##[經典復刻—用python做童年玩過的小游戲](https://www.jianshu.com/c/84d5b617439d)
####[童年記憶第一彈——俄羅斯方塊](https://www.jianshu.com/p/9a7728bee554)
####[童年記憶第二彈——植物大戰僵尸](https://www.jianshu.com/p/4cf622ba6d6e)
####[童年記憶第三彈——天天酷跑](https://www.jianshu.com/p/fee86cde5e49)
####[童年記憶第四彈——胖鳥先飛](https://www.jianshu.com/p/67cc707dc173)
####[童年記憶第五彈——五子棋](https://www.jianshu.com/p/924887cc5b22)
##前言
我小時候偷偷在家玩電腦,不會寬帶鏈接,只能玩電腦上自帶的那幾個游戲,掃雷、蜘蛛紙牌 等,今天就給大家分享一下我用python開發掃雷的原始碼程序還有原始碼,
掃雷是一款益智類小游戲,最早于 1992 年由微軟在 Windows 上發行,游戲適合于全年齡段,規則簡單,即在最短的時間內找出所有非雷格子且在中間程序中不能踩到雷, 踩到雷則失敗,需重新開始,
本文我們使用 Python 來實作掃雷游戲,主要用的 Python 庫是 pygame,
## 實作
游戲組成比較簡單,主要包括:小方格、計時器、地雷等,
首先,我們初始化一些常量,比如:橫豎方塊數、地雷數、滑鼠點擊情況等,如下所示:
```
BLOCK_WIDTH = 30
BLOCK_HEIGHT = 16
# 塊大小
SIZE = 20
# 地雷數
MINE_COUNT = 66
# 未點擊
normal = 1
# 已點擊
opened = 2
# 地雷
mine = 3
# 標記為地雷
flag = 4
# 標記為問號
ask = 5
# 踩中地雷
bomb = 6
# 被雙擊的周圍
hint = 7
# 正被滑鼠左右鍵雙擊
double = 8
readied = 1,
started = 2,
over = 3,
win = 4
```
接著定義一個地雷類,類中定義一些基本屬性(如:坐標、狀態等)及 get、set 方法,代碼實作如下:
```
class Mine:
def __init__(self, x, y, value=https://www.cnblogs.com/whitebaibaibaibaibai/p/0):
self._x = x
self._y = y
self._value = https://www.cnblogs.com/whitebaibaibaibaibai/p/0
self._around_mine_count = -1
self._status = normal
self.set_value(value)
def __repr__(self):
return str(self._value)
def get_x(self):
return self._x
def set_x(self, x):
self._x = x
x = property(fget=get_x, fset=set_x)
def get_y(self):
return self._y
def set_y(self, y):
self._y = y
y = property(fget=get_y, fset=set_y)
def get_value(self):
return self._value
def set_value(self, value):
if value:
self._value = https://www.cnblogs.com/whitebaibaibaibaibai/p/1
else:
self._value = https://www.cnblogs.com/whitebaibaibaibaibai/p/0
value = https://www.cnblogs.com/whitebaibaibaibaibai/p/property(fget=get_value, fset=set_value, doc='0:非地雷 1:雷')
def get_around_mine_count(self):
return self._around_mine_count
def set_around_mine_count(self, around_mine_count):
self._around_mine_count = around_mine_count
around_mine_count = property(fget=get_around_mine_count, fset=set_around_mine_count, doc='四周地雷數量')
def get_status(self):
return self._status
def set_status(self, value):
self._status = value
status = property(fget=get_status, fset=set_status, doc='BlockStatus')
```
再接著定義一個 MineBlock 類,用來處理掃雷的基本邏輯,代碼實作如下:
```
class MineBlock:
def __init__(self):
self._block = [[Mine(i, j) for i in range(BLOCK_WIDTH)] for j in range(BLOCK_HEIGHT)]
# 埋雷
for i in random.sample(range(BLOCK_WIDTH * BLOCK_HEIGHT), MINE_COUNT):
self._block[i // BLOCK_WIDTH][i % BLOCK_WIDTH].value = https://www.cnblogs.com/whitebaibaibaibaibai/p/1
def get_block(self):
return self._block
block = property(fget=get_block)
def getmine(self, x, y):
return self._block[y][x]
def open_mine(self, x, y):
# 踩到雷了
if self._block[y][x].value:
self._block[y][x].status = bomb
return False
# 先把狀態改為 opened
self._block[y][x].status = opened
around = _get_around(x, y)
_sum = 0
for i, j in around:
if self._block[j][i].value:
_sum += 1
self._block[y][x].around_mine_count = _sum
# 如果周圍沒有雷,那么將周圍 8 個未中未點開的遞回算一遍
if _sum == 0:
for i, j in around:
if self._block[j][i].around_mine_count == -1:
self.open_mine(i, j)
return True
def double_mouse_button_down(self, x, y):
