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在WPFTextBlock中顯示ASCII藝術有奇怪的換行符

2022-03-04 10:57:00 .NET開發

我在 C# WPF 中制作了一個簡單的應用程式,它從影像中顯示 ascii 藝術,代碼似乎可以作業,但問題是每當我將文本塊的文本設定為 ascii 藝術時,它似乎都有奇怪的換行符,無關用我的代碼

文本塊中的 ASCII

在 WPF TextBlock 中顯示 ASCII 藝術有奇怪的換行符

輸出日志中的 ASCII

在 WPF TextBlock 中顯示 ASCII 藝術有奇怪的換行符

在這里您可以看到輸出日志正確顯示了藝術作品,而文本塊有換行符,我也嘗試了 TextBox 和 RichTextBox,它們給了我相同的結果

影像到 Ascii 藝術代碼

void TurnImageToAscii(Bitmap image)
    {
        StringBuilder sb = new StringBuilder();
        for (int j = 0; j < image.Height; j  )
        {
            for (int i = 0; i < image.Width; i  )
            {

                Color pixelColor = image.GetPixel(i,j);
                int brightness = (pixelColor.R   pixelColor.G   pixelColor.B) / 3;
                int charIndex = brightness.Remap(0, 255, 0, chars.Length - 1);
                string c = chars[charIndex].ToString();
                sb.Append(c);

            }
            sb.Append("\n");
        }

        asciiTextBlock.Text = sb.ToString();

    }

我該如何解決這個問題?

編輯: 重映射功能

public static class ExtensionMethods
{

    public static int Remap(this int value, int from1, int to1, int from2, int to2)
    {
        return (value - from1) / (to1 - from1) * (to2 - from2)   from2;
    }

}

字符字串:

string chars = "    .:-^$@";

這是宣告 chars 陣列的地方,并且它只在TurnImageToAscii我在上面的問題中發布的函式中被參考過一次

XAML

<Window x:Class="AsciiImageWPF.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    xmlns:local="clr-namespace:AsciiImageWPF"
    mc:Ignorable="d"
    Title="MainWindow" Height="450" Width="800">
<Grid Loaded="Grid_Loaded">
    <ComboBox x:Name="videoDevicesList" HorizontalAlignment="Left" Margin="24,22,0,0" VerticalAlignment="Top" Width="419"/>
    <Button x:Name="start_btn" Content="Start" HorizontalAlignment="Left" Margin="448,22,0,0" VerticalAlignment="Top" Height="22" Width="77" Click="btn_start_Click"/>
    <Image x:Name="videoImage" HorizontalAlignment="Left" Height="362" Margin="10,58,0,0" VerticalAlignment="Top" Width="388" Stretch="Fill"/>
    <TextBlock x:Name="asciiTextBlock" HorizontalAlignment="Left" Margin="410,58,0,0" VerticalAlignment="Top" Height="366" Width="380" FontSize="3"/>

</Grid>

使用的影像

在 WPF TextBlock 中顯示 ASCII 藝術有奇怪的換行符

uj5u.com熱心網友回復:

問題 1: ASCII 藝術未在 WPF 中正確顯示TextBlock

  • ASCII-Art 需要使用固定寬度(又名等寬)字體呈現。
  • 您發布的 XAML 顯示您沒有FontFamilyTextBlock. 使用<TextBlock>的默認值FontFamily,這將是 Segoe UI。
    • Segoe UI不是等寬字體。
  • 問題不在于添加了額外的換行符,而是渲染的線條在視覺上被壓縮了。
  • 將您的 XAML 更改為此,它將按預期作業:
    • 我還將字體大小從3增加到10.
<TextBlock
    x:Name= "asciiTextBlock "
    HorizontalAlignment= "Left "
    Margin= "410,58,0,0 "
    VerticalAlignment= "Top "
    Height= "366 "
    Width= "380 "
    FontSize= "10 "
    FontFamily= "Courier New "
/>

截圖證明:

使用默認字體:

在 WPF TextBlock 中顯示 ASCII 藝術有奇怪的換行符

Courier New

在 WPF TextBlock 中顯示 ASCII 藝術有奇怪的換行符

我還制作了一個使用 Unicode 塊字符的版本,只是為了確保我正確解碼了影像:

static readonly Char[] _chars = new[] { ' ', '?', '?', '▓', '█' };

