主頁 > 後端開發 > 由于Swift中的“私有”保護級別,在子類中創建超類初始值設定項失敗

由于Swift中的“私有”保護級別,在子類中創建超類初始值設定項失敗

2022-11-17 02:32:19 後端開發

我有一個來自 SwiftySound 框架的名為 Sound 的類和一個名為 SoundWrapper 的子類,這使得它可以散列。現在我在子類中添加了一個字串屬性“imageName”,這樣我就可以為每個聲音添加一個影像。因此,我需要使用 super.init 為超類撰寫初始化程式。

但是,當我嘗試這樣做時,錯誤顯示:“url”由于“私有”保護級別而無法訪問。

有什么辦法可以解決這個問題嗎?

需要明確的是,這是我第一次在 Swift 中創建子類,所以我可能會在這里犯一些明顯的錯誤,并且可能需要完全不同的方法。

這是我的子類:

class SoundWrapper:Sound, Hashable{
    let id = UUID()
    let imageName : String
    
    init(imageName: String) {
           self.imageName = imageName
           super.init(url: url)
// Error: 'url' is inaccessible due to 'private' protection level
       }
    
    
    public func hash(into hasher: inout Hasher) {
            hasher.combine(0)
        }
    
    static func == (lhs: SoundWrapper, rhs: SoundWrapper) -> Bool {
        return lhs.id == rhs.id
    }
    
}

我打算如何初始化子類:


let backgroundAudio1 = SoundWrapper(imageName: "image1", url: getFileUrl(name: "backgroundAudio1"))

我如何獲取網址:

func getFileUrl (name: String) -> URL {
    let filePath = Bundle.main.path(forResource: name, ofType: "wav")!
    return URL(fileURLWithPath: filePath)
}

這是我從中獲取 Sound 類的 SwiftySound 框架:


import Foundation
import AVFoundation

#if os(iOS) || os(tvOS)
/// SoundCategory is a convenient wrapper for AVAudioSessions category constants.
    public enum SoundCategory {

        /// Equivalent of AVAudioSession.Category.ambient.
        case ambient
        /// Equivalent of AVAudioSession.Category.soloAmbient.
        case soloAmbient
        /// Equivalent of AVAudioSession.Category.playback.
        case playback
        /// Equivalent of AVAudioSession.Category.record.
        case record
        /// Equivalent of AVAudioSession.Category.playAndRecord.
        case playAndRecord

        fileprivate var avFoundationCategory: AVAudioSession.Category {
            get {
                switch self {
                case .ambient:
                    return .ambient
                case .soloAmbient:
                    return .soloAmbient
                case .playback:
                    return .playback
                case .record:
                    return .record
                case .playAndRecord:
                    return .playAndRecord
                }
            }
        }
    }
#endif


/// Sound is a class that allows you to easily play sounds in Swift. It uses AVFoundation framework under the hood.
open class Sound {

    // MARK: - Global settings

    /// Number of AVAudioPlayer instances created for every sound. SwiftySound creates 5 players for every sound to make sure that it will be able to play the same sound more than once. If your app doesn't need this functionality, you can reduce the number of players to 1 and reduce memory usage. You can increase the number if your app plays the sound more than 5 times at the same time.
    public static var playersPerSound: Int = 10 {
        didSet {
            stopAll()
            sounds.removeAll()
        }
    }

    #if os(iOS) || os(tvOS)
    /// Sound session. The default value is the shared `AVAudioSession` session.
    public static var session: Session = AVAudioSession.sharedInstance()

    /// Sound category for current session. Using this variable is a convenient way to set AVAudioSessions category. The default value is .ambient.
    public static var category: SoundCategory = {
        let defaultCategory = SoundCategory.ambient
        try? session.setCategory(defaultCategory.avFoundationCategory)
        return defaultCategory
        }() {
        didSet {
            try? session.setCategory(category.avFoundationCategory)
        }
    }
    #endif

    private static var sounds = [URL: Sound]()

    private static let defaultsKey = "com.moonlightapps.SwiftySound.enabled"

