王者榮耀中一個英雄是怎么被產生的?(一)
(物件和類的小練習一)
我是一個比較愛玩游戲的人,比如王者榮耀,我常常在想,如果我可以自己創造一個英雄那該多好,現在我要開始以自己的想法來實作我的愿望,也來練習練習自己對于java物件的認識,
文章目錄
- 王者榮耀中一個英雄是怎么被產生的?(一)
- 一、前期準備
- 二、實作我的英雄夢!
- 1.英雄基本屬性實作
- 2.裝備包
- 3.沒有經濟來源怎么行?野怪實作
- 開始游戲啦
一、前期準備
我們要在IDEA上創建一個新的專案,創建好一個專案后,我們需要創建4個包,分別是英雄包,裝備包,銘文包,野怪包,皮膚包
然后我們就可以一個一個的實作這些功能了,

二、實作我的英雄夢!
1.英雄基本屬性實作
package Hero;
//英雄的基本屬性
public class Hero {
public String name; //英雄的名字
public String type; //英雄的職業
public int blood; //英雄的基本血量
public int phyattack; //英雄的基本物理攻擊
public int Magicattavk; //英雄的基本法術攻擊
public int phyfangyu; //英雄的基礎防御
public int attavknum; //普通傷害的值
public int move; //移動速度
public int money; //經濟
public Hero(String name, String type, int blood, int phyattack, int magicattavk, int phyfangyu,int attavknum,int move,int money) {
this.name = name;
this.type = type;
this.blood = blood;
this.phyattack = phyattack;
this.Magicattavk = magicattavk;
this.phyfangyu = phyfangyu;
this.attavknum= attavknum;
this.move= move;
this.money= money;
}
public String getName() {
return name;
}
public String getType() {
return type;
}
public int getBlood() {
return blood;
}
public int getPhyattack() {
return phyattack;
}
public int getMagicattavk() {
return Magicattavk;
}
public int getPhyfangyu() {
return phyfangyu;
}
public int getAttavknum() {
return attavknum;
}
public void setName(String name) {
this.name = name;
}
public void setType(String type) {
this.type = type;
}
public void setBlood(int blood) {
this.blood = blood;
}
public void setPhyattack(int phyattack) {
this.phyattack = phyattack;
}
public void setMagicattavk(int magicattavk) {
Magicattavk = magicattavk;
}
public void setPhyfangyu(int phyfangyu) {
this.phyfangyu = phyfangyu;
}
public void setAttavknum(int attavknum) {
this.attavknum = attavknum;
}
//受到普通攻擊
public int bnormalAttack(int attavknum){
if(this.phyfangyu-this.attavknum<=0){
int res = this.phyfangyu-this.attavknum;
return this.blood+res;
}
return blood-this.attavknum;
}
//普通攻擊
public int znormalAttack(){
if(this.type=="射手"||this.type=="戰士"||this.type=="刺客"){
this.attavknum+=phyattack;
}
if(this.type=="法師"){
this.attavknum+=Magicattavk;
}
return attavknum;
}
}
2.裝備包
裝備太多了,我主要寫一些我平時比較喜歡的幾個裝備,有興趣的盆友可以自己練習多寫幾個
鞋子
package zhuangbei;
//抵抗之靴
/**
* 效果:減低敵方的攻擊,也就是增加自己的物防
*/
public class Shoe {
public String name = "抵抗之靴";
public int phyattack=200;
public int mckattack=0;
public int move = 200;//英雄移動速度+200;
public Shoe() {
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getPhyattack() {
return phyattack;
}
public void setPhyattack(int phyattack) {
this.phyattack = phyattack;
}
public int getMckattack() {
return mckattack;
}
public void setMckattack(int mckattack) {
this.mckattack = mckattack;
}
public int getMove() {
return move;
}
public void setMove(int move) {
this.move = move;
}
}
反甲
package zhuangbei;
//反甲
public class Fajia {
public String name = "反甲";
public int phyattack = 40;
public int phyfanyu = 420;
public double fashang = 0.2; //冷卻時間
public int getPhyattack() {
return phyattack;
}
public void setPhyattack(int phyattack) {
