主頁 > 前端設計 > cesium標繪之點,線,面,圓,曲線,矩形,多邊形,圖示,直線箭頭,攻擊箭頭,鉗擊箭頭(思路決議加原始碼)

cesium標繪之點,線,面,圓,曲線,矩形,多邊形,圖示,直線箭頭,攻擊箭頭,鉗擊箭頭(思路決議加原始碼)

2020-09-21 21:15:48 前端設計

目錄

前言

一、點

二、折線

三、曲線

四、圓

五、矩形

六、多邊形

七、直線箭頭

效果圖

總結

更多


標繪作為GIS最基本需求之一,想必大家在作業中肯定遇到了,標題中的這些標繪大家肯定都實作過,但是也許總是不太全面,在此,我把標繪的邏輯做了統一的封裝處理,沒準等你看完了點線面的處理邏輯后,你會說,只要你給我一個演算法,我給你畫出個牡丹花(本質上就是給你一堆點,看你能畫出什么奇奇怪怪的東西了)


繪制邏輯說明:

constructor:這里采用ES6的新語法,用來構造每種標繪型別的建構式(js沒有類的概念,就是一個語法糖,誰不知道呢?)
getData:回傳該標繪物件坐標資料,該資料可以存盤到資料庫,用于二次從資料庫中直接讀取加載該標繪(誰規定非要用滑鼠互動繪制呢?)
loadXXX(data):將getData回傳的資料傳入該函式中,即可重新構造出該標繪(資料匯入構建)
startCreate:注冊滑鼠互動事件,用于繪制該標繪(滑鼠互動構建)
destroy:銷毀滑鼠互動
clear:清空臨時物體物件


前言

說了這么多,相比你心里還有一些疑惑,下面就從代碼由淺入深逐漸理解吧,如果你對

CallbackProperty機制不熟悉,最好還是先熟悉一下,這樣你會更加容易理解后面發生的一切,

一、點

// DrawPoint
/*
繪制點
 */
class DrawPoint {
    constructor(arg) {
        this.viewer = arg.viewer;
        this.Cesium = arg.Cesium;
        this.callback=arg.callback;
        this._point = null;  //最后一個點
        this._pointData = null;//點資料用于構造點
        this._entities = []; //臟資料
    }

    //回傳最后活動點
    get point() {
        return this._point;
    }

    //加載點
    loadPoint(data) {
        return this.createPoint(data);
    }

    //回傳點資料用于加載點
    getData() {
        return this._pointData;
    }

    //開始繪制
    startCreate() {
        var $this = this;
        this.handler = new this.Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas);
        this.handler.setInputAction(function (evt) { //單機開始繪制
            var cartesian = $this.getCatesian3FromPX(evt.position);
            if (!cartesian) return;
            var point = $this.createPoint(cartesian);
            $this._pointData = cartesian;
            $this._point = point;
            if(typeof $this.callback=="function"){
                $this.callback(point);
            }
        }, $this.Cesium.ScreenSpaceEventType.LEFT_CLICK);
    }

    //創建點
    createPoint(cartesian) {
        var $this = this;
        var point = this.viewer.entities.add({
            position: cartesian,
            point: {
                pixelSize: 10,
                color: $this.Cesium.Color.YELLOW,
            }
        });
        $this._entities.push(point); //加載臟資料
        return point;
    }

    //銷毀滑鼠事件
    destroy() {
        if (this.handler) {
            this.handler.destroy();
            this.handler = null;
        }
    }

    //清空物體物件
    clear() {
        for (var i = 0; i < this._entities.length; i++) {
            this.viewer.entities.remove(this._entities[i]);
        }
        this._entities = [];
        this._point = null;
    }

    getCatesian3FromPX(px) {
        var cartesian;
        var ray = this.viewer.camera.getPickRay(px);
        if (!ray) return null;
        cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
        return cartesian;
    }
}

export default DrawPoint;

二、折線

// DrawPolyline
/*
繪制線
 */
class DrawPolyline {
    constructor(arg) {
        this.viewer = arg.viewer;
        this.Cesium = arg.Cesium;
        this.callback=arg.callback;
        this._polyline = null; //活動線
        this._polylineLast = null; //最后一條線
        this._positions = [];  //活動點
        this._entities_point = [];  //臟資料
        this._entities_line = [];  //臟資料
        this._polylineData = null; //用于構造線資料
    }

    //回傳最后活動線
    get line() {
        return this._polylineLast;
    }

    //回傳線資料用于加載線
    getData() {
        return this._polylineData;
    }

    //加載線
    loadPolyline(data) {
        var $this = this;
        var polyline = this.viewer.entities.add({
            polyline: {
                positions: data,
                show: true,
                material: $this.Cesium.Color.RED,
                width: 3,
                clampToGround: true
            }
        });
        return polyline;
    }

    //開始創建
    startCreate() {
        var $this = this;
        this.handler = new this.Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas);
        this.handler.setInputAction(function (evt) { //單機開始繪制
            //螢屏坐標轉地形上坐標
            var cartesian = $this.getCatesian3FromPX(evt.position);
            if ($this._positions.length == 0) {
                $this._positions.push(cartesian.clone());
            }
            $this._positions.push(cartesian);
            $this.createPoint(cartesian);// 繪制點
        }, $this.Cesium.ScreenSpaceEventType.LEFT_CLICK);
        this.handler.setInputAction(function (evt) { //移動時繪制線
            if ($this._positions.length < 1) return;
            var cartesian = $this.getCatesian3FromPX(evt.endPosition);
            if (!$this.Cesium.defined($this._polyline)) {
                $this._polyline = $this.createPolyline();
            }
            if ($this._polyline) {
                $this._positions.pop();
                $this._positions.push(cartesian);
            }
        }, $this.Cesium.ScreenSpaceEventType.MOUSE_MOVE);
        this.handler.setInputAction(function (evt) {
            if (!$this._polyline) return;
            var cartesian = $this.getCatesian3FromPX(evt.position);
            $this._positions.pop();
            $this._positions.push(cartesian);
            $this.createPoint(cartesian);// 繪制點
            $this._polylineData = $this._positions.concat();
            $this.viewer.entities.remove($this._polyline); //移除
            $this._polyline = null;
            $this._positions = [];
            var line = $this.loadPolyline($this._polylineData); //加載線
            $this._entities_line.push(line);
            $this._polylineLast=line;
            if(typeof $this.callback=="function"){
                $this.callback(line);
            }
        }, $this.Cesium.ScreenSpaceEventType.RIGHT_CLICK);
    }

