掃雷源代碼
編譯環境:我用的是VS2013,更高級的版本也是可以的,
??創建三個檔案,頭檔案game.h,兩個源檔案game.c和test.c,頭檔案game.h主要是函式的各種宣告,源檔案game.c中主要是掃雷演算法的實作,源檔案test.c中主要是main函式,函式的主體部分,
test.c檔案
#include "game.h"
void menu()
{
printf("**************************************\n");
printf("************ 1. play **********\n");
printf("************ 0. exit *********\n");
printf("**************************************\n");
}
void game()
{
//雷的資訊存盤
//1.布置好的雷的資訊
char mine[ROWS][COLS] = { 0 };//11*11
//2.排查的雷的資訊
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//列印棋盤
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//掃雷
DisplayBoard(mine, ROW, COL);
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("請選擇:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("選擇錯誤,請重新選擇");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.h檔案
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//雷的數目
#define EASY_COUNT 10
void InitBoard(char board[ROW][COL], int row, int col, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void SearchMine(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j);
game.c
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//列印列號
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;//1-9
int y = rand() % col + 1;//1-9
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col - EASY_COUNT)
{
printf("請輸入排查雷的坐標:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row &&y >= 1 && y <= col)
{
//坐標合法
//1.踩雷
if (mine[x][y] == '1')
{
printf("很遺憾,你被炸死了!\n");
DisplayBoard(mine, row, col);
break;
}
else//不是雷
{
//計算x、y坐標周圍幾個雷
int count = get_mine_count(mine, x, y);
if (count == 0)
{
SearchMine(mine, show, x, y);
DisplayBoard(show, row, col);
}
else
{
show[x][y] = count + '0';
DisplayBoard(show, row, col);
}
}
}
else
{
printf("請輸入合法的坐標,請重新輸入!\n");
}
win = win_count(show, ROW, COL);
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你排雷成功!\n");
DisplayBoard(mine, row, col);
}
}
int win_count(char show[ROWS][COLS],char row,char col)
{
int count = 0;
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
//if (show[i][j] == ' ' || show[i][j] >= 1 || show[i][j] <= 8)
if (show[i][j] != '*')
{
count++;
}
}
}
return count;
}
//展開功能
void SearchMine(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j)
{
if (i < 1 || i > ROW || j < 1 || j > COL)
{
return;
}
show[i][j] = ' ';
int posArr[8][2] = { { i - 1, j - 1 }, { i - 1, j }, { i - 1, j + 1 }, { i, j - 1 }, { i, j + 1 }, { i + 1, j - 1 }, { i + 1, j }, { i + 1, j + 1 } };
for (int k = 0; k < 8; k++)
{
int row = posArr[k][0];
int col = posArr[k][1];
//已經探索過的
if (show[row][col] >= '1' && show[row][col] <= '8' || show[row][col] == ' ')
{
continue;
}
//1.如果此方向周圍一圈有雷,則顯示雷的數量,不再往下搜索
//2.如果此方向一圈沒有雷,則遞回繼續往周邊搜索
int mineNum = 0;
mineNum = get_mine_count(mine, row, col);
if (mineNum > 0)
{
//show[i - 1][j - 1] = mineNum + '0';
//DisplayBoard(show, row, col);
show[row][col] = mineNum + '0';
}
else
{
SearchMine(mine, show, row, col);
}
}
}
轉載請註明出處,本文鏈接:https://www.uj5u.com/qita/240473.html
標籤:其他
