我想用 3D 表面制作影片圖
我試圖復制這個例子

這是第二個代碼(沒有閃亮)
#library(shiny)
library(plotly)
library(htmlwidgets)
N <- 100
x <- rnorm(N, mean = 50, sd = 2.3)
y <- runif(N, min = 0, max = 100)
z <- runif(N, min = 4, max = 70)
luci.frame <- data.frame(x, y, z)
plot_ly(
type = "scatter3d",
mode = "markers",
data = luci.frame,
x = ~ x,
y = ~ y,
z = ~ z
) %>%
layout(scene = list(camera = list(
eye = list(
x = 1.25,
y = 1.25,
z = 1.25
),
center = list(x = 0,
y = 0,
z = 0)
))) %>%
onRender("
function(el, x){
var id = el.getAttribute('id');
var gd = document.getElementById(id);
Plotly.plot(id).then(attach);
function attach() {
var cnt = 0;
function run() {
rotate('scene', Math.PI / 180);
requestAnimationFrame(run);
}
run();
function rotate(id, angle) {
var eye0 = gd.layout[id].camera.eye
var rtz = xyz2rtz(eye0);
rtz.t = angle;
var eye1 = rtz2xyz(rtz);
Plotly.relayout(gd, id '.camera.eye', eye1)
}
function xyz2rtz(xyz) {
return {
r: Math.sqrt(xyz.x * xyz.x xyz.y * xyz.y),
t: Math.atan2(xyz.y, xyz.x),
z: xyz.z
};
}
function rtz2xyz(rtz) {
return {
x: rtz.r * Math.cos(rtz.t),
y: rtz.r * Math.sin(rtz.t),
z: rtz.z
};
}
};
}
")
我在 onRender 上遺漏了什么?
更新:感謝@ismirsehregal 的更新更改Plotly.plot為Plotly.update
您可以檢查已接受的答案
如果您需要沒有 Shiny 的版本,您可以使用此代碼
library(plotly)
library(htmlwidgets)
N <- 100
x <- rnorm(N, mean = 50, sd = 2.3)
y <- runif(N, min = 0, max = 100)
z <- runif(N, min = 4, max = 70)
luci.frame <- data.frame(x, y, z)
PLT <- plot_ly(
type = "scatter3d",
mode = "markers",
data = luci.frame,
x = ~ x,
y = ~ y,
z = ~ z
) %>%
layout(scene = list(camera = list(
eye = list(
x = 1.25,
y = 1.25,
z = 1.25
),
center = list(x = 0,
y = 0,
z = 0)
))) %>%
onRender("
function(el, x){
var id = el.getAttribute('id');
var gd = document.getElementById(id);
Plotly.update(id).then(attach);
function attach() {
var cnt = 0;
function run() {
rotate('scene', Math.PI / 1000);
requestAnimationFrame(run);
}
run();
function rotate(id, angle) {
var eye0 = gd.layout[id].camera.eye
var rtz = xyz2rtz(eye0);
rtz.t = angle;
var eye1 = rtz2xyz(rtz);
Plotly.relayout(gd, id '.camera.eye', eye1)
}
function xyz2rtz(xyz) {
return {
r: Math.sqrt(xyz.x * xyz.x xyz.y * xyz.y),
t: Math.atan2(xyz.y, xyz.x),
z: xyz.z
};
}
function rtz2xyz(rtz) {
return {
x: rtz.r * Math.cos(rtz.t),
y: rtz.r * Math.sin(rtz.t),
z: rtz.z
};
}
};
}
")
PLT
uj5u.com熱心網友回復:
R plotly 4.10.0最近將底層 plotly.js 庫從 v1.57.1更新到 v2.5.1。這包括許多重大更改 - 在 plotly.js 2.0 版中,函式Plotly.plot 被洗掉了。
要恢復舊行為,Plotly.plot可以替換為Plotly.update:
library(shiny)
library(plotly)
library(htmlwidgets)
ui <- fluidPage(
plotlyOutput("graph")
)
server <- function(input, output, session) {
N <- 100
x <- rnorm(N, mean = 50, sd = 2.3)
y <- runif(N, min = 0, max = 100)
z <- runif(N, min = 4, max = 70)
luci.frame <- data.frame(x, y, z)
output$graph <- renderPlotly({
plot_ly(
type = "scatter3d",
mode = "markers",
data = luci.frame,
x = ~ x,
y = ~ y,
z = ~ z
) %>%
layout(scene = list(camera = list(
eye = list(
x = 1.25,
y = 1.25,
z = 1.25
),
center = list(x = 0,
y = 0,
z = 0)
))) %>%
onRender("
function(el, x){
var id = el.getAttribute('id');
var gd = document.getElementById(id);
Plotly.update(id).then(attach);
function attach() {
var cnt = 0;
function run() {
rotate('scene', Math.PI / 180);
requestAnimationFrame(run);
}
run();
function rotate(id, angle) {
var eye0 = gd.layout[id].camera.eye
var rtz = xyz2rtz(eye0);
rtz.t = angle;
var eye1 = rtz2xyz(rtz);
Plotly.relayout(gd, id '.camera.eye', eye1)
}
function xyz2rtz(xyz) {
return {
r: Math.sqrt(xyz.x * xyz.x xyz.y * xyz.y),
t: Math.atan2(xyz.y, xyz.x),
z: xyz.z
};
}
function rtz2xyz(rtz) {
return {
x: rtz.r * Math.cos(rtz.t),
y: rtz.r * Math.sin(rtz.t),
z: rtz.z
};
}
};
}
")
})
}
shinyApp(ui, server)
轉載請註明出處,本文鏈接:https://www.uj5u.com/qiye/365469.html
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