一、環境要球
環境搭建博客鏈接
一起來學pygame吧 游戲開發30例(開篇詞)——環境搭建+游戲效果展示
windows系統,python3.6+ pip21+
安裝游戲依賴模塊
pip install pygame
二、游戲介紹
1、游戲目標
消消樂應該大家都玩過,或者看過,這個實作起來 相對比較簡單,主要要求:設計多種小圖形,每次打開 各種圖形隨機分配成一張圖,
通過滑鼠點擊 來移動相鄰的兩個圖形,如果產生三個或更多的相同圖形相鄰,則自動消除,消除之后,隨機填充,
2、先上游戲效果圖

三、完整開發流程
1、專案主結構
首先,先整理一下專案的主結構,其實看一下主結構,基本就清晰了
modules:存放自己寫的python類
——game.py:主模塊目錄
resources:存放參考到的圖片、音頻等等
——audios:音瞥澩
——images:圖片資源
——fonts:字體
cfg.py:為主組態檔
xxl.py:主程式檔案
requirements.txt:需要引入的python依賴包

2、詳細配置
cfg.py
組態檔中,需要引入os模塊,并且配置打開游戲的螢屏大小,
'''組態檔'''
import os
'''螢屏大小'''
SCREENSIZE = (600, 600)
'''游戲元素尺寸'''
NUMGRID = 8
GRIDSIZE = 64
XMARGIN = (SCREENSIZE[0] - GRIDSIZE * NUMGRID) // 2
YMARGIN = (SCREENSIZE[1] - GRIDSIZE * NUMGRID) // 2
'''根目錄'''
ROOTDIR = os.getcwd()
'''FPS'''
FPS = 30
3、消消樂所有圖形加載
game.py:第一部分
把整個專案放在一整個game.py模塊下了,把這個代碼檔案拆開解讀一下,
拼圖精靈類:首先通過組態檔中,獲取方塊精靈的路徑,加載到游戲里,
定義move()移動模塊的函式,這個移動比較簡單,模塊之間,只有相鄰的可以相互移動,
'''
Function:
定義游戲
Author:
Lex
微信公眾號:
hacklex
'''
import sys
import time
import random
import pygame
'''拼圖精靈類'''
class gemSprite(pygame.sprite.Sprite):
def __init__(self, img_path, size, position, downlen, **kwargs):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(img_path)
self.image = pygame.transform.smoothscale(self.image, size)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = position
self.downlen = downlen
self.target_x = position[0]
self.target_y = position[1] + downlen
self.type = img_path.split('/')[-1].split('.')[0]
self.fixed = False
self.speed_x = 10
self.speed_y = 10
self.direction = 'down'
'''拼圖塊移動'''
def move(self):
if self.direction == 'down':
self.rect.top = min(self.target_y, self.rect.top+self.speed_y)
if self.target_y == self.rect.top:
self.fixed = True
elif self.direction == 'up':
self.rect.top = max(self.target_y, self.rect.top-self.speed_y)
if self.target_y == self.rect.top:
self.fixed = True
elif self.direction == 'left':
self.rect.left = max(self.target_x, self.rect.left-self.speed_x)
if self.target_x == self.rect.left:
self.fixed = True
elif self.direction == 'right':
self.rect.left = min(self.target_x, self.rect.left+self.speed_x)
if self.target_x == self.rect.left:
self.fixed = True
'''獲取坐標'''
def getPosition(self):
return self.rect.left, self.rect.top
'''設定坐標'''
def setPosition(self, position):
self.rect.left, self.rect.top = position
4、隨機生成初始布局、相鄰消除、自動下落
game.py 第二部分
詳細注釋,都寫在代碼里了,大家一定要看一遍,不要跑起來,就不管了哦
'''游戲類'''
class gemGame():
def __init__(self, screen, sounds, font, gem_imgs, cfg, **kwargs):
self.info = 'Gemgem —— hacklex'
self.screen = screen
self.sounds = sounds
self.font = font
self.gem_imgs = gem_imgs
self.cfg = cfg
self.reset()
'''開始游戲'''
def start(self):
clock = pygame.time.Clock()
# 遍歷整個游戲界面更新位置
overall_moving = True
# 指定某些物件個體更新位置
individual_moving = False
# 定義一些必要的變數
gem_selected_xy = None
gem_selected_xy2 = None
swap_again = False
add_score = 0
add_score_showtimes = 10
time_pre = int(time.time())
# 游戲主回圈
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONUP:
if (not overall_moving) and (not individual_moving) and (not add_score):
