主頁 > 後端開發 > akka-typed(3) - PersistentActor has EventSourcedBehavior

akka-typed(3) - PersistentActor has EventSourcedBehavior

2020-09-10 01:56:03 後端開發

   akka-typed中已經沒有PersistentActor了,取而代之的是帶有EventSourcedBehavior的actor,也就是一種專門支持EventSource模式的actor,EventSource的原理和作用在之前的博客里已經有了比較詳細的介紹,這里就不再重復了,本篇直接從EventsourcedBehavior actor的具體應用開始介紹,支持EventSource應用的基本資料型別包括 指令Command, 事件Event,狀態State,EventSourcing其實就是一個有限狀態機fsm finite-state-machine,執行Command,產生Event,改變State,終而復始,下面是一個簡單的EventSource型別定義:

trait CborSerializable {}
object Cart {
  case class Item(name: String, price: Double)

  sealed trait Command extends CborSerializable
  sealed trait Event

//commands
  case class AddItem(item: Item) extends Command
  case object PayCart extends Command

//event
  case class ItemAdded(item: Item) extends Event
  case object CartPaid extends Event

//state
  case class CartLoad(load: Set[Item] = Set.empty)


  val commandHandler: (CartLoad, Command) => Effect[Event,CartLoad] = { (state, cmd) =>
    cmd match {
        case AddItem(item) =>
          Effect.persist(ItemAdded(item))
        case PayCart =>
          Effect.persist(CartPaid)
      }
  }

  val eventHandler: (CartLoad,Event) => CartLoad = { (state,evt) =>
    evt match {
      case ItemAdded(item) =>
        val sts = state.copy(load = state.load+item)
        println(s"current cart loading: ${sts}")
        sts
      case CartPaid =>
        val sts = state.copy(load = Set.empty)
        println(s"current cart loading: ${sts.load}")
        sts
    }
  }

  def apply(): Behavior[Command] = EventSourcedBehavior[Command,Event,CartLoad](
    persistenceId = PersistenceId("10","1012"),
    emptyState = CartLoad(),
    commandHandler = commandHandler,
    eventHandler = eventHandler
  )

}

object EventSource extends App {
  import Cart._
  val cart = ActorSystem(Cart(),"shopping-cart")
  cart ! Cart.AddItem(Item("banana",11.20))
  cart ! Cart.AddItem(Item("watermelon",4.70))

  scala.io.StdIn.readLine()

  cart.terminate()

}

首先要搞清楚幾件事:EvenSourcedBehavior定義了一個actor,從Behavior[Command]這個結果型別來看,這個actor可以接收并處理Command型別的訊息,既然是個actor那么應該具備了receiveMessage,receiveSignal這兩項基本能力,但我們又不用自己來定義這些功能,怎么回事呢?看看EventSourcedBehavior的源代碼吧:

object EventSourcedBehavior {
...
  def apply[Command, Event, State](
      persistenceId: PersistenceId,
      emptyState: State,
      commandHandler: (State, Command) => Effect[Event, State],
      eventHandler: (State, Event) => State): EventSourcedBehavior[Command, Event, State] = {
    val loggerClass = LoggerClass.detectLoggerClassFromStack(classOf[EventSourcedBehavior[_, _, _]], logPrefixSkipList)
    EventSourcedBehaviorImpl(persistenceId, emptyState, commandHandler, eventHandler, loggerClass)
  }
...
}

這個EventSourcedBehavior就是某種Behavior,它的所有特殊功能看來應該是在EventSourcedBehaviorsImpl里實作的:

private[akka] final case class EventSourcedBehaviorImpl[Command, Event, State](
    persistenceId: PersistenceId,
    emptyState: State,
    commandHandler: EventSourcedBehavior.CommandHandler[Command, Event, State],
    eventHandler: EventSourcedBehavior.EventHandler[State, Event],
    loggerClass: Class[_],
...
) extends EventSourcedBehavior[Command, Event, State] {
...
    Behaviors
      .supervise {
        Behaviors.setup[Command] { _ =>
          val eventSourcedSetup = new BehaviorSetup(
            ctx.asInstanceOf[ActorContext[InternalProtocol]],
            persistenceId,
            emptyState,
            commandHandler,
            eventHandler,
            WriterIdentity.newIdentity(),
            actualSignalHandler,
            tagger,
            eventAdapter,
            snapshotAdapter,
            snapshotWhen,
            recovery,
            retention,
            holdingRecoveryPermit = false,
            settings = settings,
            stashState = stashState)

