1. 前言
什么是故障藝術(Glitch Art 風)?我們熟知的抖音的 LOGO 正是故障藝術其中一種表現形式,它有一種魔幻的感覺,看起來具有閃爍、震動的效果,很吸引人眼球,故障藝術它模擬了畫面信號出現故障導致成像錯誤的感覺,青色色塊與紅色色塊無法重合就是這種故障的體現,從膠片時代開始到今天的數碼時代,這種故障一直是觀眾非常熟悉的現象,
上個月看到CSS 故障藝術這篇文章,最近想轉換心情于是開始抄它的影片了(順便為博客園的UWP板塊吊命),CSS的mix-blend-mode好像很好用,這次用UWP中Win2D的BlendEffect模仿它的玩法,
2. 什么是BlendEffect
Microsoft.Graphics.Canvas.Effects命名空間下的BlendEffect 用于組合兩張圖片(分別是作為輸入源的Background和Foreground),它包含多種模式,如下圖所示:

要使用BlendEffect,需要為它設定Mode,并將Foreground和Background設定為CompositionEffectSourceParameter:
var blendEffect = new BlendEffect()
{
Mode = BlendEffectMode.Screen,
Foreground = new CompositionEffectSourceParameter("Main"),
Background = new CompositionEffectSourceParameter("Tint"),
};
然后使用這個BlendEffect創建Brush,并用SetSourceParameter設定它的Foreground和Background為需要混合的兩個CompositionBrush:
var effectFactory = compositor.CreateEffectFactory(blendEffect);
var blendEffectBrush = effectFactory.CreateBrush();
blendEffectBrush.SetSourceParameter("Main", foregroundBrush);
blendEffectBrush.SetSourceParameter("Tint", backgroundBrush);
這樣Foreground和Background就會根據Mode指定的模式進行混合,
3. 各種模式下的文字混合效果
CompositionAPI沒有提供文字書寫的功能,倒是Win2D有提供這個功能,我在用Win2D實作鏤空文字有介紹如何使用Win2D創建出一個包含文字的CompositionSurfaceBrush,這次把它重新封裝了一下,然后使用下面的代碼顯示各種模式下的混合效果,
private void AddTextToRoot(BlendEffectMode blendEffectMode)
{
var redBrushWrapper = CreateTextToBrushWrapper(blendEffectMode.ToString(), Colors.Red);
var blueBrushWrapper = CreateTextToBrushWrapper(blendEffectMode.ToString(), Colors.Cyan);
blueBrushWrapper.Brush.Offset = new Vector2(-4f, 0);
var textVisual = Compositor.CreateSpriteVisual();
textVisual.Brush = CreateBrush(blueBrushWrapper.Brush, redBrushWrapper.Brush, blendEffectMode);
textVisual.Size = new Vector2(400, 70);
var background = new Rectangle { Height = 70, Width = 400 };
ElementCompositionPreview.SetElementChildVisual(background, textVisual);
Root.Children.Add(background);
}
private CompositionBrush CreateBrush(CompositionBrush foreground, CompositionBrush background, BlendEffectMode blendEffectMode)
{
var compositor = Window.Current.Compositor;
var effect = new BlendEffect()
{
Mode = blendEffectMode,
Foreground = new CompositionEffectSourceParameter("Main"),
Background = new CompositionEffectSourceParameter("Tint"),
};
var effectFactory = compositor.CreateEffectFactory(effect);
var compositionBrush = effectFactory.CreateBrush();
compositionBrush.SetSourceParameter("Main", foreground);
compositionBrush.SetSourceParameter("Tint", background);
return compositionBrush;
}

上圖為各種BlendEffectMode下紅色和藍色文字的混合效果,
4. 圖片的 Glitch Art 風
理解BlendEffect的用法和作用后,現在可以做些故障藝術的嘗試了,拿下面這張圖片來嘗試:

private (CompositionBrush compositionBrush, CompositionSurfaceBrush compositionSurfaceBrush) CreateBrush(string imageName, Color color)
{
var compositor = Window.Current.Compositor;
var loadedSurface = LoadedImageSurface.StartLoadFromUri(new Uri("ms-appx:///Assets/Images/" + imageName));
var compositionSurfaceBrush = compositor.CreateSurfaceBrush();
compositionSurfaceBrush.Surface = loadedSurface;
var compositionBrush = CreateBrush(compositionSurfaceBrush, compositor.CreateColorBrush(color), BlendEffectMode.Lighten);
return (compositionBrush, compositionSurfaceBrush);
}
使用上面的代碼分別將這張圖片與從Colors.Red(255,0,0)和Colors.Cyan(0,255,255)創建出來的CompositionColorBrush使用BlendEffectMode.Lighten進行混合,得到下面的效果:

var compositor = Window.Current.Compositor;
var (foreground, foregroundBrush) = CreateBrush(imageName, Colors.Cyan);
var (background, backgroundBrush) = CreateBrush(imageName, Colors.Red);
foregroundBrush.Offset = new Vector2(10, 0);
var brush = CreateBrush(foreground, background, BlendEffectMode.Darken);
使用BlendEffectMode.Darken將兩張圖片混合,再把其中一張圖偏移10像素后,得到如下效果,這樣圖片的故障藝術分格就完成了:

5. 動態類抖音風格 Glitch 效果
繼續抄影片,連標題一起抄,將兩個文字的CompositionSurfaceBrush使用BlendEffectMode.Lighten進行混合,然后對它們的Offset做影片:
CreateBrush(backgroundWrapper.Brush, foregroundWrapper.Brush, BlendEffectMode.Lighten);
StartOffsetAnimation(backgroundWrapper.Brush, TimeSpan.FromSeconds(0.95), TimeSpan.Zero);
StartOffsetAnimation(foregroundWrapper.Brush, TimeSpan.FromSeconds(1.1), TimeSpan.FromSeconds(0.2));
private void StartOffsetAnimation(CompositionSurfaceBrush brush, TimeSpan duration, TimeSpan delay)
{
var offsetAnimation = Compositor.CreateVector2KeyFrameAnimation();
offsetAnimation.Duration = duration;
offsetAnimation.DelayTime = delay;
offsetAnimation.IterationBehavior = AnimationIterationBehavior.Forever;
void addKey(float key, float top, float left)
{
offsetAnimation.InsertKeyFrame(key, new Vector2(top * 2.5f, left * 2.5f));
};
addKey(.1f, -0.4f, -1.1f);
addKey(.2f, 0.4f, -0.2f);
addKey(.3f, 0f, .5f);
addKey(.4f, -0.3f, -0.7f);
addKey(.5f, 0, .2f);
addKey(.6f, 1.8f, 1.2f);
addKey(.7f, -1f, .1f);
addKey(.8f, -0.4f, -0.9f);
addKey(.9f, 0, 1.2f);
addKey(1, 0, -1.2f);
brush.StartAnimation(nameof(CompositionSurfaceBrush.Offset), offsetAnimation);
}
再在中間放一條上下移動的黑線,故障的效果就出來了:

6. 更復雜的Glitch效果
這次沒法完全抄CSS的影片了,我能力有限,大致抄個意思得了,
創建兩個白色黑底帶陰影(BlurAmount = 0)的文字(如下所示):

錯開幾個像素后用BlendEffectMode.Multiply混合在一起,一種更復雜的故障藝術影片就完成了:

再在后面放一個白色的文字,分別調整前面兩個文字的高度,效果如下:

然后對前面兩個文字的高度進行影片,效果就出來了:
StartHeightAnimation(redBrushWrapper, new List<(double, double)>() { (0, 1), (20, 80), (60, 15), (100, 105) }, TimeSpan.FromSeconds(1), TimeSpan.Zero);
StartHeightAnimation(blueBrushWrapper, new List<(double, double)>() { (0, 110), (20, 112.5), (35, 30), (50, 100), (60, 50), (70, 85), (80, 55), (100, 1) }, TimeSpan.FromSeconds(1.5), TimeSpan.Zero);
private void StartHeightAnimation(TextToBrushWrapper brush, List<(double, double)> keyFrames, TimeSpan duration, TimeSpan delay)
{
var storyboard = new Storyboard();
var animation = new DoubleAnimationUsingKeyFrames();
animation.EnableDependentAnimation = true;
Storyboard.SetTarget(animation, brush);
Storyboard.SetTargetProperty(animation, nameof(TextToBrushWrapper.Height));
foreach (var item in keyFrames)
{
animation.KeyFrames.Add(new LinearDoubleKeyFrame { KeyTime = duration / 100 * item.Item1, Value = https://www.cnblogs.com/dino623/p/item.Item2 });
}
storyboard.Children.Add(animation);
storyboard.RepeatBehavior = RepeatBehavior.Forever;
storyboard.BeginTime = delay;
storyboard.Begin();
}

7. 結語
為了從大佬那里抄影片我還特地新建了一個專案,
原文還有很多影片可以參考,但我半途而廢了,搞明白大致的原理后新鮮感就過去了,看起來CPU、GPU的占用也不高,只是暫時想不到有什么實際應用的場景,博客也寫了,圖片也截了,玩膩就拋棄,
8. 原始碼
DinoChan_uwp_design_and_animation_lab 一個收集UWP的設計和影片的專案,
轉載請註明出處,本文鏈接:https://www.uj5u.com/net/97.html
標籤:UWP
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