我正在為我正在設計的大富翁式游戲制作配套應用程式。我的目標是讓所有屬性都有一個 MovieClip,顯示誰擁有它以及它已經升級了多少。實際上有數百個屬性,每個屬性都會使我的運行時間減少大約一秒(我設定了一個 1 秒的計時器來查看運行需要多長時間)。
我有一個 MovieClip,可以根據需要“生成”每個屬性。我的想法是,我有一個按鈕告訴這個 MC 轉到第 10 幀,第 10 幀將包含為屬性 10 添加子項的代碼,然后該子項包含所有必要的代碼。這個子生成 MC 看起來像這樣:
import flash.events.MouseEvent;
import flash.events.Event;
stop();
// I used a "fakeChild" as a placeholder to get something spawned in so that there is something to be removed
var fake_Child: fakeChild = new fakeChild();
var property_Pale15: propertyPale15 = new propertyPale15();
var property_Red15: propertyRed15 = new propertyRed15();
removeChildAt(1);
addChildAt(fake_Child, 1);
給定屬性的每個后續幀看起來像這樣(本例中的屬性是“Pale 15”)
removeChildAt(1);
addChildAt(property_Pale15, 1);
property_Pale15.newData();
property_Pale15.propertyOwner();
我目前只有兩個測驗屬性,每個屬性都會使我的計時器延遲大約一秒鐘,這非常糟糕。屬性本身有大量代碼,如下所示:
import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.events.Event;
stop();
var myPropertyData:SharedObject = SharedObject.getLocal("myLocalData");
var propertyName: String = ("Pale 15");
propertyDisplay.text = propertyName;
var propertyValue: int;
var propertyRent: int;
var activePlayer: int;
var currentRank: int;
loadData();
btnProperty.addEventListener(MouseEvent.CLICK, activateProperty);
function activateProperty(e:MouseEvent):void{
propertyValue = MovieClip(root).valuePale15;
if(MovieClip(root).buyupgradeAction == true && loanedProperty.visible == false){
buyupgradeProperty();
}else if(MovieClip(root).paycostAction == true && bridgeProperty.visible == false && loanedProperty.visible == false){
paycostProperty();
}
}
function buyupgradeProperty(e:MouseEvent = null){
// Active Player (if Owner) Upgrades Property
if(activePlayer == 1 && MovieClip(root).activePlayer == 1 && currentRank < 10){
MovieClip(root).myLocalData.data.moneyDisplay1 -= propertyValue * 0.8;
currentRank = 1;
currentRankDisplay.text = currentRank;
propertyRent = propertyValue * currentRank * currentRank * 0.1;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay1 " upgraded " propertyName " to Rank " currentRank " for $" propertyValue * 0.8 " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(activePlayer == 2 && MovieClip(root).activePlayer == 2 && currentRank < 10){
MovieClip(root).myLocalData.data.moneyDisplay2 -= propertyValue * 0.8;
currentRank = 1;
currentRankDisplay.text = currentRank;
propertyRent = propertyValue * currentRank * currentRank * 0.1;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay2 " upgraded " propertyName " to Rank " currentRank " for $" propertyValue * 0.8 " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(activePlayer == 3 && MovieClip(root).activePlayer == 3 && currentRank < 10){
MovieClip(root).myLocalData.data.moneyDisplay3 -= propertyValue * 0.8;
currentRank = 1;
currentRankDisplay.text = currentRank;
propertyRent = propertyValue * currentRank * currentRank * 0.1;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay3 " upgraded " propertyName " to Rank " currentRank " for $" propertyValue * 0.8 " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(activePlayer == 4 && MovieClip(root).activePlayer == 4 && currentRank < 10){
MovieClip(root).myLocalData.data.moneyDisplay4 -= propertyValue * 0.8;
currentRank = 1;
currentRankDisplay.text = currentRank;
propertyRent = propertyValue * currentRank * currentRank * 0.1;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay4 " upgraded " propertyName " to Rank " currentRank " for $" propertyValue * 0.8 " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}
// Active Player buys Property
if(MovieClip(root).activePlayer == 1 && currentFrame == 1){
MovieClip(root).myLocalData.data.moneyDisplay1 -= propertyValue;
MovieClip(root).myLocalData.data.propertyDisplay1 = 1;
gotoAndStop(2);
MovieClip(root).stageProperties.propertyColor.color = (0xFF0000);
colorChange();
propertyRent = 0;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay1 " purchased " propertyName " for $" propertyValue " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 2 && currentFrame == 1){
MovieClip(root).myLocalData.data.moneyDisplay2 -= propertyValue;
MovieClip(root).myLocalData.data.propertyDisplay2 = 1;
gotoAndStop(3);
MovieClip(root).stageProperties.propertyColor.color = (0x0000FF);
colorChange();
propertyRent = 0;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay2 " purchased " propertyName " for $" propertyValue " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 3 && currentFrame == 1){
MovieClip(root).myLocalData.data.moneyDisplay3 -= propertyValue;
MovieClip(root).myLocalData.data.propertyDisplay3 = 1;
gotoAndStop(4);
MovieClip(root).stageProperties.propertyColor.color = (0x00FF00);
