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如何在AS3中創建和洗掉許多子物件而不阻塞CPU或RAM

2022-01-21 23:35:09 後端開發

我正在為我正在設計的大富翁式游戲制作配套應用程式。我的目標是讓所有屬性都有一個 MovieClip,顯示誰擁有它以及它已經升級了多少。實際上有數百個屬性,每個屬性都會使我的運行時間減少大約一秒(我設定了一個 1 秒的計時器來查看運行需要多長時間)。

我有一個 MovieClip,可以根據需要“生成”每個屬性。我的想法是,我有一個按鈕告訴這個 MC 轉到第 10 幀,第 10 幀將包含為屬性 10 添加子項的代碼,然后該子項包含所有必要的代碼。這個子生成 MC 看起來像這樣:

import flash.events.MouseEvent;
import flash.events.Event;

stop();
// I used a "fakeChild" as a placeholder to get something spawned in so that there is something to be removed
var fake_Child: fakeChild = new fakeChild(); 

var property_Pale15: propertyPale15 = new propertyPale15();
var property_Red15: propertyRed15 = new propertyRed15();

removeChildAt(1);
addChildAt(fake_Child, 1);

給定屬性的每個后續幀看起來像這樣(本例中的屬性是“Pale 15”)

removeChildAt(1);
addChildAt(property_Pale15, 1);
property_Pale15.newData();
property_Pale15.propertyOwner();

我目前只有兩個測驗屬性,每個屬性都會使我的計時器延遲大約一秒鐘,這非常糟糕。屬性本身有大量代碼,如下所示:

import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.events.Event;

stop();

var myPropertyData:SharedObject = SharedObject.getLocal("myLocalData");

var propertyName: String = ("Pale 15");
propertyDisplay.text = propertyName;

var propertyValue: int;

var propertyRent: int;
var activePlayer: int;
var currentRank: int;

loadData();

btnProperty.addEventListener(MouseEvent.CLICK, activateProperty);

function activateProperty(e:MouseEvent):void{

    propertyValue = MovieClip(root).valuePale15;    
    
    if(MovieClip(root).buyupgradeAction == true && loanedProperty.visible == false){
        buyupgradeProperty();
    }else if(MovieClip(root).paycostAction == true && bridgeProperty.visible == false && loanedProperty.visible == false){
        paycostProperty();
    }
}

function buyupgradeProperty(e:MouseEvent = null){
    
// Active Player (if Owner) Upgrades Property
    
    if(activePlayer == 1 && MovieClip(root).activePlayer == 1 && currentRank < 10){
        MovieClip(root).myLocalData.data.moneyDisplay1 -= propertyValue * 0.8;
        currentRank  = 1;
        currentRankDisplay.text = currentRank;
        propertyRent = propertyValue * currentRank * currentRank * 0.1;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay1   " upgraded "   propertyName   " to Rank "   currentRank   " for $"   propertyValue * 0.8   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(activePlayer == 2 && MovieClip(root).activePlayer == 2 && currentRank < 10){
        MovieClip(root).myLocalData.data.moneyDisplay2 -= propertyValue * 0.8;
        currentRank  = 1;
        currentRankDisplay.text = currentRank;
        propertyRent = propertyValue * currentRank * currentRank * 0.1;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay2   " upgraded "   propertyName   " to Rank "   currentRank   " for $"   propertyValue * 0.8   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(activePlayer == 3 && MovieClip(root).activePlayer == 3 && currentRank < 10){
        MovieClip(root).myLocalData.data.moneyDisplay3 -= propertyValue * 0.8;
        currentRank  = 1;
        currentRankDisplay.text = currentRank;
        propertyRent = propertyValue * currentRank * currentRank * 0.1;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay3   " upgraded "   propertyName   " to Rank "   currentRank   " for $"   propertyValue * 0.8   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(activePlayer == 4 && MovieClip(root).activePlayer == 4 && currentRank < 10){
        MovieClip(root).myLocalData.data.moneyDisplay4 -= propertyValue * 0.8;
        currentRank  = 1;
        currentRankDisplay.text = currentRank;
        propertyRent = propertyValue * currentRank * currentRank * 0.1;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay4   " upgraded "   propertyName   " to Rank "   currentRank   " for $"   propertyValue * 0.8   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }
    
