#include<iostream>
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
using namespace std;
const int N = 15;//15*15的棋盤
const char ChessBoardflag = ' ';//棋盤標志
const char flag1 = 'o';//玩家1或電腦的標志
const char flag2 = 'x';//玩家2棋子的標志
struct Coordinate//坐標類
{
int x;//行
int y;//列
};
class GoBang//五子棋類
{
public:
GoBang()
{
InitChessBoard();//初始化
}
void play()//下棋
{
Coordinate Pos1;//玩家1或電腦
Coordinate Pos2;//玩家2
int n = 0;
while (1)
{
int mode = ChoiceMode();
while (1)
{
if (mode == 1)//電腦vs玩家
{
ComputerChess(Pos1, flag1);//電腦下棋
if (GetVictory(Pos1, 0, flag1) == 1)//0表示電腦,真表示獲勝
break;
PlayChess(Pos2, 2, flag2);//玩家2下棋
if (GetVictory(Pos2, 2, flag2))//2=玩家2
break;
}
else //player1 vs player2
{
PlayChess(Pos1, 1, flag1);//player1 chessing
if (GetVictory(Pos1, 1, flag1))//1=player1
break;
PlayChess(Pos2, 2, flag2);//player2 chessing
if (GetVictory(Pos2, 2, flag2))
break;
}
}
cout << "***再來一局***" << endl;
cout << "y or n :";
char c = 'y';
cin >> c;
if (c == 'n')
break;
}
}
protected:
int ChoiceMode()//選擇模式
{
int i = 0;
system("cls");//系統呼叫清屏
InitChessBoard();//重新初始化棋盤
cout << "***0、退出 1、電腦vs玩家 2、玩家vs玩家***" << endl;
while (1)
{
cout << "請選擇";
cin >> i;
if (i == 0)//選擇0退出
exit(1);
if (i == 1 || i == 2)
return i;
cout << "輸入不合法" << endl;
}
}
void InitChessBoard()//初始化棋盤
{
for (int i = 0; i < N + 1; ++i)
{
for (int j = 0; j < N + 1; ++j)
{
_ChessBoard[i][j] = ChessBoardflag;
}
}
}
void PrintChessBoard()//列印棋盤
{
system("cls");
for (int i = 0; i < N + 1; ++i)
{
for (int j = 0; j == N + 1; ++j)
{
if (i == 0)
{
if (j != 0)
printf("%d ", j);
else
printf(" ");
}
else if (j == 0)//列印行數字
printf("%2d ", i);
else
{
if (i < N + 1)
{
printf("%c | ",_ChessBoard[i][j]);
}
}
}
cout << endl;
cout << " ";
for (int m = 0; m < N; m++)
{
printf("--|");
}
cout << endl;
}
}
void PlayChess(Coordinate& pos, int player, int flag)//玩家下棋
{
PrintChessBoard();//列印棋盤
while (1)
{
printf("玩家%d輸入坐標:", player);
cin >> pos.x >> pos.y;
if (JudgeValue(pos) == 1)//坐標合法
break;
cout << "坐標不合法,重新輸入" << endl;
}
_ChessBoard[pos.x][pos.y] = flag;
}
void ComputerChess(Coordinate& pos, char flag)//電腦下棋
{
PrintChessBoard();//列印棋盤
int x = 0;
int y = 0;
while (1)
{
x = (rand() % N) + 1;//產生1~N亂數
srand((unsigned int)time(NULL));
y = (rand() % N) + 1;//產生1~N亂數
srand((unsigned int)time(NULL));
if (_ChessBoard[x][y] == ChessBoardflag)//這個位置沒有棋子
break;
}
pos.x = x;
pos.y = y;
_ChessBoard[pos.x][pos, y] = flag;
}
int JudgeValue(const Coordinate& pos)//判斷輸入坐標是不是合法
{
if (pos.x > 0 && pos.x <= N && pos.y > 0 && pos.y <= N)
{
if (_ChessBoard[pos.x][pos.y] == ChessBoardflag)
{
return 1;//合法
}
}
return 0;//非法
}
int JudgeVictory(Coordinate pos, char flag)//底層判斷有沒有人勝負
