小白一枚:運行效果圖奉上(將來本人也一定是一名大佬Java界的科學家)
備注:選擇游戲難度 “噩夢” 還是很有 “挑戰性” 的 !!!
游戲開始:!!!

游戲程序:!!!

游戲結束:!!!

惡龍咆哮: 代碼獻上,
package com.it;
/**
*@Author QZY
*@Date 2021/1/14 14:16
*@Version v1.0
*@Description 惡龍咆哮
*/
public class weGame {
public static void main(String[] args)
{
java.util.Random Shiji = new java.util.Random();
java.util.Scanner Shuru = new java.util.Scanner(System.in);
java.util.Scanner Nandu = new java.util.Scanner(System.in);
int YingxHP = 20;
int YingxMP = 0;
int MogHP = 20;
int MogMP = 0;
int MogDo = 0;
int fangyu = 0;
System.out.println
("\n" +
"// _ooOoo_ //\n" +
"// o8888888o //\n" +
"// 88\" . \"88 //\n" +
"// (| ^_^ |) //\n" +
"// O\\ = /O //\n" +
"// ____/`---'\\____ //\n" +
"// .' \\\\| |// `. //\n" +
"// / \\\\||| : |||// \\ //\n" +
"// / _||||| -:- |||||- \\ //\n" +
"// | | \\\\\\ - /// | | //\n" +
"// | \\_| ''\\---/'' | | //\n" +
"// \\ .-\\__ `-` ___/-. / //\n" +
"// ___`. .' /--.--\\ `. . ___ //\n" +
"// .\"\" '< `.___\\_<|>_/___.' >'\"\". //\n" +
"// | | : `- \\`.;`\\ _ /`;.`/ - ` : | | //\n" +
"// \\ \\ `-. \\_ __\\ /__ _/ .-` / / //\n" +
"// ========`-.____`-.___\\_____/___.-`____.-'======== //\n" +
"// `=---=' //\n" +
"// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ //\n" +
"// 佛祖保佑 永不宕機 永無BUG //\n" +
"");
System.out.println();
System.out.println(" 惡龍咆哮");
System.out.println();
System.out.println(" 作者:祁畤洋");
System.out.println();
System.out.println(" 說明:勇者的操作方式為以下所示:");
System.out.println(" 使用攻擊需消耗1MP 傷害1HP");
System.out.println(" 使用蓄力可增加1MP 傷害0HP");
System.out.println(" 使用躲閃需消耗0MP 傷害0HP 躲避攻擊");
System.out.println(" 使用重擊需消耗3MP 傷害2HP 防御無效");
System.out.println(" 惡龍攻擊力高, 注意防御是取勝的關鍵");
System.out.println(" 惡龍MP達到4時可能會放出火焰無法躲避");
System.out.println(" 準備說明完畢,那么讓我們來挑戰惡龍吧!");
System.out.println("==================================");
//難度選擇
System.out.println("請選擇難度");
System.out.println("1.娛樂 2.挑戰 3.噩夢");
int ND = Nandu.nextInt();
System.out.println("==================================");
while(true)
{
//HP,MP的顯示
System.out.print("勇者: ");
System.out.print(" HP ");
for(int x=YingxHP;x>0;x--) System.out.print("*");
System.out.print(" "+YingxHP);
System.out.println();
System.out.print(" ");
System.out.print(" MP ");
for(int x=YingxMP;x>0;x--) System.out.print("*");
System.out.print(" "+YingxMP);
System.out.println();
System.out.print("惡龍: ");
System.out.print(" HP ");
for(int y=MogHP;y>0;y--) System.out.print("*");
System.out.print(" "+MogHP);
System.out.println();
System.out.print(" ");
System.out.print(" MP ");
for(int y=MogMP;y>0;y--) System.out.print("*");
System.out.print(" "+MogMP);
System.out.println();
System.out.println("==================================");
//勝利判定
if(YingxHP<1) {System.out.println();System.out.println("勇者HP為0! 不..不可能..我怎么會..勇者倒下了,再接再厲吧!~");System.out.println();break;}
if(MogHP<1) {System.out.println();System.out.println("惡龍HP為0! 惡龍絕望的哀鳴中倒了下去,勇者勝利了,恭喜你挑戰成功!!");System.out.println();break;}
//角色輸入判定
System.out.println("你要做什么:");
System.out.println("1.攻擊 2.蓄力");
System.out.println("3.躲閃 4.重擊");
System.out.println("____________________");
int Do = Shuru.nextInt();
//敵人輸入判定
//娛樂難度
if(ND==1){
for(int i=1;i<3;i++) MogDo = Shiji.nextInt(4);}