// Active Player buys Property
    
    if(MovieClip(root).activePlayer == 1 && currentFrame == 1){
        MovieClip(root).myLocalData.data.moneyDisplay1 -= propertyValue;
        MovieClip(root).myLocalData.data.propertyDisplay1  = 1;
        gotoAndStop(2);
        MovieClip(root).stageProperties.propertyColor.color = (0xFF0000);
        colorChange();
        propertyRent = 0;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay1   " purchased "   propertyName   " for $"   propertyValue   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 2 && currentFrame == 1){
        MovieClip(root).myLocalData.data.moneyDisplay2 -= propertyValue;
        MovieClip(root).myLocalData.data.propertyDisplay2  = 1;
        gotoAndStop(3);
        MovieClip(root).stageProperties.propertyColor.color = (0x0000FF);
        colorChange();
        propertyRent = 0;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay2   " purchased "   propertyName   " for $"   propertyValue   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 3 && currentFrame == 1){
        MovieClip(root).myLocalData.data.moneyDisplay3 -= propertyValue;
        MovieClip(root).myLocalData.data.propertyDisplay3  = 1;
        gotoAndStop(4);
        MovieClip(root).stageProperties.propertyColor.color = (0x00FF00);
        colorChange();
        propertyRent = 0;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay3   " purchased "   propertyName   " for $"   propertyValue   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 4 && currentFrame == 1){
        MovieClip(root).myLocalData.data.moneyDisplay4 -= propertyValue;
        MovieClip(root).myLocalData.data.propertyDisplay4  = 1;
        gotoAndStop(5);
        MovieClip(root).stageProperties.propertyColor.color = (0xFFFF00);
        colorChange();
        propertyRent = 0;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay4   " purchased "   propertyName   " for $"   propertyValue   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }
    
    saveData();
}

function paycostProperty(e:MouseEvent = null){
    
    if(MovieClip(root).activePlayer == 1 && activePlayer == 2){
        MovieClip(root).myLocalData.data.moneyDisplay1 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay2  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay1   " paid "   MovieClip(root).myLocalData.data.nameDisplay2   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 1 && activePlayer == 3){
        MovieClip(root).myLocalData.data.moneyDisplay1 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay3  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay1   " paid "   MovieClip(root).myLocalData.data.nameDisplay3   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 1 && activePlayer == 4){
        MovieClip(root).myLocalData.data.moneyDisplay1 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay4  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay1   " paid "   MovieClip(root).myLocalData.data.nameDisplay4   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 2 && activePlayer == 1){
        MovieClip(root).myLocalData.data.moneyDisplay2 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay1  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay2   " paid "   MovieClip(root).myLocalData.data.nameDisplay1   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 2 && activePlayer == 3){
        MovieClip(root).myLocalData.data.moneyDisplay2 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay3  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay2   " paid "   MovieClip(root).myLocalData.data.nameDisplay3   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 2 && activePlayer == 4){
        MovieClip(root).myLocalData.data.moneyDisplay2 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay4  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay2   " paid "   MovieClip(root).myLocalData.data.nameDisplay4   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 3 && activePlayer == 1){
        MovieClip(root).myLocalData.data.moneyDisplay3 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay1  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay3   " paid "   MovieClip(root).myLocalData.data.nameDisplay1   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 3 && activePlayer == 2){
        MovieClip(root).myLocalData.data.moneyDisplay3 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay2  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay3   " paid "   MovieClip(root).myLocalData.data.nameDisplay2   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 3 && activePlayer == 4){
        MovieClip(root).myLocalData.data.moneyDisplay3 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay4  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay3   " paid "   MovieClip(root).myLocalData.data.nameDisplay4   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 4 && activePlayer == 1){
        MovieClip(root).myLocalData.data.moneyDisplay4 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay1  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay4   " paid "   MovieClip(root).myLocalData.data.nameDisplay1   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 4 && activePlayer == 2){
        MovieClip(root).myLocalData.data.moneyDisplay4 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay2  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay4   " paid "   MovieClip(root).myLocalData.data.nameDisplay2   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }else if(MovieClip(root).activePlayer == 4 && activePlayer == 3){
        MovieClip(root).myLocalData.data.moneyDisplay4 -= propertyRent;
        MovieClip(root).myLocalData.data.moneyDisplay3  = propertyRent;
        MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay4   " paid "   MovieClip(root).myLocalData.data.nameDisplay3   " $"   propertyRent   " for landing on "   propertyName   " ("   MovieClip(root).Time_txt.text   ")")
        MovieClip(root).updateLogs();
    }
    
    saveData();
}

function saveData(e:MouseEvent = null){
    myPropertyData.data.Pale15Rent = propertyRent;
    myPropertyData.data.Pale15Rank = currentRank;
    myPropertyData.data.Pale15Frame = currentFrame;
    myPropertyData.data.Pale15Loan = loanedProperty.visible;
    myPropertyData.data.Pale15Bridge = bridgeProperty.visible;
    
    myPropertyData.flush();
}

function loadData(e:Event = null){
    propertyRent = myPropertyData.data.Pale15Rent;
    currentRank = myPropertyData.data.Pale15Rank;
    gotoAndStop(myPropertyData.data.Pale15Frame);
    loanedProperty.visible = myPropertyData.data.Pale15Loan;
    bridgeProperty.visible = myPropertyData.data.Pale15Bridge;
}

function newData(e:Event = null){
    if(MovieClip(root).gameSave == 1){
        myPropertyData.data.Pale15Rent = 0;
        myPropertyData.data.Pale15Rank = 0;
        myPropertyData.data.Pale15Frame = 1;
        myPropertyData.data.Pale15Loan = false;
        myPropertyData.data.Pale15Bridge = false;
        loadData();
    }
}

function propertyOwner(e:Event = null){
    if(activePlayer == 1){
        MovieClip(root).stageProperties.propertyColor.color = (0xFF0000);
        colorChange();
    }else if(activePlayer == 2){
        MovieClip(root).stageProperties.propertyColor.color = (0x0000FF);
        colorChange();
    }else if(activePlayer == 3){
        MovieClip(root).stageProperties.propertyColor.color = (0x00FF00);
        colorChange();
    }else if(activePlayer == 4){
        MovieClip(root).stageProperties.propertyColor.color = (0xFFFF00);
        colorChange();
    }
}

function colorChange (e:MouseEvent = null){
    MovieClip(root).stageProperties.Pale15.transform.colorTransform = MovieClip(root).stageProperties.propertyColor;
}