position = pygame.mouse.get_pos()
if gem_selected_xy is None:
gem_selected_xy = self.checkSelected(position)
else:
gem_selected_xy2 = self.checkSelected(position)
if gem_selected_xy2:
if self.swapGem(gem_selected_xy, gem_selected_xy2):
individual_moving = True
swap_again = False
else:
gem_selected_xy = None
if overall_moving:
overall_moving = not self.dropGems(0, 0)
# 移動一次可能可以拼出多個3連塊
if not overall_moving:
res_match = self.isMatch()
add_score = self.removeMatched(res_match)
if add_score > 0:
overall_moving = True
if individual_moving:
gem1 = self.getGemByPos(*gem_selected_xy)
gem2 = self.getGemByPos(*gem_selected_xy2)
gem1.move()
gem2.move()
if gem1.fixed and gem2.fixed:
res_match = self.isMatch()
if res_match[0] == 0 and not swap_again:
swap_again = True
self.swapGem(gem_selected_xy, gem_selected_xy2)
self.sounds['mismatch'].play()
else:
add_score = self.removeMatched(res_match)
overall_moving = True
individual_moving = False
gem_selected_xy = None
gem_selected_xy2 = None
self.screen.fill((135, 206, 235))
self.drawGrids()
self.gems_group.draw(self.screen)
if gem_selected_xy:
self.drawBlock(self.getGemByPos(*gem_selected_xy).rect)
if add_score:
if add_score_showtimes == 10:
random.choice(self.sounds['match']).play()
self.drawAddScore(add_score)
add_score_showtimes -= 1
if add_score_showtimes < 1:
add_score_showtimes = 10
add_score = 0
self.remaining_time -= (int(time.time()) - time_pre)
time_pre = int(time.time())
self.showRemainingTime()
self.drawScore()
if self.remaining_time <= 0:
return self.score
pygame.display.update()
clock.tick(self.cfg.FPS)
'''初始化'''
def reset(self):
# 隨機生成各個塊(即初始化游戲地圖各個元素)
while True:
self.all_gems = []
self.gems_group = pygame.sprite.Group()
for x in range(self.cfg.NUMGRID):
self.all_gems.append([])
for y in range(self.cfg.NUMGRID):
gem = gemSprite(img_path=random.choice(self.gem_imgs), size=(self.cfg.GRIDSIZE, self.cfg.GRIDSIZE), position=[self.cfg.XMARGIN+x*self.cfg.GRIDSIZE, self.cfg.YMARGIN+y*self.cfg.GRIDSIZE-self.cfg.NUMGRID*self.cfg.GRIDSIZE], downlen=self.cfg.NUMGRID*self.cfg.GRIDSIZE)
self.all_gems[x].append(gem)
self.gems_group.add(gem)
if self.isMatch()[0] == 0:
break
# 得分
self.score = 0
# 拼出一個的獎勵
self.reward = 10
# 時間
self.remaining_time = 300
'''顯示剩余時間'''
def showRemainingTime(self):
remaining_time_render = self.font.render('CountDown: %ss' % str(self.remaining_time), 1, (85, 65, 0))
rect = remaining_time_render.get_rect()
rect.left, rect.top = (self.cfg.SCREENSIZE[0]-201, 6)
self.screen.blit(remaining_time_render, rect)
'''顯示得分'''
def drawScore(self):
score_render = self.font.render('SCORE:'+str(self.score), 1, (85, 65, 0))
rect = score_render.get_rect()
rect.left, rect.top = (10, 6)
self.screen.blit(score_render, rect)
'''顯示加分'''
def drawAddScore(self, add_score):
score_render = self.font.render('+'+str(add_score), 1, (255, 100, 100))
rect = score_render.get_rect()
rect.left, rect.top = (250, 250)
self.screen.blit(score_render, rect)
'''生成新的拼圖塊'''