//挑戰難度
if(ND==2){
if(YingxMP==0&&MogMP==0) {MogDo = 0;}
else if(MogMP==0){for(int i=1;i<3;i++) MogDo = Shiji.nextInt(2);}
else if(YingxMP>2&&MogMP>2) MogDo = 2;
else if(MogMP<4) {for(int i=1;i<4;i++) MogDo = Shiji.nextInt(3);}
else MogDo = 3;}
//噩夢難度
if(ND==3){
if(Do==1) MogDo=1;
if(Do==2&&MogMP>0) MogDo=2;
if(Do==2&&MogMP==0) MogDo=0;
if(Do==3&&MogMP<4) MogDo=0;
if(Do==3&&MogMP>=4) MogDo=3;}//變態判定,,
//戰斗分析
//防御
if(Do==3) {fangyu=1;System.out.println("你靈巧的躲避攻擊!");}
if(MogDo==1) {fangyu=1;System.out.println("惡龍進行防御!");}
//角色判定
if(Do==1&&YingxMP==0) {System.out.println("MP不足!");}
if(Do==1&&YingxMP>0) {
if(fangyu==0) {MogHP=MogHP-1;YingxMP=YingxMP-1;System.out.println("你發動攻擊!");}
if(fangyu==1) {YingxMP=YingxMP-1;System.out.println("你的攻擊被格擋!");}}
if(Do==2) {YingxMP=YingxMP+1;System.out.println("你進行蓄力!");}
if(Do==4&&YingxMP<3) {System.out.println("MP不足!");}
if(Do==4&&YingxMP>2) {MogHP=MogHP-2;YingxMP=YingxMP-3;System.out.println("你發動重擊!");}
if(Do> 4) System.out.println("你不知所措...");
//敵人判定
if(MogDo==2&&MogMP==0) {System.out.println("惡龍在發呆!");}
if(MogDo==2&&MogMP>0) {
if(fangyu==0) {YingxHP=YingxHP-2;MogMP=MogMP-1;System.out.println("惡龍發動攻擊!");}
if(fangyu==1) {MogMP=MogMP-1;System.out.println("惡龍的攻擊被躲開了!");}}
if(MogDo==0) {MogMP=MogMP+1;System.out.println("惡龍進行蓄力!");}
if(MogDo==3&&MogMP<4) {System.out.println("惡龍在發呆!");}
if(MogDo==3&&MogMP>3) {YingxHP=YingxHP-4;MogMP=MogMP-4;System.out.println("惡龍發動火焰吐吸!躲避不能!");}
//結束
fangyu = 0;
MogDo = 0;
System.out.println("____________________");
System.out.println();
System.out.println("=================================="); }
}
}
package com.it;
/**
*@Author QZY
*@Date 2021/1/14 14:16
*@Version v1.0
*@Description 惡龍咆哮
*/
public class weGame {
public static void main(String[] args)
{
java.util.Random Shiji = new java.util.Random();
java.util.Scanner Shuru = new java.util.Scanner(System.in);
java.util.Scanner Nandu = new java.util.Scanner(System.in);
int YingxHP = 20;
int YingxMP = 0;
int MogHP = 20;
int MogMP = 0;
int MogDo = 0;
int fangyu = 0;
System.out.println
("\n" +
"// _ooOoo_ //\n" +
"// o8888888o //\n" +
"// 88\" . \"88 //\n" +
"// (| ^_^ |) //\n" +
"// O\\ = /O //\n" +
"// ____/`---'\\____ //\n" +
"// .' \\\\| |// `. //\n" +
"// / \\\\||| : |||// \\ //\n" +
"// / _||||| -:- |||||- \\ //\n" +
"// | | \\\\\\ - /// | | //\n" +
"// | \\_| ''\\---/'' | | //\n" +
"// \\ .-\\__ `-` ___/-. / //\n" +
"// ___`. .' /--.--\\ `. . ___ //\n" +
"// .\"\" '< `.___\\_<|>_/___.' >'\"\". //\n" +
"// | | : `- \\`.;`\\ _ /`;.`/ - ` : | | //\n" +
"// \\ \\ `-. \\_ __\\ /__ _/ .-` / / //\n" +
"// ========`-.____`-.___\\_____/___.-`____.-'======== //\n" +
"// `=---=' //\n" +
"// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ //\n" +
"// 佛祖保佑 永不宕機 永無BUG //\n" +
"");
System.out.println();
System.out.println(" 惡龍咆哮");
System.out.println();
System.out.println(" 作者:祁畤洋");
System.out.println();
System.out.println(" 說明:勇者的操作方式為以下所示:");
System.out.println(" 使用攻擊需消耗1MP 傷害1HP");
System.out.println(" 使用蓄力可增加1MP 傷害0HP");
System.out.println(" 使用躲閃需消耗0MP 傷害0HP 躲避攻擊");
System.out.println(" 使用重擊需消耗3MP 傷害2HP 防御無效");
System.out.println(" 惡龍攻擊力高, 注意防御是取勝的關鍵");
