1.AMQP Messaging中的基本概念

Broker:接收和分發訊息的應用,RabbitMQ Server就是Message Broker,
Virtual Host:出于多租戶和安全因素設計的,把AMQP的基本組件劃分到一個虛擬的分組中,類似于網路中的Namespace概念,當多個不同的用戶使用同一個RabbitMQ Server提供的服務時,可以劃分出多個Vhost,每個用戶在自己的Vhost創建Exchange/Queue等,
Connection:Producer、Consumer和Broker之間的TCP連接,斷開連接的操作只會在Client端進行,Broker不會斷開連接,除非出現網路故障或Broker服務出現問題,
Channel:如果每一次訪問RabbitMQ都建立一個Connection,在訊息量大的時候建立TCP Connection的開銷將是巨大的,效率也較低,Channel是在Connection內部建立的邏輯連接,如果應用程式支持多執行緒,通常每個Thread創建單獨的channel進行通訊,AMQP Method包含了Channel Id幫助客戶端和Message Broker識別Channel,所以Channel之間是完全隔離的,Channel作為輕量級的Connection極大減少了作業系統建立TCP Connection的開銷,
Exchange:Message到達Broker的第一站,根據分發規則,匹配查詢表中的Routing Key,分發訊息到Queue中去,常用的型別有:direct (point-to-point), topic (publish-subscribe) and fanout (multicast),
Queue:訊息最終被送到這里等待Consumer取走,一個Message可以被同時拷貝到多個Queue中,
Binding:Exchange和Queue之間的虛擬連接,Binding中可以包含Routing Key,Binding資訊被保存到Exchange中的查詢表中,用于Message的分發依據,
2.Exchange交換機
很多時候我們都以為生產者是將訊息都投遞到Queue當中,實際上這在RabbitMQ中永遠不會發生,實際的情況是,生產者將訊息發送到Exchange(交換機),由Exchange將訊息路由到一個或多個Queue中或者丟棄,使用的路由演算法取決于交換機型別和其系結的規則,AMQP 0-9-1 Broker提供四種交換機型別:Direct exchange(直接交換機)、Fanout exchange(扇出交換機)、Topic exchange(話題交換機)、Headers exchange(標頭交換機),由于Headers exchange在實際使用中比較少,所以這里只重點介紹前三種模式,
2.1Direct exchange


由上述兩個流程圖可見,生產者所有發送到Direct exchange的訊息會通過指定Routing Key傳遞到Queue當中,
2.1 .1Default Exchange(默認交換機)
如果沒有沒有定義任何Exchange,默認就是Default Exchange,每個創建的Queue都使用與其名稱相同的Routing Key自動系結,具體示例,大家可以看看上一章節5.1,5.2小節,你會發現定義生產者代碼中QueueName與Routing Key都是同一個名稱,沒有定義任何Exchange系結(Binding)操作,只是在推送時候把Queue、Routing Key相同訊息推送出去,訊息傳遞時,Routing Key必須完全匹配,才會被Queue接收,否則該訊息會被拋棄,而Default Exchange也屬于Default Exchange模式,
下面來看看定義Direct exchange生產者的代碼:
class Program { static void Main(string[] args) { string exchangeName = "DirectExchange"; string queueName = "DirectExchangeQueueName"; string routeKey = "DirectExchangeKey"; //創建連接工廠 var factory = new ConnectionFactory { UserName = "dengwu",//用戶名 Password = "123456",//密碼 HostName = "192.168.112.133",//rabbitmq ip }; //創建連接 var connection = factory.CreateConnection(); //創建通道 var channel = connection.CreateModel(); //定義一個Direct型別交換機 channel.ExchangeDeclare(exchangeName, ExchangeType.Direct, false, false, null); //定義一個佇列 channel.QueueDeclare(queueName, false, false, false, null); //將佇列系結到交換機 channel.QueueBind(queueName, exchangeName, routeKey, null); Console.WriteLine($"\nRabbitMQ連接成功,Exchange:{exchangeName},Queue:{queueName},Route:{routeKey},\n\n請輸入訊息,輸入exit退出!"); string input; do { input = Console.ReadLine(); var sendBytes = Encoding.UTF8.GetBytes(input); //發布訊息 channel.BasicPublish(exchangeName, routeKey, null, sendBytes); } while (input.Trim().ToLower() != "exit"); channel.Close(); connection.Close(); } }
運行:
2.2Fanout Exchange