    //創建點
    createPoint(cartesian) {
        var $this = this;
        var point = this.viewer.entities.add({
            position: cartesian,
            point: {
                pixelSize: 10,
                color: $this.Cesium.Color.YELLOW,
            }
        });
        $this._entities_point.push(point);
        return point;
    }

    //創建線
    createPolyline() {
        var $this = this;
        var polyline = this.viewer.entities.add({
            polyline: {
                //使用cesium的peoperty
                positions: new $this.Cesium.CallbackProperty(function () {
                    return $this._positions
                }, false),
                show: true,
                material: $this.Cesium.Color.RED,
                width: 3,
                clampToGround: true
            }
        });
        $this._entities_line.push(polyline);
        return polyline;
    }

    //銷毀
    destroy() {
        if (this.handler) {
            this.handler.destroy();
            this.handler = null;
        }
    }

    //清空物體物件
    clear() {
        for (var i = 0; i < this._entities_point.length; i++) {
            this.viewer.entities.remove(this._entities_point[i]);
        }
        for (var i = 0; i < this._entities_line.length; i++) {
            this.viewer.entities.remove(this._entities_line[i]);
        }
        this._polyline = null;
        this._positions = [];
        this._entities_point = [];  //臟資料
        this._entities_line = [];  //臟資料
        this._polylineData = null; //用于構造線資料
        this._polylineLast=null;
    }

    getCatesian3FromPX(px) {
        var cartesian;
        var ray = this.viewer.camera.getPickRay(px);
        if (!ray) return null;
        cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
        return cartesian;
    }
}

export default DrawPolyline

三、曲線

// DrawCurve
/*
繪制曲線
 */
class DrawCurve {
    constructor(arg) {
        this.viewer = arg.viewer;
        this.Cesium = arg.Cesium;
        this.floatingPoint = null;//標識點
        this._curveline = null; //活動曲線
        this._curvelineLast = null; //最后一條曲線
        this._positions = [];  //活動點
        this._entities_point = [];  //臟資料
        this._entities_line = [];  //臟資料
        this._curvelineData = null; //用于構造曲線資料
    }

    //回傳最后活動曲線
    get curveline() {
        return this._curvelineLast;
    }

    //回傳線資料用于加載線
    getData() {
        return this._curvelineData;
    }

    //加載曲線
    loadCurveline(data) {
        var $this = this;
        var points = $this.fineBezier(data);
        var polyline = this.viewer.entities.add({
            polyline: {
                positions: points,
                show: true,
                material: $this.Cesium.Color.RED,
                width: 3,
                clampToGround: true
            }
        });
        return polyline;
    }

    //開始創建
    startCreate() {
        var $this = this;
        this.handler = new this.Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas);
        this.handler.setInputAction(function (evt) { //單機開始繪制
            //螢屏坐標轉地形上坐標
            var cartesian = $this.getCatesian3FromPX(evt.position);
            if ($this._positions.length == 0) {
                $this._positions.push(cartesian.clone());
                $this.floatingPoint = $this.createPoint(cartesian);
                $this.createPoint(cartesian);// 繪制點
            }
            $this._positions.push(cartesian);
        }, $this.Cesium.ScreenSpaceEventType.LEFT_CLICK);
        this.handler.setInputAction(function (evt) { //移動時繪制線
            if ($this._positions.length < 4) return;
            var cartesian = $this.getCatesian3FromPX(evt.endPosition);
            if (!$this.Cesium.defined($this._curveline)) {
                $this._curveline = $this.createCurveline();
            }
            $this.floatingPoint.position.setValue(cartesian);
            if ($this._curveline) {
                $this._positions.pop();
                $this._positions.push(cartesian);
            }
        }, $this.Cesium.ScreenSpaceEventType.MOUSE_MOVE);
        this.handler.setInputAction(function (evt) {
            if (!$this._curveline) return;
            var cartesian = $this.getCatesian3FromPX(evt.position);
            $this._positions.pop();
            $this._positions.push(cartesian);
            $this.createPoint(cartesian);// 繪制點
            $this._curvelineData = $this._positions.concat();
            $this.viewer.entities.remove($this._curveline); //移除
            $this._curveline = null;
            $this._positions = [];
            $this.floatingPoint.position.setValue(cartesian);
            var line = $this.loadCurveline($this._curvelineData); //加載曲線
            $this._entities_line.push(line);
            $this._curvelineLast = line;
        }, $this.Cesium.ScreenSpaceEventType.RIGHT_CLICK);
    }

    //創建點
    createPoint(cartesian) {
        var $this = this;
        var point = this.viewer.entities.add({
            position: cartesian,
            point: {
                pixelSize: 10,
                color: $this.Cesium.Color.YELLOW,
            }
        });
        $this._entities_point.push(point);
        return point;
    }

    //創建曲線
    createCurveline() {
        var $this = this;
        var polyline = this.viewer.entities.add({
            polyline: {
                //使用cesium的peoperty
                positions: new $this.Cesium.CallbackProperty(function () {
                    return $this.fineBezier($this._positions);
                }, false),
                show: true,
                material: $this.Cesium.Color.RED,
                width: 3,
                clampToGround: true
            }
        });
        $this._entities_line.push(polyline);
        return polyline;
    }

    //銷毀
    destroy() {
        if (this.handler) {
            this.handler.destroy();
            this.handler = null;
        }
    }

    //清空物體物件
    clear() {
        for (var i = 0; i < this._entities_point.length; i++) {
            this.viewer.entities.remove(this._entities_point[i]);
        }
        for (var i = 0; i < this._entities_line.length; i++) {
            this.viewer.entities.remove(this._entities_line[i]);
        }
        this.floatingPoint = null;//標識點
        this._curveline = null; //活動曲線
        this._curvelineLast = null; //最后一條曲線
        this._positions = [];  //活動點
        this._entities_point = [];  //臟資料
        this._entities_line = [];  //臟資料
        this._curvelineData = null; //用于構造曲線資料
    }

    getCatesian3FromPX(px) {
        var cartesian;
        var ray = this.viewer.camera.getPickRay(px);
        if (!ray) return null;
        cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
        return cartesian;
    }

    cartesianToLatlng(cartesian) {
        var latlng = this.viewer.scene.globe.ellipsoid.cartesianToCartographic(cartesian);
        var lat = this.Cesium.Math.toDegrees(latlng.latitude);
        var lng = this.Cesium.Math.toDegrees(latlng.longitude);
        return [lng, lat];
    }

