主頁 > 前端設計 > JQ俄羅斯方塊兒

JQ俄羅斯方塊兒

2020-10-04 16:41:59 前端設計

在這里插入圖片描述

? jquery方便簡單,下載后受益無窮,今天翻了翻官方網站,發現 Download 頁面沒有一個能打開的,我想上傳一個 jquery 檔案,沒想到也被人捷足先登了,要31塊錢才能下一次,我找了兩天,終于找到了一個v3.5.1 的網路地址,大家老方法,拷貝下直接打開就能玩了,

?不會拷貝點這里

?學會的同學直接考走原始碼,引入運行即可

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>精致俄羅斯方塊</title>
<script src="https://ajax.aspnetcdn.com/ajax/jquery/jquery-3.5.1.min.js"></script>
<style>
	.bg {
		width: 530px;
		border: 1px solid #aaa;
		border-radius: 5px;
		padding: 20px;
		margin: 0px auto;
		box-shadow: 0 0 5px #999;
		background: #f5f5f5;
		font-size: 0;
		display: flex;
	}
	#gameBoxBg {
		width: 330px;
		padding: 8px;
		background: url(https://ss3.bdstatic.com/70cFv8Sh_Q1YnxGkpoWK1HF6hhy/it/u=2155687689,2910082000&fm=26&gp=0.jpg);
		background-size: auto 100%;
		background-position-x: 580px;
	}
	#gameBox {
		width: 330px;
		height: 450px;
		overflow: hidden;
		position: relative;
	}

	.mask {
		width: 100%;
		height: 100%;
		background: url(https://img-blog.csdnimg.cn/20200926230056268.jpg?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3dlaXhpbl80NTgyMDQ0NA==,size_16,color_FFFFFF,t_70#pic_center) no-repeat center top;
		background-size:200px;
		/*background-position:center;*/
		position: absolute;
		z-index: 1000;
		display: flex;
		justify-content: center;
		align-items: center;
	}

	.mask button {
		width: 100px;
		height: 40px;
		opacity: 0.7;
	}

	.wangge {
		width: 30px;
		height: 30px;
		display: inline-block;
		border: 1px solid #f0f0f0;
		border-radius: 5px;
		box-sizing: border-box;
		position: absolute;
		background: #f9f9f9;
		opacity: 0.8;
	}

	.block {
		display: inline-block;
		width: 30px;
		height: 30px;
		font-size: 14px;
		color: #fff;
		border: 2px solid #fff;
		background: #ff9000;
		box-sizing: border-box;
		border-radius: 5px;
		position: absolute;
	}

	#rigth {
		width: 180px;
		height: 450px;
		padding: 11px 10px;
		box-sizing: border-box;
	}
	#rigth .next {
		width: 100%;
		height: 160px;
		position: relative;
	}
	#rigth #score,
	#rigth #level {
		width: 100%;
		height: 40px;
		margin: 10px 0;
		font-size: 16px;
		color: #888;
		box-sizing: border-box;
		display: flex;
		align-items: center;
	}
	#rigth #level .level,
	#rigth #score .score {
		font-size: 16px;
		color: #555;
		margin-left: 5px;
		margin-top: 0px;
		transition: 0.3;
	}
	#rigth #pause {
		width: 100%;
		height: 40px;
		margin: 10px 0;
		color: #333;
		font-size: 16px;
	}
	#rigth p {
		margin: 0;
		font-size: 13px;
		color: #555;
	}
</style>
</head>
<body>
<div class="bg">
	<div id="gameBoxBg">
		<div id="gameBox">
			<div class="mask">
				<button id="start">開始游戲</button>
			</div>
		</div>
	</div>
	<div id="rigth">
		<div class="next"></div>
		<div id="level"><span>Level:</span><span class="level">1</span></div>
		<div id="score"><span>Score:</span><span class="score">0</span></div>
		<button id="pause">暫停</button>
		<p>控制:</p>
		<p>← 向左移動</p>
		<p>→ 向右移動</p>
		<p>↑ 旋轉</p>
		<p>↓ 加速下落</p>
	</div>
</div>
<script>
function Game() {
	this.speed = 600
	this.remove = false
	this.gameover = false
	this.pause = false
	this.timer = null
	this.score = 0
	this.blockArea = []
	this.x = 150
	this.y = 0
	this.r1 = null
	this.r2 = null
	this.r3 = null
	this.r4 = null
	this.map = [
		// T 0 ----ok
		[
			[
				[this.x, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x - 30, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x + 30, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x + 30, this.y - 30],
				[this.x, this.y]
			] //ok
		],