if self._block[y][x].around_mine_count == 0:
return True
self._block[y][x].status = double
around = _get_around(x, y)
# 周圍被標記的雷數量
sumflag = 0
for i, j in _get_around(x, y):
if self._block[j][i].status == flag:
sumflag += 1
# 周邊的雷已經全部被標記
result = True
if sumflag == self._block[y][x].around_mine_count:
for i, j in around:
if self._block[j][i].status == normal:
if not self.open_mine(i, j):
result = False
else:
for i, j in around:
if self._block[j][i].status == normal:
self._block[j][i].status = hint
return result
def double_mouse_button_up(self, x, y):
self._block[y][x].status = opened
for i, j in _get_around(x, y):
if self._block[j][i].status == hint:
self._block[j][i].status = normal
```
我們接下來初始化界面,首先生成由小方格組成的面板,主要代碼實作如下:
```
for row in block.block:
for mine in row: pos = (mine.x * SIZE, (mine.y + 2) * SIZE) if mine.status == opened: screen.blit(img_dict[mine.around_mine_count], pos) opened_count += 1 elif mine.status == double: screen.blit(img_dict[mine.around_mine_count], pos) elif mine.status == bomb: screen.blit(img_blood, pos) elif mine.status == flag: screen.blit(img_flag, pos) flag_count += 1 elif mine.status == ask: screen.blit(img_ask, pos) elif mine.status == hint: screen.blit(img0, pos) elif game_status == over and mine.value: screen.blit(img_mine, pos) elif mine.value =https://www.cnblogs.com/whitebaibaibaibaibai/p/= 0 and mine.status == flag: screen.blit(img_error, pos) elif mine.status == normal: screen.blit(img_blank, pos)
```
看一下效果
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再接著添加面板的 head 部分,包括:顯示雷數、重新開始按鈕(笑臉)、顯示耗時,主要代碼實作如下:
***
```
for row in block.block:
for mine in row:
pos = (mine.x * SIZE, (mine.y + 2) * SIZE)
if mine.status == opened:
screen.blit(img_dict[mine.around_mine_count], pos)
opened_count += 1
elif mine.status == double:
screen.blit(img_dict[mine.around_mine_count], pos)
elif mine.status == bomb:
screen.blit(img_blood, pos)
elif mine.status == flag:
screen.blit(img_flag, pos)
flag_count += 1
elif mine.status == ask:
screen.blit(img_ask, pos)
elif mine.status == hint:
screen.blit(img0, pos)
elif game_status == over and mine.value:
screen.blit(img_mine, pos)
elif mine.value =https://www.cnblogs.com/whitebaibaibaibaibai/p/= 0 and mine.status == flag:
screen.blit(img_error, pos)
elif mine.status == normal:
screen.blit(img_blank, pos)
```
看一下效果:

再接著添加各種點擊事件,代碼實作如下:
```
print_text(screen, font1, 30, (SIZE * 2 - fheight) // 2 - 2, '%02d' % (MINE_COUNT - flag_count), red)
if game_status == started:
elapsed_time = int(time.time() - start_time)
print_text(screen, font1, SCREEN_WIDTH - fwidth - 30, (SIZE * 2 - fheight) // 2 - 2, '%03d' % elapsed_time, red)
if flag_count + opened_count == BLOCK_WIDTH * BLOCK_HEIGHT:
game_status = win
if game_status == over:
screen.blit(img_face_fail, (face_pos_x, face_pos_y))
elif game_status == win:
screen.blit(img_face_success, (face_pos_x, face_pos_y))
else:
screen.blit(img_face_normal, (face_pos_x, face_pos_y))
```
我們來看一下最終實作效果:

#總結
以上就是掃雷的原始碼程序,大家可以寫一下玩一玩
我是白白,一個喜歡學習喜歡編程的年輕人
想學習python的可以關注私信我哦~
歡迎小白、萌新、大佬加入我們
####[小白學習交流基地](https://jq.qq.com/?_wv=1027&k=NxSHiDuF)
轉載請註明出處,本文鏈接:https://www.uj5u.com/houduan/247287.html
標籤:Python
