我正在嘗試將統一應用程式 (.exe) 集成到 WPF XAML 應用程式中。我設法讓統一視窗在 WPF 視窗內打開,但它卡在視窗的左上角,并且在我調整 WPF 視窗大小時不會調整大小。
這是我的代碼,(統一應用程式稱為 unityWindow.exe):
MainWindow.xaml
<Window x:Class="UnityApplicationIntegration.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:UnityApplicationIntegration"
mc:Ignorable="d"
Title="MainWindow" MinHeight="488" MinWidth="815">
<Grid x:Name="unityContent" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
</Grid>
</Window>
MainWindow.xaml.cs
using System;
using System.Windows;
using System.Windows.Controls;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Interop;
using System.Threading;
namespace UnityApplicationIntegration
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
[DllImport("User32.dll")]
static extern bool MoveWindow(IntPtr handle, int x, int y, int width, int height, bool redraw);
internal delegate int WindowEnumProc(IntPtr hwnd, IntPtr lparam);
[DllImport("user32.dll")]
internal static extern bool EnumChildWindows(IntPtr hwnd, WindowEnumProc func, IntPtr lParam);
[DllImport("user32.dll")]
static extern int SendMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
private Process _process;
private IntPtr _unityHWND = IntPtr.Zero;
private const int WM_ACTIVATE = 0x0006;
private readonly IntPtr WA_ACTIVE = new IntPtr(1);
private readonly IntPtr WA_INACTIVE = new IntPtr(0);
//Frame p = MainWindow.Instance.floatingFrame;
Grid UnityContent;
bool initialized = false;
public MainWindow()
{
InitializeComponent();
UnityContent = unityContent;
//MainWindow.Instance.MainWindowClosing = Application_Exit;
System.Windows.Threading.DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer();
dispatcherTimer.Tick = attemptInit;
dispatcherTimer.Interval = new TimeSpan(0, 0, 1);
dispatcherTimer.Start();
}
void attemptInit(object sender, EventArgs e)
{
if (initialized)
return;
HwndSource source = (HwndSource)HwndSource.FromVisual(UnityContent);
Debug.WriteLine("attempting to get handle...");
if (source == null)
{
Debug.WriteLine("Failed to get handle source");
return;
}
IntPtr hWnd = source.Handle;
try
{
_process = new Process();
_process.StartInfo.FileName = "UnityWindow.exe";
_process.StartInfo.Arguments = "-parentHWND " hWnd.ToInt32() " " Environment.CommandLine;
_process.StartInfo.UseShellExecute = true;
_process.StartInfo.CreateNoWindow = true;
_process.Start();
_process.WaitForInputIdle();
// Doesn't work for some reason ?!
//hWnd = _process.MainWindowHandle;
EnumChildWindows(hWnd, WindowEnum, IntPtr.Zero);
//unityHWNDLabel.Text = "Unity HWND: 0x" unityHWND.ToString("X8");
Debug.WriteLine("Unity HWND: 0x" _unityHWND.ToString("X8"));
// TODO: rename. What are the Args?
UnityContentResize(this, EventArgs.Empty);
initialized = true;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message ".\nCheck if Container.exe is placed next to UnityGame.exe.");
}
}
private void ActivateUnityWindow()
{
SendMessage(_unityHWND, WM_ACTIVATE, WA_ACTIVE, IntPtr.Zero);
}
private void DeactivateUnityWindow()
{
SendMessage(_unityHWND, WM_ACTIVATE, WA_INACTIVE, IntPtr.Zero);
}
private int WindowEnum(IntPtr hwnd, IntPtr lparam)
{
_unityHWND = hwnd;
ActivateUnityWindow();
return 0;
}
private void UnityContentResize(object sender, EventArgs e)
{
MoveWindow(_unityHWND, 0, 0, (int)UnityContent.Width, (int)UnityContent.Height, true);
Debug.WriteLine("RESIZED UNITY WINDOW TO: " (int)UnityContent.Width "x" (int)UnityContent.Height);
ActivateUnityWindow();
}
// Close Unity application
private void ApplicationExit(object sender, EventArgs e)
{
try
{
_process.CloseMainWindow();
Thread.Sleep(1000);
while (!_process.HasExited)
_process.Kill();
}
catch (Exception)
{
}
}
private void UnityContentActivate(object sender, EventArgs e)
{
ActivateUnityWindow();
}
private void UnityContentDeactivate(object sender, EventArgs e)
{
DeactivateUnityWindow();
}
}
}
我嘗試將統一視窗放在內容演示器中,如下所示:
<ContentPresenter x:Name="unityContent" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
</ContentPresenter>
但是調整大小仍然不起作用。
我在很多地方都讀過,WindowsFormsHost但由于這不是表單應用程式,所以這不起作用。誰能告訴我哪里出錯了?謝謝你的時間。
編輯:
我設法通過更改使帶有統一視窗的網格調整大小:
MoveWindow(_unityHWND, 0, 0, (int)UnityContent.Width, (int)UnityContent.Height, true);
到
MoveWindow(_unityHWND, 0, 0, (int)UnityContent.ActualWidth, (int)UnityContent.ActualHeight, true);
但是現在,在第一次調整大小后,我在統一視窗的兩側得到了空白。我需要它來填充所有可用空間。請看圖片。
uj5u.com熱心網友回復:
我通過做兩件事解決了這個問題:
- 通過改變
MoveWindow(_unityHWND, 0, 0, (int)UnityContent.Width, (int)UnityContent.Height, true);
到
MoveWindow(_unityHWND, 0, 0, (int)UnityContent.ActualWidth, (int)UnityContent.ActualHeight, true);
- 統一視窗與 WPF 視窗的比例不同,所以我不得不添加以下內容
mainwindow.xaml.cs
double scaleX, scaleY;
if (s != null)
{
scaleX = s.CompositionTarget.TransformToDevice.M11;
scaleY = s.CompositionTarget.TransformToDevice.M22;
}
var actualHeight = (int)UnityContent.ActualHeight * scaleY;
var actualWidth = (int)UnityContent.ActualWidth * scaleX;
MoveWindow(_unityHWND, 0, 0, (int)actualWidth, (int)actualHeight, true);
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