在 WPF TextBlock 中顯示 ASCII 藝術有奇怪的換行符


問題 2:性能

使用Bitmap.Lockbits

  • 您可以通過使用Bitmap.Lockbits而不是迭代來顯著提高性能.GetPixel()
    • GetPixel()真的很慢https ://www.codeproject.com/Articles/406045/Why-the-use-of-GetPixel-and-SetPixel-is-so-ineffic

像這樣的東西:

unsafe static String RenderPixelsAsAscii_LockBits( FileInfo imageFile )
{
    using( Bitmap bitmap = (Bitmap)System.Drawing.Image.FromFile( imageFile.FullName ) )
    {
        Rectangle r = new Rectangle( x: 0, y: 0, width: bitmap.Width, height: bitmap.Height );
        BitmapData bitmapData = bitmap.LockBits( rect: r, flags: ImageLockMode.ReadOnly, bitmap.PixelFormat );
        try
        {
            StringBuilder sb = new StringBuilder( capacity: bitmapData.Width * bitmapData.Height );
            
            Int32 bytesPerPixel = System.Drawing.Image.GetPixelFormatSize( bitmapData.PixelFormat ) / 8;
            Byte* scan0 = (Byte*)bitmapData.Scan0;
            for( Int32 y = 0; y < bitmapData.Height; y   )
            {
                Byte* linePtr = scan0   ( y * bitmapData.Stride );
                for( Int32 x = 0; x < bitmapData.Width; x   )
                {
                    Byte*   pixelPtr = linePtr   ( x * bytesPerPixel );
                    UInt32  pixel    = *pixelPtr;
                    sb.AppendPixel( pixel, bitmapData.PixelFormat );
                }
                sb.Append( '\n' );
            }
            
            return sb.ToString();
        }
        finally
        {
            bitmap.UnlockBits( bitmapData );
        }
    }
}

public static void AppendPixel( this StringBuilder sb, UInt32 pixel, PixelFormat fmt )
{
    Byte a;
    Byte r;
    Byte g;
    Byte b;
    
    switch( fmt )
    {
    case PixelFormat.Format24bppRgb:
        {
            r = (Byte)( ( pixel & 0xFF_00_00_00 ) >> 32 );
            g = (Byte)( ( pixel & 0x00_FF_00_00 ) >> 24 );
            b = (Byte)( ( pixel & 0x00_00_FF_00 ) >> 16 );
        }
        break;
        
    case PixelFormat.Format32bppArgb:
        {
            a = (Byte)( ( pixel & 0xFF_00_00_00 ) >> 24 );
            r = (Byte)( ( pixel & 0x00_FF_00_00 ) >> 16 );
            g = (Byte)( ( pixel & 0x00_00_FF_00 ) >>  8 );
            b = (Byte)( ( pixel & 0x00_00_00_FF ) >>  0 );
        }
        break;
    case PixelFormat.etc...:
        // TODO if needed.
    default:
        throw new NotSupportedException( "meh" );
    }
    
    Single avgBrightness = ( (Single)r   (Single)g   (Single)b ) / 3f;
    if     ( avgBrightness <  51 ) sb.Append( '█' );
    else if( avgBrightness < 102 ) sb.Append( '▓' );
    else if( avgBrightness < 153 ) sb.Append( '?' );
    else if( avgBrightness < 204 ) sb.Append( '?' );
    else                           sb.Append( ' ' );
}
  • Your code can also be modified to be more efficient with StringBuilder:
    • Append char values directly instead of converting a Char to a String with .ToString(): that's just silly.
      • Using StringBuilder.Append(Char) is very fast because it just copies the scalar char value directly into StringBuilder's internal char buffer.
      • String objects exist on the heap which requires allocation and copying, so they're relatively expensive compared to using char values, which don't need to use the heap at all until/unless boxed.
    • Additionally, preallocating the StringBuilder by setting capacity: width * height means that the StringBuilder won't need to reallocate and copy its internal buffer every time it overflows.
      • The default capacity of a StringBuilder is only 16 chars, so if you can precompute an upperbound for the final length of a StringBuilder for its constructor's capacity: you should do that.

