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縮短if-elif-elif...-else

2022-01-01 05:20:51 企業開發

我有一個程式,一個功能是出售用戶擁有的物品。它會提示用戶輸入名稱(id)和數量,然后進行銷售。但是用戶可以擁有很多專案,因此有很多 if else elif 陳述句。我如何縮短這個?(PS我用的是Replit,Replit目前有Python 3.8)這里是sell函式,供參考。

def sell_command():
  global cash
  cash = 0

  #I created a dictionary, inventory, which has how much the user has of a particular item.

  #itemSell variable contains what the user wants to sell
  #itemSellCount variable contains how much the user wants to sell
  #itemSoldCash variable calculates how much one item is worth, and multiplies for how much the user is selling
  #cash variable is hlobal since another function prints cash
  
  itemSell = input('What would you like to sell? ')
  itemSell = itemSell.lower()

  
  if itemSell == "cobblestone" or "cobble stone":
    itemSellCount = int(input("How many would you like to sell? "))
    if itemSellCount <= inventory["cobblestone"]:
      itemSoldCash = itemSellCount*10
      print("You sold "   str(itemSellCount)   " cobblestone/s for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["cobblestone"] -= itemSellCount
    elif itemSellCount > inventory["cobblestone"]:
      print("You tried to sell more than what you have!")
  elif itemSell == "coal":
    itemSellCount = int(input("How many would you like to sell?"))
    if itemSellCount <= inventory["coal"]:
      itemSoldCash = itemSellCount*5
      print("You sold "   str(itemSellCount)   " coal for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["coal"] -= itemSellCount
    elif itemSellCount > inventory["coal"]:
      print("You tried to sell more than what you have!")
  elif itemSell == "iron ore" or "ironore":
    itemSellCount = int(input("How many would you like to sell?"))
    if itemSellCount <= inventory["ironOre"]:
      itemSoldCash = itemSellCount*20
      print("You sold "   str(itemSellCount)   " iron ore/s for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["cobblestone"] -= itemSellCount
    elif itemSellCount > inventory["ironOre"]:
      print("You tried to sell more than what you have!")
    elif itemSell == "iron ingot" or "ironingot":
      itemSellCount = int(input("How many would you like to sell?"))
      if itemSellCount <= inventory["ironIngot"]:
        itemSoldCash = itemSellCount*25
        print("You sold "   str(itemSellCount)   " iron ingot/s for $"   str(itemSoldCash))
        cash = cash   itemSoldCash
        inventory["ironIngot"] -= itemSellCount
      elif itemSellCount > inventory["ironIngot"]:
        print("You tried to sell more than what you have!")
  elif itemSell == "emerald" or "emeralds":
    itemSellCount = int(input("How many would you like to sell?"))
    if itemSellCount <= inventory["emerald"]:
      itemSoldCash = itemSellCount*100
      print("You sold "   str(itemSellCount)   "emerald/s for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["emerald"] -= itemSellCount
    elif itemSellCount > inventory["emerald"]:
      print("You tried to sell more than what you have!")
  elif itemSell == "diamond" or "diamonds":
    itemSellCount = int(input("How many would you like to sell?"))
    if itemSellCount <= inventory["diamond"]:
      itemSoldCash = itemSellCount*300
      print("You sold "   str(itemSellCount)   " diamond/s for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["diamond"] -= itemSellCount
    elif itemSellCount > inventory["diamond"]:
      print("You tried to sell more than what you have!")
  elif itemSell == "oak":
    itemSellCount = int(input("How many would you like to sell?"))
    if itemSellCount <= inventory["oak"]:
      itemSoldCash = itemSellCount*15
      print("You sold "   str(itemSellCount)   " oak/s for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["oak"] -= itemSellCount
    elif itemSellCount > inventory["oak"]:
      print("You tried to sell more than what you have!")
  elif itemSell == "birch":
    itemSellCount = int(input("How many would you like to sell?"))
    if itemSellCount <= inventory["birch"]:
      itemSoldCash = itemSellCount*15
      print("You sold "   str(itemSellCount)   " birch for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["birch"] -= itemSellCount
    elif itemSellCount > inventory["birch"]:
      print("You tried to sell more than what you have!")
  elif itemSell == "redwood" or "red wood":
    itemSellCount = int(input("How many would you like to sell?"))
    if itemSellCount <= inventory["redwood"]:
      itemSoldCash = itemSellCount*15
      print("You sold "   str(itemSellCount)   "redwood for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["redwood"] -= itemSellCount
    elif itemSellCount > inventory["redwood"]:
      print("You tried to sell more than what you have!")
  elif itemSell == "spruce":
    itemSellCount = int(input("How many would you like to sell?"))
    if itemSellCount <= inventory["spruce"]:
      itemSoldCash = itemSellCount*15
      print("You sold "   str(itemSellCount)   " spruce for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["spruce"] -= itemSellCount
    elif itemSellCount > inventory["spruce"]:
      print("You tried to sell more than what you have!")
  elif itemSell == "acacia":
    itemSellCount = int(input("How many would you like to sell?"))
    if itemSellCount <= inventory["acacia"]:
      itemSoldCash = itemSellCount*15
      print("You sold "   str(itemSellCount)   " acacia for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["acacia"] -= itemSellCount
    elif itemSellCount > inventory["acacia"]:
      print("You tried to sell more than what you have!")
  elif itemSell == "jungle":
    itemSellCount = int(input("How many would you like to sell?"))
    if itemSellCount <= inventory["jungle"]:
      itemSoldCash = itemSellCount*15
      print("You sold "   str(itemSellCount)   " jungle for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["jungle"] -= itemSellCount
    elif itemSellCount > inventory["jungle"]:
      print("You tried to sell more than what you have!")
  elif itemSell == "maple":
    itemSellCount = int(input("How many would you like to sell?"))
    if itemSellCount <= inventory["maple"]:
      itemSoldCash = itemSellCount*15
      print("You sold "   str(itemSellCount)   " maple for $"   str(itemSoldCash))
      cash = cash   itemSoldCash
      inventory["maple"] -= itemSellCount
    elif itemSellCount > inventory["maple"]:
      print("You tried to sell more than what you have!")