    /貝塞爾曲線實作//

    fineBezier(points) {
        var $this = this;
        var pointNUM = 40; //個點
        var poins2D = [];
        var d = [];
        for (var i = 0; i < points.length; i++) {
            var res = $this.cartesianToLatlng(points[i]);
            var point = new Object();
            point.x = res[0];
            point.y = res[1];
            poins2D.push(point);
        }
        var cbs = $this.ComputeBezier(poins2D, pointNUM);
        for (var j = 0; j < cbs.length; j++) {
            d.push(cbs[j].x);
            d.push(cbs[j].y);
        }
        return $this.Cesium.Cartesian3.fromDegreesArray(d);
    }

    /*
 cp在此是四個元素的陣列:
 cp[0]為起始點,或上圖中的P0
 cp[1]為第一個控制點,或上圖中的P1
 cp[2]為第二個控制點,或上圖中的P2
 cp[3]為結束點,或上圖中的P3
 t為參數值,0 <= t <= 1
*/
    PointOnCubicBezier(cp, t) {
        var ax, bx, cx;
        var ay, by, cy;
        var tSquared, tCubed;
        var result = new Object();
        var length = cp.length;
        var inteval = Math.floor(length / 4);// 向下取整
        /*計算多項式係數*/
        cx = 3.0 * (cp[inteval].x - cp[0].x);
        bx = 3.0 * (cp[2 * inteval].x - cp[inteval].x) - cx;
        ax = cp[length - 1].x - cp[0].x - cx - bx;
        cy = 3.0 * (cp[inteval].y - cp[0].y);
        by = 3.0 * (cp[2 * inteval].y - cp[inteval].y) - cy;
        ay = cp[length - 1].y - cp[0].y - cy - by;
        /*計算位於參數值t的曲線點*/
        tSquared = t * t;
        tCubed = tSquared * t;
        result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
        result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
        return result;
    }

    /*
 ComputeBezier以控制點cp所產生的曲線點,填入Point2D結構的陣列,
 呼叫者必須分配足夠的記憶體以供輸出結果,其為<sizeof(Point2D) numberOfPoints>
*/
    ComputeBezier(cp, numberOfPoints) {
        var $this = this;
        var dt;
        var i;
        var curve = [];
        dt = 1.0 / (numberOfPoints - 1);
        for (i = 0; i < numberOfPoints; i++) {
            curve[i] = $this.PointOnCubicBezier(cp, i * dt);
        }
        return curve
    }
}

export default DrawCurve

四、圓

/*
繪制圓
 */
class DrawCircle {
    constructor(arg) {
        this.viewer = arg.viewer;
        this.Cesium = arg.Cesium;
        this.callback=arg.callback;
        this._cicle = null; //活動圓
        this.floatingPoint = null;
        this._cicleLast = null; //最后一個圓
        this._positions = [];  //活動點
        this._entities_point = [];  //臟資料
        this._entities_cicle = [];  //臟資料
        this._cicleData = null; //用于構造圓形資料
    }

    get cicle() {
        return this._cicleLast;
    }

    //加載圓
    loadCicle(data) {
        var that = this;
        var position = data[0];
        var value = data;
        var r = Math.sqrt(
            Math.pow(value[0].x - value[value.length - 1].x, 2) +
            Math.pow(value[0].y - value[value.length - 1].y, 2)
        );
        var shape = this.viewer.entities.add({
            position: position,
            name: "circle",
            type: "circle",
            ellipse: {
                semiMinorAxis: r,
                semiMajorAxis: r,
                material: that.Cesium.Color.RED.withAlpha(0.5),
                outline: true
            }
        });
        return shape;
    }

    //回傳資料
    getData() {
        return this._cicleData;
    }

    startCreate() {
        this.handler = new this.Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas);
        this.viewer.scene.globe.depthTestAgainstTerrain = true;
        var $this = this;
        this.handler.setInputAction(function (evt) { //單機開始繪制
            $this.viewer.scene.globe.depthTestAgainstTerrain = true;
            //螢屏坐標轉地形上坐標
            var cartesian = $this.getCatesian3FromPX(evt.position);
            if ($this._positions.length == 0) {
                $this._positions.push(cartesian.clone());
                $this.floatingPoint = $this.createPoint(cartesian);
            }
            if (!$this._cicle) {
                $this.createPoint(cartesian);// 繪制點
            }
            $this._positions.push(cartesian);
        }, $this.Cesium.ScreenSpaceEventType.LEFT_CLICK);
        this.handler.setInputAction(function (evt) { //移動時繪制圓
            if ($this._positions.length < 1) return;
            var cartesian = $this.viewer.scene.pickPosition(evt.endPosition);// $this.getCatesian3FromPX(evt.endPosition);
            if (!$this.Cesium.defined($this._cicle)) {
                $this._cicle = $this.createCicle();
            }
            $this.floatingPoint.position.setValue(cartesian);
            if ($this._cicle) {
                $this._positions.pop();
                $this._positions.push(cartesian);
            }
        }, $this.Cesium.ScreenSpaceEventType.MOUSE_MOVE);
        this.handler.setInputAction(function (evt) {
            if (!$this._cicle) return;
            $this.viewer.scene.globe.depthTestAgainstTerrain = false;
            var cartesian = $this.viewer.scene.pickPosition(evt.position); // $this.getCatesian3FromPX(evt.position);
            $this._positions.pop();
            $this._positions.push(cartesian);
            $this._cicleData = $this._positions.concat();
            $this.viewer.entities.remove($this._cicle); //移除
            $this._cicle = null;
            $this._positions = [];
            $this.floatingPoint.position.setValue(cartesian);
            var cicle = $this.loadCicle($this._cicleData); //加載
            $this._entities_cicle.push(cicle);
            $this._cicleLast = cicle;
            $this.clearPoint();
            if(typeof $this.callback=="function"){
                $this.callback(cicle);
            }
        }, $this.Cesium.ScreenSpaceEventType.RIGHT_CLICK);
    }