    /// Globally enable or disable sound. This setting value is stored in UserDefaults and will be loaded on app launch.
    public static var enabled: Bool = {
        return !UserDefaults.standard.bool(forKey: defaultsKey)
        }() { didSet {
            let value = !enabled
            UserDefaults.standard.set(value, forKey: defaultsKey)
            if value {
                stopAll()
            }
        }
    }

    private let players: [Player]

    private var counter = 0

    /// The class that is used to create `Player` instances. Defaults to `AVAudioPlayer`.
    public static var playerClass: Player.Type = AVAudioPlayer.self

    /// The bundle used to load sounds from filenames. The default value of this property is Bunde.main. It can be changed to load sounds from another bundle.
    public static var soundsBundle: Bundle = .main

    // MARK: - Initialization

    /// Create a sound object.
    ///
    /// - Parameter url: Sound file URL.
    public init?(url: URL) {
        #if os(iOS) || os(tvOS)
            _ = Sound.category
        #endif
        let playersPerSound = max(Sound.playersPerSound, 1)
        var myPlayers: [Player] = []
        myPlayers.reserveCapacity(playersPerSound)
        for _ in 0..<playersPerSound {
            do {
                let player = try Sound.playerClass.init(contentsOf: url)
                myPlayers.append(player)
            } catch {
                print("SwiftySound initialization error: \(error)")
            }
        }
        if myPlayers.count == 0 {
            return nil
        }
        players = myPlayers
        NotificationCenter.default.addObserver(self, selector: #selector(Sound.stopNoteRcv), name: Sound.stopNotificationName, object: nil)
    }

    deinit {
        NotificationCenter.default.removeObserver(self, name: Sound.stopNotificationName, object: nil)
    }

    @objc private func stopNoteRcv() {
        stop()
    }

    private static let stopNotificationName = Notification.Name("com.moonlightapps.SwiftySound.stopNotification")

    // MARK: - Main play method

    /// Play the sound.
    ///
    /// - Parameter numberOfLoops: Number of loops. Specify a negative number for an infinite loop. Default value of 0 means that the sound will be played once.
    /// - Returns: If the sound was played successfully the return value will be true. It will be false if sounds are disabled or if system could not play the sound.
    @discardableResult public func play(numberOfLoops: Int = 0, completion: PlayerCompletion? = nil) -> Bool {
        if !Sound.enabled {
            return false
        }
        paused = false
        counter = (counter   1) % players.count
        let player = players[counter]
        return player.play(numberOfLoops: numberOfLoops, completion: completion)
    }

    // MARK: - Stop playing

    /// Stop playing the sound.
    public func stop() {
        for player in players {
            player.stop()
        }
        paused = false
    }

    /// Pause current playback.
    public func pause() {
        players[counter].pause()
        paused = true
    }


    /// Resume playing.
    @discardableResult public func resume() -> Bool {
        if paused {
            players[counter].resume()
            paused = false
            return true
        }
        return false
    }

    /// Indicates if the sound is currently playing.
    public var playing: Bool {
        return players[counter].isPlaying
    }

    /// Indicates if the sound is paused.
    public private(set) var paused: Bool = false

    // MARK: - Prepare sound

    /// Prepare the sound for playback
    ///
    /// - Returns: True if the sound has been prepared, false in case of error
    @discardableResult public func prepare() -> Bool {
        let nextIndex = (counter   1) % players.count
        return players[nextIndex].prepareToPlay()
    }

    // MARK: - Convenience static methods

    /// Play sound from a sound file.
    ///
    /// - Parameters:
    ///   - file: Sound file name.
    ///   - fileExtension: Sound file extension.
    ///   - numberOfLoops: Number of loops. Specify a negative number for an infinite loop. Default value of 0 means that the sound will be played once.
    /// - Returns: If the sound was played successfully the return value will be true. It will be false if sounds are disabled or if system could not play the sound.
    @discardableResult public static func play(file: String, fileExtension: String? = nil, numberOfLoops: Int = 0) -> Bool {
        if let url = url(for: file, fileExtension: fileExtension) {
            return play(url: url, numberOfLoops: numberOfLoops)
        }
        return false
    }