          // needs to accept Any since we also can get messages from the journal
          // not part of the user facing Command protocol
          def interceptor: BehaviorInterceptor[Any, InternalProtocol] = new BehaviorInterceptor[Any, InternalProtocol] {

            import BehaviorInterceptor._
            override def aroundReceive(
                ctx: typed.TypedActorContext[Any],
                msg: Any,
                target: ReceiveTarget[InternalProtocol]): Behavior[InternalProtocol] = {
              val innerMsg = msg match {
                case res: JournalProtocol.Response           => InternalProtocol.JournalResponse(res)
                case res: SnapshotProtocol.Response          => InternalProtocol.SnapshotterResponse(res)
                case RecoveryPermitter.RecoveryPermitGranted => InternalProtocol.RecoveryPermitGranted
                case internal: InternalProtocol              => internal // such as RecoveryTickEvent
                case cmd: Command @unchecked                 => InternalProtocol.IncomingCommand(cmd)
              }
              target(ctx, innerMsg)
            }

            override def aroundSignal(
                ctx: typed.TypedActorContext[Any],
                signal: Signal,
                target: SignalTarget[InternalProtocol]): Behavior[InternalProtocol] = {
              if (signal == PostStop) {
                eventSourcedSetup.cancelRecoveryTimer()
                // clear stash to be GC friendly
                stashState.clearStashBuffers()
              }
              target(ctx, signal)
            }

            override def toString: String = "EventSourcedBehaviorInterceptor"
          }

          Behaviors.intercept(() => interceptor)(RequestingRecoveryPermit(eventSourcedSetup)).narrow
        }

      }
      .onFailure[JournalFailureException](supervisionStrategy)
}

EventSourcedBehaviorImpl還是一種Behavior[Command],它又是通過一個BehaviorInterceptor實作的,BehaviorInterceptor.aroundReceive和BehaviorInterceptor.aroundSignal可以代替receiveMessage和receiveSignal的作業,這點從這兩個函式的結果型別可以得到一些驗證:

 /* @tparam Outer The outer message type – the type of messages the intercepting behavior will accept
 * @tparam Inner The inner message type - the type of message the wrapped behavior accepts
 *
 * @see [[BehaviorSignalInterceptor]]
 */
abstract class BehaviorInterceptor[Outer, Inner](val interceptMessageClass: Class[Outer]) {
  import BehaviorInterceptor._
...

 /**
   * Intercept a message sent to the running actor. Pass the message on to the next behavior
   * in the stack by passing it to `target.apply`, return `Behaviors.same` without invoking `target`
   * to filter out the message.
   *
   * @return The behavior for next message or signal
   */
  def aroundReceive(ctx: TypedActorContext[Outer], msg: Outer, target: ReceiveTarget[Inner]): Behavior[Inner]

  /**
   * Override to intercept a signal sent to the running actor. Pass the signal on to the next behavior
   * in the stack by passing it to `target.apply`.
   *
   * @return The behavior for next message or signal
   *
   * @see [[BehaviorSignalInterceptor]]
   */
  def aroundSignal(ctx: TypedActorContext[Outer], signal: Signal, target: SignalTarget[Inner]): Behavior[Inner]

...
}

另外,對于EventSourcedBehavior來說,收到Command, 處理Command方式應該是通過外部提供的這個commandHandler來實作才是最值得注意的:

  final class HandlingCommands(state: RunningState[S])
      extends AbstractBehavior[InternalProtocol](setup.context)
      with WithSeqNrAccessible {

    def onMessage(msg: InternalProtocol): Behavior[InternalProtocol] = msg match {
      case IncomingCommand(c: C @unchecked) => onCommand(state, c)
      case JournalResponse(r)               => onDeleteEventsJournalResponse(r, state.state)
      case SnapshotterResponse(r)           => onDeleteSnapshotResponse(r, state.state)
      case get: GetState[S @unchecked]      => onGetState(get)
      case _                                => Behaviors.unhandled
    }

