效果

概述
最近有個小需求要用雙滑塊表示一個取值范圍,于是就簡單做了個用戶控制元件,在此記錄下.
使用矩形Rectangle表示范圍,橢圓Ellipse表示滑塊,使用Canvas控制滑塊的左右移動.
橢圓的滑鼠按下事件里強制獲取滑鼠事件焦點,避免移動過快或移出控制元件范圍時,滑塊就不跟著跑了.橢圓的滑鼠抬起事件釋放強制獲取滑鼠事件焦點
代碼部分
需求比較簡單,只定義了4個依賴屬性,范圍的最大值和最小值,取值的最大值和最小值.
接下來就是計算滑塊和高亮矩形的位置,計算時注意減去橢圓Ellipse控制元件(圓)的半徑,使圓心對準值,而不是左側對準值.
滑鼠移動的時候,計算當前位置對應的值,去改變依賴屬性的值:
1 private void ell_MouseMove(object sender, MouseEventArgs e) 2 { 3 if (e.LeftButton == MouseButtonState.Pressed) 4 { 5 double percentage = e.GetPosition(rect).X / rect.ActualWidth; 6 double value = https://www.cnblogs.com/tsliwei/archive/2022/07/04/(Maximum - Minimum) * percentage + Minimum; 7 if (_ellFromPressed) 8 { 9 MinValue = https://www.cnblogs.com/tsliwei/archive/2022/07/04/(int)value; 10 11 } 12 if (_ellToPressed) 13 { 14 MaxValue = https://www.cnblogs.com/tsliwei/archive/2022/07/04/(int)value; 15 } 16 } 17 }
依賴屬性的值變化,引起滑塊的位置變化和高亮滑塊寬度和位置的變化:
1 //最小值變化 2 private void MinValuePropertyChanged() 3 { 4 if (MinValue < Minimum) 5 { 6 MinValue =https://www.cnblogs.com/tsliwei/archive/2022/07/04/ Minimum; 7 return; 8 } 9 if (MinValue > MaxValue) 10 { 11 MaxValue =https://www.cnblogs.com/tsliwei/archive/2022/07/04/ MinValue; 12 } 13 //滑塊位置變化 14 _offsetFrom = (MinValue - Minimum) * rect.ActualWidth / (Maximum - Minimum) - 8; 15 Canvas.SetLeft(ellFrom, _offsetFrom); 16 //高亮矩形長度和位置的變化 17 if (_offsetTo != -1) 18 { 19 double diff = _offsetTo - _offsetFrom; 20 if (diff >= 0) 21 { 22 rectHighLight.Width = diff; 23 Canvas.SetLeft(rectHighLight, _offsetFrom); 24 } 25 } 26 } 27 28 //最大值變化 29 private void MaxValuePropertyChanged() 30 { 31 if (MaxValue > Maximum) 32 { 33 MaxValue =https://www.cnblogs.com/tsliwei/archive/2022/07/04/ Maximum; 34 return; 35 } 36 if (MaxValue < MinValue) 37 { 38 MinValue =https://www.cnblogs.com/tsliwei/archive/2022/07/04/ MaxValue; 39 } 40 //滑塊位置變化 41 _offsetTo = (MaxValue - Minimum) * rect.ActualWidth / (Maximum - Minimum) - 8; 42 Canvas.SetLeft(ellTo, _offsetTo); 43 //高亮矩形長度和位置的變化 44 if (_offsetFrom != -1) 45 { 46 double diff = _offsetTo - _offsetFrom; 47 if (diff >= 0) 48 { 49 rectHighLight.Width = diff; 50 Canvas.SetLeft(rectHighLight, _offsetFrom); 51 } 52 } 53 }
取值的TextBox沒有封裝在用戶控制元件里,是單獨的兩個TextBox跟依賴屬性雙向系結的.注意系結的時候觸發方式最好不要用PropertyChanged,沒有防抖效果,不然體驗不是很好.回車觸發就可以了.
前臺雙向系結:
1 <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center"> 2 <local:DoubleThumbSlider x:Name="dts" Width="500" Minimum="100" Maximum="200"></local:DoubleThumbSlider> 3 <TextBox Name="tMin" Width="48" Text="{Binding ElementName=dts,Path=MinValue,UpdateSourceTrigger=Explicit,Mode=TwoWay}" PreviewKeyUp="tbox_PreviewKeyUp"></TextBox> 4 <TextBlock Margin="5,0" Text="-"></TextBlock> 5 <TextBox Name="tMax" Width="48" Text="{Binding ElementName=dts,Path=MaxValue,UpdateSourceTrigger=Explicit,Mode=TwoWay}" PreviewKeyUp="tbox_PreviewKeyUp"></TextBox> 6 </StackPanel>
后臺回車觸發:
1 private void tbox_PreviewKeyUp(object sender, KeyEventArgs e) 2 { 3 if (e.Key == Key.Enter) 4 { 5 TextBox tbox = (TextBox)sender; 6 var binding = tbox.GetBindingExpression(TextBox.TextProperty); 7 binding.UpdateSource(); 8 } 9 }
原始碼下載:DoubleThumbSlider.zip
參考連接:
1.https://docs.microsoft.com/zh-cn/dotnet/api/system.windows.uielement.capturemouse?view=windowsdesktop-6.0
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標籤:.NET技术
