三子棋
- 一、問題描述
- 二、基本流程
- 三、步驟
- 1.選單界面
- 2.創建棋盤
- 3.棋盤初始化
- 4.列印棋盤
- (1)簡陋方法:
- (2)美觀方法:
- 5.玩家落子
- 6.電腦落子
- 7.判斷勝負
- 四、結果演示
- 1.玩家勝利
- 2.電腦勝利
- 3.和棋
- 五、代碼實作
一、問題描述
用c語言實作三子棋,
二、基本流程
在寫三子棋的代碼之前,我們來看看實作這個游戲的邏輯:
1.選單界面選擇開始或者退出游戲,
2.創建棋盤并初始化,
3.列印棋盤,
4.玩家落子(玩家輸入行列坐標的方式來落子),'x’表示玩家落子,
5.判定勝負關系(輸,贏,和棋),'q’表示和棋,
6.電腦落子(隨機位置落子) ,'o’表示電腦落子,
7.判定勝負關系,
8.回到 步驟2 繼續執行,
三、步驟
1.選單界面
1.開始游戲 0.退出游戲
int menu(){
printf("--------------------------\n");
printf("--------1.開始游戲--------\n");
printf("--------0.退出游戲--------\n");
printf("--------------------------\n");
int choice = 0;
printf("請輸入你的選擇:");
scanf("%d", &choice);
return choice;
}
2.創建棋盤
棋盤:使用3行3列的二維陣列來表示,元素型別是char,
使用宏定義的原因:
1.推高代碼可讀性,后續代碼中遇到3,方便理解含義,
2.提高擴展性,如果將來要修改棋盤尺寸,代碼修改會很方便,
#define MAX_ROW 3
#define MAX_COL 3
char chessBoard[MAX_ROW][MAX_COL] = { 0 };
3.棋盤初始化
’ '表示棋盤上的空白區域
void init(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
chessBoard[row][col] = ' ';
}
}
}
4.列印棋盤
(1)簡陋方法:
void print_chessBoard(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row <MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
printf("%c",chessBoard[row][col]) ;
}
printf("\n");
}
}
結果:

注意:
這里不是棋盤沒列印出來,而是我們使用’ '表示空白區域,所以我們看到的棋盤是一片黑色,
這樣看的不是很清楚,所以我們選用更加美觀的方法列印,
(2)美觀方法:
void print_chessBoard(char chessBoard[MAX_ROW][MAX_COL]){
printf("+---+---+---+\n");
for (int row = 0; row <MAX_ROW; row++) {
printf("| %c | %c | %c |\n", chessBoard[row][0],
chessBoard[row][1], chessBoard[row][2]);
printf("+---+---+---+\n");
}
}
結果:

5.玩家落子
玩家輸入行列坐標表示落子,使用’x’表示玩家落子,
注意:
1.玩家落子需要在棋盤范圍內,
2.玩家要在棋盤上空的地方落子,
3.如果輸入的坐標不滿足要重新輸入,
void playerMove(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
int row = 0;
int col = 0;
printf("請輸入坐標(row col):");
scanf("%d %d", &row, &col);
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL){
printf("您的坐標不在合法范圍內 [0, 2],請重新輸入:\n");
continue;
}
if (chessBoard[row][col] != ' '){
printf("您的坐標位置已經有子了!\n");
continue;
}
chessBoard[row][col] = 'x';
break;
}
}
6.電腦落子
電腦隨機產生行列坐標,'o’表示電腦落子,
注意:
1.要在主函式中使用srand((unsigned int)time(0))
將時間作為亂數種子,確保得到的行列坐標是真隨機,
2.要在棋盤上空的地方下棋,
void computerMove(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chessBoard[row][col] != ' ') {
continue;
}
chessBoard[row][col] = 'o';
break;
}
}
7.判斷勝負
此處約定回傳結果的含義:
(1)‘x’ 表示玩家獲勝
(2)‘o’ 表示電腦獲勝
(3)’ ’ 表示勝負未分
(4) ‘q’ 表示和棋
1.判定是否和棋
(1)呼叫isFull函式,
(2)如果陣列中有元素為’ ‘,那么沒滿,回傳0,如果全不為’ ',滿了,回傳1,
(3)如果棋盤滿了未分出勝負,和棋,
2.判定電腦玩家勝利
(1)判定所有的行
(2)判定所有的列
(3)判定兩條對角線
int isFull(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
if (chessBoard[row][col] == ' '){
return 0;
}
}
}
return 1;
}
char isWin(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++) {
if (chessBoard[row][0] != ' '
&& chessBoard[row][0] == chessBoard[row][1]
&& chessBoard[row][0] == chessBoard[row][2]) {
return chessBoard[row][0];
}
}
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[0][col] != ' '
&& chessBoard[0][col] == chessBoard[1][col]
&& chessBoard[0][col] == chessBoard[2][col]) {
return chessBoard[0][col];
}
}
if (chessBoard[0][0] != ' '
&& chessBoard[0][0] == chessBoard[1][1]
&& chessBoard[0][0] == chessBoard[2][2]) {
return chessBoard[0][0];
}
if (chessBoard[2][0] != ' '
&& chessBoard[2][0] == chessBoard[1][1]
&& chessBoard[2][0] == chessBoard[0][2]) {
return chessBoard[2][0];
}
if (isFull(chessBoard)) {
return 'q';
}
return ' ';
}
四、結果演示
1.玩家勝利