def generateNewGems(self, res_match):
if res_match[0] == 1:
start = res_match[2]
while start > -2:
for each in [res_match[1], res_match[1]+1, res_match[1]+2]:
gem = self.getGemByPos(*[each, start])
if start == res_match[2]:
self.gems_group.remove(gem)
self.all_gems[each][start] = None
elif start >= 0:
gem.target_y += self.cfg.GRIDSIZE
gem.fixed = False
gem.direction = 'down'
self.all_gems[each][start+1] = gem
else:
gem = gemSprite(img_path=random.choice(self.gem_imgs), size=(self.cfg.GRIDSIZE, self.cfg.GRIDSIZE), position=[self.cfg.XMARGIN+each*self.cfg.GRIDSIZE, self.cfg.YMARGIN-self.cfg.GRIDSIZE], downlen=self.cfg.GRIDSIZE)
self.gems_group.add(gem)
self.all_gems[each][start+1] = gem
start -= 1
elif res_match[0] == 2:
start = res_match[2]
while start > -4:
if start == res_match[2]:
for each in range(0, 3):
gem = self.getGemByPos(*[res_match[1], start+each])
self.gems_group.remove(gem)
self.all_gems[res_match[1]][start+each] = None
elif start >= 0:
gem = self.getGemByPos(*[res_match[1], start])
gem.target_y += self.cfg.GRIDSIZE * 3
gem.fixed = False
gem.direction = 'down'
self.all_gems[res_match[1]][start+3] = gem
else:
gem = gemSprite(img_path=random.choice(self.gem_imgs), size=(self.cfg.GRIDSIZE, self.cfg.GRIDSIZE), position=[self.cfg.XMARGIN+res_match[1]*self.cfg.GRIDSIZE, self.cfg.YMARGIN+start*self.cfg.GRIDSIZE], downlen=self.cfg.GRIDSIZE*3)
self.gems_group.add(gem)
self.all_gems[res_match[1]][start+3] = gem
start -= 1
'''移除匹配的gem'''
def removeMatched(self, res_match):
if res_match[0] > 0:
self.generateNewGems(res_match)
self.score += self.reward
return self.reward
return 0
'''游戲界面的網格繪制'''
def drawGrids(self):
for x in range(self.cfg.NUMGRID):
for y in range(self.cfg.NUMGRID):
rect = pygame.Rect((self.cfg.XMARGIN+x*self.cfg.GRIDSIZE, self.cfg.YMARGIN+y*self.cfg.GRIDSIZE, self.cfg.GRIDSIZE, self.cfg.GRIDSIZE))
self.drawBlock(rect, color=(0, 0, 255), size=1)
'''畫矩形block框'''
def drawBlock(self, block, color=(255, 0, 255), size=4):
pygame.draw.rect(self.screen, color, block, size)
'''下落特效'''
def dropGems(self, x, y):
if not self.getGemByPos(x, y).fixed:
self.getGemByPos(x, y).move()
if x < self.cfg.NUMGRID - 1:
x += 1
return self.dropGems(x, y)
elif y < self.cfg.NUMGRID - 1:
x = 0
y += 1
return self.dropGems(x, y)
else:
return self.isFull()
'''是否每個位置都有拼圖塊了'''
def isFull(self):
for x in range(self.cfg.NUMGRID):
for y in range(self.cfg.NUMGRID):
if not self.getGemByPos(x, y).fixed:
return False
return True
'''檢查有無拼圖塊被選中'''
def checkSelected(self, position):
for x in range(self.cfg.NUMGRID):
for y in range(self.cfg.NUMGRID):
if self.getGemByPos(x, y).rect.collidepoint(*position):
return [x, y]
return None
'''是否有連續一樣的三個塊(無--回傳0/水平--回傳1/豎直--回傳2)'''
def isMatch(self):
for x in range(self.cfg.NUMGRID):
for y in range(self.cfg.NUMGRID):
if x + 2 < self.cfg.NUMGRID:
if self.getGemByPos(x, y).type == self.getGemByPos(x+1, y).type == self.getGemByPos(x+2, y).type:
return [1, x, y]
if y + 2 < self.cfg.NUMGRID:
if self.getGemByPos(x, y).type == self.getGemByPos(x, y+1).type == self.getGemByPos(x, y+2).type:
return [2, x, y]
return [0, x, y]
'''根據坐標獲取對應位置的拼圖物件'''
def getGemByPos(self, x, y):
return self.all_gems[x][y]
'''交換拼圖'''
def swapGem(self, gem1_pos, gem2_pos):
margin = gem1_pos[0] - gem2_pos[0] + gem1_pos[1] - gem2_pos[1]
if abs(margin) != 1:
return False
gem1 = self.getGemByPos(*gem1_pos)
gem2 = self.getGemByPos(*gem2_pos)
if gem1_pos[0] - gem2_pos[0] == 1:
gem1.direction = 'left'
gem2.direction = 'right'
elif gem1_pos[0] - gem2_pos[0] == -1:
gem2.direction = 'left'
gem1.direction = 'right'
elif gem1_pos[1] - gem2_pos[1] == 1:
gem1.direction = 'up'
gem2.direction = 'down'
elif gem1_pos[1] - gem2_pos[1] == -1:
gem2.direction = 'up'
gem1.direction = 'down'
gem1.target_x = gem2.rect.left
gem1.target_y = gem2.rect.top
gem1.fixed = False
gem2.target_x = gem1.rect.left
gem2.target_y = gem1.rect.top
gem2.fixed = False
self.all_gems[gem2_pos[0]][gem2_pos[1]] = gem1
self.all_gems[gem1_pos[0]][gem1_pos[1]] = gem2
return True
'''info'''
def __repr__(self):
return self.info
5、資源相關
包括游戲背景音頻、圖片和字體設計
resources
audios:加載游戲背景音樂
fonts:記分牌相關字體
images:這個是關鍵了哦,如果這個加載不了,我們的消消樂 就啥都沒得了
6、啟動主程式
xxl.py
在主程式中,通過讀取組態檔,引入專案資源:包括圖片、音頻等,并從我們的modules里引入所有我們的模塊,
'''
Function:
消消樂小游戲
Author:
Lex
微信公眾號:
hacklex
'''
import os
import sys
import cfg
import pygame
from modules import *
'''游戲主程式'''
def main():
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('Gemgem —— hacklex')
# 加載背景音樂
pygame.mixer.init()
pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))
pygame.mixer.music.set_volume(0.6)
pygame.mixer.music.play(-1)
# 加載音效
sounds = {}
sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))
sounds['match'] = []
for i in range(6):
sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))
# 加載字體
font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)
# 圖片加載
gem_imgs = []
for i in range(1, 8):
gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))
# 主回圈
game = gemGame(screen, sounds, font, gem_imgs, cfg)
while True:
score = game.start()
flag = False
# 一輪游戲結束后玩家選擇重玩或者退出
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYUP and event.key == pygame.K_r:
flag = True
if flag:
break
screen.fill((135, 206, 235))
text0 = 'Final score: %s' % score
text1 = 'Press <R> to restart the game.'
text2 = 'Press <Esc> to quit the game.'
y = 150
for idx, text in enumerate([text0, text1, text2]):
text_render = font.render(text, 1, (85, 65, 0))
rect = text_render.get_rect()
if idx == 0:
rect.left, rect.top = (212, y)
elif idx == 1:
rect.left, rect.top = (122.5, y)
else:
rect.left, rect.top = (126.5, y)
y += 100
screen.blit(text_render, rect)
pygame.display.update()
game.reset()
'''run'''
if __name__ == '__main__':
main()
四、游戲啟動方法
1、開發工具啟動
如果你配置了開發工具的環境VScode、sublimeText、notepad+、pycharm什么的,可以直接在工具中,運行游戲,
如果沒配置,可以使用命令啟動,
2、命令列啟動 gif

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pygame系列文章
一起來學pygame吧 游戲開發30例(二)——塔防游戲
一起來學pygame吧 游戲開發30例(三)——射擊外星人小游戲
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