		// L 1 ----ok
		[
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x + 30, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x - 30, this.y - 60],
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x + 30, this.y - 30],
				[this.x - 30, this.y]
			] //ok
		],

		// J 2 ----ok
		[
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y],
				[this.x - 30, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x + 30, this.y - 60],
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x + 30, this.y - 30],
				[this.x + 30, this.y]
			] //ok
		],

		// O 3 ----ok
		[
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y]
			] //ok
		],

		// | 4 ----
		[
			[
				[this.x, this.y - 90],
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x - 60, this.y],
				[this.x - 30, this.y],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x, this.y - 90],
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x - 60, this.y],
				[this.x - 30, this.y],
				[this.x, this.y],
				[this.x + 30, this.y]
			] //ok
		],

		// Z 5 ----
		[
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x - 30, this.y - 30],
				[this.x - 30, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x - 30, this.y - 30],
				[this.x - 30, this.y]
			] //ok
		]
	]
	this.startGame()
}

Game.prototype.wangge = function() {
	for(var i = 0; i < 15; i++) {
		for(var k = 0; k < 11; k++) {
			$('<div class="wangge"></div>').css({
				'top': i * 30 + 'px',
				'left': k * 30 + 'px'
			}).appendTo('#gameBox')
		}
	}
}

Game.prototype.getRandom = function() {
	this.r3 = Math.floor(Math.random() * 6)
	this.r4 = Math.floor(Math.random() * 4)
}

Game.prototype.yulan = function() {
	for(var i = 0; i < 4; i++) {
		$('<span class="block"></span>').css({
			'top': this.map[this.r3][this.r4][i][1] + 90 + 'px',
			'left': this.map[this.r3][this.r4][i][0] - 90 + 'px'
		}).attr('next', true).appendTo('.next')
	}
}

Game.prototype.createBlock = function() {
	this.r1 = this.r3
	this.r2 = this.r4
	for(var i = 0; i < 4; i++) {
		$('<span class="block"></span>').css({
			'top': this.map[this.r1][this.r2][i][1] + 'px',
			'left': this.map[this.r1][this.r2][i][0] + 'px'
		}).attr('move', true).appendTo('#gameBox')
	}
}
Game.prototype.autoMove = function() {
	var that = this;
	return $.Deferred(function(stop) {
		function move() {
			that.timer = setTimeout(function() {
				var dD0 = that.shifouMoveDown(0, 30)
				var dD1 = that.shifouMoveDown(1, 30)
				var dD2 = that.shifouMoveDown(2, 30)
				var dD3 = that.shifouMoveDown(3, 30)
				if(that.gameover == true) {
					alert('Game Over!');
					$('.mask').css({
						'display': 'flex'
					}).find('button').text('重玩')
					$('#gameBox').find('span').remove()
					$('.next').find('span').remove()
					$('.score').text('0')
				} else {
					$.when(dD0, dD1, dD2, dD3).then(function() {
						that.y += 30
						that.updateMap()
						$('.block[move=true]').each(function(i) {
							$(this).css({
								'top': that.map[that.r1][that.r2][i][1] + 'px'
							})
						})
						move()
					}).catch(function() {
						that.y = 0
						that.x = 150
						that.updateMap()
						that.shifouxiaochu()
						setTimeout(function() {
							if(that.remove == true) {
								that.remove = false

