我最近開始了 iOS 開發,目前我正在開發一個現有的 iOS Swift 應用程式,目的是添加額外的功能。當前視圖包含自定義頁眉和頁腳視圖,我的想法是添加新的滑塊,中間有離散的步驟,這很有效。但是,現在我還想添加標簽來描述離散的UISlider,例如分別在左側和右側具有“Min”和“Max”,以及滑塊當前值的值:

為了實作這一點,我想定義一個UITableView和一個自定義單元格,我將在其中插入滑塊,而標簽可以在滑塊行上方或下方的一行中定義。在我最近的嘗試中,我嘗試定義表格視圖并簡單地將相同的滑塊元素添加到一行,但我不確定如何繼續。
此外,沒有故事板,一切都必須以編程方式完成。這是我當前版本的示例代碼:
滑塊和滑塊視圖定義:
private var sliderView = UIView()
private var discreteSlider = UISlider()
private let step: Float = 1 // for UISlider to snap in steps
表視圖定義:
// temporary table view rows. For testing the table view
private let myArray: NSArray = ["firstRow", "secondRow"]
private lazy var tableView: UITableView = {
let displayWidth: CGFloat = self.view.frame.width
let displayHeight: CGFloat = self.view.frame.height / 3
let yPos = headerHeight
myTableView = UITableView(frame: CGRect(x: 0, y: yPos, width: displayWidth, height: displayHeight))
myTableView.backgroundColor = .clear
myTableView.register(UITableViewCell.self, forCellReuseIdentifier: "MyCell")
myTableView.dataSource = self
myTableView.delegate = self
return myTableView
}()
加載視圖:
private func setUpView() {
// define slider
discreteSlider = UISlider(frame:CGRect(x: 0, y: 0, width: 250, height: 20))
// define slider properties
discreteSlider.center = self.view.center
discreteSlider.minimumValue = 1
discreteSlider.maximumValue = 5
discreteSlider.isContinuous = true
discreteSlider.tintColor = UIColor.purple
// add behavior
discreteSlider.addTarget(self, action: #selector(self.sliderValueDidChange(_:)), for: .valueChanged)
sliderView.addSubviews(discreteSlider) // add the slider to its view
UIView.animate(withDuration: 0.8) {
self.discreteSlider.setValue(2.0, animated: true)
}
//////
// Add the slider, labels to table rows here
// Add the table view to the main view
view.addSubviews(headerView, tableView, footerView)
//////
//current version without the table
//view.addSubviews(headerView, sliderView, footerView)
headerView.title = "View Title". // header configuration
}
表視圖的類擴展:
extension MyViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("Num: \(indexPath.row)")
print("Value: \(myArray[indexPath.row])")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return myArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath as IndexPath)
cell.textLabel!.text = "\(myArray[indexPath.row])"
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
}
此外,如果有更好的解決方案UITableView,我愿意嘗試。我也開始看過去UICollectionView。謝謝!
uj5u.com熱心網友回復:
雖然您可以將這些元素放在表格視圖的不同行/單元格中,但這不是表格視圖的設計目的,并且有更好的方法。
創建一個UIView子類并使用自動布局約束來定位元素:

我們UIStackView對“階梯”標簽使用水平線...分布設定為.equalSpacing并且我們將標簽限制為寬度相等。
我們約束堆疊視圖上方的滑塊,將其前導和尾隨約束到第一個和最后一個步驟標簽的 centerX(拇指寬度的 /- 偏移)。
我們將 Min 和 Max 標簽的 centerX 約束到第一步和最后一步標簽的 centerX。
下面是一個例子:
class MySliderView: UIView {
private var discreteSlider = UISlider()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
let minVal: Int = 1
let maxVal: Int = 5
// slider properties
discreteSlider.minimumValue = Float(minVal)
discreteSlider.maximumValue = Float(maxVal)
discreteSlider.isContinuous = true
discreteSlider.tintColor = UIColor.purple
let stepStack = UIStackView()
stepStack.distribution = .equalSpacing
for i in minVal...maxVal {
let v = UILabel()
v.text = "\(i)"
v.textAlignment = .center
v.textColor = .systemRed
stepStack.addArrangedSubview(v)
}
// references to first and last step label
guard let firstLabel = stepStack.arrangedSubviews.first,
let lastLabel = stepStack.arrangedSubviews.last
else {
// this will never happen, but we want to
// properly unwrap the labels
return
}
// make all step labels the same width
stepStack.arrangedSubviews.dropFirst().forEach { v in
v.widthAnchor.constraint(equalTo: firstLabel.widthAnchor).isActive = true
}
let minLabel = UILabel()
minLabel.text = "Min"
minLabel.textAlignment = .center
minLabel.textColor = .systemRed
let maxLabel = UILabel()
maxLabel.text = "Max"
maxLabel.textAlignment = .center
maxLabel.textColor = .systemRed
// add the labels and the slider to self
[minLabel, maxLabel, discreteSlider, stepStack].forEach { v in
v.translatesAutoresizingMaskIntoConstraints = false
addSubview(v)
}
// now we setup the layout
NSLayoutConstraint.activate([
// start with the step labels stackView
// we'll give it 40-pts leading and trailing "padding"
stepStack.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 40.0),
stepStack.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -40.0),
// and 20-pts from the bottom
stepStack.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -20.0),
// now constrain the slider leading and trailing to the
// horizontal center of first and last step labels
// accounting for width of thumb (assuming a default UISlider)
discreteSlider.leadingAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: -14.0),
discreteSlider.trailingAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 14.0),
// and 20-pts above the steps stackView
discreteSlider.bottomAnchor.constraint(equalTo: stepStack.topAnchor, constant: -20.0),