    /// Play a sound from URL.
    ///
    /// - Parameters:
    ///   - url: Sound file URL.
    ///   - numberOfLoops: Number of loops. Specify a negative number for an infinite loop. Default value of 0 means that the sound will be played once.
    /// - Returns: If the sound was played successfully the return value will be true. It will be false if sounds are disabled or if system could not play the sound.
    @discardableResult public static func play(url: URL, numberOfLoops: Int = 0) -> Bool {
        if !Sound.enabled {
            return false
        }
        var sound = sounds[url]
        if sound == nil {
            sound = Sound(url: url)
            sounds[url] = sound
        }
        return sound?.play(numberOfLoops: numberOfLoops) ?? false
    }

    /// Stop playing sound for given URL.
    ///
    /// - Parameter url: Sound file URL.
    public static func stop(for url: URL) {
        let sound = sounds[url]
        sound?.stop()
    }

    /// Duration of the sound.
    public var duration: TimeInterval {
        get {
            return players[counter].duration
        }
    }

    /// Sound volume.
    /// A value in the range 0.0 to 1.0, with 0.0 representing the minimum volume and 1.0 representing the maximum volume.
    public var volume: Float {
        get {
            return players[counter].volume
        }
        set {
            for player in players {
                player.volume = newValue
            }
        }
    }

    /// Stop playing sound for given sound file.
    ///
    /// - Parameters:
    ///   - file: Sound file name.
    ///   - fileExtension: Sound file extension.
    public static func stop(file: String, fileExtension: String? = nil) {
        if let url = url(for: file, fileExtension: fileExtension) {
            let sound = sounds[url]
            sound?.stop()
        }
    }

    /// Stop playing all sounds.
    public static func stopAll() {
        NotificationCenter.default.post(name: stopNotificationName, object: nil)
    }

    // MARK: - Private helper method
    private static func url(for file: String, fileExtension: String? = nil) -> URL? {
        return soundsBundle.url(forResource: file, withExtension: fileExtension)
    }

}

/// Player protocol. It duplicates `AVAudioPlayer` methods.
public protocol Player: AnyObject {

    /// Play the sound.
    ///
    /// - Parameters:
    ///   - numberOfLoops: Number of loops.
    ///   - completion: Complation handler.
    /// - Returns: true if the sound was played successfully. False otherwise.
    func play(numberOfLoops: Int, completion: PlayerCompletion?) -> Bool

    /// Stop playing the sound.
    func stop()

    /// Pause current playback.
    func pause()

    /// Resume playing.
    func resume()

    /// Prepare the sound.
    func prepareToPlay() -> Bool

    /// Create a Player for sound url.
    ///
    /// - Parameter url: sound url.
    init(contentsOf url: URL) throws

    /// Duration of the sound.
    var duration: TimeInterval { get }

    /// Sound volume.
    var volume: Float { get set }

    /// Indicates if the player is currently playing.
    var isPlaying: Bool { get }
}

fileprivate var associatedCallbackKey = "com.moonlightapps.SwiftySound.associatedCallbackKey"

public typealias PlayerCompletion = ((Bool) -> ())

extension AVAudioPlayer: Player, AVAudioPlayerDelegate {

    public func play(numberOfLoops: Int, completion: PlayerCompletion?) -> Bool {
        if let cmpl = completion {
            objc_setAssociatedObject(self, &associatedCallbackKey, cmpl, .OBJC_ASSOCIATION_COPY_NONATOMIC)
            self.delegate = self
        }
        self.numberOfLoops = numberOfLoops
        return play()
    }

    public func resume() {
        play()
    }

    public func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
        let cmpl = objc_getAssociatedObject(self, &associatedCallbackKey) as? PlayerCompletion
        cmpl?(flag)
        objc_removeAssociatedObjects(self)
        self.delegate = nil
    }

    public func audioPlayerDecodeErrorDidOccur(_ player: AVAudioPlayer, error: Error?) {
        print("SwiftySound playback error: \(String(describing: error))")
    }