2.電腦勝利

3.和棋

五、代碼實作
#define _CRT_SECURE_NO_WARNINGS
#define MAX_ROW 3
#define MAX_COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void init(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
chessBoard[row][col] = ' ';
}
}
}
void print_chessBoard(char chessBoard[MAX_ROW][MAX_COL]){
printf("+---+---+---+\n");
for (int row = 0; row <MAX_ROW; row++) {
printf("| %c | %c | %c |\n", chessBoard[row][0],
chessBoard[row][1], chessBoard[row][2]);
printf("+---+---+---+\n");
}
}
void playerMove(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
int row = 0;
int col = 0;
printf("請輸入坐標(row col):");
scanf("%d %d", &row, &col);
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL){
printf("您的坐標不在合法范圍內 [0, 2],請重新輸入:\n");
continue;
}
if (chessBoard[row][col] != ' '){
printf("您的坐標位置已經有子了!\n");
continue;
}
chessBoard[row][col] = 'x';
break;
}
}
void computerMove(char chessBoard[MAX_ROW][MAX_COL]){
while (1){
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chessBoard[row][col] != ' ') {
continue;
}
chessBoard[row][col] = 'o';
break;
}
}
int isFull(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++){
for (int col = 0; col < MAX_COL; col++){
if (chessBoard[row][col] == ' '){
return 0;
}
}
}
return 1;
}
char isWin(char chessBoard[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; row++) {
if (chessBoard[row][0] != ' '
&& chessBoard[row][0] == chessBoard[row][1]
&& chessBoard[row][0] == chessBoard[row][2]) {
return chessBoard[row][0];
}
}
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[0][col] != ' '
&& chessBoard[0][col] == chessBoard[1][col]
&& chessBoard[0][col] == chessBoard[2][col]) {
return chessBoard[0][col];
}
}
if (chessBoard[0][0] != ' '
&& chessBoard[0][0] == chessBoard[1][1]
&& chessBoard[0][0] == chessBoard[2][2]) {
return chessBoard[0][0];
}
if (chessBoard[2][0] != ' '
&& chessBoard[2][0] == chessBoard[1][1]
&& chessBoard[2][0] == chessBoard[0][2]) {
return chessBoard[2][0];
}
if (isFull(chessBoard)) {
return 'q';
}
return ' ';
}
void game(){
char chessBoard[MAX_ROW][MAX_COL] = { 0 };
init(chessBoard);
char winner = ' ';
while (1){
print_chessBoard(chessBoard);
playerMove(chessBoard);
winner = isWin(chessBoard);
if (winner != ' ') {
break;
}
computerMove(chessBoard);
winner = isWin(chessBoard);
if (winner != ' ') {
break;
}
}
print_chessBoard(chessBoard);
if (winner == 'x') {
printf("恭喜您, 您贏了!\n");
}
else if (winner == 'o') {
printf("哈哈,您連人工智障都下不過!\n");
}
else {
printf("您只能和人工智障打平手!!\n");
}
}
int menu(){
printf("--------------------------\n");
printf("--------1.開始游戲--------\n");
printf("--------0.退出游戲--------\n");
printf("--------------------------\n");
int choice = 0;
printf("請輸入你的選擇:");
scanf("%d", &choice);
return choice;
}
int main()
{
srand((unsigned int)time(0));
while (1){
int choice = menu();
if (choice == 1){
game();
}
else if (choice == 0){
printf("退出游戲,GOODBYE!!!!!\n");
break;
}
else{
printf("輸入錯誤!請重新輸入!\n");
continue;
}
}
system("pause");
return 0;
}
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標籤:python
