一.工程檔案

二.Main.java
package com.company;
import javax.swing.*;
public class Main {
public static void main(String[] args) {
//創建表單物件
JFrame frame = new JFrame();
//創建表單引數()
frame.setBounds(10,10,900,720);
//設定不允許更改大小
//frame.setResizable(false);
//設定關閉方式
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//添加主題邏輯框架
frame.add(new Mpanel());
//設定表單可見
frame.setVisible(true);
}
}
三.Mpanel.java
package com.company;
import javax.imageio.ImageIO;
import javax.sound.sampled.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.util.Random;
//基本套路,繼承JPanel,實作KeyListener, ActionListener介面
public class Mpanel extends JPanel implements KeyListener, ActionListener {
//定義所需要的圖片元素
//標題
ImageIcon title;
//蛇的身體部位
ImageIcon body;
//蛇向上方向的頭
ImageIcon up;
//蛇向下方向的頭
ImageIcon down;
//蛇向左方向的頭
ImageIcon left;
//蛇向右方向的頭
ImageIcon right;
//食物元素
ImageIcon food;
//定義初始長度
int len = 3;
//定義初始分數
int score = 0;
//存放蛇位置坐標的陣列
int[] snakex = new int[750];
int[] snakey = new int[750];
//定義方向
String fx = "R";
//定義游戲是否開始
Boolean isStart = false;
//定義游戲是否失敗
Boolean isFailed = false;
//定義游戲時鐘,在此可以設定蛇移動速度,默認100ms
Timer timer = new Timer(100,this);
//定義食物的坐標
int foodx;
int foody;
//引入亂數,用于生成食物的隨機位置
Random random = new Random();
//定義背景音樂
Clip bgm;
//構造方法
public Mpanel(){
//加載圖片元素
loadImages();
//初始化資料
initSnake();
//設定聚焦
this.setFocusable(true);
//設定鍵盤監聽
this.addKeyListener(this);
//開始計時
timer.start();
//加載背景音樂
loadBGM();
}
//設定繪圖元素
public void paintComponent(Graphics g){
//呼叫父類方法
super.paintComponent(g);
//設定背景顏色為白色
this.setBackground(Color.white);
//設定標題元素位置
title.paintIcon(this,g,25,11);
//設定白色背景填充位置
g.fillRect(25,75,850,600);
//設定畫筆顏色為白色
g.setColor(Color.white);
//設定長度顯示
g.drawString("Len: " + len,750,35);
//設定分數顯示
g.drawString("Score: " + score,750,50);
//根據方向呼叫相應的蛇頭元素
if(fx == "R"){
right.paintIcon(this,g,snakex[0],snakey[0]);
}
else if(fx == "L"){
left.paintIcon(this,g,snakex[0],snakey[0]);
}
else if(fx == "U"){
up.paintIcon(this,g,snakex[0],snakey[0]);
}
else if(fx == "D"){
down.paintIcon(this,g,snakex[0],snakey[0]);
}
for(int i=1;i<len;i++){
body.paintIcon(this,g,snakex[i],snakey[i]);
}
//呼叫食物元素
food.paintIcon(this,g,foodx,foody);
//游戲開始的處理
if(isStart == false){
//設定畫筆顏色
g.setColor(Color.white);
//設定字體
g.setFont(new Font("arial",Font.BOLD,40));
//設定具體文字
g.drawString("Press Space To Start",250,300);
}
//游戲失敗的處理
if(isFailed){
//設定畫筆顏色
g.setColor(Color.red);
//設定字體
g.setFont(new Font("arial",Font.BOLD,40));
//設定具體文字
g.drawString("Failed: Press Space To Start",250,300);
}
}
//初始化資料
public void initSnake(){
len = 3;
snakex[0] = 100;
snakey[0] = 100;
snakex[1] = 75;
snakey[1] = 100;
snakex[2] = 50;
snakey[2] = 100;
//設定食物的初始隨機生成位置
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
//設定初始值
fx = "R";
score = 0;
}
//介面要求的實作方法
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
//獲取鍵盤監聽
int keyCode = e.getKeyCode();
//空格
if(keyCode == KeyEvent.VK_SPACE){
//如果失敗則重置資訊
if(isFailed){
isFailed = !isFailed;
