#pragma warning(disable:4996)
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#define High 15 //游戲畫面尺寸
#define Width 25
#define EnemyNum 5 //敵機的個數
//全域變數
int position_x, position_y; //飛機的位置
int enemy_x[EnemyNum], enemy_y[EnemyNum]; //敵機的位置
int canvas[High][Width] = { 0 }; //二維陣列存盤游戲畫布中對應的元素
//0為空格,1為飛機*,2為子彈|,3為敵機@
int score; //得分
int BulletWidth; //子彈的寬度
int EnemyMoveSpeed; //敵機的移動速度
void HideCursor() //隱藏游標
{
CONSOLE_CURSOR_INFO cursor_info = { 1,0 }; //第二個值為0表示隱藏游標
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void gotoxy(int x, int y) //將游標移動到(x,y)位置
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void startup() //資料的初始化
{
position_x = High - 1;
position_y = Width / 2;
canvas[position_x][position_y] = 1;
int k;
for (k = 0; k < EnemyNum; k ++ )
{
enemy_x[k] = rand() % 2;
enemy_y[k] = rand() % Width;
canvas[enemy_x[k]][enemy_y[k]] = 3;
}
score = 0;
BulletWidth = 0;
EnemyMoveSpeed = 20;
}
void show() //顯示畫面
{
gotoxy(0, 0);
int i, j;
for (i = 0; i < High; i++)
{
for (j = 0; j < Width; j++)
{
if (canvas[i][j] == 0)
printf(" ");
else if (canvas[i][j] == 1)
printf("*");
else if (canvas[i][j] == 2)
printf("|");
else if (canvas[i][j] == 3)
printf("@");
}
printf("\n");
}
printf("得分:%d\n", score);
Sleep(20);
}
void updateWidthoutInput() //與用戶輸入無關的更新
{
int i, j, k;
for (i = 0; i < High; i++)
{
for (j = 0; j < Width; j++)
{
if (canvas[i][j] == 2)
{
for (k = 0; k < EnemyNum; k++)
{
if ((i == enemy_x[k]) && (j == enemy_y[k])) //子彈擊中敵機
{
score++;
if (score % 5 == 0 && EnemyMoveSpeed > 3) //達到一定積分后敵機變快
EnemyMoveSpeed--;
if (score % 5 == 0) //達到一定積分后子彈變厲害
BulletWidth++;
canvas[enemy_x[k]][enemy_y[k]] = 0;
enemy_x[k] = rand() % 2; //產生新的飛機
enemy_y[k] = rand() % Width;
canvas[enemy_x[k]][enemy_y[k]] = 3;
canvas[i][j] = 0; //子彈消失
}
}
//子彈向上移動
canvas[i][j] = 0;
if (i > 0)
canvas[i - 1][j] = 2;
}
}
}
static int speed = 0;
if (speed < EnemyMoveSpeed)
speed++;
for (k = 0; k < EnemyNum; k++)
{
if ((position_x == enemy_x[k]) && (position_y == enemy_y[k])) //敵機撞到我機
{
printf("失敗!\n");
Sleep(3000);
system("pause");
exit(0);
}
if (enemy_x[k] > High) //敵機跑出顯示螢屏
{
canvas[enemy_x[k]][enemy_y[k]] = 0;
enemy_x[k] = rand() % 2; //產生新的飛機
enemy_y[k] = rand() % Width;
canvas[enemy_x[k]][enemy_y[k]] = 3;
score--; //減分
}
if (speed == EnemyMoveSpeed)
{
//敵機下落
for (k = 0; k < EnemyNum; k++)
{
canvas[enemy_x[k]][enemy_y[k]] = 0;
enemy_x[k]++;
speed = 0;
canvas[enemy_x[k]][enemy_y[k]] = 3;
}

}
}
}
void updateWithInput() //與用戶輸入有關的更新
{
char input;
if (kbhit()) //判斷是否有輸入
{
input = getch(); //根據用戶的不同輸入來移動,不必輸入回車
if (input == 'a' && position_y > 0)
{
canvas[position_x][position_y] = 0;
position_y--; //位置左移
canvas[position_x][position_y] = 1;
}
else if (input == 'd' && position_y <Width-1)
{
canvas[position_x][position_y] = 0;
position_y++; //位置右移
canvas[position_x][position_y] = 1;
}
else if (input == 'w' )
{
canvas[position_x][position_y] = 0;
position_x--; //位置上移
canvas[position_x][position_y] = 1;
}
else if (input == 'a' && position_y > 0)
{
canvas[position_x][position_y] = 0;
position_x++; //位置下移
canvas[position_x][position_y] = 1;
}
else if (input == ' ') //發射子彈
{
int left = position_y - BulletWidth;
int right = position_y + BulletWidth;
if (left < 0)
left = 0;
if (right > Width - 1)
right = Width - 1;
int k;
for (k = left; k <= right; k ++ ) //發射子彈
canvas[position_x - 1][k] = 2; //發射子彈的初始位置在飛機的正上方
}
}
}
int main()
{
HideCursor();
startup(); //資料的初始化
while (1) //游戲回圈執行
{
show(); //顯示畫面
updateWidthoutInput(); //與用戶輸入無關的更新
updateWithInput(); //與用戶輸入有關的更新
}
return 0;
}
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標籤:新手樂園
