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git實際上并沒有保存Unity資產

2022-06-10 10:52:25 後端開發

我們的 Unity 游戲開發的最后幾個月真的很煩人。我們不知道究竟發生了什么或何時發生,但突然之間有一個按鈕的影像丟失了,還有一些帶有字體的文本物件也丟失了。我們會修復它們,做一些代碼更改,提交并推送到 GitLab。我的搭檔會拉動更改,按鈕/文本物件會丟失他們的東西。然后一些物件會開始丟失它們的腳本。我們會將腳本/圖示/字體添加回正確的位置,提交、推送、拉取它們仍然損壞。我們認為 Unity 不會自動保存是事實,因為我們在 ctrl S 方面并不是我們應該做的最好的。創建了一個每分鐘保存的腳本。那并沒有解決它。前幾天我們進行了所有更改,檔案保存,檔案保存專案,關閉統一,提交,推送,

我們認為它與 GitLFS、.gitignore 或我們的 .gitattributes 有關。關于什么可以恢復更改的任何想法?下面是我們的 .gitignore 和 .gitattributes。

.gitignore

# Project Game Save files for when playing the game in the editor
/Assets/Saves

# Created by https://www.toptal.com/developers/gitignore/api/unity,rider,vs,visualstudiocode
# Edit at https://www.toptal.com/developers/gitignore?templates=unity,rider,vs,visualstudiocode

### Rider ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839

# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
ProjectSettings/RiderScriptEditorPersistedState.asset

# AWS User-specific
.idea/**/aws.xml

# Generated files
.idea/**/contentModel.xml

# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml

# Gradle
.idea/**/gradle.xml
.idea/**/libraries

# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn.  Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr

# CMake
cmake-build-*/

# Mongo Explorer plugin
.idea/**/mongoSettings.xml

# File-based project format
*.iws

# IntelliJ
out/

# mpeltonen/sbt-idea plugin
.idea_modules/

# JIRA plugin
atlassian-ide-plugin.xml

# Cursive Clojure plugin
.idea/replstate.xml

# SonarLint plugin
.idea/sonarlint/

# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties

# Editor-based Rest Client
.idea/httpRequests

# Android studio 3.1  serialized cache file
.idea/caches/build_file_checksums.ser

### Unity ###
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets

# Local History for Visual Studio Code
.history/

# Built Visual Studio Code Extensions
*.vsix

### VisualStudioCode Patch ###
# Ignore all local history of files
.history
.ionide

# Support for Project snippet scope

### vs ###
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore

# User-specific files
*.rsuser
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)

# Mono auto generated files
mono_crash.*

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/

# Visual Studio 2015/2017 cache/options directory
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# Visual Studio 2017 auto generated files
Generated\ Files/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# Benchmark Results
BenchmarkDotNet.Artifacts/

# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/

# StyleCop
StyleCopReport.xml

# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C   cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
*.VC.VC.opendb

# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap

# Visual Studio Trace Files
*.e2e

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json

# Coverlet is a free, cross platform Code Coverage Tool
coverage*[.json, .xml, .info]

# Visual Studio code coverage results
*.coverage
*.coveragexml

# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/

# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets

# Microsoft Azure Build Output
csx/
*.build.csdef

# Microsoft Azure Emulator
ecf/
rcf/

# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload

# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/

# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs

# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak

# SQL Server files
*.mdf
*.ldf
*.ndf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl

# Microsoft Fakes
FakesAssemblies/

# GhostDoc plugin setting file
*.GhostDoc.xml

# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/

# Visual Studio 6 build log
*.plg

# Visual Studio 6 workspace options file
*.opt

# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw

# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions

# Paket dependency manager
.paket/paket.exe
paket-files/

# FAKE - F# Make
.fake/

# CodeRush personal settings
.cr/personal

# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc

# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config

# Tabs Studio
*.tss

# Telerik's JustMock configuration file
*.jmconfig

# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs

# OpenCover UI analysis results
OpenCover/

# Azure Stream Analytics local run output
ASALocalRun/

# MSBuild Binary and Structured Log
*.binlog

# NVidia Nsight GPU debugger configuration file
*.nvuser

# MFractors (Xamarin productivity tool) working folder
.mfractor/

# Local History for Visual Studio
.localhistory/

# BeatPulse healthcheck temp database
healthchecksdb

# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/

# Ionide (cross platform F# VS Code tools) working folder
.ionide/

# End of https://www.toptal.com/developers/gitignore/api/unity,rider,vs,visualstudiocode

.git 屬性

#
# Git attributes for Unity projects
#
# Compiled by Andrew Pullins
#
# Sources
# https://gist.github.com/webbertakken/ff250a0d5e59a8aae961c2e509c07fbc
# https://hextantstudios.com/unity-gitattributes/
# https://gist.github.com/nemotoo/b8a1c3a0f1225bb9231979f389fd4f3f
# https://github.com/alexkaratarakis/gitattributes/blob/master/Unity.gitattributes
# https://gist.github.com/bpesquet/4e28b431b673addef1774d497b614b33
# 

# 3D formats
*.3dm lfs-file
*.3ds lfs-file
*.abc lfs-file
*.blend lfs-file
*.c4d lfs-file
*.collada lfs-file
*.dae lfs-file
*.dfx lfs-file
*.dxf lfs-file
*.FBX lfs-file
*.fbx lfs-file
*.jas lfs-file
*.lws lfs-file
*.lwo lfs-file
*.lwo2 lfs-file
*.lxo lfs-file
*.ma lfs-file
*.max lfs-file
*.mb lfs-file
*.obj lfs-file
*.ply lfs-file
*.skp lfs-file
*.stl lfs-file
*.ztl lfs-file

