GUI基礎學習二
2.1畫筆
package paint;
import java.awt.*;
public class Painting {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,400,500);
setVisible(true);
}
@Override
public void paint(Graphics g) {
g.setColor(Color.red);
//g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);
g.setColor(Color.GREEN);
g.fillRect(200,100,100,100);
//使用完畫筆后最好重置畫筆顏色
g.setColor(Color.black);
}
}
2.2滑鼠監聽
目的:實作滑鼠繪畫

package paint;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouse {
public static void main(String[] args) {
new MyFrame("畫圖");
}
}
class MyFrame extends Frame{
ArrayList arrayList;
//畫畫需要畫筆,需要監聽當前滑鼠的位置,需要集合來儲存這個點
public MyFrame(String title) {
super(title);
//設定畫板位置和大小
setBounds(200,200,400,400);
//存盤滑鼠點擊的點
arrayList=new ArrayList<>();
//滑鼠監聽器,正對這個視窗
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
@Override
public void paint(Graphics g) {
//畫畫,監聽滑鼠的事件
Iterator iterator=arrayList.iterator();
while(iterator.hasNext()){
Point point=(Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一個點到界面上
public void addPaint(Point point){
arrayList.add(point);
}
private class MyMouseListener extends MouseAdapter{
//s滑鼠:按下 彈起 按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame myFrame=(MyFrame) e.getSource();
//當我們點擊產生一個點
myFrame.addPaint(new Point(e.getX(),e.getY()));
//每次點擊滑鼠都需要重新畫一遍
myFrame.repaint();
}
}
}
2.3視窗監聽
package paint;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame() {
setVisible(true);
setBounds(100,100,300,300);
setBackground(Color.blue);
//addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名內部類
new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
//g關閉視窗
System.out.println("windowClosing");
System.exit(0);
}
@Override
public void windowActivated(WindowEvent e) {
//激活視窗
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
});
}
}
// class MyWindowListener extends WindowAdapter{
// @Override
// public void windowClosing(WindowEvent e) {
// setVisible(false);//隱藏視窗
// System.exit(0);//正常退出
// }
// }
2.4鍵盤監聽
package paint;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
static class KeyFrame extends Frame{
public KeyFrame() {
setBounds(100,100,300,300);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//鍵盤按下
@Override
public void keyPressed(KeyEvent e) {
//獲得鍵盤按下的鍵是哪一個,獲取當前建的碼
int keycode=e.getKeyCode();
System.out.println(keycode);
if (keycode==KeyEvent.VK_UP){
System.out.println("你按下了上建");
}
//根據按下不同操作,產生不同的結果:
}
});
}
}
}
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