}

#if os(iOS) || os(tvOS)
/// Session protocol. It duplicates `setCategory` method of `AVAudioSession` class.
public protocol Session: AnyObject {
    /// Set category for session.
    ///
    /// - Parameter category: category.
    func setCategory(_ category: AVAudioSession.Category) throws
}

extension AVAudioSession: Session {}
#endif

uj5u.com熱心網友回復:

Sound提供一個需要URL引數的公共初始值設定項。您的包裝器還需要接受一個 URL 引數,以便它可以傳遞它。

init(imageName: String, url: URL) {
    self.imageName = imageName
    super.init(url: url)
}

創建Sound實體時需要一個 URL。創建SoundWrapper實體時,您將需要相同的 URL。


另請注意,您對所有實體hash的使用效率都很低。0為什么不使用id

public func hash(into hasher: inout Hasher) {
    hasher.combine(id)
}

uj5u.com熱心網友回復:

你沒有url在任何地方定義,SoundWrapper所以 Swift 編譯器試圖找到在url別處定義的地方。我相信它是在Sound:上找到私有方法private static func url(for file: String, fileExtension: String? = nil) -> URL?并告訴你它是私有的。

所以問題是,您實際上想將什么 url 傳遞給Sound基類初始化程式?

我想您的SoundWrapper初始化程式會更改為如下所示:

    init(imageName: String) {
           self.imageName = imageName
           super.init(url: URL(string: "example.com")!)
           // or use a URL defined on your class or somewhere else
       }

轉載請註明出處,本文鏈接:https://www.uj5u.com/houduan/534954.html

標籤:迅速班级初始化子类超类

上一篇:根據BigQuery中的條件將表連接到自身的基本連接問題

下一篇:如何使用Swift5.7RegexBuilder在句子后查找單詞

標籤雲
其他(157675) Python(38076) JavaScript(25376) Java(17977) C(15215) 區塊鏈(8255) C#(7972) AI(7469) 爪哇(7425) MySQL(7132) html(6777) 基礎類(6313) sql(6102) 熊猫(6058) PHP(5869) 数组(5741) R(5409) Linux(5327) 反应(5209) 腳本語言(PerlPython)(5129) 非技術區(4971) Android(4554) 数据框(4311) css(4259) 节点.js(4032) C語言(3288) json(3245) 列表(3129) 扑(3119) C++語言(3117) 安卓(2998) 打字稿(2995) VBA(2789) Java相關(2746) 疑難問題(2699) 细绳(2522) 單片機工控(2479) iOS(2429) ASP.NET(2402) MongoDB(2323) 麻木的(2285) 正则表达式(2254) 字典(2211) 循环(2198) 迅速(2185) 擅长(2169) 镖(2155) 功能(1967) .NET技术(1958) Web開發(1951) python-3.x(1918) HtmlCss(1915) 弹簧靴(1913) C++(1909) xml(1889) PostgreSQL(1872) .NETCore(1853) 谷歌表格(1846) Unity3D(1843) for循环(1842)

熱門瀏覽
  • 【C++】Microsoft C++、C 和匯編程式檔案

    ......

    uj5u.com 2020-09-10 00:57:23 more
  • 例外宣告

    相比于斷言適用于排除邏輯上不可能存在的狀態,例外通常是用于邏輯上可能發生的錯誤。 例外宣告 Item 1:當函式不可能拋出例外或不能接受拋出例外時,使用noexcept 理由 如果不打算拋出例外的話,程式就會認為無法處理這種錯誤,并且應當盡早終止,如此可以有效地阻止例外的傳播與擴散。 示例 //不可 ......

    uj5u.com 2020-09-10 00:57:27 more
  • Codeforces 1400E Clear the Multiset(貪心 + 分治)

    鏈接:https://codeforces.com/problemset/problem/1400/E 來源:Codeforces 思路:給你一個陣列,現在你可以進行兩種操作,操作1:將一段沒有 0 的區間進行減一的操作,操作2:將 i 位置上的元素歸零。最終問:將這個陣列的全部元素歸零后操作的最少 ......