// constrain Min and Max labels centered to first and last step labels
minLabel.centerXAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: 0.0),
maxLabel.centerXAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 0.0),
// and 20-pts above the steps slider
minLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
maxLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
// and 20-pts top "padding"
minLabel.topAnchor.constraint(equalTo: topAnchor, constant: 20.0),
])
// add behavior
discreteSlider.addTarget(self, action: #selector(self.sliderValueDidChange(_:)), for: .valueChanged)
discreteSlider.addTarget(self, action: #selector(self.sliderThumbReleased(_:)), for: .touchUpInside)
}
// so we can set the slider value from the controller
public func setSliderValue(_ val: Float) -> Void {
discreteSlider.setValue(val, animated: true)
}
@objc func sliderValueDidChange(_ sender: UISlider) -> Void {
print("Slider dragging value:", sender.value)
}
@objc func sliderThumbReleased(_ sender: UISlider) -> Void {
// "snap" to discreet step position
sender.setValue(Float(lroundf(sender.value)), animated: true)
print("Slider dragging end value:", sender.value)
}
}
它最終看起來像這樣:

請注意,滑塊值更改的目標操作包含在我們的自定義類中。
因此,我們需要提供功能,以便我們的類可以在滑塊值更改時通知控制器。
最好的方法是使用closures...
我們將在MySliderView類的頂部定義閉包:
class MySliderView: UIView {
// this closure will be used to inform the controller that
// the slider value changed
var sliderDraggingClosure: ((Float)->())?
var sliderReleasedClosure: ((Float)->())?
then in our slider action funcs, we can use that closure to "call back" to the controller:
@objc func sliderValueDidChange(_ sender: UISlider) -> Void {
// tell the controller
sliderDraggingClosure?(sender.value)
}
@objc func sliderThumbReleased(_ sender: UISlider) -> Void {
// "snap" to discreet step position
sender.setValue(Float(lroundf(sender.value)), animated: true)
// tell the controller
sliderReleasedClosure?(sender.value)
}
and then in our view controller's viewDidLoad() func, we setup the closures:
// set the slider closures
mySliderView.sliderDraggingClosure = { [weak self] val in
print("Slider dragging value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
mySliderView.sliderReleasedClosure = { [weak self] val in
print("Slider dragging end value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
Here's the complete modified class (Edited to include Tap behavior):
class MySliderView: UIView {
// this closure will be used to inform the controller that
// the slider value changed
var sliderDraggingClosure: ((Float)->())?
var sliderReleasedClosure: ((Float)->())?
private var discreteSlider = UISlider()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
let minVal: Int = 1
let maxVal: Int = 5
// slider properties
discreteSlider.minimumValue = Float(minVal)
discreteSlider.maximumValue = Float(maxVal)
discreteSlider.isContinuous = true
discreteSlider.tintColor = UIColor.purple
let stepStack = UIStackView()
stepStack.distribution = .equalSpacing
for i in minVal...maxVal {
let v = UILabel()
v.text = "\(i)"
v.textAlignment = .center
v.textColor = .systemRed
stepStack.addArrangedSubview(v)
}
// references to first and last step label
guard let firstLabel = stepStack.arrangedSubviews.first,
let lastLabel = stepStack.arrangedSubviews.last
else {
// this will never happen, but we want to
// properly unwrap the labels
return
}
// make all step labels the same width
stepStack.arrangedSubviews.dropFirst().forEach { v in
v.widthAnchor.constraint(equalTo: firstLabel.widthAnchor).isActive = true
}
let minLabel = UILabel()
minLabel.text = "Min"
minLabel.textAlignment = .center
minLabel.textColor = .systemRed
let maxLabel = UILabel()
maxLabel.text = "Max"
maxLabel.textAlignment = .center
maxLabel.textColor = .systemRed
// add the labels and the slider to self
[minLabel, maxLabel, discreteSlider, stepStack].forEach { v in
v.translatesAutoresizingMaskIntoConstraints = false
addSubview(v)
}
// now we setup the layout
NSLayoutConstraint.activate([
// start with the step labels stackView
// we'll give it 40-pts leading and trailing "padding"
stepStack.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 40.0),
stepStack.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -40.0),
// and 20-pts from the bottom
stepStack.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -20.0),
// now constrain the slider leading and trailing to the
// horizontal center of first and last step labels
// accounting for width of thumb (assuming a default UISlider)
discreteSlider.leadingAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: -14.0),
discreteSlider.trailingAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 14.0),
// and 20-pts above the steps stackView
discreteSlider.bottomAnchor.constraint(equalTo: stepStack.topAnchor, constant: -20.0),
// constrain Min and Max labels centered to first and last step labels