uj5u.com熱心網友回復:

這是很多重復的代碼,本質上是相同的東西(我已經稍微清理了你的語法):

itemSellCount = int(input("How many would you like to sell? "))
if itemSellCount <= inventory[itemSell]:
  itemSoldCash = itemSellCount*10
  print(f"You sold {itemSellCount} {itemSell}/s for ${itemSoldCash}")
  cash  = itemSoldCash
  inventory[itemSell] -= itemSellCount
else:
  print("You tried to sell more than what you have!")

但是,有以下三點需要考慮:

1. 每件商品的售價是多少?

這可以通過多種方式解決,具體取決于編程風格以及您需要跟蹤每個專案的內容。OOP 方法是創建一個專案類,每個專案都有一些定義其值的屬性。一個簡單的程式性方法是擁有一個定義此內容的字典:

itemValue = {
    "cobblestone": 10,
    "coal": 5,
    ...
}

現在,使用字典查找來確定itemSoldCash

itemSoldCash = itemSellCount*itemValue[itemSell]

2. 替代物品名稱

您接受替代專案名稱,例如“圓石”被視為“圓石”。這也可以通過字典來解決,例如:

itemAltNames = {
    "cobble stone": "cobblestone",
    "iron ingot": "iron ingot",
    ...
}

然后,您可以執行以下操作:

if itemSell in itemAltNames:
    itemSell = itemAltNames[itemSell];

或者,如果您的替代方案僅涉及剝離空格,則只需這樣做:

itemSell = itemSell.replace(" ","")

3. 檢查專案是否存在

就目前而言,如果用戶輸入無效專案,您的控制流將不會執行。這很好,但過于復雜!另外,如果用戶輸入無效專案,您是否給出錯誤訊息(或允許重復輸入)?檢查您的庫存字典以確保用戶擁有該專案:

if itemSell in inventory:

把它放在一起

這就是現在一切可能的樣子:

def sell_command():

    global cash
    cash = 0

    itemSell = input("What would you like to sell? ")
    while (itemSell := itemSell.lower().strip().replace(" ","")) not in inventory:
        itemSell = input(f"You do not have {itemSell} in your inventory. What would you like to sell? ")

    itemSellCount = int(input("How many would you like to sell? "))
    if itemSellCount <= inventory[itemSell]:
        itemSoldCash = itemSellCount * itemValue[itemSell]
        print(f"You sold {itemSellCount} {itemSell}/s for ${itemSoldCash}")
        cash  = itemSoldCash
        inventory[itemSell] -= itemSellCount
    else:
        print("You tried to sell more than what you have!")

uj5u.com熱心網友回復:

您可以使用字典和物件為您正在做的事情減少很多分支。這就是 OOP 的力量。這是一個如何重構代碼的示例。

cash = 0


class CommodityShelf:
    """
    A shelf to hold commodities
    """
    def __init__(self, item_name, available_quantity, price):
        self.item_name = item_name
        self.available_qty = available_quantity
        self.price = price or 10

    def key(self):
        # "make it easy to search for this shelf"
        return self.item_name.lower().replace(" ", "")

    def sell(self):
        # handle the selling logic at one place, for any item
        global cash
        sell_units = int(input(f"How many {self.item_name} would you like to sell? "))
        if sell_units > self.available_qty:
            print(f"You tried to sell more {self.item_name} than what you have!")
        else:
            cash  = (sell_units * self.price)
            self.available_qty -= sell_units
            print(f"You sold {self.item_name} for ${sell_units * self.price}")


def start_selling(pos_registry):
    """
    Start selling commodities
    :param pos_registry:
    :return:
    """
    item_to_sell = input('What would you like to sell? ').lower().replace(" ", "")
    if item_to_sell in pos_registry:
        pos_registry[item_to_sell].sell()
    else:
        print(f"You tried to sell {item_to_sell} but it's not in your inventory!")


