掃雷游戲
- 一.主函式流程
- 二.各個函式詳解
- 1.初始化棋盤
- 2.顯示棋盤
- 3.利用亂數布置雷
- 4.玩家掃雷的具體執行陳述句
- (1)判斷輸入坐標合法性
- (2)判斷玩家輸入坐標是不是雷?不是雷統計周圍雷的個數
- 掃雷執行陳述句總代碼
- 5.自動展開周圍無雷坐標
- 三.附錄
- 1.統計坐標周圍雷的個數
- 總代碼——頭檔案
- 總代碼——主函式檔案
- 總代碼——游戲函式
- 總結
一.主函式流程
- 寫在最開始的一些預定義量,作用是方便以后游戲內容的更改,
注:除錯行列數+2便于對玩家顯示棋盤周邊一圈的雷數進行統計,
#pragma once
#define EASY 15//布置雷的個數
#include<stdio.h>
#include<time.h>//時間戳頭檔案參考
#include<stdlib.h>
#define ROW 9//玩家界面show顯示的行數
#define COL 9//玩家界面show顯示的列數
#define ROWS ROW+2//除錯界面mine顯示的行數
#define COLS COL+2//除錯界面mine顯示的列數
- 最開始先初始化隨機值用作之后雷的布置,顯示選單后根據玩家選擇是否進入游戲,
int main()
{
srand((unsigned int)time(NULL));//利用時間戳初始化隨機值起點(每局游戲只需設定一次所以放在最開始)
int input = 0;//玩家輸入值
do
{
meau();//顯示選單欄
printf("請選擇:>");
scanf("%d", &input);
switch(input)//根據玩家輸入判斷是否進入游戲
{
case 1:
game();
break;
case 0:
printf("退出游戲\n");
default:
printf("輸入錯誤,請重新選擇!\n");
break;
}
} while (input);
return 0;
}
- 選單欄的列印
void meau()
{
printf("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
printf("$$$$$$$$$$$$$$$$$$$$ 1.play $$$$$$$$$$$$$$$$$$$$$$$\n");
printf("$$$$$$$$$$$$$$$$$$$$ 0.exit $$$$$$$$$$$$$$$$$$$$$$$\n");
printf("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
}
- 進入游戲后首先創建并初始化棋盤,mine用于自己觀測,show用于展示給玩家,
void game()
{
//創建棋盤對應陣列
char mine[ROWS][COLS];//存放布置好的雷的資訊
char show[ROWS][COLS];//存放的是排查出雷的資訊
InitBoard(mine, ROWS, COLS,'0');//對棋盤進行初始化
InitBoard(show, ROWS, COLS,'*');
//列印棋盤
DisplayBoard(mine ,ROW,COL);//顯示初始化后的棋盤
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL,EASY);//布置雷函式
DisplayBoard(mine, ROW, COL);//布置之后顯示雷的位置便于測驗
//排查雷
FindMine(mine ,show,ROW,COL);//進行掃雷操作
}
二.各個函式詳解
1.初始化棋盤
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
//遍歷陣列并初始化
for (i = 0;i<rows;i++)
{
for (j = 0;j<cols;j++)
{
board[i][j] = set;
//傳值可自定,玩家棋盤顯示為'*',除錯棋盤顯示為'0'
}
}
}
2.顯示棋盤
- 除正常列印棋盤外,增添橫縱坐標序號,便于玩家選擇及測驗人員除錯,
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("_____________________掃雷游戲_____________________\n");
for (i = 0; i <= col; i++)//列印橫坐標序號
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);//列印縱坐標序號
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("_____________________掃雷游戲_____________________\n");
}
3.利用亂數布置雷
- rand()函式產生一個隨機值,起點在主函式開頭利用時間戳設定確保了隨機性,(rand()% row )范圍在0到8之間,+1使范圍與行列序號1到9的范圍吻合;count為可布置的雷數,取值在頭檔案預定義處可以修改,
void SetMine(char mine[ROWS][COLS], int row, int col, int count)
{
while (count)//可布置雷數>0時進入回圈,反之跳出
{
int x = rand() % row + 1;//1-9
int y = rand() % col + 1;
if (mine[x][y] == '0')//判斷布雷處是否已經有雷
{
mine[x][y] = '1';
count--;//剩余可布置雷數-1
}
}
}
4.玩家掃雷的具體執行陳述句
- win是除踩雷判斷勝利的條件:玩家掃描完所有非雷坐標后
- (win<row*col-EASY)//EASY為雷的數量
- 仍未踩雷,玩家勝利,
int win = 0;
while (win<row*col-EASY)
{
......