//重新開始
initSnake();
}
//設定開始
else {
isStart = !isStart;
}
//判斷開始后回圈播放背景音樂
if(isStart){
bgm.loop(Clip.LOOP_CONTINUOUSLY);
}
//未開始和暫停則不播放背景音樂
else {
bgm.stop();
}
//重新繪圖
repaint();
}
//右鍵處理并設定不能回頭
else if(keyCode == KeyEvent.VK_LEFT && fx != "R"){
fx = "L";
}
//左鍵
else if(keyCode == KeyEvent.VK_RIGHT && fx != "L"){
fx = "R";
}
//上鍵
else if(keyCode == KeyEvent.VK_UP && fx != "D"){
fx = "U";
}
//下鍵
else if(keyCode == KeyEvent.VK_DOWN && fx != "U"){
fx = "D";
}
}
//介面要求的實作方法
@Override
public void keyReleased(KeyEvent e) {
}
//事件監聽
@Override
public void actionPerformed(ActionEvent e) {
//開始且沒有失敗的情況
if(isStart && !isFailed){
//回圈移動蛇身
for(int i=len-1;i>0;i--){
snakex[i]=snakex[i-1];
snakey[i]=snakey[i-1];
}
//向右移動并判斷是否撞墻,撞墻則失敗
if(fx == "R"){
snakex[0]=snakex[0]+25;
if(snakex[0]>825)isFailed=true;
}
//向左移動并判斷是否撞墻,撞墻則失敗
else if(fx == "L"){
snakex[0]=snakex[0]-25;
if(snakex[0]<50)isFailed=true;
}
//向上移動并判斷是否撞墻,撞墻則失敗
else if(fx == "U"){
snakey[0]=snakey[0]-25;
if(snakey[0]<100)isFailed=true;
}
//向下移動并判斷是否撞墻,撞墻則失敗
else if(fx == "D"){
snakey[0]=snakey[0]+25;
if(snakey[0]>625)isFailed=true;
}
//吃到食物的判斷
if(snakex[0]==foodx&&snakey[0]==foody){
//身體加長,分加多,并且隨機生成新食物
len++;
score += 10;
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
}
//撞到自身的處理
for(int i=1;i<len;i++){
if(snakex[i]==snakex[0] && snakey[i]==snakey[0]){
isFailed = true;
}
}
//重新繪圖
repaint();
}
//事件重繪
timer.start();
}
//加載背景音樂
public void loadBGM(){
try {
//從類所在檔案引入
bgm = AudioSystem.getClip();
InputStream is = this.getClass().getClassLoader().getResourceAsStream("com/company/sound/bgm.wav");
AudioInputStream ais = AudioSystem.getAudioInputStream(new BufferedInputStream(is));
bgm.open(ais);
//bgm.loop(Clip.LOOP_CONTINUOUSLY);
}
//相應的例外處理
catch (LineUnavailableException e) {
e.printStackTrace();
}
catch (UnsupportedAudioFileException e) {
e.printStackTrace();
}
catch (IOException e) {
e.printStackTrace();
}
}
//加載圖片
public void loadImages(){
InputStream is;
try {
//依次添加回應元素
is = getClass().getClassLoader().getResourceAsStream("com/company/img/title.jpg");
title = new ImageIcon(ImageIO.read(is));
is = getClass().getClassLoader().getResourceAsStream("com/company/img/body.png");
body = new ImageIcon(ImageIO.read(is));
is = getClass().getClassLoader().getResourceAsStream("com/company/img/up.png");
up = new ImageIcon(ImageIO.read(is));
is = getClass().getClassLoader().getResourceAsStream("com/company/img/down.png");
down = new ImageIcon(ImageIO.read(is));
is = getClass().getClassLoader().getResourceAsStream("com/company/img/left.png");
left = new ImageIcon(ImageIO.read(is));
is = getClass().getClassLoader().getResourceAsStream("com/company/img/right.png");
right = new ImageIcon(ImageIO.read(is));
is = getClass().getClassLoader().getResourceAsStream("com/company/img/food.png");
food = new ImageIcon(ImageIO.read(is));
} catch (IOException e) {
e.printStackTrace();
}
}
}
四.效果



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