minLabel.centerXAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: 0.0),
maxLabel.centerXAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 0.0),
// and 20-pts above the steps slider
minLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
maxLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
// and 20-pts top "padding"
minLabel.topAnchor.constraint(equalTo: topAnchor, constant: 20.0),
])
// add behavior
discreteSlider.addTarget(self, action: #selector(self.sliderValueDidChange(_:)), for: .valueChanged)
discreteSlider.addTarget(self, action: #selector(self.sliderThumbReleased(_:)), for: .touchUpInside)
// add tap gesture so user can either
// Drag the Thumb or
// Tap the slider bar
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(sliderTapped))
discreteSlider.addGestureRecognizer(tapGestureRecognizer)
}
// so we can set the slider value from the controller
public func setSliderValue(_ val: Float) -> Void {
discreteSlider.setValue(val, animated: true)
}
@objc func sliderValueDidChange(_ sender: UISlider) -> Void {
// tell the controller
sliderDraggingClosure?(sender.value)
}
@objc func sliderThumbReleased(_ sender: UISlider) -> Void {
// "snap" to discreet step position
sender.setValue(Float(sender.value.rounded()), animated: true)
// tell the controller
sliderReleasedClosure?(sender.value)
}
@objc func sliderTapped(_ gesture: UITapGestureRecognizer) {
guard gesture.state == .ended else { return }
guard let slider = gesture.view as? UISlider else { return }
// get tapped point
let pt: CGPoint = gesture.location(in: slider)
let widthOfSlider: CGFloat = slider.bounds.size.width
// calculate tapped point as percentage of width
let pct = pt.x / widthOfSlider
// convert to min/max value range
let pctRange = pct * CGFloat(slider.maximumValue - slider.minimumValue) CGFloat(slider.minimumValue)
// "snap" to discreet step position
let newValue = Float(pctRange.rounded())
slider.setValue(newValue, animated: true)
// tell the controller
sliderReleasedClosure?(newValue)
}
}
along with an example view controller:
class SliderTestViewController: UIViewController {
let mySliderView = MySliderView()
override func viewDidLoad() {
super.viewDidLoad()
mySliderView.translatesAutoresizingMaskIntoConstraints = false
mySliderView.backgroundColor = .darkGray
view.addSubview(mySliderView)
// respect safe area
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
// let's put our custom slider view
// 40-pts from the top with
// 8-pts leading and trailing
mySliderView.topAnchor.constraint(equalTo: g.topAnchor, constant: 40.0),
mySliderView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 8.0),
mySliderView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -8.0),
// we don't need Bottom or Height constraints, because our custom view's content
// will determine its Height
])
// set the slider closures
mySliderView.sliderDraggingClosure = { [weak self] val in
print("Slider dragging value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
mySliderView.sliderReleasedClosure = { [weak self] val in
print("Slider dragging end value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// start the slider at 4
UIView.animate(withDuration: 0.8) {
self.mySliderView.setSliderValue(4)
}
}
}
Edit 2
If you want to make the slider "tappable area" larger, use a subclassed UISlider and override point(inside, ...).
Example 1 - expand tap area 10-pts on each side, 15-pts top and bottom:
class ExpandedTouchSlider: UISlider {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
// expand tap area 10-pts on each side, 15-pts top and bottom
let bounds: CGRect = self.bounds.insetBy(dx: -10.0, dy: -15.0)
return bounds.contains(point)
}
}
Example 2 - expand tap area vertically to superview height:
class ExpandedTouchSlider: UISlider {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
var bounds: CGRect = self.bounds
if let sv = superview {
// expand tap area vertically to superview height
let svRect = sv.bounds
let f = self.frame
bounds.origin.y -= f.origin.y
bounds.size.height = svRect.height
}
return bounds.contains(point)
}
}
Example 3 - expand tap area both horizontally and vertically to include entire superview:
class ExpandedTouchSlider: UISlider {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
var bounds: CGRect = self.bounds
if let sv = superview {
// expand tap area both horizontally and vertically
// to include entire superview
let svRect = sv.bounds
let f = self.frame
bounds.origin.x -= f.origin.x
bounds.origin.y -= f.origin.y
bounds.size.width = svRect.width
bounds.size.height = svRect.height
}
return bounds.contains(point)
}
}
Note that if you're expanding the tap area horizontally (so the user can tap off the left/right ends of the slider), you'll also want to make sure your percentage / value calculation does not produce a value lower than the min, or higher than the max.
轉載請註明出處,本文鏈接:https://www.uj5u.com/qiye/326561.html
