首先展示成品——

代碼實作:
頭檔案部分
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int rows, int cols);
void SetMine(char board[ROWS][COLS], int rows, int cols);
int get_mine_count(char mine[ROWS][COLS], int x, int y);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
函式實作部分
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set)
{
int i = 0,j = 0;
for (i = 0; i < rows; ++i)
{
for (j = 0; j < cols; ++j)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i <= col; ++i)
printf("%d ", i);
printf("\n");
for (i = 1; i <= row; ++i)
{
printf("%d ", i);
for (j = 1; j <= col; ++j)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row,int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand()%row+1;
int y = rand()%col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
--count;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';//回傳周圍雷的個數
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x=0, y=0;
int win = 0;
while (1)
{
printf("請輸入要排查的坐標:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("Game Over!\n");
DisplayBoard(mine, row, col);
break;
}
else//計算(x,y)周圍有幾個雷
{
int count = get_mine_count(mine, x, y);//獲取坐標周圍雷的個數
show[x][y] = count + '0';
DisplayBoard(show, row, col);
++win;
}
}
else
{
printf("輸入坐標非法\n");
}
if (win == row * col - EASY_COUNT)
{
printf("You Win!\n");
DisplayBoard(mine, row, col);
}
}
}
主函式部分
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("---------------------------------\n");
printf("-----1.開始游戲 0.退出游戲-----\n");
printf("---------------------------------\n");
}
void game()
{
//布置雷的資訊
char mine[ROWS][COLS] = { 0 };
//排查雷的資訊
char show[ROWS][COLS] = { 0 };
//分別將布置的和排查的資訊初始化
InitBoard(mine,ROWS,COLS,'0');
InitBoard(show,ROWS,COLS,'*');
DisplayBoard(mine,ROW,COL);
//布置雷
SetMine(mine,ROW,COL);
//掃雷(把mine陣列的資訊找出來,然后放到show陣列)
FindMine(mine, show,ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("請選擇:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("選擇錯誤\n");
}
} while (input);
return 0;
}
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