撰寫一個類Point來描述螢屏上的一個點,要求:
(1) Point類的私有成員變數有:
x:double型,代表x坐標
y:double型,代表y坐標
(2) Point類的公有成員方法有:
Point ( ):構造方法。默認的x、y坐標都是0
Point (double xx,double yy):構造方法。分別用兩個形式引數xx、yy對成員變數x、y進行初始化。
double GetX( ):獲取x坐標。
double GetY( ):獲取y坐標。
(3)然后撰寫一個含有main方法的類UsePoint,創建Point類的物件,并呼叫上面定義的方法。
uj5u.com熱心網友回復:
package com.ar;public class UsePoint {
public static void main(String argc[])
{
//Point pointObj = new Point();
Point pointParamObj = new Point(3,5);
/*System.out.println("x:"+pointObj.GetX());
System.out.println("y:"+pointObj.GetY());*/
System.out.println("x:"+pointParamObj.GetX());
System.out.println("y:"+pointParamObj.GetY());
}
}
package com.ar;
public class Point {
private double x = 0;
private double y = 0;
Point()
{
System.out.print("Point()");
}
Point(double xx,double yy)
{
System.out.print("Point(xx,yy)");
x = xx;
y = yy;
}
public double GetX()
{
return x;
}
public double GetY()
{
return y;
}
}
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