由上述兩個流程圖可見,生產者所有發送到Fanout Exchange的訊息會轉發到與其系結(Binding)的所有Queue上,
Fanout Exchange模式無需通過指定Routing Key把訊息系結到Queue中,只需要把Exchange與Queue系結,這樣子通過Exchange訊息將會轉發到與其系結的所有Queue上,類似子網廣播,每臺子網內的主機都獲得了一份復制的訊息,
下面定義兩個佇列與其消費者FanoutExchangeQueueName1、FanoutExchangeQueueName2的Fanout Exchange生產者代碼:
class Program { static void Main(string[] args) { string exchangeName = "FanoutExchange"; string queueName1 = "FanoutExchangeQueueName1"; string queueName2 = "FanoutExchangeQueueName2"; string routeKey = ""; //創建連接工廠 var factory = new ConnectionFactory { UserName = "dengwu",//用戶名 Password = "123456",//密碼 HostName = "192.168.112.133",//rabbitmq ip }; //創建連接 var connection = factory.CreateConnection(); //創建通道 var channel = connection.CreateModel(); //定義一個Fanout型別交換機 channel.ExchangeDeclare(exchangeName, ExchangeType.Fanout, false, false, null); //定義佇列1 channel.QueueDeclare(queueName1, false, false, false, null); //定義佇列2 channel.QueueDeclare(queueName2, false, false, false, null); //將佇列系結到交換機 channel.QueueBind(queueName1, exchangeName, routeKey, null); channel.QueueBind(queueName2, exchangeName, routeKey, null); //生成兩個佇列的消費者 ConsumerGenerator(queueName1); ConsumerGenerator(queueName2); Console.WriteLine($"\nRabbitMQ連接成功,\n\n請輸入訊息,輸入exit退出!"); string input; do { input = Console.ReadLine(); var sendBytes = Encoding.UTF8.GetBytes(input); //發布訊息 channel.BasicPublish(exchangeName, routeKey, null, sendBytes); } while (input.Trim().ToLower() != "exit"); channel.Close(); connection.Close(); } /// <summary> /// 根據佇列名稱生成消費者 /// </summary> /// <param name="queueName"></param> static void ConsumerGenerator(string queueName) { //創建連接工廠 ConnectionFactory factory = new ConnectionFactory { UserName = "dengwu",//用戶名 Password = "123456",//密碼 HostName = "192.168.112.133",//rabbitmq ip }; //創建連接 var connection = factory.CreateConnection(); //創建通道 var channel = connection.CreateModel(); //事件基本消費者 var consumer = new EventingBasicConsumer(channel); //接收到訊息事件 consumer.Received += (ch, ea) => { var body = ea.Body.ToArray(); var message = Encoding.UTF8.GetString(body); Console.WriteLine($"Queue:{queueName}收到訊息: {message}"); //確認該訊息已被消費 channel.BasicAck(ea.DeliveryTag, false); }; //啟動消費者 設定為手動應答訊息 channel.BasicConsume(queueName, false, consumer); Console.WriteLine($"Queue:{queueName},消費者已啟動"); } }
運行:
2.3Topic Exchange

由上述流程圖可見,生產者所有發送到Topic Exchange的訊息會通過指定Routing Key被轉發到能和其匹配的Queue上,
Exchange指定Routing Key將路由進行模糊匹配,可以使用通配符進行模糊匹配,符號“#”匹配多個單詞(可以是零個),符號“*”匹配一個單詞,因此“usa.#”能夠匹配到“usa.news.xxx、usa.weather.xxx”,但是“usa.*” 只會匹配到“usa.news、usa.weather”,
所以Topic Exchange 使用是非常靈活的,Topic Exchange生產者代碼如下:
class Program { static void Main(string[] args) { string exchangeName = "TopicExchange"; string queueName = "DirectExchangeQueueName"; string routeKey = "TopicExchangeKey.*"; //創建連接工廠 var factory = new ConnectionFactory { UserName = "dengwu",//用戶名 Password = "123456",//密碼 HostName = "192.168.112.133",//rabbitmq ip }; //創建連接 var connection = factory.CreateConnection(); //創建通道 var channel = connection.CreateModel(); //定義一個Topic型別交換機 channel.ExchangeDeclare(exchangeName, ExchangeType.Topic, false, false, null); //定義佇列1 channel.QueueDeclare(queueName, false, false, false, null); //將佇列系結到交換機 channel.QueueBind(queueName, exchangeName, routeKey, null); Console.WriteLine($"\nRabbitMQ連接成功,\n\n請輸入訊息,輸入exit退出!"); string input; do { input = Console.ReadLine(); var sendBytes = Encoding.UTF8.GetBytes(input); //發布訊息 channel.BasicPublish(exchangeName, "TopicExchangeKey.one", null, sendBytes); } while (input.Trim().ToLower() != "exit"); channel.Close(); connection.Close(); } }
運行:
2.4Headers Exchange
Headers Exchange不依賴于Routing key 與 Binding key的匹配規則來路由訊息,而是根據發送的訊息內容中的 headers 屬性進行匹配,這種模式基本沒怎么用過,所以就跳過了,
參考文獻:
RabbitMQ官網
.NET Core 使用RabbitMQ
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