{
int begin = 0;
int end = 0;
int begin1 = 0;
int end1 = 0;
//判斷行是否滿足條件
(pos.y - 4) > 0 ? begin = (pos.y - 4) : begin = 1;
(pos.y + 4) > N ? end = N : end = (pos.y + 4);
for (int i = pos.x, j = begin; j + 4 <= end; j++)
{
if (_ChessBoard[i][j] == flag && _ChessBoard[i][j + 1] == flag && _ChessBoard[i][j + 2] == flag && _ChessBoard[i][j + 3] == flag && _ChessBoard[i][j + 4] == flag)
return 1;
}
//判斷列是否滿足條件
(pos.y - 4) > 0 ? begin = (pos.y - 4) : begin = 1;
(pos.y + 4) > N ? end = N : end = (pos.y + 4);
for (int i = pos.x, j = begin; j + 4 <= end; j++)
{
if (_ChessBoard[i][j] == flag && _ChessBoard[i+1][j] == flag && _ChessBoard[i+2][j] == flag && _ChessBoard[i+3][j] == flag && _ChessBoard[i+4][j] == flag)
return 1;
}
int len = 0;
//判斷主對角線是否滿足條件
pos.x > pos.y ? len = pos.y - 1 : len = pos.x - 1;
if (len > 4)
len = 4;
begin = pos.x - len;//橫坐標起始位置
begin1 = pos.y - len;//縱坐標起始位置
pos.x > pos.y ? len = (N - pos.x) : len = (N - pos.y);
if (len > 4)
len = 4;
end = pos.x + len;//橫坐標結束位置
end1 = pos.y + len;//縱坐標結束位置
for (int i = begin, j = begin1; (i + 4 <= end) && (j + 4 <= end1); ++i, ++j)
{
if (_ChessBoard[i][j] == flag && _ChessBoard[i + 1][j + 1] == flag && _ChessBoard[i + 2][j + 2] == flag && _ChessBoard[i + 3][j + 3] == flag && _ChessBoard[i + 4][j + 4] == flag)
return 1;
}
//判斷副對角線是否滿足條件
(pos.x - 1) > (N - pos.y) ? len = (N - pos.y) : len = pos.x - 1;
if (len > 4)
len = 4;
begin = pos.x - len;//橫坐標起始位置
begin1 = pos.y + len;//縱坐標起始位置
(N - pos.x) > (pos.y - 1) ? len = (pos.y - 1) : len = (N - pos.x);
if (len > 4)
len = 4;
begin = pos.x + len;//橫坐標起始位置
begin1 = pos.y - len;//縱坐標起始位置
for (int i = begin, j = begin1; (i + 4 <= end) && (j - 4 >= end1); ++i, --j)
{
if (_ChessBoard[i][j] == flag && _ChessBoard[i + 1][j - 1] == flag && _ChessBoard[i + 2][j - 2] == flag && _ChessBoard[i + 3][j - 3] == flag && _ChessBoard[i + 4][j - 4] == flag)
return 1;
}
for (int i = 1; i < N + 1; ++i)//棋盤有沒有下滿
{
for (int j = 1; i < N + 1; ++j)
{
if (_ChessBoard[i][j] == ChessBoardflag)
return 0;//0表示棋盤沒滿
}
}
return -1;//和棋
}
bool GetVictory(Coordinate& pos, int player, int flag) //對JudgeVictory的一層封裝,得到具體哪個玩家獲勝
{
int n = JudgeVictory(pos, flag);//判斷有沒有人獲勝
if (n != 0)//有人獲勝,0表示沒有人獲勝
{
PrintChessBoard();
if (n == 1)//有玩家贏棋
{
if (player == 0)//0表示電腦獲勝,1表示玩家1獲勝,2表示玩家2獲勝
{
printf("***電腦獲勝***\n");
}
else
printf("***恭喜玩家%d獲勝\n", player);
}
else
printf("***雙方和棋***\n");
return true;//已經有人獲勝
}
return false;//沒有人獲勝
}
private:
char _ChessBoard[N + 1][N + 1];
};
void test01()
{
GoBang g1;
g1.play();
}
int main()
{
test01();
system("pause");
return EXIT_SUCCESS;
}
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