								setTimeout(function() {
									$('.score').animate({
										'font-size': '26px'
									}, 100).animate({
										'font-size': '26px'
									}, 500).animate({
										'font-size': '16px'
									}, 100)
									stop.resolve()
								}, 1000)
							} else {
								setTimeout(function() {
									stop.resolve()
								}, 100)
							}
						}, 10)
					})
				}
			}, that.speed)   
			// 你可以把that.speed換成具體的數值比如:
			// 1000、 2000、 3000,
			// 這樣可以延長方塊下落周期,但我會讓 ↓ 
			// 方向鍵實效,請按照自己的喜好確定是否更改
		}
		move()
		$('#pause').click(function() {
			if(that.gameover == false) {
				if(that.pause == false) {
					clearTimeout(that.timer)
					that.pause = true
					console.log(that.pause)
					$(this).text('開始')
				} else {
					that.pause = false
					console.log(that.pause)
					move()
					$(this).text('暫停')
				}
			}
		})
	})
}

Game.prototype.shifouxiaochu = function() {
	var that = this
	$('.block[move=true]').each(function() {
		var top = $(this).position().top
		var left = $(this).position().left
		that.blockArea.push(top + '' + left)
		$(this).attr('top', top)
		$(this).attr('move', false)
		if($('.block[top=' + top + ']').length == 11) {
			that.score += 100
			that.remove = true
			var r0 = that.removes(0, top)
			var r1 = that.removes(1, top)
			var r2 = that.removes(2, top)
			var r3 = that.removes(3, top)
			var r4 = that.removes(4, top)
			var r5 = that.removes(5, top)
			var r6 = that.removes(6, top)
			var r7 = that.removes(7, top)
			var r8 = that.removes(8, top)
			var r9 = that.removes(9, top)
			var r10 = that.removes(10, top)
			$.when(r0, r1, r2, r3, r4, r5, r6, r7, r5, r6, r10).then(function() {
				$('.score').text(that.score)
				$('.block[move=false]').each(function() {
					if($(this).position().top < top) {
						var top1 = $(this).position().top
						var left1 = $(this).position().left
						var index = that.blockArea.indexOf(top1 + '' + left1)
						that.blockArea.splice(index, 1)
						$(this).css({
							'top': top1 + 30 + 'px'
						})
						that.blockArea.push($(this).position().top + '' + $(this).position().left)
						$(this).attr('top', $(this).position().top)
					}
				})
			})
		}
	})
}

Game.prototype.removes = function(i, t) {
	var that = this
	return $.Deferred(function(remove) {
		var top2 = $('.block[top=' + t + ']').eq(i).position().top
		var left2 = $('.block[top=' + t + ']').eq(i).position().left
		var index = that.blockArea.indexOf(top2 + '' + left2)
		that.blockArea.splice(index, 1)
		$('.block[top=' + t + ']').eq(i).animate({
			'opacity': '0'
		}, 100).animate({
			'opacity': '1'
		}, 100).animate({
			'opacity': '0'
		}, 100).animate({
			'opacity': '1'
		}, 100).animate({
			'opacity': '0'
		}, 500, function() {
			$(this).remove()
			remove.resolve()
		})
	})
}

Game.prototype.shifouMoveDown = function(i, y) {
	var that = this
	return $.Deferred(function(moveDown) {
		var top = that.map[that.r1][that.r2][i][1] + y
		var left = that.map[that.r1][that.r2][i][0]
		var blockPosition = top + '' + left
		if(top <= 420) {
			if(that.blockArea.indexOf(blockPosition) == -1) {
				moveDown.resolve()
			} else {
				if(top <= 30) {
					that.gameover = true
				} else {
					moveDown.reject()
				}
			}
		} else {
			moveDown.reject()
		}
	})
}

Game.prototype.shifouMoveLR = function(i, x) {
	var that = this
	return new Promise(function(resolve, reject) {
		var top = that.map[that.r1][that.r2][i][1]
		var left = that.map[that.r1][that.r2][i][0] + x
		var blockPosition = top + '' + left
		if(left >= 0 && left <= 300) {
			if(that.blockArea.indexOf(blockPosition) == -1) {
				resolve()
			} else {
				reject()
			}
		} else {
			reject()
		}
	})
}

