(1951) python-3.x(1918) HtmlCss(1915) 弹簧靴(1913) C++(1909) xml(1889) PostgreSQL(1872) .NETCore(1853) 谷歌表格(1846) Unity3D(1843) for循环(1842)

熱門瀏覽
  • CA和證書

    1、在 CentOS7 中使用 gpg 創建 RSA 非對稱密鑰對 gpg --gen-key #Centos上生成公鑰/密鑰對(存放在家目錄.gnupg/) 2、將 CentOS7 匯出的公鑰,拷貝到 CentOS8 中,在 CentOS8 中使用 CentOS7 的公鑰加密一個檔案 gpg -a ......

    uj5u.com 2020-09-10 00:09:53 more
  • Kubernetes K8S之資源控制器Job和CronJob詳解

    Kubernetes的資源控制器Job和CronJob詳解與示例 ......

    uj5u.com 2020-09-10 00:10:45 more
  • VMware下安裝CentOS

    VMware下安裝CentOS 一、軟硬體準備 1 Centos鏡像準備 1.1 CentOS鏡像下載地址 下載地址 1.2 CentOS鏡像下載程序 點擊下載地址進入如下圖的網站,選擇需要下載的版本,這里選擇的是Centos8,點擊如圖所示。 決定選擇Centos8后,選擇想要的鏡像源進行下載,此 ......

    uj5u.com 2020-09-10 00:12:10 more
  • 如何使用Grep命令查找多個字串

    如何使用Grep 命令查找多個字串 大家好,我是良許! 今天向大家介紹一個非常有用的技巧,那就是使用 grep 命令查找多個字串。 簡單介紹一下,grep 命令可以理解為是一個功能強大的命令列工具,可以用它在一個或多個輸入檔案中搜索與正則運算式相匹配的文本,然后再將每個匹配的文本用標準輸出的格式 ......

    uj5u.com 2020-09-10 00:12:28 more
  • git配置http代理

    git配置http代理 經常遇到克隆 github 慢的問題,這里記錄一下幾種配置 git 代理的方法,解決 clone github 過慢。 目錄 git配置代理 git單獨配置github代理 git配置全域代理 配置終端環境變數 git配置代理 主要使用 git config 命令 git單獨 ......

    uj5u.com 2020-09-10 00:12:33 more
  • Linux npm install 裝包時提示Error EACCES permission denied解

    npm install 裝包時提示Error EACCES permission denied解決辦法 ......

    uj5u.com 2020-09-10 00:12:53 more
  • Centos 7下安裝nginx,使用yum install nginx,提示沒有可用的軟體包

    Centos 7下安裝nginx,使用yum install nginx,提示沒有可用的軟體包。 18 (flaskApi) [root@67 flaskDemo]# yum -y install nginx 19 已加載插件:fastestmirror, langpacks 20 Loading ......

    uj5u.com 2020-09-10 00:13:13 more
  • Linux查看服務器暴力破解ssh IP

    在公網的服務器上經常遇到別人爆破你服務器的22埠,用來挖礦或者干其他嘿嘿嘿的事情~ 這種情況下正確的做法是: 修改默認ssh的22埠 使用設定密鑰登錄或者白名單ip登錄 建議服務器密碼為復雜密碼 創建普通用戶登錄服務器(root權限過大) 建立堡壘機,實作統一管理服務器 統計爆破IP [root ......

    uj5u.com 2020-09-10 00:13:17 more
  • CentOS 7系統常見快捷鍵操作方式

    Linux系統中一些常見的快捷方式,可有效提高操作效率,在某些時刻也能避免操作失誤帶來的問題。 ......

    uj5u.com 2020-09-10 00:13:31 more
  • CentOS 7作業系統目錄結構介紹

    作業系統存在著大量的資料檔案資訊,相應檔案資訊會存在于系統相應目錄中,為了更好的管理資料資訊,會將系統進行一些目錄規劃,不同目錄存放不同的資源。 ......

    uj5u.com 2020-09-10 00:13:35 more
最新发布
  • vim的常用命令

    Vim的6種基本模式 1. 普通模式在普通模式中,用的編輯器命令,比如移動游標,洗掉文本等等。這也是Vim啟動后的默認模式。這正好和許多新用戶期待的操作方式相反(大多數編輯器默認模式為插入模式)。 2. 插入模式在這個模式中,大多數按鍵都會向文本緩沖中插入文本。大多數新用戶希望文本編輯器編輯程序中一 ......