    //創建圓
    createCicle() {
        var that = this;
        var shape = this.viewer.entities.add({
            position: that._positions[0],
            name: "circle",
            type: "circle",
            ellipse: {
                semiMinorAxis: new that.Cesium.CallbackProperty(function () {
                    //半徑 兩點間距離
                    var r = Math.sqrt(
                        Math.pow(that._positions[0].x - that._positions[that._positions.length - 1].x, 2) +
                        Math.pow(that._positions[0].y - that._positions[that._positions.length - 1].y, 2)
                    );
                    return r ? r : r + 1;
                }, false),
                semiMajorAxis: new that.Cesium.CallbackProperty(function () {
                    var r = Math.sqrt(
                        Math.pow(that._positions[0].x - that._positions[that._positions.length - 1].x, 2) +
                        Math.pow(that._positions[0].y - that._positions[that._positions.length - 1].y, 2)
                    );
                    return r ? r : r + 1;
                }, false),
                material: that.Cesium.Color.RED.withAlpha(0.5),
                outline: true
            }
        });
        that._entities_cicle.push(shape);
        return shape;
    }

    //創建點
    createPoint(cartesian) {
        var $this = this;
        var point = this.viewer.entities.add({
            position: cartesian,
            point: {
                pixelSize: 10,
                color: $this.Cesium.Color.YELLOW,
            }
        });;
        $this._entities_point.push(point);
        return point;
    }

    getCatesian3FromPX(px) {
        var cartesian;
        var ray = this.viewer.camera.getPickRay(px);
        if (!ray) return null;
        cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
        return cartesian;
    }

    destroy() {
        if (this.handler) {
            this.handler.destroy();
            this.handler = null;
        }
    }

    clearPoint(){
        for (var i = 0; i < this._entities_point.length; i++) {
            this.viewer.entities.remove(this._entities_point[i]);
        }
        this._entities_point = [];  //臟資料
    }
    clear() {

        for (var i = 0; i < this._entities_point.length; i++) {
            this.viewer.entities.remove(this._entities_point[i]);
        }

        for (var i = 0; i < this._entities_cicle.length; i++) {
            this.viewer.entities.remove(this._entities_cicle[i]);
        }
        this._cicle = null; //活動圓
        this.floatingPoint = null;
        this._cicleLast = null; //最后一個圓
        this._positions = [];  //活動點
        this._entities_point = [];  //臟資料
        this._entities_cicle = [];  //臟資料
        this._cicleData = null; //用于構造圓形資料
    }
}

export default DrawCircle

五、矩形

// DrawCurve
/*
繪制矩形
 */
class DrawRectangle {
    constructor(arg) {
        this.viewer = arg.viewer;
        this.Cesium = arg.Cesium;
        this.callback=arg.callback;
        this.floatingPoint = null;//標識點
        this._rectangle = null; //活動矩形
        this._rectangleLast = null; //最后一個矩形
        this._positions = [];  //活動點
        this._entities_point = [];  //臟資料
        this._entities_rectangle = [];  //臟資料
        this._rectangleData = null; //用于構造矩形資料
    }

    //回傳最后圖形
    get line() {
        return this._rectangleLast;
    }

    //回傳矩形資料
    getData() {
        return this._rectangleData;
    }

    //加載
    loadRectangle(data) {
        var $this = this;
        var shape = this.viewer.entities.add({
            name: "rectangle",
            rectangle: {
                coordinates: $this.Cesium.Rectangle.fromCartesianArray(data),
                material: $this.Cesium.Color.RED.withAlpha(0.5)
            }
        });
        $this._entities_rectangle.push(shape);
        return shape;
    }

    //開始創建
    startCreate() {
        var $this = this;
        this.handler = new this.Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas);
        this.handler.setInputAction(function (evt) { //單機開始繪制
            //螢屏坐標轉地形上坐標
            var cartesian = $this.getCatesian3FromPX(evt.position);
            if ($this._positions.length == 0) {
                $this._positions.push(cartesian.clone());
                $this.floatingPoint = $this.createPoint(cartesian);
                $this.createPoint(cartesian);// 繪制點
            }
            $this._positions.push(cartesian);
        }, $this.Cesium.ScreenSpaceEventType.LEFT_CLICK);
        this.handler.setInputAction(function (evt) { //移動時繪制線
            if ($this._positions.length < 3) return;
            var cartesian = $this.getCatesian3FromPX(evt.endPosition);
            if (!$this.Cesium.defined($this._rectangle)) {
                $this._rectangle = $this.createRectangle();
            }
            $this.floatingPoint.position.setValue(cartesian);
            if ($this._rectangle) {
                $this._positions.pop();
                $this._positions.push(cartesian);
            }
        }, $this.Cesium.ScreenSpaceEventType.MOUSE_MOVE);
        this.handler.setInputAction(function (evt) {
            if (!$this._rectangle) return;
            var cartesian = $this.getCatesian3FromPX(evt.position);
            $this._positions.pop();
            $this._positions.push(cartesian);
            $this.createPoint(cartesian);// 繪制點
            $this._rectangleData = $this._positions.concat();
            $this.viewer.entities.remove($this._rectangle); //移除
            $this._rectangle = null;
            $this._positions = [];
            $this.floatingPoint.position.setValue(cartesian);
            var rectangle = $this.loadRectangle($this._rectangleData); //加載
            $this._entities_rectangle.push(rectangle);
            $this._rectangleLast = rectangle;
            if(typeof $this.callback=="function"){
                $this.callback(rectangle);
            }
        }, $this.Cesium.ScreenSpaceEventType.RIGHT_CLICK);
    }

    //創建點
    createPoint(cartesian) {
        var $this = this;
        var point = this.viewer.entities.add({
            position: cartesian,
            point: {
                pixelSize: 10,
                color: $this.Cesium.Color.YELLOW,
            }
        });
        $this._entities_point.push(point);
        return point;
    }

    //創建矩形
    createRectangle() {
        var $this = this;
        var shape = this.viewer.entities.add({
            name: "rectangle",
            rectangle: {
                coordinates: new $this.Cesium.CallbackProperty(function() {
                    var obj = $this.Cesium.Rectangle.fromCartesianArray($this._positions);
                    return obj;
                }, false),
                material: $this.Cesium.Color.RED.withAlpha(0.5)
            }
        });
        $this._entities_rectangle.push(shape);
        return shape;
    }

    //銷毀
    destroy() {
        if (this.handler) {
            this.handler.destroy();
            this.handler = null;
        }
    }