    override def onSignal: PartialFunction[Signal, Behavior[InternalProtocol]] = {
      case PoisonPill =>
        if (isInternalStashEmpty && !isUnstashAllInProgress) Behaviors.stopped
        else new HandlingCommands(state.copy(receivedPoisonPill = true))
      case signal =>
        if (setup.onSignal(state.state, signal, catchAndLog = false)) this
        else Behaviors.unhandled
    }

    def onCommand(state: RunningState[S], cmd: C): Behavior[InternalProtocol] = {
      val effect = setup.commandHandler(state.state, cmd)
      applyEffects(cmd, state, effect.asInstanceOf[EffectImpl[E, S]]) // TODO can we avoid the cast?
    }

...
}

上面這段代碼已經足夠說明了,根據commandHandler和eventHandler的函式型別可以得出EventSourcedBehavior處理流程 (State, Command) => (State, Event) => new State, 最終輸出new State:

object EventSourcedBehavior {
  type CommandHandler[Command, Event, State] = (State, Command) => Effect[Event, State]
  type EventHandler[State, Event] = (State, Event) => State
...
}

commandHandler回傳Effect[Event,State]型別結果,也就是說處理Command程序就是產生Event程序,下面是Effect的各種選項:

 

object Effect {

  /**
   * Persist a single event
   *
   * Side effects can be chained with `thenRun`
   */
  def persist[Event, State](event: Event): EffectBuilder[Event, State] = Persist(event)

  /**
   * Persist multiple events
   *
   * Side effects can be chained with `thenRun`
   */
  def persist[Event, A <: Event, B <: Event, State](evt1: A, evt2: B, events: Event*): EffectBuilder[Event, State] =
    persist(evt1 :: evt2 :: events.toList)

  /**
   * Persist multiple events
   *
   * Side effects can be chained with `thenRun`
   */
  def persist[Event, State](events: im.Seq[Event]): EffectBuilder[Event, State] =
    PersistAll(events)

  /**
   * Do not persist anything
   *
   * Side effects can be chained with `thenRun`
   */
  def none[Event, State]: EffectBuilder[Event, State] = PersistNothing.asInstanceOf[EffectBuilder[Event, State]]

  /**
   * This command is not handled, but it is not an error that it isn't.
   *
   * Side effects can be chained with `thenRun`
   */
  def unhandled[Event, State]: EffectBuilder[Event, State] = Unhandled.asInstanceOf[EffectBuilder[Event, State]]

  /**
   * Stop this persistent actor
   * Side effects can be chained with `thenRun`
   */
  def stop[Event, State](): EffectBuilder[Event, State] =
    none.thenStop()

  /**
   * Stash the current command. Can be unstashed later with [[Effect.unstashAll]].
   *
   * Note that the stashed commands are kept in an in-memory buffer, so in case of a crash they will not be
   * processed. They will also be discarded if the actor is restarted (or stopped) due to that an exception was
   * thrown from processing a command or side effect after persisting. The stash buffer is preserved for persist
   * failures if a backoff supervisor strategy is defined with [[EventSourcedBehavior.onPersistFailure]].
   *
   * Side effects can be chained with `thenRun`
   */
  def stash[Event, State](): ReplyEffect[Event, State] =
    Stash.asInstanceOf[EffectBuilder[Event, State]].thenNoReply()

  /**
   * Unstash the commands that were stashed with [[Effect.stash]].
   *
   * It's allowed to stash messages while unstashing. Those newly added
   * commands will not be processed by this `unstashAll` effect and have to be unstashed
   * by another `unstashAll`.
   *
   * @see [[EffectBuilder.thenUnstashAll]]
   */
  def unstashAll[Event, State](): Effect[Event, State] =
    CompositeEffect(none.asInstanceOf[EffectBuilder[Event, State]], SideEffect.unstashAll[State]())

  /**
   * Send a reply message to the command. The type of the
   * reply message must conform to the type specified by the passed replyTo `ActorRef`.
   *
   * This has the same semantics as `cmd.replyTo.tell`.
   *
   * It is provided as a convenience (reducing boilerplate) and a way to enforce that replies are not forgotten
   * when the `EventSourcedBehavior` is created with [[EventSourcedBehavior.withEnforcedReplies]]. When
   * `withEnforcedReplies` is used there will be compilation errors if the returned effect isn't a [[ReplyEffect]].
   * The reply message will be sent also if `withEnforcedReplies` isn't used, but then the compiler will not help
   * finding mistakes.
   */
  def reply[ReplyMessage, Event, State](replyTo: ActorRef[ReplyMessage])(
      replyWithMessage: ReplyMessage): ReplyEffect[Event, State] =
    none[Event, State].thenReply[ReplyMessage](replyTo)(_ => replyWithMessage)