}
(1)判斷輸入坐標合法性
- 坐標需滿足在棋盤內部即為合法,否則重新輸入
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//......此處省略掃雷執行陳述句
}
else
{
printf("坐標非法,請重新輸入!");
}
}
(2)判斷玩家輸入坐標是不是雷?不是雷統計周圍雷的個數
- count(數字)+‘0’(字符零) = char型字符數字
- 例如:
- (字符數字‘4’-字符‘0’=數字4; 數字5+字符‘0’=字符‘5’)
if (mine[x][y] == '1')//踩雷,游戲結束
{
printf("YOU LOSE!\n");
DisplayBoard(mine, row, col);
break;
}
else if (mine[x][y] == '0' && count == 0)
//不是雷并且周圍無雷
{
automatic(mine,show,x,y,row,col,win);
//自動展開函式,具體內容在下一小節
DisplayBoard(show, row, col);
}
else
{
show[x][y] = count+'0';
//數字字符(字符數字‘4’-字符‘0’=數字4;
//數字5+字符‘0’=字符‘5’)
DisplayBoard(show, row, col);
win++;
}
掃雷執行陳述句總代碼
void FindMine(char mine[ROWS][COLS],
char show[ROWS][COLS],
int row, int col)
{
int win = 0;
while (win<row*col-EASY)
{
printf("請輸入要排查的坐標:>");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
int count = GetMineCont(mine, x, y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("YOU LOSE!\n");
DisplayBoard(mine, row, col);
break;
}
else if (mine[x][y] == '0' && count == 0)
{
automatic(mine,show,x,y,row,col,win);
DisplayBoard(show, row, col);
}
else
{
show[x][y] = count+'0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("坐標非法,請重新輸入!");
}
}
if (win == row * col - EASY)
{
printf("YOU WIN!\n");
}
}
5.自動展開周圍無雷坐標
- 這里利用了函式的嵌套呼叫,邏輯如下:
- 1.若坐標在棋盤范圍內,并且未被掃描(顯示為’*’)則顯示函式的值,已掃描且安全坐標win++;
- 2.對接收坐標位置周圍八個坐標的四周分別進行一次遍歷,若周圍八個坐標存在自身為’0’且自身周圍安全,則將此安全坐標位置作為引數再次傳給自動展開函式,以此實作爆炸式的展開,
void automatic(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y,int row,int col,int win)
{
if (mine[x][y] == 0,x >= 1 && x <= row && y >= 1 && y <= col && show[x][y] == '*')
{
show[x][y] = GetMineCont(mine, x, y) + '0';
win++;
}
if (mine[x][y+1] == 0, x >= 1 && x <= row && y+1 >= 1 && y+1 <= col && show[x][y+1] == '*')//判斷坐標是否在棋盤內,是否未被掃描
{
show[x][y + 1] = GetMineCont(mine, x, y+1) + '0';
//掃描該坐標并顯示其周圍雷數
win++;//已安全掃描的坐標+1
if (GetMineCont(mine, x, y + 1) == 0)
//若該坐標周圍無雷,則將此坐標作為引數,嵌套呼叫自動展開函式,
{
automatic(mine, show, x, y + 1, row, col,win);
}
}
if (mine[x][y-1] == 0, x >= 1 && x <= row && y - 1 >= 1 && y -1 <= col && show[x][y - 1] == '*')
{
show[x][y - 1] = GetMineCont(mine, x, y - 1) + '0';
win++;
if (GetMineCont(mine, x, y - 1) == 0)
{
automatic(mine, show, x, y - 1, row, col, win);
}
}
if (mine[x+1][y+1] == 0, x+1 >= 1 && x+1 <= row && y + 1 >= 1 && y + 1 <= col && show[x+1][y + 1] == '*')
{
show[x+1][y + 1] = GetMineCont(mine, x+1, y + 1) + '0';
win++;
if (GetMineCont(mine, x+1, y + 1) == 0)
{
automatic(mine, show, x+1, y + 1, row, col, win);
}
}
if (mine[x-1][y+1] == 0, x-1 >= 1 && x-1 <= row && y + 1 >= 1 && y + 1 <= col && show[x-1][y + 1] == '*')
{
show[x-1][y + 1] = GetMineCont(mine, x-1, y + 1) + '0';
win++;
if (GetMineCont(mine, x-1, y + 1) == 0)
{
automatic(mine, show, x-1, y + 1, row, col, win);
}
}
if (mine[x+1][y] == 0, x+1 >= 1 && x+1 <= row && y >= 1 && y <= col && show[x+1][y] == '*')
{
show[x+1][y] = GetMineCont(mine, x+1, y) + '0';
win++;
if (GetMineCont(mine, x+1, y ) == 0)
{
automatic(mine, show, x+1, y , row, col, win);
}
}
if (mine[x-1][y] == 0, x-1 >= 1 && x-1 <= row && y >= 1 && y <= col && show[x-1][y] == '*')
{
show[x-1][y] = GetMineCont(mine, x-1, y) + '0';
if (GetMineCont(mine, x-1, y) == 0)
