public static void main(String[] args) {
int castleTiles[][] = new int[8][8];
for(int i = 0; i < castleTiles.length; i ) {
for(int j = 0; j < castleTiles[i].length; j ) {
castleTiles[i][j] = 0;
}
}
for(int i = 0; i < castleTiles.length; i ) {
for(int j = 0; j < castleTiles[i].length; j ) {
System.out.printf("=", castleTiles[i][j]);
}
System.out.println();
}
}
我需要在陣列中的 5 個隨機不同位置插入數字 1 5 次,并在陣列中的隨機位置插入數字 2
uj5u.com熱心網友回復:

import java.util.Random;
public class HelloWorld{
public static void main(String[] args) {
int castleTiles[][] = new int[8][8];
for(int i = 0; i < castleTiles.length; i ) {
for(int j = 0; j < castleTiles[i].length; j ) {
castleTiles[i][j] = 0;
}
}
Random rn = new Random();
for(int i =0; i < 5; i )
{
int x = rn.nextInt(7) 0;
int y = rn.nextInt(7) 0;
castleTiles[x][y] = 1;
}
int x = rn.nextInt(7) 0;
int y = rn.nextInt(7) 0;
castleTiles[x][y] = 2;
for(int i = 0; i < castleTiles.length; i ) {
for(int j = 0; j < castleTiles[i].length; j ) {
System.out.printf("=", castleTiles[i][j]);
}
System.out.println();
}
}
}
uj5u.com熱心網友回復:
首先,不需要castleTiles在創建陣列時將 0 設定為陣列int,默認情況下陣列填充為 0。
接下來,最好創建一個要添加到圖塊(例如{1, 1, 1, 1, 1, 2})的點值的陣列/串列。
最后,在填充陣列時,我們應該檢查是否將點放入空單元格中:
int castleTiles[][] = new int[8][8];
int[] spots = {1, 1, 1, 1, 1, 2};
Random random = new Random();
for (int s : spots) {
while (true) {
int r = random.nextInt(64);
int x = r / 8;
int y = r % 8;
if (castleTiles[x][y] == 0) {
castleTiles[x][y] = s;
break;
}
}
}
顯示.而不是 0 后casteTiles可能如下所示:
for(int i = 0; i < castleTiles.length; i ) {
for(int j = 0; j < castleTiles[i].length; j ) {
System.out.print(" " (castleTiles[i][j] == 0 ? "." : Integer.toString(castleTiles[i][j])));
}
System.out.println();
}
. . . . . . . 1
. . . . . 2 . .
. . 1 . . . . .
. . . . . . . .
1 . 1 . . . . .
. . . . . . . .
. 1 . . . . . .
. . . . . . . .
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