代碼比較簡單,不會有詳細的講解,這個功能我之前是用來做實時音視頻小視窗懸浮的,所以說最外層是FrameLayout,可以根據自己的需求變成圖片,或者功能界面,都可以的,
準備作業:AndroidManifest添加權限
<uses-permission android:name="android.permission.SYSTEM_OVERLAY_WINDOW" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" />
<--! 說明一下,第一個權限是8.0之后懸浮窗視窗型別設定需要,第二個權限假如不加的話,我oppo手機跳轉懸浮窗設定時,找不到這個app -->
以及需要了解一些小知識:觸摸事件中:getX getY是相對于當前View里的坐標; getRawX getRawY是相對于整個螢屏的坐標
大致思路:獲取View添加至視窗 觸摸View的時候,根據觸摸位置更新懸浮視窗位置,點擊后,把這個View從視窗移除
上一下完成的圖,用UC視頻轉gif轉不了很長:

代碼都有注釋,直接看代碼:
package com.zh.pullrefresh;
import android.content.Context;
import android.graphics.PixelFormat;
import android.view.Gravity;
import android.view.MotionEvent;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.WindowManager;
import android.widget.FrameLayout;
import android.widget.ImageView;
import androidx.annotation.NonNull;
public class SmallWindowsView extends FrameLayout {
private int mSlop;//觸發移動事件的最小距離
private float downX;//手指放下去的x坐標
private float downY;//手指放下去的Y坐標
/**
* 下面四個資料都為像素
*/
private int screenWidth;//螢屏寬度
private int screenHeight;//螢屏高度
private int viewWidth;//小窗的寬度
private int viewHeight;//小窗的高度
private WindowManager wm;//視窗管理器,用來把view添加進視窗層
private WindowManager.LayoutParams wmParams;
public SmallWindowsView(@NonNull Context context) {
super(context);
init();
}
private void init() {
ViewConfiguration vc = ViewConfiguration.get(getContext());
mSlop = vc.getScaledTouchSlop();
screenWidth = getContext().getResources().getDisplayMetrics().widthPixels;
screenHeight = getContext().getResources().getDisplayMetrics().heightPixels;
viewWidth = dp2px(getContext(), 130);
viewHeight = dp2px(getContext(), 130);
//可以根據你的實際情況在這個FrameLayout里添加界面控制元件之類的,
// 我之前是用的實時音視頻,把相關業務代碼去掉了,直接放一個圖示
// 實際上就是拿到一個View從WindowManager給addView進去
ImageView imageView = new ImageView(getContext());
imageView.setImageResource(R.mipmap.ic_launcher);
LayoutParams params = new LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT);
addView(imageView, params);
}
//dp轉px
public int dp2px(Context context, int dp) {
return (int) (getDensity(context) * dp + 0.5);
}
public float getDensity(Context context) {
return context.getResources().getDisplayMetrics().density;
}
public void show() {
wm = (WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE);
wmParams = new WindowManager.LayoutParams(
viewWidth, viewHeight,
WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY,//8.0以上需要用這個權限
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
| WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL,
PixelFormat.TRANSLUCENT);
wmParams.gravity = Gravity.NO_GRAVITY;
wmParams.x = screenWidth/2 - viewWidth/2;
wmParams.y = screenHeight/2 - viewHeight/2;
wm.addView(this, wmParams);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//本來想在這邊直接設定寬高,但是有問題
// setMeasuredDimension(QMUIDisplayHelper.dp2px(getContext(), 130), QMUIDisplayHelper.dp2px(getContext(), 130));
}
//攔截觸摸事件自己消費
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
return true;
}
private long downTime;
private float lastMoveX;
private float lastMoveY;
//消費觸摸事件
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
downX = event.getRawX();
downY = event.getRawY();
lastMoveX = downX;
lastMoveY = downY;
downTime = System.currentTimeMillis();
break;
case MotionEvent.ACTION_MOVE:
float moveX = event.getRawX();
float moveY = event.getRawY();
//就兩個坐標算他們距離要大于觸發移動事件的最小距離
//這里也可以減去lastMoveX lastMoveY 但是移動會有卡頓感 因此這里使用的還是downX downY
if (Math.pow(Math.abs(moveX - downX), 2) + Math.pow(Math.abs(moveY - downY), 2) > Math.pow(mSlop, 2)) {
updateViewPosition(moveX - lastMoveX, moveY - lastMoveY);
lastMoveX = moveX;
lastMoveY = moveY;
}
break;
case MotionEvent.ACTION_UP:
float upX = event.getRawX();
float upY = event.getRawY();
long upTime = System.currentTimeMillis();
long time = upTime - downTime;
//點擊事件實作 點擊小視窗消失
//這里加了時間判斷,是因為假如移動到原來的地方,也會觸發成點擊事件
if (Math.pow(Math.abs(upX - downX), 2) + Math.pow(Math.abs(upY - downY), 2) < Math.pow(mSlop, 2) && time < 1000) {
showRtcVideo();
} else {
}
break;
}
return true;
}
private void showRtcVideo() {
dismiss();
// Toast.makeText(getContext(), "aaaaaaaaa", Toast.LENGTH_SHORT).show();
}
public void dismiss() {
wm.removeView(this);
}
private void updateViewPosition(float moveX, float moveY) {
wmParams.gravity = Gravity.NO_GRAVITY;
//更新浮動視窗位置引數
// Log.d("moveX, moveY", moveX + "--" + moveY);
wmParams.x = (int) (wmParams.x + moveX);
wmParams.y = (int) (wmParams.y + moveY);
// 重繪顯示
wm.updateViewLayout(this, wmParams);
}
}
那么使用上需要注意一點,我new這個控制元件的時候,使用的context是application層級的,因為多個activity,懸浮窗視窗的生命周期明顯是屬于整個程式的,而不是屬于某個activity,當然你假如做處理的話,也可以這么做:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final SmallWindowsView smallWindowsView = new SmallWindowsView(getApplicationContext());
Button btShowWindow = findViewById(R.id.bt_show_window);
btShowWindow.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (Build.VERSION.SDK_INT >= 23) {
if (!(Settings.canDrawOverlays(MainActivity.this))) {
Intent intent = new Intent(Settings.ACTION_MANAGE_OVERLAY_PERMISSION);
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent);
return;
}
} else {
if (!EasyPermissions.hasPermissions(MainActivity.this, Manifest.permission.SYSTEM_ALERT_WINDOW)) {
EasyPermissions.requestPermissions(MainActivity.this, "需要權限用以展示懸浮窗",
2048, Manifest.permission.SYSTEM_ALERT_WINDOW);
return;
}
}
smallWindowsView.show();
}
});
}
注意權限的動態獲取
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標籤:其他
