我正在尋找 Flutter 的旋轉游標。我知道調整游標大小確實存在,SystemMouseCursors.resizeUpRightDownLeft例如。

我想要一個彎曲的版本,甚至是與 Photoshop 的旋轉游標類似的版本。

有誰知道我在哪里可以找到這個?先感謝您。
uj5u.com熱心網友回復:
您可以使用自定義 MouseRegion:
MouseRegion(
cursor: SystemMouseCursors.none,
onHover: (event) => setState(() => cursorPosition = event.localPosition),
onExit: (event) => setState(() => cursorPosition = null),
child: Stack(
children: [
child,
if (cursorPosition != null)
AnimatedPositioned(
duration: const Duration(),
left: cursorPosition?.dx,
top: cursorPosition?.dy,
child: Icon(Icons.refresh, color: widget.cursorColor),
),
],
),
)
在這個習俗中MouseRegion:
- 隱藏游標
cursor: SystemMouseCursors.none onHover用and保持潛在游標的位置onExit- 在 a 中顯示子游標和自定義游標
Stack
完整示例 [StatefulWidget]

import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'MouseRegion with custom cursor',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const HomePage(),
);
}
}
class HomePage extends StatelessWidget {
const HomePage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Center(
child: MouseRegionWithCustomCursor(
cursor: const Icon(Icons.refresh, color: Colors.white),
child: Container(width: 300, height: 200, color: Colors.blueGrey),
),
);
}
}
class MouseRegionWithCustomCursor extends StatefulWidget {
final Widget cursor;
final Widget child;
const MouseRegionWithCustomCursor({
Key? key,
required this.cursor,
required this.child,
}) : super(key: key);
@override
_MouseRegionWithCustomCursorState createState() =>
_MouseRegionWithCustomCursorState();
}
class _MouseRegionWithCustomCursorState
extends State<MouseRegionWithCustomCursor> {
Offset? cursorPosition;
@override
Widget build(BuildContext context) {
return MouseRegion(
cursor: SystemMouseCursors.none,
onHover: (event) => setState(() => cursorPosition = event.localPosition),
onExit: (event) => setState(() => cursorPosition = null),
child: Stack(
children: [
widget.child,
if (cursorPosition != null)
AnimatedPositioned(
duration: const Duration(),
left: cursorPosition?.dx,
top: cursorPosition?.dy,
child: widget.cursor,
),
],
),
);
}
}
獎勵 1:HookWidget
HookWidget使用 a擺脫的相同解決方案StatefulWidget:
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'MouseRegion with custom cursor',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const HomePage(),
);
}
}
class HomePage extends StatelessWidget {
const HomePage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Center(
child: MouseRegionWithCustomCursor(
cursor: const Icon(Icons.refresh, color: Colors.white),
child: Container(width: 300, height: 200, color: Colors.blueGrey),
),
);
}
}
class MouseRegionWithCustomCursor extends HookWidget {
final Widget cursor;
final Widget child;
const MouseRegionWithCustomCursor({
Key? key,
required this.cursor,
required this.child,
}) : super(key: key);
@override
Widget build(BuildContext context) {
final cursorPosition = useState<Offset?>(null);
return MouseRegion(
cursor: SystemMouseCursors.none,
onHover: (event) => cursorPosition.value = event.localPosition,
onExit: (event) => cursorPosition.value = null,
child: Stack(
children: [
child,
if (cursorPosition.value != null)
AnimatedPositioned(
duration: const Duration(),
left: cursorPosition.value?.dx,
top: cursorPosition.value?.dy,
child: cursor,
),
],
),
);
}
}
獎勵 2:旋轉游標
仍在使用HookWidget,現在游標可以旋轉:

import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'MouseRegion with custom cursor',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const HomePage(),
);
}
}
class HomePage extends StatelessWidget {
const HomePage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Center(
child: MouseRegionWithCustomCursor(
cursor: const Icon(Icons.refresh, color: Colors.white),
rotating: true,
child: Container(width: 300, height: 200, color: Colors.blueGrey),
),
);
}
}
class MouseRegionWithCustomCursor extends HookWidget {
final Widget cursor;
final Widget child;
final bool rotating;
const MouseRegionWithCustomCursor({
Key? key,
required this.cursor,
required this.child,
this.rotating = false,
}) : super(key: key);
@override
Widget build(BuildContext context) {
final cursorPosition = useState<Offset?>(null);
return MouseRegion(
cursor: SystemMouseCursors.none,
onHover: (event) => cursorPosition.value = event.localPosition,
onExit: (event) => cursorPosition.value = null,
child: Stack(
children: [
child,
if (cursorPosition.value != null)
AnimatedPositioned(
duration: const Duration(),
left: cursorPosition.value?.dx,
top: cursorPosition.value?.dy,
child: rotating ? RotatingWidget(child: cursor) : cursor,
),
],
),
);
}
}
class RotatingWidget extends HookWidget {
final Widget child;
final Duration rotationDuration;
const RotatingWidget({
Key? key,
required this.child,
this.rotationDuration = const Duration(seconds: 1),
}) : super(key: key);
@override
Widget build(BuildContext context) {
final controller = useAnimationController(duration: rotationDuration)
..repeat();
return AnimatedBuilder(
child: child,
animation: controller,
builder: (context, child) {
return Transform.rotate(
angle: 2 * pi * controller.value,
child: child,
);
},
);
}
}
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