{
automatic(mine, show, x-1, y, row, col, win);
}
}
if (mine[x+1][y-1] == 0, x+1 >= 1 && x+1 <= row && y - 1 >= 1 && y - 1 <= col && show[x+1][y - 1] == '*')
{
show[x+1][y - 1] = GetMineCont(mine, x+1, y - 1) + '0';
if (GetMineCont(mine, x+1, y + 1) == 0)
{
automatic(mine, show, x+1, y - 1, row, col, win);
}
}
if (mine[x-1][y-1] == 0, x-1 >= 1 && x-1 <= row && y - 1 >= 1 && y - 1 <= col && show[x-1][y -1] == '*')
{
show[x-1][y - 1] = GetMineCont(mine, x-1, y -1) + '0';
if (GetMineCont(mine, x-1, y - 1) == 0)
{
automatic(mine, show, x-1, y - 1, row, col,win);
}
}
}
三.附錄
1.統計坐標周圍雷的個數
- 簡單的計數函式
int GetMineCont(char mine[ROWS][COLS],int x,int y)
{
int count = 0;
if (mine[x - 1][y - 1] == '1')
count++;
if (mine[x - 1][y] == '1')
count++;
if (mine[x - 1][y + 1] == '1')
count++;
if (mine[x][y - 1] == '1')
count++;
if (mine[x][y + 1] == '1')
count++;
if (mine[x + 1][y - 1] == '1')
count++;
if (mine[x + 1][y] == '1')
count++;
if (mine[x + 1][y + 1] == '1')
count++;
return count;
}
總代碼——頭檔案
#pragma once
#define EASY 15
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//初始化棋盤
void InitBoard(char board[ROWS][COLS], int rows,int cols,char set);
//列印棋盤
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
//count-布置雷的個數
void SetMine(char mine[ROWS][COLS], int row,int col,int count);
//排查雷
void FindMine(char mine[ROWS][COLS],
char show[ROWS][COLS],
int row,
int col);
//自動翻牌
void automatic(char mine[ROWS][COLS],char show[ROWS][COLS], int x,int y,int row,int col,int win);
總代碼——主函式檔案
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void meau()
{
printf("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
printf("$$$$$$$$$$$$$$$$$$$$ 1.play $$$$$$$$$$$$$$$$$$$$$$$\n");
printf("$$$$$$$$$$$$$$$$$$$$ 0.exit $$$$$$$$$$$$$$$$$$$$$$$\n");
printf("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
}
void game()
{
//創建棋盤對應陣列
char mine[ROWS][COLS];//存放布置好的雷的資訊
char show[ROWS][COLS];//存放的是排查出雷的資訊
InitBoard(mine, ROWS, COLS,'0');//對棋盤進行初始化
InitBoard(show, ROWS, COLS,'*');
//列印棋盤
DisplayBoard(mine ,ROW,COL);//顯示初始化后的棋盤
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL,EASY);//布置雷函式
DisplayBoard(mine, ROW, COL);//布置之后顯示雷的位置便于測驗
//排查雷
FindMine(mine ,show,ROW,COL);//進行掃雷操作
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
meau();
printf("請選擇:>");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戲\n");
default:
printf("輸入錯誤,請重新選擇!\n");
break;
}
} while (input);
return 0;
}
總代碼——游戲函式
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0;i<rows;i++)
{
for (j = 0;j<cols;j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("_____________________掃雷游戲_____________________\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("_____________________掃雷游戲_____________________\n");
}
void SetMine(char mine[ROWS][COLS], int row, int col, int count)
{
while (count)
{
int x = rand() % row + 1;//1-9
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
//x,y處沒有雷
mine[x][y] = '1';
count--;
}
}
}
//統計mine陣列的x,y坐標周圍有幾個雷
int GetMineCont(char mine[ROWS][COLS],int x,int y)
{
int count = 0;
if (mine[x - 1][y - 1] == '1')
count++;
if (mine[x - 1][y] == '1')
count++;
if (mine[x - 1][y + 1] == '1')
count++;