  /**
   * When [[EventSourcedBehavior.withEnforcedReplies]] is used there will be compilation errors if the returned effect
   * isn't a [[ReplyEffect]]. This `noReply` can be used as a conscious decision that a reply shouldn't be
   * sent for a specific command or the reply will be sent later.
   */
  def noReply[Event, State]: ReplyEffect[Event, State] =
    none.thenNoReply()

}

 

接著用handleEvent來根據產生的Event更新State,如下:

 

    @tailrec def applyEffects(
        msg: Any,
        state: RunningState[S],
        effect: Effect[E, S],
        sideEffects: immutable.Seq[SideEffect[S]] = Nil): Behavior[InternalProtocol] = {
      if (setup.log.isDebugEnabled && !effect.isInstanceOf[CompositeEffect[_, _]])
        setup.log.debugN(
          s"Handled command [{}], resulting effect: [{}], side effects: [{}]",
          msg.getClass.getName,
          effect,
          sideEffects.size)

      effect match {
        case CompositeEffect(eff, currentSideEffects) =>
          // unwrap and accumulate effects
          applyEffects(msg, state, eff, currentSideEffects ++ sideEffects)

        case Persist(event) =>
          // apply the event before persist so that validation exception is handled before persisting
          // the invalid event, in case such validation is implemented in the event handler.
          // also, ensure that there is an event handler for each single event
          val newState = state.applyEvent(setup, event)

          val eventToPersist = adaptEvent(event)
          val eventAdapterManifest = setup.eventAdapter.manifest(event)

          val newState2 = internalPersist(setup.context, msg, newState, eventToPersist, eventAdapterManifest)

          val shouldSnapshotAfterPersist = setup.shouldSnapshot(newState2.state, event, newState2.seqNr)

          persistingEvents(newState2, state, numberOfEvents = 1, shouldSnapshotAfterPersist, sideEffects)

        case PersistAll(events) =>
          if (events.nonEmpty) {
            // apply the event before persist so that validation exception is handled before persisting
            // the invalid event, in case such validation is implemented in the event handler.
            // also, ensure that there is an event handler for each single event
            var seqNr = state.seqNr
            val (newState, shouldSnapshotAfterPersist) = events.foldLeft((state, NoSnapshot: SnapshotAfterPersist)) {
              case ((currentState, snapshot), event) =>
                seqNr += 1
                val shouldSnapshot =
                  if (snapshot == NoSnapshot) setup.shouldSnapshot(currentState.state, event, seqNr) else snapshot
                (currentState.applyEvent(setup, event), shouldSnapshot)
            }

            val eventsToPersist = events.map(evt => (adaptEvent(evt), setup.eventAdapter.manifest(evt)))

            val newState2 = internalPersistAll(setup.context, msg, newState, eventsToPersist)

            persistingEvents(newState2, state, events.size, shouldSnapshotAfterPersist, sideEffects)

          } else {
            // run side-effects even when no events are emitted
            tryUnstashOne(applySideEffects(sideEffects, state))
          }

        case _: PersistNothing.type =>
          tryUnstashOne(applySideEffects(sideEffects, state))

        case _: Unhandled.type =>
          import akka.actor.typed.scaladsl.adapter._
          setup.context.system.toClassic.eventStream
            .publish(UnhandledMessage(msg, setup.context.system.toClassic.deadLetters, setup.context.self.toClassic))
          tryUnstashOne(applySideEffects(sideEffects, state))

        case _: Stash.type =>
          stashUser(IncomingCommand(msg))
          tryUnstashOne(applySideEffects(sideEffects, state))
      }
    }