Game.prototype.moveLeft = function() {
	var that = this
	if(this.pause == false) {
		this.x -= 30
		var pL0 = this.shifouMoveLR(0, -30)
		var pL1 = this.shifouMoveLR(1, -30)
		var pL2 = this.shifouMoveLR(2, -30)
		var pL3 = this.shifouMoveLR(3, -30)
		Promise.all([pL0, pL1, pL2, pL3]).then(function() {
			that.updateMap()
			$('.block[move=true]').each(function(i) {
				$(this).css({
					'left': that.map[that.r1][that.r2][i][0] + 'px'
				})
			})
		}).catch(function() {
			that.x += 30
		})
	}
}

Game.prototype.moveRight = function() {
	var that = this
	if(this.pause == false) {
		this.x += 30
		var pR0 = this.shifouMoveLR(0, 30)
		var pR1 = this.shifouMoveLR(1, 30)
		var pR2 = this.shifouMoveLR(2, 30)
		var pR3 = this.shifouMoveLR(3, 30)
		Promise.all([pR0, pR1, pR2, pR3]).then(function() {
			that.updateMap()
			$('.block[move=true]').each(function(i) {
				$(this).css({
					'left': that.map[that.r1][that.r2][i][0] + 'px'
				})
			})
		}).catch(function() {
			that.x -= 30
		})
	}
}

Game.prototype.fasterMoveDown = function() {
	this.speed = 50
}

Game.prototype.rotates = function() {
	var that = this
	if(this.pause == false) {
		that.r2 -= 1
		if(that.r2 < 0) {
			that.r2 = 3
		}
		var p0 = that.shifouRotate(0)
		var p1 = that.shifouRotate(1)
		var p2 = that.shifouRotate(2)
		var p3 = that.shifouRotate(3)
		Promise.all([p0, p1, p2, p3]).then(function() {
			$('.block[move=true]').each(function(i) {
				$(this).css({
					'top': that.map[that.r1][that.r2][i][1] + 'px',
					'left': that.map[that.r1][that.r2][i][0] + 'px'
				})
			})
		}).catch(function() {
			that.r2 += 1
			if(that.r2 > 3) {
				that.r2 = 0
			}
		})
	}
}

Game.prototype.shifouRotate = function(i) {
	var that = this
	return new Promise(function(resolve, reject) {
		var top = that.map[that.r1][that.r2][i][1]
		var left = that.map[that.r1][that.r2][i][0]
		var blockPosition = top + '' + left
		if(left >= 0 && left <= 300 && top <= 420) {
			if(that.blockArea.indexOf(blockPosition) == -1) {
				resolve()
			} else {
				reject()
			}
		} else {
			reject()
		}
	})
}

Game.prototype.controller = function() {
	var that = this
	window.onkeydown = function(e) {
		if(e.keyCode == 37) {
			that.moveLeft()
		} else if(e.keyCode == 39) {
			that.moveRight()
		} else if(e.keyCode == 40) {
			that.fasterMoveDown()
		} else if(e.keyCode == 38) {
			that.rotates()
		}
	}
	window.onkeyup = function(e) {
		if(e.keyCode == 40) {
			that.speed = 800
		}
	}
}

Game.prototype.startGame = function() {
	var that = this
	this.wangge()
	this.getRandom()

	function go() {
		that.createBlock()
		that.getRandom()
		that.yulan()
		that.controller()
		var isDown = that.autoMove()
		$.when(isDown).then(function() {
			$('span[next=true]').remove()
			go()
		})
	}
	go()
}

Game.prototype.updateMap = function() {
	this.map = [
		// T 0 ----ok
		[
			[
				[this.x, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x - 30, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x + 30, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x + 30, this.y - 30],
				[this.x, this.y]
			] //ok
		],

		// L 1 ----ok
		[
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x + 30, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x - 30, this.y - 60],
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x + 30, this.y - 30],
				[this.x - 30, this.y]
			] //ok
		],

