錯誤資訊:
Undefined symbols for architecture i386:
"cocos2d::ui::RichElementText::create(int, cocos2d::_ccColor3B const&, unsigned char, char const*, char const*, float)", referenced from:
CardDetail::SetDetail(int, OpenCardDetailType) in CardDetail.o
GenerationRichFace(std::string const&, cocos2d::ui::RichText*, cocos2d::CCLabelTTF*) in Util.o
GenerationRichText(std::string const&, cocos2d::ui::RichText*, cocos2d::CCLabelTTF*) in Util.o
GuideOverlap::drawGuide(float, float, char const*, cocos2d::CCNode*, int, float, float) in GuideOverlap.o
GuideOverlap::drawGuideNode(float, float, char const*, cocos2d::CCNode*, int, int, bool) in GuideOverlap.o
"cocos2d::ui::RichElementCustomNode::create(int, cocos2d::_ccColor3B const&, unsigned char, cocos2d::CCNode*)", referenced from:
GenerationRichFace(std::string const&, cocos2d::ui::RichText*, cocos2d::CCLabelTTF*) in Util.o
"cocos2d::ui::Margin::Margin()", referenced from:
___cxx_global_var_init4 in ArenaChallengeUI.o
___cxx_global_var_init4 in XCConnect.o
___cxx_global_var_init4 in vlong.o
___cxx_global_var_init4 in GuideGraphicUI.o
___cxx_global_var_init4 in OptionSoundUI.o
___cxx_global_var_init4 in DotaModelVictorAwardItem.o
___cxx_global_var_init4 in ConvoyMainUI.o
...
"cocos2d::ui::RichText::pushBackElement(cocos2d::ui::RichElement*)", referenced from:
CardDetail::SetDetail(int, OpenCardDetailType) in CardDetail.o
GenerationRichFace(std::string const&, cocos2d::ui::RichText*, cocos2d::CCLabelTTF*) in Util.o
GenerationRichText(std::string const&, cocos2d::ui::RichText*, cocos2d::CCLabelTTF*) in Util.o
GuideOverlap::drawGuide(float, float, char const*, cocos2d::CCNode*, int, float, float) in GuideOverlap.o
GuideOverlap::drawGuideNode(float, float, char const*, cocos2d::CCNode*, int, int, bool) in GuideOverlap.o
"cocos2d::ui::RichText::create()", referenced from:
ChatWorldItemRight::SetWorldRightInfo(int, unsigned char) in ChatWorldItemRight.o
CardDetail::SetDetail(int, OpenCardDetailType) in CardDetail.o
ChatSystemItem::SetSystemInfo(int) in ChatSystemItem.o
IntroduceUI::showIntroduce(char const*) in IntroduceUI.o
ChatWorldItemLeft::SetWorldLeftInfo(int, unsigned char) in ChatWorldItemLeft.o
ChatWorldItemLeft::SetFamilyInfo(int) in ChatWorldItemLeft.o
GuideOverlap::drawGuide(float, float, char const*, cocos2d::CCNode*, int, float, float) in GuideOverlap.o
...
"cocos2d::extension::CCArmature::getBoundingBoxByName(char const*)", referenced from:
SkillAccount::hitTestObject(EntityActor*) in SkillAccount.o
BulletEntityArmature::draw() in BulletEntityArmature.o
"cocos2d::extension::CCArmature::create(char const*)", referenced from:
DebugButtonUI::gm_01(cocos2d::CCObject*) in DebugButtonUI.o
"cocos2d::extension::CCArmatureEx::create(char const*)", referenced from:
StoryDialog::onEnter() in StoryDialog.o
BattleEffect::addEffToPlayer() in BattleEffect.o
luaAddNode(lua_State*) in GuideDataSingleton.o
AccountCreatRole::onEnter() in AccountCreatRole.o
BulletEntityArmature::LoadingResource(char const*) in BulletEntityArmature.o
"cocos2d::extension::CCArmatureDataManager::addArmatureFileInfo(char const*, char const*, char const*)", referenced from:
GameStatePlay::UpdatePreLoadingState(float) in GameStatePlay.o
StoryDialog::onEnter() in StoryDialog.o
BattleEffect::addEffToPlayer() in BattleEffect.o
DebugButtonUI::gm_01(cocos2d::CCObject*) in DebugButtonUI.o
AccountCreatRole::onEnter() in AccountCreatRole.o
BulletEntityArmature::LoadingResource(char const*) in BulletEntityArmature.o
"cocos2d::extension::CCArmatureDataManager::sharedArmatureDataManager()", referenced from:
GameStatePlay::UpdatePreLoadingState(float) in GameStatePlay.o
StoryDialog::onEnter() in StoryDialog.o
BattleEffect::addEffToPlayer() in BattleEffect.o
DebugButtonUI::gm_01(cocos2d::CCObject*) in DebugButtonUI.o
AccountCreatRole::onEnter() in AccountCreatRole.o
BulletEntityArmature::LoadingResource(char const*) in BulletEntityArmature.o
"cocos2d::ui::Widget::getSize() const", referenced from:
GuideOverlap::drawGuide(float, float, char const*, cocos2d::CCNode*, int, float, float) in GuideOverlap.o
GuideOverlap::drawGuideNode(float, float, char const*, cocos2d::CCNode*, int, int, bool) in GuideOverlap.o
GuideOverlap::refreshGuideNode() in GuideOverlap.o
"typeinfo for cocos2d::ui::RichText", referenced from:
GuideOverlap::refreshGuideNode() in GuideOverlap.o
"typeinfo for cocos2d::extension::CCArmatureEx", referenced from:
UIEntityMovingObject::isHaveSkillPlaying() in UIEntityObject.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
網上找了好多解決辦法都沒用,,,求解決思路,,,
uj5u.com熱心網友回復:
這個不是很清楚uj5u.com熱心網友回復:
已經找到問題所在了,是cocos2d引擎的問題。。之前改動過引擎,而且用的是整合修改過的,,現在正在一點點排查
轉載請註明出處,本文鏈接:https://www.uj5u.com/qita/129213.html
標籤:Cocos2d-x
