影片是這樣開始的,兩個圓圈都在中心,但由于某種原因,一個圓圈到達終點的速度更快。我怎樣才能做到讓他們同時到達終點?我不明白為什么這段代碼不起作用。任何幫助將不勝感激,謝謝!
@override
void paint(Canvas canvas, Size size) {
var percentFinished = _animation.value;
var middleY = size.height / 2;
var middleX = size.width / 2;
double radius = 40;
var angles = [180, 0];
for (var angle in angles) {
var radians = (angle * pi) / 180;
var endingX = middleX cos(radians) * radius;
var endingY = middleY - sin(radians) * radius;
var addToY = negativeOrPositiveOrZero(sin(radians)) * percentFinished;
var addToX = negativeOrPositiveOrZero(cos(radians)) * percentFinished;
canvas.drawCircle(Offset(endingX * addToX middleX, endingY * addToY middleY), 10, Paint());
}
}
int negativeOrPositiveOrZero(double a) {
int num = a.toInt();
if (num > 0){
print("1" ": " num.toString());
return 1;
}
else if (num < 0) {
return -1;
}
else {
return 0;
}
}
以下只是我正在談論的一些螢屏截圖。
影片是這樣開始的,中間有兩個球

但它以這種狀態結束,即一個圓圈先于另一個圓圈到達終點。期望的行為是讓它們同時到達螢屏的一側。

uj5u.com熱心網友回復:
我認為你的問題是你如何計算你的endingX.
var endingX = middleX cos(radians) * radius;
看起來你endingX應該是畫布邊和圓圈在初始位置的周長之間的距離。因此,兩個方向都相同:
var endingX = middleX - radius;
然后,對您的代碼進行一些簡化:
負或正或零
你有一個吸氣劑dart:math:
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Rolling balls',
home: Scaffold(
body: Center(
child: Container(
width: 300,
height: 200,
color: Colors.amber.shade300,
child: const MyCustomPaint(),
),
),
),
);
}
}
class MyCustomPaint extends StatefulWidget {
const MyCustomPaint({Key? key}) : super(key: key);
@override
_MyCustomPaintState createState() => _MyCustomPaintState();
}
class _MyCustomPaintState extends State<MyCustomPaint>
with SingleTickerProviderStateMixin {
late Animation<double> _animation;
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: const Duration(seconds: 4),
);
Tween<double> _animationTween = Tween(begin: 0.0, end: 1.0);
_animation = _animationTween.animate(_controller)
..addListener(() => setState(() {}))
..addStatusListener((status) {
if (status == AnimationStatus.completed) {
_controller.reverse();
} else if (status == AnimationStatus.dismissed) {
_controller.forward();
}
});
_controller.forward();
}
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: MyCustomPainter(_animation.value),
);
}
}
class MyCustomPainter extends CustomPainter {
final double percentFinished;
MyCustomPainter(this.percentFinished);
@override
void paint(Canvas canvas, Size size) {
double middleY = size.height / 2;
double middleX = size.width / 2;
double radius = size.width / 20;
Paint paint = Paint()..color = Colors.black;
for (int direction in [1, -1]) {
var endingX = middleX - radius;
var addToX = direction * percentFinished;
canvas.drawCircle(
Offset(endingX * addToX middleX, middleY),
radius,
paint,
);
}
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}
轉載請註明出處,本文鏈接:https://www.uj5u.com/qiye/431293.html
上一篇:添加三元或if運算子以檢測FlutterStreamBuilder中輸出文本中的條件?
下一篇:交換機未正確更新