		// J 2 ----ok
		[
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y],
				[this.x - 30, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x + 30, this.y - 60],
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x + 30, this.y - 30],
				[this.x + 30, this.y]
			] //ok
		],

		// O 3 ----ok
		[
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x - 30, this.y],
				[this.x, this.y]
			] //ok
		],

		// | 4 ----
		[
			[
				[this.x, this.y - 90],
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x - 60, this.y],
				[this.x - 30, this.y],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x, this.y - 90],
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x, this.y]
			], //ok
			[
				[this.x - 60, this.y],
				[this.x - 30, this.y],
				[this.x, this.y],
				[this.x + 30, this.y]
			] //ok
		],

		// Z 5 ----
		[
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x - 30, this.y - 30],
				[this.x - 30, this.y]
			], //ok
			[
				[this.x - 30, this.y - 30],
				[this.x, this.y - 30],
				[this.x, this.y],
				[this.x + 30, this.y]
			], //ok
			[
				[this.x, this.y - 60],
				[this.x, this.y - 30],
				[this.x - 30, this.y - 30],
				[this.x - 30, this.y]
			] //ok
		]
	]
}

$('#start').click(function() {
	$('.mask').css({
		'display': 'none'
	})
	new Game()
})
</script>
</body>
</html>

?如果你覺得我的代碼還算有趣,在你的學習中能有所幫助,請查看我的置頂文章,我由衷感謝!

?前端的學習不是一蹴而就,不積跬步無以至千里,不積小流無以成江海,持續不斷的努力才能讓你我有所識訓,我是一個每天熬夜到很晚碼字的人,我是一個為了生活甘愿活成狗的人,我付出了很多經常得不到回報,但博友的鼓勵,領導同事的認可,讓我很愉快的堅持到現在,我注冊了微信公眾號,但不懂得經營,我可能會在上面分享前端知識,可能發布開源游戲,可能是自我感受,可能是娛樂新聞,具體我沒有想好,我不奢望大家能關注我的公眾號,大家記得我有就行了,感謝!在這里插入圖片描述
獲取更多學習內容,請點擊下方鏈接“ 前后端大百科 ”,


推薦閱讀:

3D旋轉標簽云

激流勇進(附地圖詳解)

JS迷你鍵盤

游動的花花腸子

阿波羅的輕語

轉載請註明出處,本文鏈接:https://www.uj5u.com/qianduan/154962.html

標籤:其他

上一篇:騎士放置 Page435 最大獨立集

下一篇:洛谷:P5858 「SWTR-03」Golden Sword(dp,提高+/省選-)

標籤雲
其他(157675) Python(38076) JavaScript(25376) Java(17977) C(15215) 區塊鏈(8255) C#(7972) AI(7469) 爪哇(7425) MySQL(7132) html(6777) 基礎類(6313) sql(6102) 熊猫(6058) PHP(5869) 数组(5741) R(5409) Linux(5327) 反应(5209) 腳本語言(PerlPython)(5129) 非技術區(4971) Android(4554) 数据框(4311) css(4259) 节点.js(4032) C語言(3288) json(3245) 列表(3129) 扑(3119) C++語言(3117) 安卓(2998) 打字稿(2995) VBA(2789) Java相關(2746) 疑難問題(2699) 细绳(2522) 單片機工控(2479) iOS(2429) ASP.NET(2402) MongoDB(2323) 麻木的(2285) 正则表达式(2254) 字典(2211) 循环(2198) 迅速(2185) 擅长(2169) 镖(2155) 功能(1967) .NET技术(1958) Web開發(1951) python-3.x(1918) HtmlCss(1915) 弹簧靴(1913) C++(1909) xml(1889) PostgreSQL(1872) .NETCore(1853) 谷歌表格(1846) Unity3D(1843) for循环(1842)

熱門瀏覽
  • vue移動端上拉加載

    可能做得過于簡單或者比較low,請各位大佬留情,一起探討技術 ......