    uj5u.com 2023-04-20 08:43:21 more
  • vim的常用命令

    Vim的6種基本模式 1. 普通模式在普通模式中,用的編輯器命令,比如移動游標,洗掉文本等等。這也是Vim啟動后的默認模式。這正好和許多新用戶期待的操作方式相反(大多數編輯器默認模式為插入模式)。 2. 插入模式在這個模式中,大多數按鍵都會向文本緩沖中插入文本。大多數新用戶希望文本編輯器編輯程序中一 ......

    uj5u.com 2023-04-20 08:42:36 more
  • docker學習

    ###Docker概述 真實專案部署環境可能非常復雜,傳統發布專案一個只需要一個jar包,運行環境需要單獨部署。而通過Docker可將jar包和相關環境(如jdk,redis,Hadoop...)等打包到docker鏡像里,將鏡像發布到Docker倉庫,部署時下載發布的鏡像,直接運行發布的鏡像即可。 ......

    uj5u.com 2023-04-19 09:26:53 more
  • 設定Windows主機的瀏覽器為wls2的默認瀏覽器

    這里以Chrome為例。 1. 準備作業 wsl是可以使用Windows主機上安裝的exe程式,出于安全考慮,默認情況下改功能是無法使用。要使用的話,終端需要以管理員權限啟動。 我這里以Windows Terminal為例,介紹如何默認使用管理員權限打開終端,具體操作如下圖所示: 2. 操作 wsl ......

    uj5u.com 2023-04-19 09:25:49 more
  • docker學習

    ###Docker概述 真實專案部署環境可能非常復雜,傳統發布專案一個只需要一個jar包,運行環境需要單獨部署。而通過Docker可將jar包和相關環境(如jdk,redis,Hadoop...)等打包到docker鏡像里,將鏡像發布到Docker倉庫,部署時下載發布的鏡像,直接運行發布的鏡像即可。 ......

    uj5u.com 2023-04-19 09:19:04 more
  • Linux學習筆記

    IP地址和主機名 IP地址 ifconfig可以用來查詢本機的IP地址,如果不能使用,可以通過install net-tools安裝。 Centos系統下ens33表示主網卡;inet后表示IP地址;lo表示本地回環網卡; 127.0.0.1表示代指本機;0.0.0.0可以用于代指本機,同時在放行設 ......

    uj5u.com 2023-04-18 06:52:01 more
  • 解決linux系統的kdump服務無法啟動的問題

    問題:專案麒麟系統服務器的kdump服務無法啟動,沒有相關日志無法定位問題。 1、查看服務狀態是關閉的,重啟系統也無法啟動 systemctl status kdump 2、修改grub引數,修改“crashkernel”為“512M(有的機器數值太大太小都會導致報錯,建議從128M開始試,或者加個 ......

    uj5u.com 2023-04-12 09:59:50 more
  • 解決linux系統的kdump服務無法啟動的問題

    問題:專案麒麟系統服務器的kdump服務無法啟動,沒有相關日志無法定位問題。 1、查看服務狀態是關閉的,重啟系統也無法啟動 systemctl status kdump 2、修改grub引數,修改“crashkernel”為“512M(有的機器數值太大太小都會導致報錯,建議從128M開始試,或者加個 ......

    uj5u.com 2023-04-12 09:59:01 more
  • 你是不是暴露了?

    作者:袁首京 原創文章,轉載時請保留此宣告,并給出原文連接。 如果您是計算機相關從業人員,那么應該經歷不止一次網路安全專項檢查了,你肯定是收到過資訊系統技術檢測報告,要求你加強風險監測,確保你提供的系統服務堅實可靠了。 沒檢測到問題還好,檢測到問題的話,有些處理起來還是挺麻煩的,尤其是線上正在運行的 ......

    uj5u.com 2023-04-05 16:52:56 more
  • 細節拉滿,80 張圖帶你一步一步推演 slab 記憶體池的設計與實作

    1. 前文回顧 在之前的幾篇記憶體管理系列文章中,筆者帶大家從宏觀角度完整地梳理了一遍 Linux 記憶體分配的整個鏈路,本文的主題依然是記憶體分配,這一次我們會從微觀的角度來探秘一下 Linux 內核中用于零散小記憶體塊分配的記憶體池 —— slab 分配器。 在本小節中,筆者還是按照以往的風格先帶大家簡單 ......

    uj5u.com 2023-04-05 16:44:11 more