    uj5u.com 2020-09-10 00:57:30 more
  • UVA11610 【Reverse Prime】

    本人看到此題沒有翻譯,就附帶了一個自己的翻譯版本 思考 這一題,它的第一個要求是找出所有 $7$ 位反向質數及其質因數的個數。 我們應該需要質數篩篩選1~$10^{7}$的所有數,這里就不慢慢介紹了。但是,重讀題,我們突然發現反向質數都是 $7$ 位,而將它反過來后的數字卻是 $6$ 位數,這就說明 ......

    uj5u.com 2020-09-10 00:57:36 more
  • 統計區間素數數量

    1 #pragma GCC optimize(2) 2 #include <bits/stdc++.h> 3 using namespace std; 4 bool isprime[1000000010]; 5 vector<int> prime; 6 inline int getlist(int ......

    uj5u.com 2020-09-10 00:57:47 more
  • C/C++編程筆記:C++中的 const 變數詳解,教你正確認識const用法

    1、C中的const 1、區域const變數存放在堆疊區中,會分配記憶體(也就是說可以通過地址間接修改變數的值)。測驗代碼如下: 運行結果: 2、全域const變數存放在只讀資料段(不能通過地址修改,會發生寫入錯誤), 默認為外部聯編,可以給其他源檔案使用(需要用extern關鍵字修飾) 運行結果: ......

    uj5u.com 2020-09-10 00:58:04 more
  • 【C++犯錯記錄】VS2019 MFC添加資源不懂如何修改資源宏ID

    1. 首先在資源視圖中,添加資源 2. 點擊新添加的資源,復制自動生成的ID 3. 在解決方案資源管理器中找到Resource.h檔案,編輯,使用整個專案搜索和替換的方式快速替換 宏宣告 4. Ctrl+Shift+F 全域搜索,點擊查找全部,然后逐個替換 5. 為什么使用搜索替換而不使用屬性視窗直 ......

    uj5u.com 2020-09-10 00:59:11 more
  • 【C++犯錯記錄】VS2019 MFC不懂的批量添加資源

    1. 打開資源頭檔案Resource.h,在其中預先定義好宏 ID(不清楚其實ID值應該設定多少,可以先新建一個相同的資源項,再在這個資源的ID值的基礎上遞增即可) 2. 在資源視圖中選中專案資源,按F7編輯資源檔案,按 ID 型別 相對路徑的形式添加 資源。(別忘了先把檔案拷貝到專案中的res檔案 ......

    uj5u.com 2020-09-10 01:00:19 more
  • C/C++編程筆記:關于C++的參考型別,專供新手入門使用

    今天要講的是C++中我最喜歡的一個用法——參考,也叫別名。 參考就是給一個變數名取一個變數名,方便我們間接地使用這個變數。我們可以給一個變數創建N個參考,這N + 1個變數共享了同一塊記憶體區域。(參考型別的變數會占用記憶體空間,占用的記憶體空間的大小和指標型別的大小是相同的。雖然參考是一個物件的別名,但 ......

    uj5u.com 2020-09-10 01:00:22 more
  • 【C/C++編程筆記】從頭開始學習C ++:初學者完整指南

    眾所周知,C ++的學習曲線陡峭,但是花時間學習這種語言將為您的職業帶來奇跡,并使您與其他開發人員區分開。您會更輕松地學習新語言,形成真正的解決問題的技能,并在編程的基礎上打下堅實的基礎。 C ++將幫助您養成良好的編程習慣(即清晰一致的編碼風格,在撰寫代碼時注釋代碼,并限制類內部的可見性),并且由 ......

    uj5u.com 2020-09-10 01:00:41 more
最新发布
  • Rust中的智能指標:Box<T> Rc<T> Arc<T> Cell<T> RefCell<T> Weak

    Rust中的智能指標是什么 智能指標(smart pointers)是一類資料結構,是擁有資料所有權和額外功能的指標。是指標的進一步發展 指標(pointer)是一個包含記憶體地址的變數的通用概念。這個地址參考,或 ” 指向”(points at)一些其 他資料 。參考以 & 符號為標志并借用了他們所 ......