    //清空物體物件
    clear() {
        for (var i = 0; i < this._entities_point.length; i++) {
            this.viewer.entities.remove(this._entities_point[i]);
        }
        for (var i = 0; i < this._entities_rectangle.length; i++) {
            this.viewer.entities.remove(this._entities_rectangle[i]);
        }
        this.floatingPoint = null;//標識點
        this._rectangle = null; //活動矩形
        this._rectangleLast = null; //最后一個矩形
        this._positions = [];  //活動點
        this._entities_point = [];  //臟資料
        this._entities_rectangle = [];  //臟資料
        this._rectangleData = null; //用于構造矩形資料
    }

    getCatesian3FromPX(px) {
        var cartesian;
        var ray = this.viewer.camera.getPickRay(px);
        if (!ray) return null;
        cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
        return cartesian;
    }
}

export default DrawRectangle

六、多邊形

// DrawPolygon
/*
繪制面
 */
class DrawPolygon {
    constructor(arg) {
        this.viewer = arg.viewer;
        this.Cesium = arg.Cesium;
        this.callback=arg.callback;
        this._polygon = null;  //活動面
        this._polygonLast = null;  //最后一個面
        this._positions = []; //活動點
        this._entities_point = [];  //臟資料
        this._entities_polygon = [];  //臟資料
        this._polygonData = null; //用戶構造面
    }

    //回傳最后活動面
    get polygon() {
        return this._polygonLast;
    }

    //回傳面資料用于加載面
    getData() {
        return this._polygonData;
    }

    //加載面
    loadPolygon(data) {
        var $this = this;
        return this.viewer.entities.add({
            polygon: {
                hierarchy: new $this.Cesium.PolygonHierarchy(data),
                clampToGround: true,
                show: true,
                fill: true,
                material: $this.Cesium.Color.RED.withAlpha(0.5),
                width: 3,
                outlineColor: $this.Cesium.Color.BLACK,
                outlineWidth: 1,
                outline: false
            }
        });
    }

    //開始繪制
    startCreate() {
        var $this = this;
        this.handler = new this.Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas);
        this.handler.setInputAction(function (evt) { //單機開始繪制
            var cartesian = $this.getCatesian3FromPX(evt.position);
            if ($this._positions.length == 0) {
                $this._positions.push(cartesian.clone());
            }
            $this.createPoint(cartesian);
            $this._positions.push(cartesian);
        }, $this.Cesium.ScreenSpaceEventType.LEFT_CLICK);
        this.handler.setInputAction(function (evt) { //移動時繪制面
            if ($this._positions.length < 1) return;
            var cartesian = $this.getCatesian3FromPX(evt.endPosition);
            if ($this._positions.length == 3) {
                if (!$this.Cesium.defined($this._polygon)) {
                    $this._polygon = $this.createPolygon();
                }
            }
            $this._positions.pop();
            $this._positions.push(cartesian);
        }, $this.Cesium.ScreenSpaceEventType.MOUSE_MOVE);
        this.handler.setInputAction(function (evt) {
            if (!$this._polygon) return;
            var cartesian = $this.getCatesian3FromPX(evt.position);
            $this._positions.pop();
            $this._positions.push(cartesian);
            $this.createPoint(cartesian);
            $this._polygonData = $this._positions.concat();
            $this.viewer.entities.remove($this._positions); //移除
            $this._positions=null;
            $this._positions = [];
            var Polygon = $this.loadPolygon($this._polygonData);
            $this._entities_polygon.push(Polygon);
            $this._polygonLast = Polygon;
            if(typeof $this.callback=="function"){
                $this.callback(Polygon);
            }
        }, $this.Cesium.ScreenSpaceEventType.RIGHT_CLICK);
    }

    //創建面
    createPolygon() {
        var $this = this;
        var polygon = this.viewer.entities.add({
            polygon: {
                hierarchy: new $this.Cesium.CallbackProperty(function () {
                    return new $this.Cesium.PolygonHierarchy($this._positions);
                }, false),
                clampToGround: true,
                show: true,
                fill: true,
                material: $this.Cesium.Color.RED.withAlpha(0.5),
                width: 3,
                outlineColor: $this.Cesium.Color.BLACK,
                outlineWidth: 1,
                outline: false
            }
        });
        $this._entities_polygon.push(polygon);
        return polygon;
    }

    //創建點
    createPoint(cartesian) {
        var $this = this;
        var point = this.viewer.entities.add({
            position: cartesian,
            point: {
                pixelSize: 10,
                color: $this.Cesium.Color.YELLOW,
            }
        });
        $this._entities_point.push(point);
        return point;
    }


    //銷毀事件
    destroy() {
        if (this.handler) {
            this.handler.destroy();
            this.handler = null;
        }
    }

    //清空物體物件
    clear() {
        for (var i = 0; i < this._entities_point.length; i++) {
            this.viewer.entities.remove(this._entities_point[i]);
        }
        for (var i = 0; i < this._entities_polygon.length; i++) {
            this.viewer.entities.remove(this._entities_polygon[i]);
        }
        this._polygon = null;  //活動面
        this._polygonLast = null;  //最后一個面
        this._positions = []; //活動點
        this._entities_point = [];  //臟資料
        this._entities_polygon = [];  //臟資料
        this._polygonData = null; //用戶構造面
    }

    getCatesian3FromPX(px) {
        var cartesian;
        var ray = this.viewer.camera.getPickRay(px);
        if (!ray) return null;
        cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
        return cartesian;
    }
}

export default DrawPolygon

七、直線箭頭

// DrawstraightArrow
/*
繪制直線箭頭
 */
class DrawstraightArrow {
    constructor(arg) {
        this.viewer = arg.viewer;
        this.Cesium = arg.Cesium;
        this.floatingPoint = null;//標識點
        this._straightArrow = null; //活動箭頭
        this._straightArrowLast = null; //最后一個箭頭
        this._positions = [];  //活動點
        this._entities_point = [];  //臟資料
        this._entities_straightArrow = [];  //臟資料
        this._straightArrowData = null; //用于構造箭頭資料
    }

