### android系統默認的陰影,對于陰影詳細的說明,請參閱: 3D 空間中的物件
如果系統默認的陰影不滿足設計的效果,我們需要手動實作:
大致有以下幾種方式:
1. 系統默認的陰影:
android:elevation="2dp" // 給View設定高度
簡單,樣式系統自帶,但不能設定陰影方向和顏色
2. .9-patch檔案,這也是比較方便的實作方式:

相對簡單,可以由設計提供,整個應用中可以和設計稿完美契合
3. 使用layer-list實作陰影:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:left="0dp">
<shape android:shape="rectangle">
<solid android:color="@color/shadow_color_shadow" />
<corners android:radius="@dimen/dp_35" />
</shape>
</item>
<item
android:bottom="@dimen/dp_2"
android:right="@dimen/dp_2">
<shape android:shape="rectangle">
<solid android:color="@color/shadow_color_shadow" />
<corners android:radius="@dimen/dp_35" />
</shape>
</item>
<item
android:bottom="@dimen/dp_3"
android:right="@dimen/dp_3">
<shape android:shape="rectangle">
<corners android:radius="@dimen/dp_35" />
<solid android:color="@color/primary_purple" />
</shape>
</item>
</layer-list>
對于陰影的準確效果有點差強人意吧,畢竟是由一層一層堆疊起來的
4. 使用setShadowLayer()實作陰影:(也是這篇最主要寫的)
setLayerType(LAYER_TYPE_SOFTWARE, null) // 在運行時為單個視圖禁用硬體加速
paint.setShadowLayer(
innerShadowBlur,
innerShadowX,
innerShadowY,
resources.getColor(R.color.bg_shadows_color)
)
canvas.drawRoundRect(
frame,
innerCornerRadius,
innerCornerRadius,
paint
)
完全自定義,可以根據View自身的需求來設定陰影的顏色和形狀,實作起來比較耗時且對單獨的View在運行時階段禁用硬體加速
*** 以上是主要的方法,這里貼上示例代碼,自定義ShadowLayerTextView實作陰影效果:
class ShadowLayerTextView @JvmOverloads constructor(
context: Context,
attrs: AttributeSet? = null,
defStyleAttr: Int = -1
) : androidx.appcompat.widget.AppCompatTextView(context, attrs, defStyleAttr) {
private val innerShadowX: Float
private val innerShadowY: Float
private val innerShadowBlur: Float
private val innerCornerRadius: Float
private val innerPaddingX: Float
private val innerPaddingY: Float
private val paint by lazy {
Paint().apply {
style = Paint.Style.FILL
strokeCap = Paint.Cap.ROUND
isAntiAlias = true
}
}
private val frame by lazy {
RectF(0f, 0f, 0f, 0f)
}
init {
setLayerType(LAYER_TYPE_SOFTWARE, null) // 在運行時為單個視圖禁用硬體加速
val attributes = context.obtainStyledAttributes(attrs, R.styleable.ShadowLayerView, 0, 0)
val innerBackgroundColor = attributes.getResourceId(
R.styleable.ShadowLayerView_innerBackgroundColor,
R.color.colorPrimary
)
innerCornerRadius = attributes.getDimension(
R.styleable.ShadowLayerView_innerCornerRadius,
30.toDp()
)
innerShadowX = attributes.getDimension(
R.styleable.ShadowLayerView_innerShadowX,
2.toDp()
)
innerShadowY = attributes.getDimension(
R.styleable.ShadowLayerView_innerShadowY,
2.toDp()
)
innerShadowBlur = attributes.getDimension(
R.styleable.ShadowLayerView_innerShadowBlur,
4.toDp()
)
attributes.recycle()
setInnerBackgroundColor(innerBackgroundColor)
// 因為有額外的陰影,會影響居中的效果
innerPaddingX = innerShadowX * 2
innerPaddingY = innerShadowY * 2
setPadding(
paddingLeft + innerPaddingX.toInt(),
paddingTop,
paddingRight,
paddingBottom + innerPaddingY.toInt()
)
}
private fun setInnerBackgroundColor(color: Int) {
paint.setShadowLayer(
innerShadowBlur,
innerShadowX,
innerShadowY,
if (color == R.color.transparent) {
resources.getColor(R.color.transparent)
} else {
resources.getColor(R.color.bg_shadows_color)
}
)
paint.color = resources.getColor(color)
paint.setShadowLayer(
innerShadowBlur,
innerShadowX,
innerShadowY,
resources.getColor(R.color.bg_shadows_color)
)
}
override fun onDraw(canvas: Canvas) {
frame.right = canvas.width - innerPaddingX
frame.bottom = canvas.height - innerPaddingY
canvas.drawRoundRect(
frame,
innerCornerRadius,
innerCornerRadius,
paint
)//需要在繪制TextView之前繪制陰影
super.onDraw(canvas)
}
}
R.styleable.ShadowLayerView 檔案:(ShadowLayerView.xml)
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="bg_shadows_color">#331e051f</color> // View陰影顏色
<declare-styleable name="ShadowLayerView">
<attr name="innerBackgroundColor" format="color" /> // View背景色
<attr name="innerCornerRadius" format="dimension" /> // View圓角
<attr name="innerShadowX" format="dimension" /> // View陰影的X偏移量
<attr name="innerShadowY" format="dimension" /> // View陰影的Y偏移量
<attr name="innerShadowBlur" format="dimension" /> // View陰影模糊半徑
</declare-styleable>
示例使用:
<com.finn.materialcomponents.view.ShadowLayerTextView
android:layout_width="wrap_content"
android:layout_height="40dp"
android:textColor="@color/colorWhite"
android:textSize="16sp"
android:gravity="center"
android:layout_marginTop="34dp"
android:layout_marginStart="50dp"
android:paddingHorizontal="30dp"
android:text="show shadow"
app:innerBackgroundColor="@color/colorPrimary"
app:innerCornerRadius="8dp"
app:innerShadowX="2dp"
app:innerShadowBlur="4dp"
/>
陰影效果:

cc:關于陰影投影的方向也是比較有意思,因為Android的陰影模擬的是燈光打向螢屏,而最明顯的就是位于螢屏左上側和螢屏右下側,投影方向會不一樣的(這里以最明顯的視覺顯示),
就是系統默認的陰影效果有時候不能滿足設計需要的陰影效果可能,比較頭疼的地方,對于不同的需求,用不同的方案來實作,
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標籤:java