    uj5u.com 2020-09-10 04:38:07 more
  • 優美網站首頁,頂部多層導航

    一個個人用的瀏覽器首頁,可以把一下常用的網站放在這里,平常打開會比較方便。 第一步,HTML代碼 <script src=https://www.cnblogs.com/szharf/p/"js/jquery-3.4.1.min.js"></script> <div id="navigate"> <ul> <li class="labels labels_1"> ......

    uj5u.com 2020-09-10 04:38:47 more
  • 頁面為要加<!DOCTYPE html>

    最近因為寫一個js函式,需要用到$(window).height(); 由于手寫demo的時候,過于自信,其實對前端方面的認識也不夠體系,用文本檔案直接敲出來的html代碼,第一行沒有加上<!DOCTYPE html> 導致了$(window).height();的結果直接是整個document的高 ......

    uj5u.com 2020-09-10 04:38:52 more
  • WordPress網站程式手動升級要做好資料備份

    WordPress博客網站程式在進行升級前,必須要做好網站資料的備份,這個問題良家佐言是遇見過的;在剛開始接觸WordPress博客程式的時候,因為升級問題和博客網站的修改的一些嘗試,良家佐言是吃盡了苦頭。因為購買的是西部數碼的空間和域名,每當佐言把自己的WordPress博客網站搞到一塌糊涂的時候 ......

    uj5u.com 2020-09-10 04:39:30 more
  • WordPress程式不能升級為5.4.2版本的原因

    WordPress是一款個人博客系統,受到英文博客愛好者和中文博客愛好者的追捧,并逐步演化成一款內容管理系統軟體;它是使用PHP語言和MySQL資料庫開發的,用戶可以在支持PHP和MySQL資料庫的服務器上使用自己的博客。每一次WordPress程式的更新,就會牽動無數WordPress愛好者的心, ......

    uj5u.com 2020-09-10 04:39:49 more
  • 使用CSS3的偽元素進行首字母下沉和首行改變樣式

    網頁中常見的一種效果,首字改變樣式或者首行改變樣式,效果如下圖。 代碼: <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, ......

    uj5u.com 2020-09-10 04:40:09 more
  • 關于a標簽的講解

    什么是a標簽? <a> 標簽定義超鏈接,用于從一個頁面鏈接到另一個頁面。 <a> 元素最重要的屬性是 href 屬性,它指定鏈接的目標。 a標簽的語法格式:<a href=https://www.cnblogs.com/summerxbc/p/"指定要跳轉的目標界面的鏈接">需要展示給用戶看見的內容</a> a標簽 在所有瀏覽器中,鏈接的默認外觀如下: 未被訪問的鏈接帶 ......

    uj5u.com 2020-09-10 04:40:11 more
  • 前端輪播圖

    在需要輪播的頁面是引入swiper.min.js和swiper.min.css swiper.min.js地址: 鏈接:https://pan.baidu.com/s/15Uh516YHa4CV3X-RyjEIWw 提取碼:4aks swiper.min.css地址 鏈接:https://pan.b ......

    uj5u.com 2020-09-10 04:40:13 more
  • 如何設定html中的背景圖片(全屏顯示,且不拉伸)

    1 <style>2 body{background-image:url(https://uploadbeta.com/api/pictures/random/?key=BingEverydayWallpaperPicture); 3 background-size:cover;background ......

    uj5u.com 2020-09-10 04:40:16 more
  • Java學習——HTML詳解(上)

    HTML詳解 初識HTML Hyper Text Markup Language(超文本標記語言) 1 <!--DOCTYPE:告訴瀏覽器我們要使用什么規范--> 2 <!DOCTYPE html> 3 <html lang="en"> 4 <head> 5 <!--meta 描述性的標簽,描述一些 ......

    uj5u.com 2020-09-10 04:40:33 more
最新发布
  • 我的第一個NPM包:panghu-planebattle-esm(胖虎飛機大戰)使用說明

    好家伙,我的包終于開發完啦 歡迎使用胖虎的飛機大戰包!! 為你的主頁添加色彩 這是一個有趣的網頁小游戲包,使用canvas和js開發 使用ES6模塊化開發 效果圖如下: (覺得圖片太sb的可以自己改) 代碼已開源!! Git: https://gitee.com/tang-and-han-dynas ......