if (mine[x][y - 1] == '1')
count++;
if (mine[x][y + 1] == '1')
count++;
if (mine[x + 1][y - 1] == '1')
count++;
if (mine[x + 1][y] == '1')
count++;
if (mine[x + 1][y + 1] == '1')
count++;
return count;
}
void automatic(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y,int row,int col,int win)
{
if (mine[x][y] == 0,x >= 1 && x <= row && y >= 1 && y <= col && show[x][y] == '*')
{
show[x][y] = GetMineCont(mine, x, y) + '0';
win++;
}
if (mine[x][y+1] == 0, x >= 1 && x <= row && y+1 >= 1 && y+1 <= col && show[x][y+1] == '*')
{
show[x][y + 1] = GetMineCont(mine, x, y+1) + '0';
win++;
if (GetMineCont(mine, x, y + 1) == 0)
{
automatic(mine, show, x, y + 1, row, col,win);
}
}
if (mine[x][y-1] == 0, x >= 1 && x <= row && y - 1 >= 1 && y -1 <= col && show[x][y - 1] == '*')
{
show[x][y - 1] = GetMineCont(mine, x, y - 1) + '0';
win++;
if (GetMineCont(mine, x, y - 1) == 0)
{
automatic(mine, show, x, y - 1, row, col, win);
}
}
if (mine[x+1][y+1] == 0, x+1 >= 1 && x+1 <= row && y + 1 >= 1 && y + 1 <= col && show[x+1][y + 1] == '*')
{
show[x+1][y + 1] = GetMineCont(mine, x+1, y + 1) + '0';
win++;
if (GetMineCont(mine, x+1, y + 1) == 0)
{
automatic(mine, show, x+1, y + 1, row, col, win);
}
}
if (mine[x-1][y+1] == 0, x-1 >= 1 && x-1 <= row && y + 1 >= 1 && y + 1 <= col && show[x-1][y + 1] == '*')
{
show[x-1][y + 1] = GetMineCont(mine, x-1, y + 1) + '0';
win++;
if (GetMineCont(mine, x-1, y + 1) == 0)
{
automatic(mine, show, x-1, y + 1, row, col, win);
}
}
if (mine[x+1][y] == 0, x+1 >= 1 && x+1 <= row && y >= 1 && y <= col && show[x+1][y] == '*')
{
show[x+1][y] = GetMineCont(mine, x+1, y) + '0';
win++;
if (GetMineCont(mine, x+1, y ) == 0)
{
automatic(mine, show, x+1, y , row, col, win);
}
}
if (mine[x-1][y] == 0, x-1 >= 1 && x-1 <= row && y >= 1 && y <= col && show[x-1][y] == '*')
{
show[x-1][y] = GetMineCont(mine, x-1, y) + '0';
if (GetMineCont(mine, x-1, y) == 0)
{
automatic(mine, show, x-1, y, row, col, win);
}
}
if (mine[x+1][y-1] == 0, x+1 >= 1 && x+1 <= row && y - 1 >= 1 && y - 1 <= col && show[x+1][y - 1] == '*')
{
show[x+1][y - 1] = GetMineCont(mine, x+1, y - 1) + '0';
if (GetMineCont(mine, x+1, y + 1) == 0)
{
automatic(mine, show, x+1, y - 1, row, col, win);
}
}
if (mine[x-1][y-1] == 0, x-1 >= 1 && x-1 <= row && y - 1 >= 1 && y - 1 <= col && show[x-1][y -1] == '*')
{
show[x-1][y - 1] = GetMineCont(mine, x-1, y -1) + '0';
if (GetMineCont(mine, x-1, y - 1) == 0)
{
automatic(mine, show, x-1, y - 1, row, col,win);
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int win = 0;
while (win<row*col-EASY)
{
printf("請輸入要排查的坐標:>");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
//1.坐標合法性
//2.判斷改坐標是不是雷?不是雷統計周圍雷的個數
int count = GetMineCont(mine, x, y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("YOU LOSE!\n");
DisplayBoard(mine, row, col);
break;
}
else if (mine[x][y] == '0' && count == 0)
{
automatic(mine,show,x,y,row,col,win);
DisplayBoard(show, row, col);
}
else
{
show[x][y] = count+'0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("坐標非法,請重新輸入!");
}
}
if (win == row * col - EASY)
{
printf("YOU WIN!\n");
}
}
總結
小白的第一篇博客,其中可能會有很多瑕疵的地方歡迎大家指正,
轉載請註明出處,本文鏈接:https://www.uj5u.com/qita/277130.html
標籤:其他