colorChange();
propertyRent = 0;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay3 " purchased " propertyName " for $" propertyValue " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 4 && currentFrame == 1){
MovieClip(root).myLocalData.data.moneyDisplay4 -= propertyValue;
MovieClip(root).myLocalData.data.propertyDisplay4 = 1;
gotoAndStop(5);
MovieClip(root).stageProperties.propertyColor.color = (0xFFFF00);
colorChange();
propertyRent = 0;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay4 " purchased " propertyName " for $" propertyValue " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}
saveData();
}
function paycostProperty(e:MouseEvent = null){
if(MovieClip(root).activePlayer == 1 && activePlayer == 2){
MovieClip(root).myLocalData.data.moneyDisplay1 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay2 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay1 " paid " MovieClip(root).myLocalData.data.nameDisplay2 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 1 && activePlayer == 3){
MovieClip(root).myLocalData.data.moneyDisplay1 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay3 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay1 " paid " MovieClip(root).myLocalData.data.nameDisplay3 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 1 && activePlayer == 4){
MovieClip(root).myLocalData.data.moneyDisplay1 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay4 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay1 " paid " MovieClip(root).myLocalData.data.nameDisplay4 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 2 && activePlayer == 1){
MovieClip(root).myLocalData.data.moneyDisplay2 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay1 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay2 " paid " MovieClip(root).myLocalData.data.nameDisplay1 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 2 && activePlayer == 3){
MovieClip(root).myLocalData.data.moneyDisplay2 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay3 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay2 " paid " MovieClip(root).myLocalData.data.nameDisplay3 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 2 && activePlayer == 4){
MovieClip(root).myLocalData.data.moneyDisplay2 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay4 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay2 " paid " MovieClip(root).myLocalData.data.nameDisplay4 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 3 && activePlayer == 1){
MovieClip(root).myLocalData.data.moneyDisplay3 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay1 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay3 " paid " MovieClip(root).myLocalData.data.nameDisplay1 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 3 && activePlayer == 2){
MovieClip(root).myLocalData.data.moneyDisplay3 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay2 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay3 " paid " MovieClip(root).myLocalData.data.nameDisplay2 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 3 && activePlayer == 4){
MovieClip(root).myLocalData.data.moneyDisplay3 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay4 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay3 " paid " MovieClip(root).myLocalData.data.nameDisplay4 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 4 && activePlayer == 1){
MovieClip(root).myLocalData.data.moneyDisplay4 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay1 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay4 " paid " MovieClip(root).myLocalData.data.nameDisplay1 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 4 && activePlayer == 2){
MovieClip(root).myLocalData.data.moneyDisplay4 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay2 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay4 " paid " MovieClip(root).myLocalData.data.nameDisplay2 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}else if(MovieClip(root).activePlayer == 4 && activePlayer == 3){
MovieClip(root).myLocalData.data.moneyDisplay4 -= propertyRent;
MovieClip(root).myLocalData.data.moneyDisplay3 = propertyRent;
MovieClip(root).transactionLog = (MovieClip(root).myLocalData.data.nameDisplay4 " paid " MovieClip(root).myLocalData.data.nameDisplay3 " $" propertyRent " for landing on " propertyName " (" MovieClip(root).Time_txt.text ")")
MovieClip(root).updateLogs();
}
saveData();
}
function saveData(e:MouseEvent = null){
myPropertyData.data.Pale15Rent = propertyRent;
myPropertyData.data.Pale15Rank = currentRank;
myPropertyData.data.Pale15Frame = currentFrame;