好了,基本原理都在這了,再挖下去會更骯臟,為上面的例子設了個運行環境,主要是測驗persistence-cassandra-plugin的正確設定,如下:

build.sbt

 name := "learn-akka-typed"

version := "0.1"

scalaVersion := "2.13.1"
scalacOptions in Compile ++= Seq("-deprecation", "-feature", "-unchecked", "-Xlog-reflective-calls", "-Xlint")
javacOptions in Compile ++= Seq("-Xlint:unchecked", "-Xlint:deprecation")

val AkkaVersion = "2.6.5"
val AkkaPersistenceCassandraVersion = "1.0.0"


libraryDependencies ++= Seq(
  "com.typesafe.akka" %% "akka-cluster-sharding-typed" % AkkaVersion,
  "com.typesafe.akka" %% "akka-persistence-typed" % AkkaVersion,
  "com.typesafe.akka" %% "akka-persistence-query" % AkkaVersion,
  "com.typesafe.akka" %% "akka-serialization-jackson" % AkkaVersion,
  "com.typesafe.akka" %% "akka-persistence-cassandra" % AkkaPersistenceCassandraVersion,
  "com.typesafe.akka" %% "akka-slf4j" % AkkaVersion,
  "ch.qos.logback"     % "logback-classic"             % "1.2.3"
)

application.conf

akka.actor.allow-java-serialization = on
akka {
  loglevel = DEBUG
  actor {
    serialization-bindings {
      "com.learn.akka.CborSerializable" = jackson-cbor
    }
  }
  # use Cassandra to store both snapshots and the events of the persistent actors
  persistence {
    journal.plugin = "akka.persistence.cassandra.journal"
    snapshot-store.plugin = "akka.persistence.cassandra.snapshot"
  }

}
akka.persistence.cassandra {
  # don't use autocreate in production
  journal.keyspace = "poc"
  journal.keyspace-autocreate = on
  journal.tables-autocreate = on
  snapshot.keyspace = "poc_snapshot"
  snapshot.keyspace-autocreate = on
  snapshot.tables-autocreate = on
}

datastax-java-driver {
  basic.contact-points = ["192.168.11.189:9042"]
  basic.load-balancing-policy.local-datacenter = "datacenter1"
}

 

轉載請註明出處,本文鏈接:https://www.uj5u.com/houduan/417.html

標籤:Scala

上一篇:akka-typed(2) - typed-actor交流方式和交流協議

下一篇:akka-typed(4) - EventSourcedBehavior in action

標籤雲
其他(157675) Python(38076) JavaScript(25376) Java(17977) C(15215) 區塊鏈(8255) C#(7972) AI(7469) 爪哇(7425) MySQL(7132) html(6777) 基礎類(6313) sql(6102) 熊猫(6058) PHP(5869) 数组(5741) R(5409) Linux(5327) 反应(5209) 腳本語言(PerlPython)(5129) 非技術區(4971) Android(4554) 数据框(4311) css(4259) 节点.js(4032) C語言(3288) json(3245) 列表(3129) 扑(3119) C++語言(3117) 安卓(2998) 打字稿(2995) VBA(2789) Java相關(2746) 疑難問題(2699) 细绳(2522) 單片機工控(2479) iOS(2429) ASP.NET(2402) MongoDB(2323) 麻木的(2285) 正则表达式(2254) 字典(2211) 循环(2198) 迅速(2185) 擅长(2169) 镖(2155) 功能(1967) .NET技术(1958) Web開發(1951) python-3.x(1918) HtmlCss(1915) 弹簧靴(1913) C++(1909) xml(1889) PostgreSQL(1872) .NETCore(1853) 谷歌表格(1846) Unity3D(1843) for循环(1842)

熱門瀏覽
  • 【C++】Microsoft C++、C 和匯編程式檔案

    ......

    uj5u.com 2020-09-10 00:57:23 more
  • 例外宣告

    相比于斷言適用于排除邏輯上不可能存在的狀態,例外通常是用于邏輯上可能發生的錯誤。 例外宣告 Item 1:當函式不可能拋出例外或不能接受拋出例外時,使用noexcept 理由 如果不打算拋出例外的話,程式就會認為無法處理這種錯誤,并且應當盡早終止,如此可以有效地阻止例外的傳播與擴散。 示例 //不可 ......

    uj5u.com 2020-09-10 00:57:27 more
  • Codeforces 1400E Clear the Multiset(貪心 + 分治)