Here's the runtime performance figures I get:

  • .NET 6 numbers from running in Linqpad 7 (.NET 6) x64 on a PC with a i7-10700K CPU running Windows 10 20H2 x64.
  • .NET 4.8 numbers from running in Linqpad 5's AnyCPU build.
  • I benchmarked both a DEBUG and a RELEASE build for some reason.
  • I used Stopwatch to measure the time taken to convert the already-loaded Bitmap to a String - so it doesn't include the time to load the image from disk, nor the time for WPF to render the text, as that's unrelated to my suggested improvements).
  • The numbers shown are the best of 3 runs after an initial warmup run.
.NET 6 (RELEASE, x64) .NET 4.8 (RELEASE, x64) .NET 6 (DEBUG, x64) .NET 4.8 (DEBUG, x64)
Your original converter function 1.41ms 1.87ms 2.52ms 2.90ms
Your original converter function, but with improved StringBuilder usage 1.37ms 1.76ms 2.41ms 2.85ms
Using LockBits instead 0.04ms 0.04ms 0.43ms 0.13ms
Relative performance improvement of LockBits ~35x ~46x ~6x ~22x
  • The 0.04ms figure is not a typo. It really is that fast.
  • The improved StringBuilder usage does help, but I'll agree that the sub-millisecond times shaved off really isn't significant.
  • I appreciate that for this project on modern hardware, even the worst-case of 2.90ms isn't bad for the GetPixel approach but I was really surprised at how fast the "slow" approach is now....
    • ...compared to about 17 years ago when I was first learning .NET and wanting to use System.Drawing to create a dynamic image-macro1 generator for my website and attempting to read even a 500x500px Bitmap on my then single-core Pentium 4 1.9Ghz (not even Hyper-Threading) took at least a few seconds, which led me to seek-out a faster way, after all, even my old Pentium 166 could process 640x480-sized bitmap images from ancient video file formats in real-time, so I assumed I was doing something wrong.

Here's my code, you should be able to copy paste this into Linqpad or a new blank C# project:

const String XAML_TEXT = @"
<Window
    xmlns        =""http://schemas.microsoft.com/winfx/2006/xaml/presentation""
    xmlns:x      =""http://schemas.microsoft.com/winfx/2006/xaml""
    xmlns:mc     =""http://schemas.openxmlformats.org/markup-compatibility/2006""
    xmlns:local  =""clr-namespace:AsciiImageWPF""
    Title=""MainWindow""
    
    Width  = ""1024""
    Height = ""1024""
>

<Grid ShowGridLines=""True"">    
        <Grid.ColumnDefinitions>    
            <ColumnDefinition></ColumnDefinition>    
            <ColumnDefinition></ColumnDefinition>      
        </Grid.ColumnDefinitions>    
        <Grid.RowDefinitions>    
            <RowDefinition></RowDefinition>    
            <RowDefinition></RowDefinition>     
        </Grid.RowDefinitions>
        
        <TextBlock
            Grid.Row=""0""
            Grid.Column=""0""
            Text=""Variable-width font, your chars""
        />
        
        <TextBlock
            Grid.Row=""0""
            Grid.Column=""1""
            Text=""Variable-width font, block chars""
        />
        
        <TextBlock
            Grid.Row=""1""
            Grid.Column=""0""
            Text=""Monospace font, your chars""
        />
        
        <TextBlock
            Grid.Row=""1""
            Grid.Column=""1""
            Text=""Monospace font, block chars""
        />
        
        <!-- ############################# -->
        
        <TextBlock
            x:Name=""asciiTextBlockVariableSlow""
            Grid.Row=""0""
            Grid.Column=""0""
            Margin=""0,20,0,0""
            
            FontSize=""8""
            Background=""#f2fff2""
        />
        
        <TextBlock
            x:Name=""asciiTextBlockVariableFast""
            Grid.Row=""0""
            Grid.Column=""1""
            Margin=""0,20,0,0""
            
            FontSize=""8""
            Background=""#ffeeed""
        />
        
        <TextBlock
            x:Name=""asciiTextBlockMonospaceSlow""
            Grid.Row=""1""
            Grid.Column=""0""
            Margin=""0,20,0,0""
            
            FontSize=""8""
            Background=""#f2f7ff""
            FontFamily=""Consolas""
        />
        
        <TextBlock
            x:Name=""asciiTextBlockMonospaceFast""
            Grid.Row=""1""
            Grid.Column=""1""
            Margin=""0,20,0,0""
            