    //回傳箭頭
    get straightArrow() {
        return this._straightArrowLast;
    }

    //回傳箭頭資料用于加載箭頭
    getData() {
        return this._straightArrowData;
    }

    //加載箭頭
    loadStraightArrow(data) {
        var $this = this;
        if (data.length < 2) {
            return null;
        }
        var length = data.length;
        var p1 = data[0];
        var p2 = data[length - 1];
        var firstPoint = $this.cartesianToLatlng(p1);
        var endPoints = $this.cartesianToLatlng(p2);
        var arrow = [];
        var res = $this.fineArrow([firstPoint[0], firstPoint[1]], [endPoints[0], endPoints[1]]);
        for (var i = 0; i < res.length; i++) {
            var cart3 = new $this.Cesium.Cartesian3(res[i].x, res[i].y, res[i].z);
            arrow.push(cart3);
        }
        var arrowEntity = $this.viewer.entities.add({
            polygon: {
                hierarchy: new $this.Cesium.PolygonHierarchy(arrow),
                show: true,
                fill: true,
                clampToGround: true,
                material: $this.Cesium.Color.AQUA.withAlpha(0.5)
            }
        });
        return arrowEntity;
    }

    //開始創建
    startCreate() {
        var $this = this;
        this.handler = new this.Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas);
        this.handler.setInputAction(function (evt) { //單機開始繪制
            //螢屏坐標轉地形上坐標
            var cartesian = $this.getCatesian3FromPX(evt.position);
            if ($this._positions.length == 0) {
                $this._positions.push(cartesian.clone());
                $this.floatingPoint = $this.createPoint(cartesian);
            }
            if (!$this._straightArrow) {
                $this.createPoint(cartesian);// 繪制點
            }
            $this._positions.push(cartesian);

        }, $this.Cesium.ScreenSpaceEventType.LEFT_CLICK);
        this.handler.setInputAction(function (evt) { //移動時繪制面
            if ($this._positions.length < 2) return;
            var cartesian = $this.getCatesian3FromPX(evt.endPosition);
            if (!$this.Cesium.defined($this._straightArrow)) {
                $this._straightArrow = $this.createStraightArrow();
            }
            $this.floatingPoint.position.setValue(cartesian);
            if ($this._straightArrow) {
                $this._positions.pop();
                $this._positions.push(cartesian);
            }
        }, $this.Cesium.ScreenSpaceEventType.MOUSE_MOVE);

        this.handler.setInputAction(function (evt) {
            if (!$this._straightArrow) return;
            var cartesian = $this.getCatesian3FromPX(evt.position);
            $this._positions.pop();
            $this._positions.push(cartesian);
            $this._straightArrowData = $this._positions.concat();
            $this.viewer.entities.remove($this._straightArrow); //移除
            $this._straightArrow = null;
            $this._positions = [];
            $this.floatingPoint.position.setValue(cartesian);
            var straightArrow = $this.loadStraightArrow($this._straightArrowData); //加載
            $this._entities_straightArrow.push(straightArrow);
            $this._straightArrowLast = straightArrow;
            $this.clearPoint();
        }, $this.Cesium.ScreenSpaceEventType.RIGHT_CLICK);
    }

    //創建直線箭頭
    createStraightArrow() {
        var $this = this;
        var arrowEntity = $this.viewer.entities.add({
                polygon: {
                    hierarchy: new $this.Cesium.CallbackProperty(
                        function () {
                            // return new $this.Cesium.PolygonHierarchy($this._positions);
                            var length = $this._positions.length;
                            var p1 = $this._positions[0];
                            var p2 = $this._positions[length - 1];
                            var firstPoint = $this.cartesianToLatlng(p1);
                            var endPoints = $this.cartesianToLatlng(p2);
                            var arrow = [];
                            var res = $this.fineArrow([firstPoint[0], firstPoint[1]], [endPoints[0], endPoints[1]]);
                            for (var i = 0; i < res.length; i++) {
                                var cart3 = new $this.Cesium.Cartesian3(res[i].x, res[i].y, res[i].z);
                                arrow.push(cart3);
                            }
                            return new $this.Cesium.PolygonHierarchy(arrow);

                        }, false),
                    show: true,
                    fill: true,
                    clampToGround: true,
                    material: $this.Cesium.Color.AQUA.withAlpha(0.5)
                }
            }
        )
        $this._entities_straightArrow.push(arrowEntity);
        return arrowEntity
    }

    //創建點
    createPoint(cartesian) {
        var $this = this;
        var point = this.viewer.entities.add({
            position: cartesian,
            point: {
                pixelSize: 10,
                color: $this.Cesium.Color.YELLOW,
            }
        });
        $this._entities_point.push(point);
        return point;
    }

    cartesianToLatlng(cartesian) {
        var latlng = this.viewer.scene.globe.ellipsoid.cartesianToCartographic(cartesian);
        var lat = this.Cesium.Math.toDegrees(latlng.latitude);
        var lng = this.Cesium.Math.toDegrees(latlng.longitude);
        return [lng, lat];
    }

    //銷毀
    destroy() {
        if (this.handler) {
            this.handler.destroy();
            this.handler = null;
        }
    }

    clearPoint() {
        for (var i = 0; i < this._entities_point.length; i++) {
            this.viewer.entities.remove(this._entities_point[i]);
        }
        this._entities_point = [];  //臟資料
    }

    //清空物體物件
    clear() {
        for (var i = 0; i < this._entities_point.length; i++) {
            this.viewer.entities.remove(this._entities_point[i]);
        }
        for (var i = 0; i < this._entities_straightArrow.length; i++) {
            this.viewer.entities.remove(this._entities_straightArrow[i]);
        }

        this.floatingPoint = null;//標識點
        this._straightArrow = null; //活動箭頭
        this._straightArrowLast = null; //最后一個箭頭
        this._positions = [];  //活動點
        this._entities_point = [];  //臟資料
        this._entities_straightArrow = [];  //臟資料
        this._straightArrowData = null; //用于構造箭頭資料
    }

    getCatesian3FromPX(px) {
        var cartesian;
        var ray = this.viewer.camera.getPickRay(px);
        if (!ray) return null;
        cartesian = this.viewer.scene.globe.pick(ray, this.viewer.scene);
        return cartesian;
    }

