最近想做一個專案,點一下按鈕,就讓它變一下顏色,我是利用WM_CTLCOLORBTN這個訊息實作的,可是當他點擊的時候,我應該用SendMessage發送此訊息,可是wParam應該填什么呢?或者應該構造什么DC呢?
如果用WM_DRAWITEM,這個訊息來實作,那應該怎么改變按鈕的顏色呢?

各位路過的大佬幫個忙吧!
uj5u.com熱心網友回復:
有大佬幫忙的嗎?uj5u.com熱心網友回復:
http://blog.csdn.net/qq_27820359/article/details/51393155https://blog.csdn.net/supperdesigner/article/details/50834022
可能有幫助
uj5u.com熱心網友回復:
WM_CTLCOLORBTN只對自繪制視窗有效,所以你的button的CreateWindow/CreateWindowEx必須包含BS_OWNERDRAW風格,處理該訊息的視窗程序應該回傳一個HBRUSH用來繪制按鈕的背景,然后SendMessage的wParam是該按鈕的父視窗的DC。建議用C++Builder寫GUI,很輕松設計一下就完了,不需要自己處理繁瑣的底層實作,而且可以跨平臺
uj5u.com熱心網友回復:
3樓的大佬,請問父視窗的DC是用GetDC來獲取的嗎?uj5u.com熱心網友回復:
3樓的大佬,請問父視窗的DC是用GetDC來獲取的嗎?uj5u.com熱心網友回復:
是的.....uj5u.com熱心網友回復:
謝謝各位大佬??uj5u.com熱心網友回復:
@3樓,您好,GetDC好像也不行[汗],我把GetDC先放在WinMain里,又放在WM_CREATE里,都沒成功。uj5u.com熱心網友回復:
簡單寫個例子:
#include <windows.h>
#include <tchar.h>
#pragma comment(lib, "user32.lib")
#pragma comment(lib, "gdi32.lib")
static TCHAR szWindowClass[] = _T("win32app");
static TCHAR szTitle[] = _T("test");
#define BUTTON_ID 1001
HINSTANCE hInst;
HWND hWnd, hButton;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
wcex.hIconSm = wcex.hIcon;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
if (!RegisterClassEx(&wcex))
{
MessageBox(NULL,
_T("Call to RegisterClassEx failed!"),
_T("Error"),
NULL);
return 1;
}
hInst = hInstance;
hWnd = CreateWindow(szWindowClass, szTitle,
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT,
1024, 768,
NULL, NULL,
hInstance, NULL);
if (!hWnd)
{
MessageBox(NULL,
_T("Call to CreateWindow failed!"),
_T("Error"),
NULL);
return 1;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
hButton = CreateWindow(_T("BUTTON"), _T("Button1"),
WS_CHILD | WS_VISIBLE | BS_OWNERDRAW,
10, 10,
100, 30,
hwnd, (HMENU)BUTTON_ID,
hInst, NULL);
if (!hButton)
MessageBox(NULL,
_T("Create button failed!"),
_T("Error"),
NULL);
break;
case WM_CTLCOLORBTN:
return (LRESULT)GetSysColorBrush(COLOR_ACTIVECAPTION);
break;
case WM_DRAWITEM:
if ((DWORD)wParam == BUTTON_ID)
{
// !!! draw the button !!!
}
break;
case WM_DESTROY:
DestroyWindow(hWnd);
PostQuitMessage(0);
break;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
就是基于SDK的win32例子代碼改的,你只需要看WM_CREATE、WM_CTLCOLORBTN、WM_DRAWITEM部分的代碼即可
WM_DRAWITEM訊息的lParam指向一個DRAWITEMSTRUCT,里面有需要繪制視窗的DC、區域大小、狀態(是否選中、是否有焦點),你根據這些資訊自己畫就可以了
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