    uj5u.com 2023-04-20 07:24:10 more
  • Java的值傳遞和參考傳遞

    值傳遞不會改變本身,參考傳遞(如果傳遞的值需要實體化到堆里)如果發生修改了會改變本身。 1.基本資料型別都是值傳遞 package com.example.basic; public class Test { public static void main(String[] args) { int ......

    uj5u.com 2023-04-20 07:24:04 more
  • [2]SpinalHDL教程——Scala簡單入門

    第一個 Scala 程式 shell里面輸入 $ scala scala> 1 + 1 res0: Int = 2 scala> println("Hello World!") Hello World! 檔案形式 object HelloWorld { /* 這是我的第一個 Scala 程式 * 以 ......

    uj5u.com 2023-04-20 07:23:58 more
  • 理解函式指標和回呼函式

    理解 函式指標 指向函式的指標。比如: 理解函式指標的偽代碼 void (*p)(int type, char *data); // 定義一個函式指標p void func(int type, char *data); // 宣告一個函式func p = func; // 將指標p指向函式func ......

    uj5u.com 2023-04-20 07:23:52 more
  • Django筆記二十五之資料庫函式之日期函式

    本文首發于公眾號:Hunter后端 原文鏈接:Django筆記二十五之資料庫函式之日期函式 日期函式主要介紹兩個大類,Extract() 和 Trunc() Extract() 函式作用是提取日期,比如我們可以提取一個日期欄位的年份,月份,日等資料 Trunc() 的作用則是截取,比如 2022-0 ......

    uj5u.com 2023-04-20 07:23:45 more
  • 一天吃透JVM面試八股文

    什么是JVM? JVM,全稱Java Virtual Machine(Java虛擬機),是通過在實際的計算機上仿真模擬各種計算機功能來實作的。由一套位元組碼指令集、一組暫存器、一個堆疊、一個垃圾回收堆和一個存盤方法域等組成。JVM屏蔽了與作業系統平臺相關的資訊,使得Java程式只需要生成在Java虛擬機 ......

    uj5u.com 2023-04-20 07:23:31 more
  • 使用Java接入小程式訂閱訊息!

    更新完微信服務號的模板訊息之后,我又趕緊把微信小程式的訂閱訊息給實作了!之前我一直以為微信小程式也是要企業才能申請,沒想到小程式個人就能申請。 訊息推送平臺🔥推送下發【郵件】【短信】【微信服務號】【微信小程式】【企業微信】【釘釘】等訊息型別。 https://gitee.com/zhongfuch ......

    uj5u.com 2023-04-20 07:22:59 more
  • java -- 緩沖流、轉換流、序列化流

    緩沖流 緩沖流, 也叫高效流, 按照資料型別分類: 位元組緩沖流:BufferedInputStream,BufferedOutputStream 字符緩沖流:BufferedReader,BufferedWriter 緩沖流的基本原理,是在創建流物件時,會創建一個內置的默認大小的緩沖區陣列,通過緩沖 ......

    uj5u.com 2023-04-20 07:22:49 more
  • Java-SpringBoot-Range請求頭設定實作視頻分段傳輸

    老實說,人太懶了,現在基本都不喜歡寫筆記了,但是網上有關Range請求頭的文章都太水了 下面是抄的一段StackOverflow的代碼...自己大修改過的,寫的注釋挺全的,應該直接看得懂,就不解釋了 寫的不好...只是希望能給視頻網站開發的新手一點點幫助吧. 業務場景:視頻分段傳輸、視頻多段傳輸(理 ......

    uj5u.com 2023-04-20 07:22:42 more
  • Windows 10開發教程_編程入門自學教程_菜鳥教程-免費教程分享

    教程簡介 Windows 10開發入門教程 - 從簡單的步驟了解Windows 10開發,從基本到高級概念,包括簡介,UWP,第一個應用程式,商店,XAML控制元件,資料系結,XAML性能,自適應設計,自適應UI,自適應代碼,檔案管理,SQLite資料庫,應用程式到應用程式通信,應用程式本地化,應用程式 ......

    uj5u.com 2023-04-20 07:22:35 more