我試圖使代碼盡可能通用,以便我可以復制和粘貼其他屬性。目前,可以根據激活的按鈕來購買、升級和向適當的玩家分配租金,以及告訴“屬性顯示”根據誰擁有什么來更改板上的顏色。

注意:我用AS3很長時間了,但是沒有經過正規培訓,都是自學的。我已經嘗試過很多次來了解“父母/孩子/私人班級/等”是如何作業的,但我無法掌握它。我想知道是否有更好的方法來做我想做的事情。

uj5u.com熱心網友回復:

好的,讓我寫一些腳本來解釋什么是OOP思維。另外,我強烈建議您閱讀并理解MVC 模式的概念,因為下面的腳本代表[M][C],而[V]并不是很重要,以后添加它并不太難,只要您有直接應用程式的架構。

首先,讓我們定義游戲板單元,即玩家可以經過或訪問的地方。

package
{
    // A data [M]odel class.
    public class Place
    {
        // What do we call this place.
        public var title:String = "";
        
        // A guest list.
        public var visitors:Array = new Array;
        
        // The Person class will be defined later.
        
        public function visit(who:Person):void
        {
            // Add the guest to the list of visitors.
            visitors.push(who);
        }
        
        public function leave(who:Person):void
        {
            // Remove the visitor and remove its location record.
            var anIndex:int = visitors.indexOf(who);
            
            visitors.splice(anIndex, 1);
        }
    }
}

人員類,以便它能夠訪問和離開地方。

package
{
    // A data [M]odel class.
    public class Person
    {
        // Personal name.
        public var title:String = "";
        
        // A place of residence.
        public var stayingAt:Place;
    }
}

為了將它們粘合在一起,我們需要一些控制器來讓人們從一個地方移動到另一個地方。這個想法是永遠不要直接處理[M]物件PersonPlace,因此下面[C]腳本確保Person總是正確地離開和訪問,不會超過 10 個Place等等。

package
{
    // A [C]ontroller class.
    public class City
    {
        // City name.
        public var title:String = "";
        
        public function move(who:Person, where:Place):void
        {
            // Remove the guest from where it is currently staying.
            if (who.stayingAt)
            {
                who.stayingAt.leave(who);
                who.stayingAt = null;
            }
            
            where.visit(who);
            who.stayingAt = where;
        }
    }
}

現在,就壟斷而言,建筑物是什么?它是一種Place,但行為更復雜。那么玩家就是一個有錢,可以擁有建筑螞蟻輪流做事。

package
{
    // A data [M]odel class.
    public class Player extends Person
    {
        public var money:int;
        
        public var color:uint;
        
        public var turnsToAct:int;
        
        // A list of owned buildings.
        public var owns:Array = new Array;
        
        // Charges money from the Player
        // then returns how much was actually charged.
        public function charge(value:int):int
        {
            var acharge:int = 0;

            if (value <= 0)
            {
                // You cannot charge non-positive sums.
            }
            else if (money - value < 0)
            {
                // Bankruptcy handling block.
                acharge = Math.max(0, money);
                turnsToAct = 1000000;
                money -= value;
            }
            else
            {
                acharge = value;
                money -= value;
            }
            
            return acharge;
        }
    }
}

所以,一座建筑就像...

package
{
    // A data [M]odel class.
    public class Building extends Place
    {
        public var owner:Player;
        public var color:uint;
        
        public var cost:int;
        public var rent:int;
        
        public function purchase(who:Player):void
        {
            who.charge(cost);
            
            owner = who;
            color = owner.color;
        }
        
        // Building can take rent from a visiting Player.
        // So, the "visit" method needs some additional behavior.
        override public function visit(who:Person):void
        {
            // Invoke previously defined visit logic.
            super.visit(who);
            
            // If the Building is not owned, there's no rent.
            // There's also no rent, if the owner visits.
            if (!owner || who == owner) return;
            
            // Person class does not have "charge" method. Read up "typecasting".
            
            // The following one line is actually that HORRIBLE block
            // of code named "paycostProperty" in your question.
            owner.money  = (who as Player).charge(rent);
            // Seriously.
        }
    }
}

所以,還有一些事情要做(我越來越懶了,不打算在這里撰寫整個壟斷的事情):

  • 設計 City.init ()方法,以便創建Player的有序串列、PlaceBuilding的有序串列,并將所有Player移動到第一個單元格。
  • 撰寫邏輯來控制回合和玩家輪流的流程:擲骰子、移動、做出決定、完成回合。
  • 設計[V]組件以顯示Player的統計資訊、PlaceBuilding及其所有可能的狀態,City以可視化事物的整體狀態。

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