代碼內有詳細注釋
源.c代碼如下:
#define _CRT_SECURE_NO_WARNINGS
#include"Game.h"
void Game()
{
char result = 0;
//創建棋盤
char board[ROW][COL] = { 0 };
//初始化棋盤
Init_board(board, ROW, COL);
//列印棋盤
Print_board(board, ROW, COL);
while (1)
{
//玩家走棋
printf("玩家走棋:\n");
Player_move(board, ROW, COL);
Print_board(board, ROW, COL);
//判斷游戲狀態 繼續 平局 玩家勝 電腦勝
result = Game_state(board, ROW, COL);
if (result != 'C')
{
break;
}
//電腦走棋
printf("電腦走棋:\n");
Computer_move(board, ROW, COL);
Print_board(board, ROW, COL);
//判斷游戲狀態 繼續 平局 玩家勝 電腦勝
result = Game_state(board, ROW, COL);
if (result != 'C')
{
break;
}
}
if (result == 'X')
printf("玩家勝\n");
else if (result == 'O')
printf("電腦勝\n");
else
printf("平局\n");
printf("再來一局請輸入1,退出請輸入0\n");
}
void Menu()
{
int input = 0;
printf("*****************************\n");
printf("**** 1.play 2.exit ****\n");
printf("*****************************\n");
do
{
printf("請選擇:\n");
scanf("%d", &input);
switch (input)
{
case 1:
Game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("請輸入1或0\n");
break;
}
} while (input);
}
int main()
{
//設定亂數起點
srand(time(NULL));
//寫一個游戲
//列印選單
Menu();
return 0;
}
Game.h代碼如下:
#include<stdio.h>//NULL
#include<time.h>//time
#include<stdlib.h>//rand srand
#define ROW 3
#define COL 3
void Game();
void Init_board(char board[ROW][COL],int row, int col);
void Print_board(char board[ROW][COL], int row, int col);
void Player_move(char board[ROW][COL], int row, int col);
void Computer_move(char board[ROW][COL], int row, int col);
char Game_state(char board[ROW][COL], int row, int col);
Game.c代碼如下:
#define _CRT_SECURE_NO_WARNINGS
#include"Game.h"
void Init_board(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Print_board(char board[ROW][COL], int row, int col)
{
// | |
//---|---|---
// | |
//---|---|---
// | |
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if(j == col - 1)
printf(" %c \n", board[i][j]);
else
printf(" %c |", board[i][j]);
}
if (i < row -1)
printf("---|---|---\n");
}
}
void Player_move(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
//判斷是否可以落子 1.可以落子 2.已占用 3.坐標非法
while (1)
{
printf("請輸入要落子的坐標:\n");
scanf("%d%d", &x, &y);
printf("\n");
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
printf("坐標已占用,請重新輸入\n");
}
else
printf("坐標非法,請重新輸入\n");
}
}
void Computer_move(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
while(1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
printf("\n");
}
int Full_board(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Game_state(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
//判斷行是否成立
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
//判斷列是否成立
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}//判斷對角線是否成立
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[0][2];
//判斷是否平局
if (Full_board(board, ROW, COL) == 1)
return 'D';
//上述情況都不成立,游戲繼續
return 'C';
}
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