    uj5u.com 2023-04-20 07:59:23 more
  • 生產事故-走近科學之消失的JWT

    入職多年,面對生產環境,盡管都是小心翼翼,慎之又慎,還是難免捅出簍子。輕則滿頭大汗,面紅耳赤。重則系統停擺,損失資金。每一個生產事故的背后,都是寶貴的經驗和教訓,都是專案成員的血淚史。為了更好地防范和遏制今后的各類事故,特開此專題,長期更新和記錄大大小小的各類事故。有些是親身經歷,有些是經人耳傳口授 ......

    uj5u.com 2023-04-18 07:55:04 more
  • 記錄--Canvas實作打飛字游戲

    這里給大家分享我在網上總結出來的一些知識,希望對大家有所幫助 打開游戲界面,看到一個畫面簡潔、卻又富有挑戰性的游戲。螢屏上,有一個白色的矩形框,里面不斷下落著各種單詞,而我需要迅速地輸入這些單詞。如果我輸入的單詞與螢屏上的單詞匹配,那么我就可以獲得得分;如果我輸入的單詞錯誤或者時間過長,那么我就會輸 ......

    uj5u.com 2023-04-04 08:35:30 more
  • 了解 HTTP 看這一篇就夠

    在學習網路之前,了解它的歷史能夠幫助我們明白為何它會發展為如今這個樣子,引發探究網路的興趣。下面的這張圖片就展示了“互聯網”誕生至今的發展歷程。 ......

    uj5u.com 2023-03-16 11:00:15 more
  • 藍牙-低功耗中心設備

    //11.開啟藍牙配接器 openBluetoothAdapter //21.開始搜索藍牙設備 startBluetoothDevicesDiscovery //31.開啟監聽搜索藍牙設備 onBluetoothDeviceFound //30.停止監聽搜索藍牙設備 offBluetoothDevi ......

    uj5u.com 2023-03-15 09:06:45 more
  • canvas畫板(滑鼠和觸摸)

    <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>canves</title> <style> #canvas { cursor:url(../images/pen.png),crosshair; } #canvasdiv{ bo ......

    uj5u.com 2023-02-15 08:56:31 more
  • 手機端H5 實作自定義拍照界面

    手機端 H5 實作自定義拍照界面也可以使用 MediaDevices API 和 <video> 標簽來實作,和在桌面端做法基本一致。 首先,使用 MediaDevices.getUserMedia() 方法獲取攝像頭媒體流,并將其傳遞給 <video> 標簽進行渲染。 接著,使用 HTML 的 < ......

    uj5u.com 2023-01-12 07:58:22 more
  • 記錄--短視頻滑動播放在 H5 下的實作

    這里給大家分享我在網上總結出來的一些知識,希望對大家有所幫助 短視頻已經無數不在了,但是主體還是使用 app 來承載的。本文講述 H5 如何實作 app 的視頻滑動體驗。 無聲勝有聲,一圖頂百辯,且看下圖: 網址鏈接(需在微信或者手Q中瀏覽) 從上圖可以看到,我們主要實作的功能也是本文要講解的有: ......

    uj5u.com 2023-01-04 07:29:05 more
  • 一文讀懂 HTTP/1 HTTP/2 HTTP/3

    從 1989 年萬維網(www)誕生,HTTP(HyperText Transfer Protocol)經歷了眾多版本迭代,WebSocket 也在期間萌芽。1991 年 HTTP0.9 被發明。1996 年出現了 HTTP1.0。2015 年 HTTP2 正式發布。2020 年 HTTP3 或能正... ......

    uj5u.com 2022-12-24 06:56:02 more
  • 【HTML基礎篇002】HTML之form表單超詳解

    ??一、form表單是什么

    ??二、form表單的屬性

    ??三、input中的各種Type屬性值

    ??四、標簽 ......

    uj5u.com 2022-12-18 07:17:06 more