三子棋源代碼
編譯環境:我用的是VS2013,更高級的版本也是可以的,
??創建三個檔案,頭檔案game.h,兩個源檔案game.c和test.c,頭檔案game.h,主要是函式的各種宣告,源檔案game.c中主要是三子棋演算法的實作,源檔案test.c中主要是main函式,函式的主體部分,
頭檔案game.h
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
//玩家贏 *
//電腦贏 #
//平局 Q
//繼續 C
char IsWin(char board[ROW][COL], int row, int col);
源檔案game.c
#define _CRT_SECURE_NO_WARNINGS
#include “game.h”
#include <stdio.h>
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//1.列印資料
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//2.列印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("請輸入要下的坐標:>");
scanf("%d %d", &x, &y);
//判斷xy坐標的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("該坐標被占用\n");
}
}
else
{
printf("坐標非法,請重新輸入");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("電腦走:>\n");
//生成隨機橫縱坐標
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//回傳1 棋盤滿了
//回傳0 棋盤沒滿
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//沒滿
}
}
}
return 1;//滿了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//橫贏
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//豎贏
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//斜著贏
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] && board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判斷是否平局
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
//繼續
return 'C';
}
源檔案test.c
//測驗三子棋游戲
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include "game.h"
void menu()
{
printf("**************************************************\n");
printf("***************歡迎來到三子棋游戲*******************\n");
printf("*************** 1.play ***************************\n");
printf("*************** 0.exit ***************************\n");
printf("**************************************************\n");
printf("**************************************************\n");
}
//游戲演算法實作
void game()
{
char ret = 0;
//陣列-存放走出的棋盤資訊
char board[ROW][COL] = {0};
//初始化棋盤
InitBoard(board, ROW, COL);
//列印棋盤
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判斷玩家是否贏
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//電腦下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判斷電腦是否贏
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家贏!\n");
}
else if (ret == '#')
{
printf("電腦贏!\n");
}
else
{
printf("平局!\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("請選擇:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("輸入有誤,請重新輸入!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
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