    鏈接:https://codeforces.com/problemset/problem/1400/E 來源:Codeforces 思路:給你一個陣列,現在你可以進行兩種操作,操作1:將一段沒有 0 的區間進行減一的操作,操作2:將 i 位置上的元素歸零。最終問:將這個陣列的全部元素歸零后操作的最少 ......

    uj5u.com 2020-09-10 00:57:30 more
  • UVA11610 【Reverse Prime】

    本人看到此題沒有翻譯,就附帶了一個自己的翻譯版本 思考 這一題,它的第一個要求是找出所有 $7$ 位反向質數及其質因數的個數。 我們應該需要質數篩篩選1~$10^{7}$的所有數,這里就不慢慢介紹了。但是,重讀題,我們突然發現反向質數都是 $7$ 位,而將它反過來后的數字卻是 $6$ 位數,這就說明 ......

    uj5u.com 2020-09-10 00:57:36 more
  • 統計區間素數數量

    1 #pragma GCC optimize(2) 2 #include <bits/stdc++.h> 3 using namespace std; 4 bool isprime[1000000010]; 5 vector<int> prime; 6 inline int getlist(int ......

    uj5u.com 2020-09-10 00:57:47 more
  • C/C++編程筆記:C++中的 const 變數詳解,教你正確認識const用法

    1、C中的const 1、區域const變數存放在堆疊區中,會分配記憶體(也就是說可以通過地址間接修改變數的值)。測驗代碼如下: 運行結果: 2、全域const變數存放在只讀資料段(不能通過地址修改,會發生寫入錯誤), 默認為外部聯編,可以給其他源檔案使用(需要用extern關鍵字修飾) 運行結果: ......

    uj5u.com 2020-09-10 00:58:04 more
  • 【C++犯錯記錄】VS2019 MFC添加資源不懂如何修改資源宏ID

    1. 首先在資源視圖中,添加資源 2. 點擊新添加的資源,復制自動生成的ID 3. 在解決方案資源管理器中找到Resource.h檔案,編輯,使用整個專案搜索和替換的方式快速替換 宏宣告 4. Ctrl+Shift+F 全域搜索,點擊查找全部,然后逐個替換 5. 為什么使用搜索替換而不使用屬性視窗直 ......

    uj5u.com 2020-09-10 00:59:11 more
  • 【C++犯錯記錄】VS2019 MFC不懂的批量添加資源

    1. 打開資源頭檔案Resource.h,在其中預先定義好宏 ID(不清楚其實ID值應該設定多少,可以先新建一個相同的資源項,再在這個資源的ID值的基礎上遞增即可) 2. 在資源視圖中選中專案資源,按F7編輯資源檔案,按 ID 型別 相對路徑的形式添加 資源。(別忘了先把檔案拷貝到專案中的res檔案 ......

    uj5u.com 2020-09-10 01:00:19 more
  • C/C++編程筆記:關于C++的參考型別,專供新手入門使用

    今天要講的是C++中我最喜歡的一個用法——參考,也叫別名。 參考就是給一個變數名取一個變數名,方便我們間接地使用這個變數。我們可以給一個變數創建N個參考,這N + 1個變數共享了同一塊記憶體區域。(參考型別的變數會占用記憶體空間,占用的記憶體空間的大小和指標型別的大小是相同的。雖然參考是一個物件的別名,但 ......

    uj5u.com 2020-09-10 01:00:22 more
  • 【C/C++編程筆記】從頭開始學習C ++:初學者完整指南

    眾所周知,C ++的學習曲線陡峭,但是花時間學習這種語言將為您的職業帶來奇跡,并使您與其他開發人員區分開。您會更輕松地學習新語言,形成真正的解決問題的技能,并在編程的基礎上打下堅實的基礎。 C ++將幫助您養成良好的編程習慣(即清晰一致的編碼風格,在撰寫代碼時注釋代碼,并限制類內部的可見性),并且由 ......

    uj5u.com 2020-09-10 01:00:41 more
最新发布
  • Rust中的智能指標:Box<T> Rc<T> Arc<T> Cell<T> RefCell<T> Weak

    Rust中的智能指標是什么 智能指標(smart pointers)是一類資料結構,是擁有資料所有權和額外功能的指標。是指標的進一步發展 指標(pointer)是一個包含記憶體地址的變數的通用概念。這個地址參考,或 ” 指向”(points at)一些其 他資料 。參考以 & 符號為標志并借用了他們所 ......