if __name__ == '__main__':
    # create a shelf for each commodity
    inventory = [
        CommodityShelf("Cobble Stone", 10, 0),
        CommodityShelf("Coal", 10, 0),
        CommodityShelf("Iron Ore", 10, 0),
        CommodityShelf("Iron Ingot", 10, 0),
        CommodityShelf("Emarald", 10, 0),
        CommodityShelf("Diamond", 10, 0),
    ]
    # create a registry of all the shelves
    pos_registry = {pos.key(): pos for pos in inventory}

    # start selling
    start_selling(pos_registry)
    
    # loop it if the user wants to
    

我希望在評論中給出合乎邏輯的解釋。

uj5u.com熱心網友回復:

看起來你的很多 if-else 都是多余的。每個 if 條件中唯一唯一的就是itemSoldCash您可以使用輔助函式將它們映射到相關的itemSells,否則使用單個 if-else 條件:

def sell_command():
    global cash
    cash = 0
    
    def get_Cash(itemSell, itemSellCount):
        if itemSell == "cobblestone":
            return itemSellCount*10
        elif itemSell == "coal":
            return itemSellCount*5
        elif itemSell == "ironore":
            return itemSellCount*20
        elif itemSell == "ironingot":
            return itemSellCount*25
        elif itemSell == "emerald":
            return itemSellCount*100
        elif itemSell == "diamond":
            return itemSellCount*300
        elif itemSell in ["oak","birch","redwood","spruce","acacia","jungle","maple"]:
            return itemSellCount*15
  
    itemSell = ''.join(input('What would you like to sell? ').lower())
    itemSellCount = int(input("How many would you like to sell? "))
    
    if itemSellCount <= inventory[itemSell]:
        itemSoldCash = get_Cash(itemSell, itemSellCount)
        print("You sold {} {} for ${}".format(itemSellCount, itemSell, itemSoldCash))
        cash  = itemSoldCash
        inventory[itemSell] -= itemSellCount
    else:
        print("You tried to sell more than what you have!")

    

uj5u.com熱心網友回復:

此代碼可能是最簡單的修復方法。不過,您可能需要更改庫存字典,以便每個鍵都是小寫的。

此外,itemSell == "cobblestone" or "cobble stone"始終回傳 true。

def sell_command():
  global cash
  cash = 0
  cashMultiplierDict = {"cobblestone": 10, "coal": 5} #etc
  #The following line just removes all white spaces (e.g. cobble stone becomes cobblestone)
  itemSell = input('What would you like to sell? ').lower().replace(" ", "")
  itemSellCount = int(input("How many would you like to sell? "))
  if itemSellCount <= inventory[itemSell]:
    itemSoldCash = itemSellCount * cashMultiplierDict[itemSell] #Uses the dict created before
    print("You sold "   str(itemSellCount)   " "   itemSell   "/s for $"   str(itemSoldCash))
    cash = cash   itemSoldCash
    inventory[itemSell] -= itemSellCount
  elif itemSellCount > inventory[itemSell]:
    print("You tried to sell more than what you have!")

uj5u.com熱心網友回復:

您可以更好地組織代碼:

itemSellCount = int(input("How many would you like to sell?")

為每個專案完成,這可以完成一次,然后

itemSoldCash = itemSellCount*15

是成本的數量。成本可以以更好的資料結構組織到一個目錄中,可能是這樣的:

# you can add if needed other attributes for all material, like color, weight, damage, duration, and so on
catalogue = {
    "cobblestone": {"cost": 15, 'color':'red'},
    "maple": {"cost": 15},
    "jungle": {"cost": 15},
    "acacia": {"cost": 15},
    "diamond": {"cost": 300},
    ...
}

# aliases
catalogue["cobble stone"] = catalogue["cobblestone"]


def sell(item, qty, inventory):
    if qty <= inventory[item]:
        sold = qty * catalogue[item]["cost"]
        print("You sold {} maple for ${}".format(qty, sold))
        cash  = sold
        inventory[item] -= qty
    else:
        print("You tried to sell more {} than what you have!".format(item))

最后你用所有需要的資訊呼叫這個函式:

itemSell = input('What would you like to sell? ')
itemSell = itemSell.lower()
itemSellCount = int(input("How many would you like to sell? "))
sell(itemSell,itemSellCount, inventory)

示例中未定義庫存。

PS 如果許多物件成本相同,并且它們被認為是默認成本,您可以簡化目錄定義,只放入特殊成本,默認值可以作為缺失值應用:

sold = qty * (catalogue[item]["cost"] if item in catalogue else 15)

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標籤:Python if 语句 python-3.8

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