效果如下:

代碼實作:
頭檔案部分
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//函式宣告
void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);
Player(char board[ROW][COL], int row, int col);
Computer(char board[ROW][COL], int row, int col);
char Judge(char board[ROW][COL], int row, int col);
函式部分
#include "game.h"
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
for (j = 0; j < col; j++)
board[i][j] = ' ';
}
//棋盤
// x | x | x
//---|---|---
// x | x | x
//---|---|---
// x | x | x
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//列印一行資料
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//列印分隔行
if(i<row-1)
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
Player(char board[ROW][COL], int row, int col)
{
while (1)
{
int x = 0;
int y = 0;
printf("請輸入你的棋子坐標(如第一行第一列為1 1):\n");
scanf("%d%d", &x, &y);
if (x <= row && x >= 1 && y <= col && y >= 1)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("該處已有棋子,請重新輸入\n");
continue;
}
}
else
printf("坐標范圍錯誤,請重新輸入");
}
}
Computer(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)//回傳1表示棋盤已滿,0表示棋盤沒滿
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
if (board[i][j] == ' ')
return 0;
}
return 1;
}
char Judge(char board[ROW][COL], int row,int col)
{
int i = 0;
//行有三個相連的情況
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1]==
board[i][2] && board[i][0] != ' ')
return board[i][0];
}
//列有三個相連的情況
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i]==
board[2][i] && board[0][i] != ' ')
return board[0][i];
}
//對角線三個相連的情況
if (board[0][0] == board[1][1]&& board[1][1]==board[2][2]&&board[0][0]!=' '
|| board[0][2] == board[1][1]&&board[1][1] == board[2][0]&&board[0][2] != ' ')
return board[1][1];
//平局的情況(棋盤滿了)
if (IsFull( board , ROW,COL) ==1)
{
return 'E';
}
return 'C';
}
主函式部分
#include "game.h"
void menu()
{
printf("***************************\n");
printf("***1.開始游戲 0.退出游戲***\n");
printf("***************************\n");
printf("請輸入數字1或0:");
}
void game()
{
char r;
char board[ROW][COL] = { 0 };
//初始化棋盤(清空棋盤)
Initboard(board, ROW, COL);
//列印棋盤
Displayboard(board, ROW, COL);
//人機對弈
while (1)
{
Player(board, ROW, COL);
Displayboard(board, ROW, COL);
r = Judge(board, ROW, COL);
if (r != 'C')
break;
Computer(board, ROW, COL);
Displayboard(board, ROW, COL);
r = Judge(board, ROW, COL);
if (r != 'C')
break;
}
//判斷輸贏
if (r == '*')
{
printf("玩家贏\n");
}
else if (r == '#')
{
printf("電腦贏\n");
}
else if (r == 'E')
{
printf("平局\n");
}
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
printf("開始游戲\n");
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("請輸入正確的選項\n");
break;
}
} while (input);
printf("游戲結束!");
return 0;
}
//作者定期分享C語言學習路上的經驗,歡迎關注哦
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