            FontSize=""8""
            Background=""#fffff2""
            FontFamily=""Consolas""
        />

</Grid>
    
</Window>
";

const String IMAGE_PATH = @"C:\Users\YOU\Downloads\2022-03\xfqJC.png";

async Task Main()
{
    StringReader stringReader = new StringReader( XAML_TEXT );
    XmlReader    xmlReader    = XmlReader.Create( stringReader );
    Window       window       = (Window)XamlReader.Load( xmlReader );
    window.Show();
        
    ///////
    
    FileInfo imageFile = new FileInfo( IMAGE_PATH );
    
    String orig = RenderPixelsAsAscii_Orig( imageFile );
    
    String orig2 = RenderPixelsAsAscii_Orig_better_StringBuilder( imageFile );
    
    String mine = RenderPixelsAsAscii_LockBits( imageFile );
    
    //
    
    TextBlock asciiTextBlockVariableSlow  = (TextBlock)window.FindName( name: "asciiTextBlockVariableSlow" );
    TextBlock asciiTextBlockVariableFast  = (TextBlock)window.FindName( name: "asciiTextBlockVariableFast" );
    TextBlock asciiTextBlockMonospaceSlow = (TextBlock)window.FindName( name: "asciiTextBlockMonospaceSlow" );
    TextBlock asciiTextBlockMonospaceFast = (TextBlock)window.FindName( name: "asciiTextBlockMonospaceFast" );
    
    window.Dispatcher.Invoke( () => {
        
        asciiTextBlockVariableSlow.Text = orig;
        asciiTextBlockVariableFast.Text = mine;
        
        asciiTextBlockMonospaceSlow.Text = orig;
        asciiTextBlockMonospaceFast.Text = mine;
        
    } );
}

static string chars = "    .:-^$@";

static String RenderPixelsAsAscii_Orig( FileInfo imageFile )
{
    Stopwatch sw = Stopwatch.StartNew();
    
    using( Bitmap image = (Bitmap)System.Drawing.Image.FromFile( imageFile.FullName ) )
    {
//      sw.Elapsed.TotalMilliseconds.Dump( "RenderPixelsAsAscii_Orig: Time to load image from disk." );
        
        sw.Restart();
        
        StringBuilder sb = new StringBuilder();
        
        for (int j = 0; j < image.Height; j  )
        {
            for (int i = 0; i < image.Width; i  )
            {
                Color pixelColor = image.GetPixel(i,j);
                int brightness = (pixelColor.R   pixelColor.G   pixelColor.B) / 3;
                int charIndex = brightness.Remap(0, 255, 0, chars.Length - 1);
                string c = chars[charIndex].ToString();
                sb.Append(c);

            }
            sb.Append("\n");
        }
        
        sw.Elapsed.TotalMilliseconds.Dump( "RenderPixelsAsAscii_Orig: Time to render bitmap as ASCII." );

        //asciiTextBlock.Text = sb.ToString();
        return sb.ToString();
    }
}

static String RenderPixelsAsAscii_Orig_better_StringBuilder( FileInfo imageFile )
{
    Stopwatch sw = Stopwatch.StartNew();
    
    using( Bitmap image = (Bitmap)System.Drawing.Image.FromFile( imageFile.FullName ) )
    {
//      sw.Elapsed.TotalMilliseconds.Dump( "RenderPixelsAsAscii_Orig_better_StringBuilder: Time to load image from disk." );
        
        sw.Restart();
        
        StringBuilder sb = new StringBuilder( capacity: image.Width * image.Height );
        
        for (int j = 0; j < image.Height; j  )
        {
            for (int i = 0; i < image.Width; i  )
            {
                Color pixelColor = image.GetPixel(i,j);
                int brightness = (pixelColor.R   pixelColor.G   pixelColor.B) / 3;
                int charIndex = brightness.Remap(0, 255, 0, chars.Length - 1);
                sb.Append(chars[charIndex]);

            }
            sb.Append('\n');
        }
        
        sw.Elapsed.TotalMilliseconds.Dump( "RenderPixelsAsAscii_Orig_better_StringBuilder: Time to render bitmap as ASCII." );

