我們正在開展一個專案,該專案允許我們使用一些低通濾波器和高通濾波器以 5k Hz 采樣率錄制來自麥克風的一些聲音。
我們正在使用什么
為此,我們正在使用AvaudioEngine。
我們正在使用AVAudioConverter來降低采樣率。
我們將AVAudioUnitEQ用于低通和高通濾波器。
代碼
let bus = 0
let inputNode = engine.inputNode
let equalizer = AVAudioUnitEQ(numberOfBands: 2)
equalizer.bands[0].filterType = .lowPass
equalizer.bands[0].frequency = 3000
equalizer.bands[0].bypass = false
equalizer.bands[1].filterType = .highPass
equalizer.bands[1].frequency = 1000
equalizer.bands[1].bypass = false
engine.attach(equalizer) //Attach equalizer
// Connect nodes
engine.connect(inputNode, to: equalizer, format: inputNode.inputFormat(forBus: 0))
engine.connect(equalizer, to: engine.mainMixerNode, format: inputNode.inputFormat(forBus: 0))
engine.connect(engine.mainMixerNode, to: engine.outputNode, format: inputNode.inputFormat(forBus: 0))
let outputFormat = AVAudioFormat(commonFormat: .pcmFormatInt16,
sampleRate: 5000,
channels: 1,
interleaved: false)!
// Converter to downgrade sample rate
guard let converter: AVAudioConverter = AVAudioConverter(from: inputNode.inputFormat(forBus: 0), to: outputFormat) else {
print("Can't convert in to this format")
return
}
engine.mainMixerNode.installTap(onBus: bus, bufferSize: 2688, format: engine.mainMixerNode.outputFormat(forBus: 0)) { (buffer, time) in
var newBufferAvailable = true
let inputCallback: AVAudioConverterInputBlock = { inNumPackets, outStatus in
if newBufferAvailable {
outStatus.pointee = .haveData
newBufferAvailable = false
return buffer
} else {
outStatus.pointee = .noDataNow
return nil
}
}
let convertedBuffer = AVAudioPCMBuffer(pcmFormat: outputFormat, frameCapacity: AVAudioFrameCount(outputFormat.sampleRate) * buffer.frameLength / AVAudioFrameCount(buffer.format.sampleRate))!
var error: NSError?
let status = converter.convert(to: convertedBuffer, error: &error, withInputFrom: inputCallback)
assert(status != .error)
if status == .haveData {
// Process with converted buffer
}
}
engine.prepare()
do {
try engine.start()
} catch {
print("Can't start the engine: \(error)")
}
問題
低通和高通濾波器不起作用。
替代方法
為了檢查代碼是否有效,我們添加了混響效果而不是低通濾波器。混響效果(使用AVAudioUnitReverb)使用相同的代碼。
任何人都可以幫助我在應用低通濾波器時我們做錯了什么嗎?
uj5u.com熱心網友回復:
我認為這段代碼的主要問題AVAudioConverter是在呼叫engine.prepare()which 可以并且將更改mainMixerNode輸出格式之前被創建。除此之外,還有mainMixerNodeto的冗余連接outputNode,以及可能不正確的格式 -mainMixerNode記錄為自動創建并“按需”連接到輸出節點。水龍頭也不需要格式。
let bus = 0
let inputNode = engine.inputNode
let equalizer = AVAudioUnitEQ(numberOfBands: 2)
equalizer.bands[0].filterType = .lowPass
equalizer.bands[0].frequency = 3000
equalizer.bands[0].bypass = false
equalizer.bands[1].filterType = .highPass
equalizer.bands[1].frequency = 1000
equalizer.bands[1].bypass = false
engine.attach(equalizer) //Attach equalizer
// Connect nodes
engine.connect(inputNode, to: equalizer, format: inputNode.inputFormat(forBus: 0))
engine.connect(equalizer, to: engine.mainMixerNode, format: inputNode.inputFormat(forBus: 0))
// call before creating converter because this changes the mainMixer's output format
engine.prepare()
let outputFormat = AVAudioFormat(commonFormat: .pcmFormatInt16,
sampleRate: 5000,
channels: 1,
interleaved: false)!
// Downsampling converter
guard let converter: AVAudioConverter = AVAudioConverter(from: engine.mainMixerNode.outputFormat(forBus: 0), to: outputFormat) else {
print("Can't convert in to this format")
return
}
engine.mainMixerNode.installTap(onBus: bus, bufferSize: 2688, format: nil) { (buffer, time) in
var newBufferAvailable = true
let inputCallback: AVAudioConverterInputBlock = { inNumPackets, outStatus in
if newBufferAvailable {
outStatus.pointee = .haveData
newBufferAvailable = false
return buffer
} else {
outStatus.pointee = .noDataNow
return nil
}
}
let convertedBuffer = AVAudioPCMBuffer(pcmFormat: outputFormat, frameCapacity: AVAudioFrameCount(outputFormat.sampleRate) * buffer.frameLength / AVAudioFrameCount(buffer.format.sampleRate))!
var error: NSError?
let status = converter.convert(to: convertedBuffer, error: &error, withInputFrom: inputCallback)
assert(status != .error)
if status == .haveData {
// Process with converted buffer
}
}
do {
try engine.start()
} catch {
print("Can't start the engine: \(error)")
}
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