    求取箭頭坐標函式/
    //箭頭配置函式
    fineArrowDefualParam() {
        return {
            tailWidthFactor: 0.15,
            neckWidthFactor: 0.20,
            headWidthFactor: 0.25,
            headAngle: Math.PI / 8.5,
            neckAngle: Math.PI / 13
        }
    }

    fineArrow(tailPoint, headerPoint) {
        var $this = this;
        if ((tailPoint.length < 2) || (headerPoint.length < 2)) return;
        //畫箭頭的函式
        let tailWidthFactor = $this.fineArrowDefualParam().tailWidthFactor;
        let neckWidthFactor = $this.fineArrowDefualParam().neckWidthFactor;
        let headWidthFactor = $this.fineArrowDefualParam().headWidthFactor;
        let headAngle = $this.fineArrowDefualParam().headAngle;
        let neckAngle = $this.fineArrowDefualParam().neckAngle;
        var o = [];
        o[0] = tailPoint;
        o[1] = headerPoint;
        var e = o[0],
            r = o[1],
            n = $this.getBaseLength(o),
            g = n * tailWidthFactor,
            //尾部寬度因子
            i = n * neckWidthFactor,
            //脖子寬度銀子
            s = n * headWidthFactor,
            //頭部寬度因子
            a = $this.getThirdPoint(r, e, Math.PI / 2, g, !0),
            l = $this.getThirdPoint(r, e, Math.PI / 2, g, !1),
            u = $this.getThirdPoint(e, r, headAngle, s, !1),
            c = $this.getThirdPoint(e, r, headAngle, s, !0),
            p = $this.getThirdPoint(e, r, neckAngle, i, !1),
            h = $this.getThirdPoint(e, r, neckAngle, i, !0),
            d = [];
        d.push(a[0], a[1], p[0], p[1], u[0], u[1], r[0], r[1], c[0], c[1], h[0], h[1], l[0], l[1], e[0], e[1]);
        return $this.Cesium.Cartesian3.fromDegreesArray(d);
    }

    getBaseLength(t) {
        return Math.pow(this.wholeDistance(t), .99)
    }

    wholeDistance(t) {
        for (var o = 0, e = 0; e < t.length - 1; e++) o += this.distance(t[e], t[e + 1]);
        return o
    }

    distance(t, o) {
        return Math.sqrt(Math.pow(t[0] - o[0], 2) + Math.pow(t[1] - o[1], 2))
    }

    getThirdPoint(t, o, e, r, n) {
        var g = this.getAzimuth(t, o),
            i = n ? g + e : g - e,
            s = r * Math.cos(i),
            a = r * Math.sin(i);
        return [o[0] + s, o[1] + a]
    }

    getAzimuth(t, o) {
        var e, r = Math.asin(Math.abs(o[1] - t[1]) / this.distance(t, o));
        return o[1] >= t[1] && o[0] >= t[0] ? e = r + Math.PI : o[1] >= t[1] && o[0] < t[0] ? e = 2 * Math.PI - r : o[1] < t[1] && o[0] < t[0] ? e = r : o[1] < t[1] && o[0] >= t[0] && (e = Math.PI - r), e
    }
}

export default DrawstraightArrow

效果圖

各種標繪

總結

現在你仔細把代碼過一下,發現規律了嗎?現在你會畫出牡丹花了吧,哈哈

更多

這里有個地方需要說明,由于篇幅有限,攻擊箭頭和鉗擊箭頭的代碼沒有貼出來,

如果你還有不了解的地方,

如果你還需要進行cesium交流,

那一起學習探討吧,

你可以加入我們的基地,我們基地的地址是:450342630(QQ群號)

轉載請註明出處,本文鏈接:https://www.uj5u.com/qianduan/99745.html

標籤:其他

上一篇:二進制炸彈的拆除——張渣渣_的學習記錄(1)

下一篇:前端開發實習作業之關于git的每天使用淺談

標籤雲
其他(157675) Python(38076) JavaScript(25376) Java(17977) C(15215) 區塊鏈(8255) C#(7972) AI(7469) 爪哇(7425) MySQL(7132) html(6777) 基礎類(6313) sql(6102) 熊猫(6058) PHP(5869) 数组(5741) R(5409) Linux(5327) 反应(5209) 腳本語言(PerlPython)(5129) 非技術區(4971) Android(4554) 数据框(4311) css(4259) 节点.js(4032) C語言(3288) json(3245) 列表(3129) 扑(3119) C++語言(3117) 安卓(2998) 打字稿(2995) VBA(2789) Java相關(2746) 疑難問題(2699) 细绳(2522) 單片機工控(2479) iOS(2429) ASP.NET(2402) MongoDB(2323) 麻木的(2285) 正则表达式(2254) 字典(2211) 循环(2198) 迅速(2185) 擅长(2169) 镖(2155) 功能(1967) .NET技术(1958) Web開發(1951) python-3.x(1918) HtmlCss(1915) 弹簧靴(1913) C++(1909) xml(1889) PostgreSQL(1872) .NETCore(1853) 谷歌表格(1846) Unity3D(1843) for循环(1842)

熱門瀏覽
  • vue移動端上拉加載

    可能做得過于簡單或者比較low,請各位大佬留情,一起探討技術 ......

    uj5u.com 2020-09-10 04:38:07 more
  • 優美網站首頁,頂部多層導航

    一個個人用的瀏覽器首頁,可以把一下常用的網站放在這里,平常打開會比較方便。 第一步,HTML代碼 <script src=https://www.cnblogs.com/szharf/p/"js/jquery-3.4.1.min.js"></script> <div id="navigate"> <ul> <li class="labels labels_1"> ......

    uj5u.com 2020-09-10 04:38:47 more
  • 頁面為要加<!DOCTYPE html>

    最近因為寫一個js函式,需要用到$(window).height(); 由于手寫demo的時候,過于自信,其實對前端方面的認識也不夠體系,用文本檔案直接敲出來的html代碼,第一行沒有加上<!DOCTYPE html> 導致了$(window).height();的結果直接是整個document的高 ......

    uj5u.com 2020-09-10 04:38:52 more
  • WordPress網站程式手動升級要做好資料備份

    WordPress博客網站程式在進行升級前,必須要做好網站資料的備份,這個問題良家佐言是遇見過的;在剛開始接觸WordPress博客程式的時候,因為升級問題和博客網站的修改的一些嘗試,良家佐言是吃盡了苦頭。因為購買的是西部數碼的空間和域名,每當佐言把自己的WordPress博客網站搞到一塌糊涂的時候 ......

    uj5u.com 2020-09-10 04:39:30 more
  • WordPress程式不能升級為5.4.2版本的原因

    WordPress是一款個人博客系統,受到英文博客愛好者和中文博客愛好者的追捧,并逐步演化成一款內容管理系統軟體;它是使用PHP語言和MySQL資料庫開發的,用戶可以在支持PHP和MySQL資料庫的服務器上使用自己的博客。每一次WordPress程式的更新,就會牽動無數WordPress愛好者的心, ......

