前言
本文利用PS2手柄和Arduino開發板制作了一個簡易的遙控小車,利用藍牙進行通信,可以實作前后左右的移動,(原理掌握之后可以自己拓展相關功能)
一、零件
1.Arduino UNO開發板:
ArduinoUNO是ArduinoUSB介面系列的最新版本,作為Arduino平臺的參考標準模板,UNO的處理器核心是ATmega328,同時具有14路數字輸入/輸出口(其中6路可作為PWM輸出),6路模擬輸入,一個16MHz晶體振蕩器,一個USB口,一個電源插座,一個ICSPheader和一個復位按鈕,

2.PS2手柄與接收器:
PS2 手柄由手柄與接收器兩部分組成,手柄主要負責發送按鍵資訊;接收器與單片機相連,用于接收手柄發來的資訊,并傳遞給單片機,單片機也可通過接收器,向手柄發送命令,配置手柄的發送模式,

接收器的引腳功能如下圖所示:

特別需要提醒的是:按下遙控器的 MODE 鍵,手柄可配置成“紅燈模式”或者“綠燈模式”,當遙控器側面的 “MODE LED”亮為紅燈模式,反之為綠燈模式,“紅燈模式”和“綠燈模式”的主要區別是搖桿模擬值得輸出,
3.L298N驅動模塊:
L298N,是一款接受高電壓的電機驅動器,直流電機和步進電機都可以驅動,一片驅動芯片可同時控制兩個直流減速電機做不同動作,在6V到46V的電壓范圍內,提供2安培的電流,并且具有過熱自斷和反饋檢測功能,L298N可對電機進行直接控制,通過主控芯片的I/O輸入對其控制電平進行設定,就可為電機進行正轉反轉驅動,操作簡單、穩定性好,可以滿足直流電機的大電流驅動條件,

4.面包板
面包板是由于板子上有很多小插孔,專為電子電路的無焊接實驗設計制造的,由于各種電子元器件可根據需要隨意插入或拔出,免去了焊接,節省了電路的組裝時間,而且元件可以重復使用,所以非常適合電子電路的組裝、除錯和訓練,

5.小車
由亞克力板、直流電機、小輪胎、電池盒、電池等搭建的小車,

二、代碼
#include <PS2X_lib.h> //for v1.6
#define PS2_DAT 13 //14
#define PS2_CMD 11 //15
#define PS2_SEL 10 //16
#define PS2_CLK 12 //17
int input1 = 5; //PIN 5(PWM)
int input2 = 6; //PIN 6(PWM)
int input3 = 9; //PIN 9(PWM)
int input4 = 3; //PIN 3(PWM)
#define pressures true
#define rumble true
PS2X ps2x; // create PS2 Controller Class
int error = 0;
byte type = 0;
byte vibrate = 0;
// Reset func
void (* resetFunc) (void) = 0;
void setup(){
Serial.begin(9600);
delay(500); //added delay to give wireless ps2 module some time to startup, before configuring it
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
if(error == 0){
Serial.print("Found Controller, configured successful ");
Serial.print("pressures = ");
if (pressures)
Serial.println("true ");
else
Serial.println("false");
Serial.print("rumble = ");
if (rumble)
Serial.println("true)");
else
Serial.println("false");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
type = ps2x.readType();
switch(type) {
case 0:
Serial.println("Unknown Controller type found ");
break;
case 1:
Serial.println("DualShock Controller found ");
break;
case 2:
Serial.println("GuitarHero Controller found ");
break;
case 3:
Serial.println("Wireless Sony DualShock Controller found ");
break;
}
pinMode(input1,OUTPUT);
pinMode(input2,OUTPUT);
pinMode(input3,OUTPUT);
pinMode(input4,OUTPUT);
}
void STOP(){
digitalWrite(input1,LOW);
digitalWrite(input2,LOW);
digitalWrite(input3,LOW);
digitalWrite(input4,LOW);
}//停止函式
void RUN(){
digitalWrite(input1,HIGH);
digitalWrite(input2,LOW);
digitalWrite(input3,LOW);
digitalWrite(input4,HIGH);
analogWrite(input1,250);
analogWrite(input4,250);
}//可調速的前進函式
void LEFT(){
digitalWrite(input1,HIGH);
digitalWrite(input2,LOW);
digitalWrite(input3,HIGH);
digitalWrite(input4,LOW);
analogWrite(input1,200);
analogWrite(input3,200);
}//可調速的左轉函式
void RIGHT(){
digitalWrite(input1,LOW);
digitalWrite(input2,HIGH);
digitalWrite(input3,LOW);
digitalWrite(input4,HIGH);
analogWrite(input2,200);
analogWrite(input4,200);
}//可調速的右轉函式
void BACK(){
digitalWrite(input1,LOW);
digitalWrite(input2,HIGH);
digitalWrite(input3,HIGH);
digitalWrite(input4,LOW);
analogWrite(input2,250);
analogWrite(input3,250);
}//可調速的后退函式
void loop() {
if(error == 1){ //skip loop if no controller found
resetFunc();
}
if(type == 2){ //Guitar Hero Controller
ps2x.read_gamepad(); //read controller
if(ps2x.ButtonPressed(GREEN_FRET))
Serial.println("Green Fret Pressed");
if(ps2x.ButtonPressed(RED_FRET))
Serial.println("Red Fret Pressed");
if(ps2x.ButtonPressed(YELLOW_FRET))
Serial.println("Yellow Fret Pressed");
if(ps2x.ButtonPressed(BLUE_FRET))
Serial.println("Blue Fret Pressed");
if(ps2x.ButtonPressed(ORANGE_FRET))
Serial.println("Orange Fret Pressed");
if(ps2x.ButtonPressed(STAR_POWER))
Serial.println("Star Power Command");
if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
Serial.println("Up Strum");
if(ps2x.Button(DOWN_STRUM))
Serial.println("DOWN Strum");
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(ORANGE_FRET)) { // print stick value IF TRUE
Serial.print("Wammy Bar Position:");
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
}
}
else { //DualShock Controller
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
RUN();
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
}
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print("Right held this hard: ");
LEFT();
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print("LEFT held this hard: ");
RIGHT();
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("DOWN held this hard: ");
BACK();
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}
vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button
if (ps2x.NewButtonState()) { //will be TRUE if any button changes state (on to off, or off to on)
if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed");
if(ps2x.Button(PSB_R3))
Serial.println("R3 pressed");
if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed");
if(ps2x.Button(PSB_TRIANGLE))
Serial.println("Triangle pressed");
STOP();
}
if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
if(ps2x.NewButtonState(PSB_CROSS)) //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed");
if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released
Serial.println("Square just released");
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
Serial.print("Stick Values:");
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);
}
}
delay(50);
}
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