this.phyattack = phyattack;
}
public int getPhyfanyu() {
return phyfanyu;
}
public void setPhyfanyu(int phyfanyu) {
this.phyfanyu = phyfanyu;
}
public double getFashang() {
return fashang;
}
public void setFashang(double fashang) {
this.fashang = fashang;
}
}
暗影戰斧
package zhuangbei;
//暗影戰斧
/*
*
* */
public class Anyinzhanfu {
public String name = "暗影戰斧";
public int phyattack = 85; //加物理攻擊85
public int blood = 500; //生命值加500
public int cool = 15; //冷卻縮減15
public int getPhyattack() {
return phyattack;
}
public void setPhyattack(int phyattack) {
this.phyattack = phyattack;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
public int getCool() {
return cool;
}
public void setCool(int cool) {
this.cool = cool;
}
}
3.沒有經濟來源怎么行?野怪實作
我主要寫了野豬,小鳥,河蟹,小兵的類
野豬
package yeguai;
public class Pig {
public int num = 80;
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
}
小鳥
package yeguai;
public class Bird {
public int num = 100;
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
}
河蟹
package yeguai;
public class Heixie {
public int num = 150;
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
}
小兵
package yeguai;
public class Xiaobing {
public int num = 150;
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
}
開始游戲啦
import Hero.Hero;
import yeguai.Bird;
import yeguai.Heixie;
import yeguai.Pig;
import yeguai.Xiaobing;
import zhuangbei.Anyinzhanfu;
import zhuangbei.Fajia;
import zhuangbei.Shoe;
public class Deom {
public static void main(String[] args) {
Hero yase = new Hero("亞瑟","戰士",1000,200,0,500,200,50,0);
System.out.println(yase.name);
System.out.println(yase.money);
//開始發育(先產生野怪,小兵,河蟹的實體化物件)
Pig pig1 = new Pig();
Bird Bird = new Bird();
Xiaobing xiaobing = new Xiaobing();
Heixie heixie = new Heixie();
for(int i =0;i<=10;i++){ //打了10輪
yase.money+=pig1.getNum()+Bird.getNum()+xiaobing.getNum()+heixie.getNum();
}
System.out.println(yase.name+"的經濟現在是"+yase.money);
//開始創建裝備類
System.out.println("購買裝備前:");
System.out.println(yase.name+"當前的屬性"+"生命值:"+yase.blood+"物理攻擊:"+yase.phyattack+"法術攻擊:"+yase.Magicattavk+
" 物理防御:"+yase.phyfangyu+"移動速度:"+yase.move);
if(yase.money>=200){
Shoe shoe = new Shoe();
System.out.println(yase.name+"購買了"+shoe.name);
yase.phyfangyu+=shoe.getPhyattack();
yase.move+=shoe.getMove();
yase.money=yase.money-200;
}
if(yase.money>=1200){
Fajia fajia = new Fajia();
System.out.println(yase.name+"購買了"+fajia .name);
yase.phyattack+=fajia.getPhyattack(); //攻擊力+
yase.phyfangyu+=fajia.getPhyfanyu(); //防御力+
yase.money=yase.money-1200;
}
if(yase.money>=2000){
Anyinzhanfu anyinzhanfu = new Anyinzhanfu();
System.out.println(yase.name+"購買了"+anyinzhanfu.name);
yase.phyattack+=anyinzhanfu.getPhyattack(); //攻擊力+
yase.blood+=anyinzhanfu.getBlood(); //生命力+
yase.money=yase.money-2000;
}
System.out.println("購買裝備后:");
System.out.println(yase.name+"當前的屬性"+"生命值:"+yase.blood+"物理攻擊:"+yase.phyattack+"法術攻擊:"+yase.Magicattavk+
" 物理防御:"+yase.phyfangyu+"移動速度:"+yase.move);
}
}

我基本可以實作簡單的創建一個英雄,實作刷野怪,購買裝備的簡單操作,后序我將實作英雄的三個技能和銘文的實作,
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標籤:java