    uj5u.com 2020-09-10 04:39:49 more
  • 使用CSS3的偽元素進行首字母下沉和首行改變樣式

    網頁中常見的一種效果,首字改變樣式或者首行改變樣式,效果如下圖。 代碼: <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, ......

    uj5u.com 2020-09-10 04:40:09 more
  • 關于a標簽的講解

    什么是a標簽? <a> 標簽定義超鏈接,用于從一個頁面鏈接到另一個頁面。 <a> 元素最重要的屬性是 href 屬性,它指定鏈接的目標。 a標簽的語法格式:<a href=https://www.cnblogs.com/summerxbc/p/"指定要跳轉的目標界面的鏈接">需要展示給用戶看見的內容</a> a標簽 在所有瀏覽器中,鏈接的默認外觀如下: 未被訪問的鏈接帶 ......

    uj5u.com 2020-09-10 04:40:11 more
  • 前端輪播圖

    在需要輪播的頁面是引入swiper.min.js和swiper.min.css swiper.min.js地址: 鏈接:https://pan.baidu.com/s/15Uh516YHa4CV3X-RyjEIWw 提取碼:4aks swiper.min.css地址 鏈接:https://pan.b ......

    uj5u.com 2020-09-10 04:40:13 more
  • 如何設定html中的背景圖片(全屏顯示,且不拉伸)

    1 <style>2 body{background-image:url(https://uploadbeta.com/api/pictures/random/?key=BingEverydayWallpaperPicture); 3 background-size:cover;background ......

    uj5u.com 2020-09-10 04:40:16 more
  • Java學習——HTML詳解(上)

    HTML詳解 初識HTML Hyper Text Markup Language(超文本標記語言) 1 <!--DOCTYPE:告訴瀏覽器我們要使用什么規范--> 2 <!DOCTYPE html> 3 <html lang="en"> 4 <head> 5 <!--meta 描述性的標簽,描述一些 ......

    uj5u.com 2020-09-10 04:40:33 more
最新发布
  • 我的第一個NPM包:panghu-planebattle-esm(胖虎飛機大戰)使用說明

    好家伙,我的包終于開發完啦 歡迎使用胖虎的飛機大戰包!! 為你的主頁添加色彩 這是一個有趣的網頁小游戲包,使用canvas和js開發 使用ES6模塊化開發 效果圖如下: (覺得圖片太sb的可以自己改) 代碼已開源!! Git: https://gitee.com/tang-and-han-dynas ......

    uj5u.com 2023-04-20 07:59:23 more
  • 生產事故-走近科學之消失的JWT

    入職多年,面對生產環境,盡管都是小心翼翼,慎之又慎,還是難免捅出簍子。輕則滿頭大汗,面紅耳赤。重則系統停擺,損失資金。每一個生產事故的背后,都是寶貴的經驗和教訓,都是專案成員的血淚史。為了更好地防范和遏制今后的各類事故,特開此專題,長期更新和記錄大大小小的各類事故。有些是親身經歷,有些是經人耳傳口授 ......

    uj5u.com 2023-04-18 07:55:04 more
  • 記錄--Canvas實作打飛字游戲

    這里給大家分享我在網上總結出來的一些知識,希望對大家有所幫助 打開游戲界面,看到一個畫面簡潔、卻又富有挑戰性的游戲。螢屏上,有一個白色的矩形框,里面不斷下落著各種單詞,而我需要迅速地輸入這些單詞。如果我輸入的單詞與螢屏上的單詞匹配,那么我就可以獲得得分;如果我輸入的單詞錯誤或者時間過長,那么我就會輸 ......

    uj5u.com 2023-04-04 08:35:30 more
  • 了解 HTTP 看這一篇就夠

    在學習網路之前,了解它的歷史能夠幫助我們明白為何它會發展為如今這個樣子,引發探究網路的興趣。下面的這張圖片就展示了“互聯網”誕生至今的發展歷程。 ......

    uj5u.com 2023-03-16 11:00:15 more
  • 藍牙-低功耗中心設備

    //11.開啟藍牙配接器 openBluetoothAdapter //21.開始搜索藍牙設備 startBluetoothDevicesDiscovery //31.開啟監聽搜索藍牙設備 onBluetoothDeviceFound //30.停止監聽搜索藍牙設備 offBluetoothDevi ......

    uj5u.com 2023-03-15 09:06:45 more
  • canvas畫板(滑鼠和觸摸)

    <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>canves</title> <style> #canvas { cursor:url(../images/pen.png),crosshair; } #canvasdiv{ bo ......

    uj5u.com 2023-02-15 08:56:31 more
  • 手機端H5 實作自定義拍照界面

    手機端 H5 實作自定義拍照界面也可以使用 MediaDevices API 和 <video> 標簽來實作,和在桌面端做法基本一致。 首先,使用 MediaDevices.getUserMedia() 方法獲取攝像頭媒體流,并將其傳遞給 <video> 標簽進行渲染。 接著,使用 HTML 的 < ......

    uj5u.com 2023-01-12 07:58:22 more
  • 記錄--短視頻滑動播放在 H5 下的實作

    這里給大家分享我在網上總結出來的一些知識,希望對大家有所幫助 短視頻已經無數不在了,但是主體還是使用 app 來承載的。本文講述 H5 如何實作 app 的視頻滑動體驗。 無聲勝有聲,一圖頂百辯,且看下圖: 網址鏈接(需在微信或者手Q中瀏覽) 從上圖可以看到,我們主要實作的功能也是本文要講解的有: ......

    uj5u.com 2023-01-04 07:29:05 more
  • 一文讀懂 HTTP/1 HTTP/2 HTTP/3

    從 1989 年萬維網(www)誕生,HTTP(HyperText Transfer Protocol)經歷了眾多版本迭代,WebSocket 也在期間萌芽。1991 年 HTTP0.9 被發明。1996 年出現了 HTTP1.0。2015 年 HTTP2 正式發布。2020 年 HTTP3 或能正... ......

    uj5u.com 2022-12-24 06:56:02 more
  • 【HTML基礎篇002】HTML之form表單超詳解

    ??一、form表單是什么

    ??二、form表單的屬性

    ??三、input中的各種Type屬性值

    ??四、標簽 ......

    uj5u.com 2022-12-18 07:17:06 more