# Audio formats
*.aif lfs-file
*.aiff lfs-file
*.it lfs-file
*.mod lfs-file
*.mp3 lfs-file
*.ogg lfs-file
*.rns lfs-file
*.reason lfs-file
*.s3m lfs-file
*.wav lfs-file
*.xm lfs-file

# Bundles and binaries
*.apk lfs-file
*.dll lfs-file
*.exe lfs-file
*.mdb lfs-file
*.pdb lfs-file
*.so lfs-file

# Compressed Archive
*.7z lfs-file
*.bz2 lfs-file
*.gz lfs-file
*.rar lfs-file
*.tar lfs-file
*.zip lfs-file

# Documents formats
*.pdf lfs-file

# ETC
*.a lfs-file9

# Ensure that text files that any contributor introduces to the repository have their line endings normalized
* text=auto

# Font formats
*.otf lfs-file
*.ttf lfs-file

# Image formats
*.afdesign lfs-file
*.afphoto lfs-file
*.ai lfs-file
*.bmp lfs-file
*.dds lfs-file
*.exr lfs-file
*.gif lfs-file
*.hdr lfs-file
*.iff lfs-file
*.jpeg lfs-file
*.jpg lfs-file
*.jpeg lfs-file
*.pict lfs-file
*.png lfs-file
*.psd lfs-file
*.svg lfs-file
*.tga lfs-file
*.tif lfs-file
*.tiff lfs-file
*.webp lfs-file
*.xcf lfs-file

# Increase probability of success for merging files with specific extensions
*.cs diff=csharp

# Macro attribute: Files with Unities yaml format
# linguist-generated means the file is ignored for the repository's language statistics and diffs are hidden by default.
[attr]unity-yaml-file -text -merge=unityamlmerge linguist-generated

# Macro attribute: Files intended for LFS
[attr]lfs-file filter=lfs diff=lfs merge=lfs -text

### Rider ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839

# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf

# Spine export file for Unity
*.skel.bytes lfs-file

# AWS User-specific
.idea/**/aws.xml

# Generated files
.idea/**/contentModel.xml

# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml

# Gradle
.idea/**/gradle.xml
.idea/**/libraries

# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn.  Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr

# CMake
cmake-build-*/

# Mongo Explorer plugin
.idea/**/mongoSettings.xml

# File-based project format
*.iws

# IntelliJ
out/

# mpeltonen/sbt-idea plugin
.idea_modules/

# JIRA plugin
atlassian-ide-plugin.xml

# Cursive Clojure plugin
.idea/replstate.xml

# SonarLint plugin
.idea/sonarlint/

# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties

# Editor-based Rest Client
.idea/httpRequests

# Android studio 3.1  serialized cache file
.idea/caches/build_file_checksums.ser


# Unity binary files
*.bundle lfs-file
*.cubemap lfs-file
*.unitypackage lfs-file

# Unity files
*.asmdef unity-yaml-file -linguist-generated
*.anim unity-yaml-file
*.asset unity-yaml-file
*.brush unity-yaml-file
*.cginc  unity-yaml-file
*.controller unity-yaml-file
*.flare unity-yaml-file
*.fontsettings unity-yaml-file
*.giparams unity-yaml-file
*.guiskin unity-yaml-file
*.mask unity-yaml-file
*.mat unity-yaml-file
*.meta unity-yaml-file
*.mixer unity-yaml-file
*.overrideController unity-yaml-file
*.physicMaterial unity-yaml-file
*.physicsMaterial2D unity-yaml-file
*.playable unity-yaml-file
*.prefab unity-yaml-file
*.preset unity-yaml-file
*.renderTexture unity-yaml-file
*.shader unity-yaml-file
*.shadervariants unity-yaml-file
*.spriteatlas unity-yaml-file
*.terrainlayer unity-yaml-file
*.unity unity-yaml-file

# Unity Phisics files
# "physic" for 3D but "physics" for 2D
*.physicMaterial2D merge=unityyamlmerge
*.physicMaterial merge=unityyamlmerge
*.physicsMaterial2D merge=unityyamlmerge
*.physicsMaterial merge=unityyamlmerge

# Unity specific assets
*-[Nn]av[Mm]esh.asset lfs-file
*-[Tt]errain.asset lfs-file

# Video formats
*.asf lfs-file
*.avi lfs-file
*.flv lfs-file
*.mov lfs-file
*.mp4 lfs-file
*.mpeg lfs-file
*.mpg lfs-file
*.ogv lfs-file
*.wmv lfs-file
### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets

# Local History for Visual Studio Code
.history/

# Built Visual Studio Code Extensions
*.vsix

### VisualStudioCode Patch ###
# Ignore all local history of files
.history
.ionide

# Support for Project snippet scope

# End of https://www.toptal.com/developers/gitignore/api/visualstudiocode,rider

uj5u.com熱心網友回復:

中間有一行寫著

# Files built by Visual Studio
 *_i.c 
 *_p.c 
 *_h.h 
 *.ilk 
 *.meta

您已排除所有元檔案。這意味著資產將在那里,但它失去了與它們的鏈接

轉載請註明出處,本文鏈接:https://www.uj5u.com/houduan/488617.html

標籤:混帐 unity3d GitLab

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