我正在使用他們的“圍棋之旅”學習圍棋。我設法完成了所有練習,但最后一個讓我感到沮喪。它正在死去fatal error: all goroutines are asleep - deadlock!
package main
import (
"fmt"
"sync"
)
type Fetcher interface {
// Fetch returns the body of URL and
// a slice of URLs found on that page.
Fetch(url string) (body string, urls []string, err error)
}
var urlCache = make(map[string]bool)
var mutex = sync.Mutex{}
// Crawl uses fetcher to recursively crawl
// pages starting with url, to a maximum of depth.
func Crawl(url string, depth int, fetcher Fetcher, wg *sync.WaitGroup) {
defer wg.Done()
fmt.Printf("Crawl: %v \n", url)
if depth <= 0 {
fmt.Println("Crawl: reached depth")
return
}
mutex.Lock()
if alreadyFetched := urlCache[url]; alreadyFetched {
fmt.Printf("Crawl: %v already fetched\n", url)
return
}
urlCache[url] = true
mutex.Unlock()
body, urls, err := fetcher.Fetch(url)
if err != nil {
fmt.Println(err)
return
}
fmt.Printf("Crawl: found %s %q\n", url, body)
for _, u := range urls {
wg.Add(1)
go Crawl(u, depth-1, fetcher, wg)
}
return
}
func main() {
var wg sync.WaitGroup
fmt.Println("Main: Starting worker")
wg.Add(1)
go Crawl("https://golang.org/", 4, fetcher, &wg)
fmt.Println("Main: Waiting for workers to finish")
fmt.Println("Main: Completed")
wg.Wait()
}
// fakeFetcher is Fetcher that returns canned results.
type fakeFetcher map[string]*fakeResult
type fakeResult struct {
body string
urls []string
}
func (f fakeFetcher) Fetch(url string) (string, []string, error) {
if res, ok := f[url]; ok {
return res.body, res.urls, nil
}
return "", nil, fmt.Errorf("not found: %s", url)
}
// fetcher is a populated fakeFetcher.
var fetcher = fakeFetcher{
"https://golang.org/": &fakeResult{
"The Go Programming Language",
[]string{
"https://golang.org/pkg/",
"https://golang.org/cmd/",
},
},
"https://golang.org/pkg/": &fakeResult{
"Packages",
[]string{
"https://golang.org/",
"https://golang.org/cmd/",
"https://golang.org/pkg/fmt/",
"https://golang.org/pkg/os/",
},
},
"https://golang.org/pkg/fmt/": &fakeResult{
"Package fmt",
[]string{
"https://golang.org/",
"https://golang.org/pkg/",
},
},
"https://golang.org/pkg/os/": &fakeResult{
"Package os",
[]string{
"https://golang.org/",
"https://golang.org/pkg/",
},
},
}
任何提示和幫助將不勝感激。謝謝你。
編輯 1:行內代碼
uj5u.com熱心網友回復:
這里:
mutex.Lock()
if alreadyFetched := urlCache[url]; alreadyFetched {
fmt.Printf("Crawl: %v already fetched\n", url)
return
}
urlCache[url] = true
mutex.Unlock()
當if條件為真時,您無需解鎖共享互斥鎖即可回傳。
所以最終其他 goroutine 會在 上死鎖mutex.Lock(),因為獲取它的 goroutine 永遠不會釋放。
在回傳之前mutex.Unlock()也在if塊中呼叫。
您也可以defer mutex.Unlock()在鎖定之后和if陳述句之前使用,在一個簡單的應用程式中,這不會產生明顯的差異,但在實際場景中,您希望將資源鎖定盡可能短的時間。如果你有一個函式體和其他長時間運行的操作,在 之后立即解鎖if是可以接受的。但是如果if可以將控制流回傳給呼叫者,那么您必須記住釋放鎖。
轉載請註明出處,本文鏈接:https://www.uj5u.com/qukuanlian/358738.html
標籤:走
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