我正在嘗試使用 Guid 主鍵創建一個物件[Key],但物體框架不斷強制創建復合鍵。
public class Challenge
{
[Key]
public Guid Id { get; set; }
public Guid ChallengerId { get; set; }
public Guid ChallengeeId { get; set; }
[ForeignKey("ChallengerId")]
public virtual Player Challenger { get; set; }
[ForeignKey("ChallengeeId")]
public virtual Player Challengee { get; set; }
public DateTime Initiated { get; set; }
}
和它的遷移...
migrationBuilder.CreateTable(
name: "Challenges",
columns: table => new
{
ChallengerId = table.Column<Guid>(type: "uniqueidentifier", nullable: false),
ChallengeeId = table.Column<Guid>(type: "uniqueidentifier", nullable: false),
Id = table.Column<Guid>(type: "uniqueidentifier", nullable: false),
Initiated = table.Column<DateTime>(type: "datetime2", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Challenges", x => new { x.ChallengerId, x.ChallengeeId });
table.ForeignKey(
name: "FK_Challenges_Players_ChallengeeId",
column: x => x.ChallengeeId,
principalTable: "Players",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
table.ForeignKey(
name: "FK_Challenges_Players_ChallengerId",
column: x => x.ChallengerId,
principalTable: "Players",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
});
請注意,我使用相同的方法創建了 Player 類,并且物體框架尊重[Key]那里的屬性。
public class Player
{
[Key]
public Guid Id { get; set; }
public string UserId { get; set; }
[ForeignKey("UserId")]
public virtual IdentityUser User { get; set; }
public virtual ICollection<Game> Games { get; set; }
[InverseProperty("Challenger")]
public virtual ICollection<Challenge> OutgoingChallenges { get; set; }
[InverseProperty("Challengee")]
public virtual ICollection<Challenge> IncomingChallenges { get; set; }
}
migrationBuilder.CreateTable(
name: "Players",
columns: table => new
{
Id = table.Column<Guid>(type: "uniqueidentifier", nullable: false),
UserId = table.Column<string>(type: "nvarchar(450)", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Players", x => x.Id);
table.ForeignKey(
name: "FK_Players_IdentityUser_UserId",
column: x => x.UserId,
principalTable: "IdentityUser",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
即使我進入遷移和改變
table.PrimaryKey("PK_Challenges", x => new { x.ChallengerId, x.ChallengeeId });
到
table.PrimaryKey("PK_Challenges", x => x.Id);
物體框架似乎在掙扎,因為它Challenges在 SQL 資料庫中使用復合鍵創建。
我正在使用 .NET 6。
uj5u.com熱心網友回復:
您的 Player 模型中可能缺少 [Key] 屬性嗎?
public class Player
{
//Here should be a [Key] annotation
public Guid Id { get; set; }
public string UserId { get; set; }
[ForeignKey("UserId")]
public virtual IdentityUser User { get; set; }
public virtual ICollection<Game> Games { get; set; }
[InverseProperty("Challenger")]
public virtual ICollection<Challenge> OutgoingChallenges { get; set; }
[InverseProperty("Challengee")]
public virtual ICollection<Challenge> IncomingChallenges { get; set; }
}
uj5u.com熱心網友回復:
我找到了罪魁禍首:AppDbContext.cs
modelBuilder.Entity<Challenge>()
.HasForeignKey(c => new { c.ChallengerId, c.ChallengeeId });
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