        //asciiTextBlock.Text = sb.ToString();
        return sb.ToString();
    }
}

unsafe static String RenderPixelsAsAscii_LockBits( FileInfo imageFile )
{
    Stopwatch sw = Stopwatch.StartNew();
    
    using( Bitmap bitmap = (Bitmap)System.Drawing.Image.FromFile( imageFile.FullName ) )
    {
//      sw.Elapsed.TotalMilliseconds.Dump( "RenderPixelsAsAscii_LockBits: Time to load image from disk." );
        
        sw.Restart();
        
        Rectangle r = new Rectangle( x: 0, y: 0, width: bitmap.Width, height: bitmap.Height );
        BitmapData bitmapData = bitmap.LockBits( rect: r, flags: ImageLockMode.ReadOnly, bitmap.PixelFormat );
        try
        {
            StringBuilder sb = new StringBuilder( capacity: bitmapData.Width * bitmapData.Height );
            
            RenderPixelsAsAsciiInner( bitmapData, sb );
            
            sw.Elapsed.TotalMilliseconds.Dump( "RenderPixelsAsAscii_LockBits: Time to render bitmap as ASCII." );
            
            return sb.ToString();
        }
        finally
        {
            bitmap.UnlockBits( bitmapData );
        }
    }
}

unsafe static void RenderPixelsAsAsciiInner( BitmapData bitmapData, StringBuilder sb )
{
    // bpp == Length of each pixel in bytes. e.g. 24-bit RGB is 3, and 32-bit ARGB is 4.
    Int32 bitsPerPixel  = System.Drawing.Image.GetPixelFormatSize( bitmapData.PixelFormat );
    if( ( bitsPerPixel % 8 ) != 0 ) throw new NotSupportedException( "Image uses a non-integral-pixel-byte-width format: "   bitmapData.PixelFormat );
    
    Int32 bytesPerPixel = bitsPerPixel / 8;
    
    Byte* scan0 = (Byte*)bitmapData.Scan0;
    
    for( Int32 y = 0; y < bitmapData.Height; y   )
    {
        Byte* linePtr = scan0   ( y * bitmapData.Stride );

        for( Int32 x = 0; x < bitmapData.Width; x   )
        {
            Byte*   pixelPtr = linePtr   ( x * bytesPerPixel );
            UInt32  pixel    = *pixelPtr;
            
            sb.AppendPixel( pixel, bitmapData.PixelFormat );
        }
        
        sb.Append( '\n' );
    }
}

static class MyExtensions
{
    static readonly Char[] _chars = new[] { ' ', '?', '?', '▓', '█' }; // "    .:-^$@";
    
    public static void AppendPixel( this StringBuilder sb, UInt32 pixel, PixelFormat fmt )
    {
        Byte a;
        Byte r;
        Byte g;
        Byte b;
        
        switch( fmt )
        {
        case PixelFormat.Format24bppRgb:
            {
                r = (Byte)( ( pixel & 0xFF_00_00_00 ) >> 24 );
                g = (Byte)( ( pixel & 0x00_FF_00_00 ) >> 16 );
                b = (Byte)( ( pixel & 0x00_00_FF_00 ) >>  8 );
            }
            break;
            
        case PixelFormat.Format32bppArgb:
            {
                a = (Byte)( ( pixel & 0xFF_00_00_00 ) >> 24 );
                r = (Byte)( ( pixel & 0x00_FF_00_00 ) >> 16 );
                g = (Byte)( ( pixel & 0x00_00_FF_00 ) >>  8 );
                b = (Byte)( ( pixel & 0x00_00_00_FF ) >>  0 );
            }
            break;
        
        default:
            throw new NotSupportedException( "meh" );
        }
        
        Single avgBrightness = ( (Single)r   (Single)g   (Single)b ) / 3f;
        if     ( avgBrightness <  51 ) sb.Append( '█' );
        else if( avgBrightness < 102 ) sb.Append( '▓' );
        else if( avgBrightness < 153 ) sb.Append( '?' );
        else if( avgBrightness < 204 ) sb.Append( '?' );
        else                           sb.Append( ' ' );
    }
    
    public static int Remap( this int value, int from1, int to1, int from2, int to2)
    {
        return (value - from1) / (to1 - from1) * (to2 - from2)   from2;
    }
}




1 Now they're just called memes. This was before Facebook, before the time when the Internet went mainstream, now it's just lame yaknow?

Screenshot proof:

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