目錄
- 利用C語言實作人機三子棋游戲
- 三子棋實作效果
- 實作代碼
- 三子棋的實作效果
利用C語言實作人機三子棋游戲
三子棋實作效果
1.首先游戲界面是一個選擇進入游戲或者退出游戲的簡單界面,
2.進入游戲之后出現的是一個3*3的一個棋盤,
3.玩家通過輸入棋盤坐標下棋,機器隨機落子,
4.游戲結束后可以選擇繼續游戲或者退出游戲,
實作代碼
先上代碼,
頭檔案:game.h
#define Row 3
#define Col 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//初始化棋盤
void InitBoard(char board[Row][Col], int row, int col);
//列印棋盤
void DisplayBoard(char board[Row][Col], int row, int col);
//玩家下棋
void PlayerMove(char board[Row][Col],int row,int col);
//電腦下棋
void ComputerMove(char board[Row][Col],int row,int col);
//判斷誰贏
char CheckWin(char board[Row][Col], int row, int col);
源檔案:game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[Row][Col], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < Row; i++)
{
for (j = 0; j < Col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[Row][Col], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//列印資料
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//列印分割的行
if (i < row - 1)
//printf("---|---|---\n");
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[Row][Col], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("請輸入一個坐標:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] != ' ')
{
printf("坐標被占用,請重新輸入!\n");
}
else
{
//單引號與雙引號結果不同
board[x - 1][y - 1] = '*';
break;
}
}
else
{
printf("坐標非法,請重新輸入!\n");
}
}
}
void ComputerMove(char board[Row][Col], int row, int col)
{
printf("電腦走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static int IsFull(char board[Row][Col], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char CheckWin(char board[Row][Col], int row, int col)
{
int i = 0;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//三列
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//兩條物件線
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//游戲繼續
return 'C';
}
源檔案:test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("**********************\n");
printf("***** 1.play ******\n");
printf("***** 0.exit ******\n");
printf("**********************\n");
}
void game()
{
char ret = 0;
//資料的存盤是二維陣列
char board[Row][Col];
//初始化棋盤—初始化為空格
InitBoard(board, Row, Col);
//列印棋盤
DisplayBoard(board, Row, Col);
while (1)
{
//玩家下棋
PlayerMove(board, Row, Col);
ret = CheckWin(board, Row, Col);
if (ret != 'C')
{
break;
}
DisplayBoard(board, Row, Col);
//電腦下棋
ComputerMove(board,Row,Col);
ret = CheckWin(board, Row, Col);
if (ret != 'C')
{
break;
}
DisplayBoard(board, Row, Col);
}
if (ret == '*')
{
printf("玩家贏了\n");
}
else if (ret == '#')
{
printf("電腦贏了\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
DisplayBoard(board, Row, Col);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do{
menu();
printf("請選擇:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("選擇錯誤,重新選擇\n");
break;
}
} while (input);
return 0;
}
三子棋的實作效果

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