myPropertyData.data.Pale15Loan = loanedProperty.visible;
myPropertyData.data.Pale15Bridge = bridgeProperty.visible;
myPropertyData.flush();
}
function loadData(e:Event = null){
propertyRent = myPropertyData.data.Pale15Rent;
currentRank = myPropertyData.data.Pale15Rank;
gotoAndStop(myPropertyData.data.Pale15Frame);
loanedProperty.visible = myPropertyData.data.Pale15Loan;
bridgeProperty.visible = myPropertyData.data.Pale15Bridge;
}
function newData(e:Event = null){
if(MovieClip(root).gameSave == 1){
myPropertyData.data.Pale15Rent = 0;
myPropertyData.data.Pale15Rank = 0;
myPropertyData.data.Pale15Frame = 1;
myPropertyData.data.Pale15Loan = false;
myPropertyData.data.Pale15Bridge = false;
loadData();
}
}
function propertyOwner(e:Event = null){
if(activePlayer == 1){
MovieClip(root).stageProperties.propertyColor.color = (0xFF0000);
colorChange();
}else if(activePlayer == 2){
MovieClip(root).stageProperties.propertyColor.color = (0x0000FF);
colorChange();
}else if(activePlayer == 3){
MovieClip(root).stageProperties.propertyColor.color = (0x00FF00);
colorChange();
}else if(activePlayer == 4){
MovieClip(root).stageProperties.propertyColor.color = (0xFFFF00);
colorChange();
}
}
function colorChange (e:MouseEvent = null){
MovieClip(root).stageProperties.Pale15.transform.colorTransform = MovieClip(root).stageProperties.propertyColor;
}
我試圖使代碼盡可能通用,以便我可以復制和粘貼其他屬性。目前,可以根據激活的按鈕來購買、升級和向適當的玩家分配租金,以及告訴“屬性顯示”根據誰擁有什么來更改板上的顏色。
注意:我用AS3很長時間了,但是沒有經過正規培訓,都是自學的。我已經嘗試過很多次來了解“父母/孩子/私人班級/等”是如何作業的,但我無法掌握它。我想知道是否有更好的方法來做我想做的事情。
uj5u.com熱心網友回復:
好的,讓我寫一些腳本來解釋什么是OOP思維。另外,我強烈建議您閱讀并理解MVC 模式的概念,因為下面的腳本代表[M]和[C],而[V]并不是很重要,以后添加它并不太難,只要您有直接應用程式的架構。
首先,讓我們定義游戲板單元,即玩家可以經過或訪問的地方。
package
{
// A data [M]odel class.
public class Place
{
// What do we call this place.
public var title:String = "";
// A guest list.
public var visitors:Array = new Array;
// The Person class will be defined later.
public function visit(who:Person):void
{
// Add the guest to the list of visitors.
visitors.push(who);
}
public function leave(who:Person):void
{
// Remove the visitor and remove its location record.
var anIndex:int = visitors.indexOf(who);
visitors.splice(anIndex, 1);
}
}
}
人員類,以便它能夠訪問和離開地方。
package
{
// A data [M]odel class.
public class Person
{
// Personal name.
public var title:String = "";
// A place of residence.
public var stayingAt:Place;
}
}
為了將它們粘合在一起,我們需要一些控制器來讓人們從一個地方移動到另一個地方。這個想法是永遠不要直接處理[M]物件Person和Place,因此下面的[C]腳本確保Person總是正確地離開和訪問,不會超過 10 個Place等等。
package
{
// A [C]ontroller class.
public class City
{
// City name.
public var title:String = "";
public function move(who:Person, where:Place):void
{
// Remove the guest from where it is currently staying.
if (who.stayingAt)
{
who.stayingAt.leave(who);
who.stayingAt = null;
}
where.visit(who);
who.stayingAt = where;
}
}
}
現在,就壟斷而言,建筑物是什么?它是一種Place,但行為更復雜。那么玩家就是一個有錢的人,可以擁有建筑螞蟻輪流做事。
package
{
// A data [M]odel class.
public class Player extends Person
{
public var money:int;
public var color:uint;
public var turnsToAct:int;
// A list of owned buildings.
public var owns:Array = new Array;
// Charges money from the Player
// then returns how much was actually charged.
public function charge(value:int):int
{
var acharge:int = 0;
if (value <= 0)
{
// You cannot charge non-positive sums.
}
else if (money - value < 0)
{
// Bankruptcy handling block.
acharge = Math.max(0, money);
turnsToAct = 1000000;
money -= value;
}
else
{
acharge = value;
money -= value;
}
return acharge;
}
}
}
所以,一座建筑就像...
package
{
// A data [M]odel class.
public class Building extends Place
{
public var owner:Player;
public var color:uint;
public var cost:int;
public var rent:int;
public function purchase(who:Player):void
{
who.charge(cost);
owner = who;
color = owner.color;
}
// Building can take rent from a visiting Player.
// So, the "visit" method needs some additional behavior.
override public function visit(who:Person):void
{
// Invoke previously defined visit logic.
super.visit(who);
// If the Building is not owned, there's no rent.
// There's also no rent, if the owner visits.
if (!owner || who == owner) return;
// Person class does not have "charge" method. Read up "typecasting".
// The following one line is actually that HORRIBLE block
// of code named "paycostProperty" in your question.
owner.money = (who as Player).charge(rent);
// Seriously.
}
}
}
所以,還有一些事情要做(我越來越懶了,不打算在這里撰寫整個壟斷的事情):
- 設計 City.init ()方法,以便創建Player的有序串列、Place和Building的有序串列,并將所有Player移動到第一個單元格。
- 撰寫邏輯來控制回合和玩家輪流的流程:擲骰子、移動、做出決定、完成回合。
- 設計[V]組件以顯示Player的統計資訊、Place和Building及其所有可能的狀態,City以可視化事物的整體狀態。
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