    uj5u.com 2023-04-20 07:24:10 more
  • Java的值傳遞和參考傳遞

    值傳遞不會改變本身,參考傳遞(如果傳遞的值需要實體化到堆里)如果發生修改了會改變本身。 1.基本資料型別都是值傳遞 package com.example.basic; public class Test { public static void main(String[] args) { int ......

    uj5u.com 2023-04-20 07:24:04 more
  • [2]SpinalHDL教程——Scala簡單入門

    第一個 Scala 程式 shell里面輸入 $ scala scala> 1 + 1 res0: Int = 2 scala> println("Hello World!") Hello World! 檔案形式 object HelloWorld { /* 這是我的第一個 Scala 程式 * 以 ......

    uj5u.com 2023-04-20 07:23:58 more
  • 理解函式指標和回呼函式

    理解 函式指標 指向函式的指標。比如: 理解函式指標的偽代碼 void (*p)(int type, char *data); // 定義一個函式指標p void func(int type, char *data); // 宣告一個函式func p = func; // 將指標p指向函式func ......

    uj5u.com 2023-04-20 07:23:52 more
  • Django筆記二十五之資料庫函式之日期函式

    本文首發于公眾號:Hunter后端 原文鏈接:Django筆記二十五之資料庫函式之日期函式 日期函式主要介紹兩個大類,Extract() 和 Trunc() Extract() 函式作用是提取日期,比如我們可以提取一個日期欄位的年份,月份,日等資料 Trunc() 的作用則是截取,比如 2022-0 ......

    uj5u.com 2023-04-20 07:23:45 more
  • 一天吃透JVM面試八股文

    什么是JVM? JVM,全稱Java Virtual Machine(Java虛擬機),是通過在實際的計算機上仿真模擬各種計算機功能來實作的。由一套位元組碼指令集、一組暫存器、一個堆疊、一個垃圾回收堆和一個存盤方法域等組成。JVM屏蔽了與作業系統平臺相關的資訊,使得Java程式只需要生成在Java虛擬機 ......

    uj5u.com 2023-04-20 07:23:31 more
  • 使用Java接入小程式訂閱訊息!

    更新完微信服務號的模板訊息之后,我又趕緊把微信小程式的訂閱訊息給實作了!之前我一直以為微信小程式也是要企業才能申請,沒想到小程式個人就能申請。 訊息推送平臺🔥推送下發【郵件】【短信】【微信服務號】【微信小程式】【企業微信】【釘釘】等訊息型別。 https://gitee.com/zhongfuch ......

    uj5u.com 2023-04-20 07:22:59 more
  • java -- 緩沖流、轉換流、序列化流

    緩沖流 緩沖流, 也叫高效流, 按照資料型別分類: 位元組緩沖流:BufferedInputStream,BufferedOutputStream 字符緩沖流:BufferedReader,BufferedWriter 緩沖流的基本原理,是在創建流物件時,會創建一個內置的默認大小的緩沖區陣列,通過緩沖 ......

    uj5u.com 2023-04-20 07:22:49 more
  • Java-SpringBoot-Range請求頭設定實作視頻分段傳輸

    老實說,人太懶了,現在基本都不喜歡寫筆記了,但是網上有關Range請求頭的文章都太水了 下面是抄的一段StackOverflow的代碼...自己大修改過的,寫的注釋挺全的,應該直接看得懂,就不解釋了 寫的不好...只是希望能給視頻網站開發的新手一點點幫助吧. 業務場景:視頻分段傳輸、視頻多段傳輸(理 ......

    uj5u.com 2023-04-20 07:22:42 more
  • Windows 10開發教程_編程入門自學教程_菜鳥教程-免費教程分享

    教程簡介 Windows 10開發入門教程 - 從簡單的步驟了解Windows 10開發,從基本到高級概念,包括簡介,UWP,第一個應用程式,商店,XAML控制元件,資料系結,XAML性能,自適應設計,自適應UI,自適應代碼,檔案管理,SQLite資料庫,應用程式到應用程式通信,應用程式本地化,應用程式 ......

    uj5u.com 2023-04-20 07:22:35 more