System.out.println(" 惡龍MP達到4時可能會放出火焰無法躲避");
System.out.println(" 準備說明完畢,那么讓我們來挑戰惡龍吧!");
System.out.println("==================================");
//難度選擇
System.out.println("請選擇難度");
System.out.println("1.娛樂 2.挑戰 3.噩夢");
int ND = Nandu.nextInt();
System.out.println("==================================");
while(true)
{
//HP,MP的顯示
System.out.print("勇者: ");
System.out.print(" HP ");
for(int x=YingxHP;x>0;x--) System.out.print("*");
System.out.print(" "+YingxHP);
System.out.println();
System.out.print(" ");
System.out.print(" MP ");
for(int x=YingxMP;x>0;x--) System.out.print("*");
System.out.print(" "+YingxMP);
System.out.println();
System.out.print("惡龍: ");
System.out.print(" HP ");
for(int y=MogHP;y>0;y--) System.out.print("*");
System.out.print(" "+MogHP);
System.out.println();
System.out.print(" ");
System.out.print(" MP ");
for(int y=MogMP;y>0;y--) System.out.print("*");
System.out.print(" "+MogMP);
System.out.println();
System.out.println("==================================");
//勝利判定
if(YingxHP<1) {System.out.println();System.out.println("勇者HP為0! 不..不可能..我怎么會..勇者倒下了,再接再厲吧!~");System.out.println();break;}
if(MogHP<1) {System.out.println();System.out.println("惡龍HP為0! 惡龍絕望的哀鳴中倒了下去,勇者勝利了,恭喜你挑戰成功!!");System.out.println();break;}
//角色輸入判定
System.out.println("你要做什么:");
System.out.println("1.攻擊 2.蓄力");
System.out.println("3.躲閃 4.重擊");
System.out.println("____________________");
int Do = Shuru.nextInt();
//敵人輸入判定
//娛樂難度
if(ND==1){
for(int i=1;i<3;i++) MogDo = Shiji.nextInt(4);}
//挑戰難度
if(ND==2){
if(YingxMP==0&&MogMP==0) {MogDo = 0;}
else if(MogMP==0){for(int i=1;i<3;i++) MogDo = Shiji.nextInt(2);}
else if(YingxMP>2&&MogMP>2) MogDo = 2;
else if(MogMP<4) {for(int i=1;i<4;i++) MogDo = Shiji.nextInt(3);}
else MogDo = 3;}
//噩夢難度
if(ND==3){
if(Do==1) MogDo=1;
if(Do==2&&MogMP>0) MogDo=2;
if(Do==2&&MogMP==0) MogDo=0;
if(Do==3&&MogMP<4) MogDo=0;
if(Do==3&&MogMP>=4) MogDo=3;}//變態判定,,
//戰斗分析
//防御
if(Do==3) {fangyu=1;System.out.println("你靈巧的躲避攻擊!");}
if(MogDo==1) {fangyu=1;System.out.println("惡龍進行防御!");}
//角色判定
if(Do==1&&YingxMP==0) {System.out.println("MP不足!");}
if(Do==1&&YingxMP>0) {
if(fangyu==0) {MogHP=MogHP-1;YingxMP=YingxMP-1;System.out.println("你發動攻擊!");}
if(fangyu==1) {YingxMP=YingxMP-1;System.out.println("你的攻擊被格擋!");}}
if(Do==2) {YingxMP=YingxMP+1;System.out.println("你進行蓄力!");}
if(Do==4&&YingxMP<3) {System.out.println("MP不足!");}
if(Do==4&&YingxMP>2) {MogHP=MogHP-2;YingxMP=YingxMP-3;System.out.println("你發動重擊!");}
if(Do> 4) System.out.println("你不知所措...");
//敵人判定
if(MogDo==2&&MogMP==0) {System.out.println("惡龍在發呆!");}
if(MogDo==2&&MogMP>0) {
if(fangyu==0) {YingxHP=YingxHP-2;MogMP=MogMP-1;System.out.println("惡龍發動攻擊!");}
if(fangyu==1) {MogMP=MogMP-1;System.out.println("惡龍的攻擊被躲開了!");}}
if(MogDo==0) {MogMP=MogMP+1;System.out.println("惡龍進行蓄力!");}
if(MogDo==3&&MogMP<4) {System.out.println("惡龍在發呆!");}
if(MogDo==3&&MogMP>3) {YingxHP=YingxHP-4;MogMP=MogMP-4;System.out.println("惡龍發動火焰吐吸!躲避不能!");}
//結束
fangyu = 0;
MogDo = 0;
System.out.println("____________________");
System.out.println();
System.out.println("=================================="); }
}
}
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