說句閑話:想要成為一個合格的程式員,任重而道遠
寫這個程式,一定要先好好自己思考,把流程和思路明確之后再動手,不建議邊想邊寫, 更不能抄寫 (否則效果很小),
實作一個三子棋:
需要三個檔案
test.c 測驗游戲
game.c 游戲的實作
game.h 相關游戲函式的宣告,符號宣告,頭檔案

棋盤樣子

第一部分 (game.h)
游戲功能函式的的宣告
頭檔案
#pragma once
//頭檔案的包含
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//符號的定義
//這里改動便可以,改變棋盤的行和列
#define ROW 3
#define COL 3
//函式的宣告
//初始化棋盤的
void Init_two_dimensional(char two_dimensional[ROW][COL], int row, int col);
//列印棋盤的函式
void Display_two_dimensional(char two_dimensional[ROW][COL], int row, int col);
//玩家下棋
void Player_two_dimensional(char two_dimensional[ROW][COL], int row, int col);
//電腦下棋
void Computer_two_dimensional(char two_dimensional[ROW][COL], int row, int col);
//
//1. 玩家贏了 - *
//2. 電腦贏了 - #
//3. 平局 - Q
//4. 游戲繼續 - C
//判斷游戲是否有輸贏
char IsWin(char two_dimensional[ROW][COL], int row, int col);
第二部分 (game.c)
游戲功能的實作
#include "game.h"
void Init_two_dimensional(char two_dimensional[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
two_dimensional [i][j] = ' ';
}
}
}
void Display_two_dimensional(char two_dimensional[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", two_dimensional[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
{
printf("|");
}
}
printf("\n");
}
}
}
void Player_two_dimensional(char two_dimensional[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf("Please players to play chess:\n");
while (1)
{
printf("Please row and column:");
scanf("%d %d", &i, &j);
//判斷一下行和列合法性
if (i <= row&&i >= 1 && j <= col&&j >= 1)
{
//合法坐標
//判斷是否已經有棋子
if (' ' == two_dimensional[i-1][j-1])
{
two_dimensional[i-1][j-1] = '*';
break;
}
else
{
printf("Have been occupied,Pelase enter again number!\n");
}
}
else
{
printf("Enter error row and column , Pelase enter again number!\n");
}
}
}
void Computer_two_dimensional(char two_dimensional[ROW][COL], int row, int col)
{
printf("The computer to play chess!\n");
while (1)
{
int i = rand() % row;
int j = rand() % col;
if (' ' == two_dimensional[i][j])
{
two_dimensional[i][j] = '#';
break;
}
}
}
int isFull(char two_dimensional[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; i++)
{
if (' ' == two_dimensional[i][j])
{
return 0;
}
}
}
}
char IsWin(char two_dimensional[ROW][COL], int row, int col)
{
int i = 0;
//行
for (i = 0; i < row; i++)
{
if (two_dimensional[i][0] == two_dimensional[i][1] && two_dimensional[i][1] == two_dimensional[i][2] && two_dimensional[i][2] != ' ')
{
return two_dimensional[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (two_dimensional[0][i] == two_dimensional[1][i] && two_dimensional[1][i] == two_dimensional[2][i] && two_dimensional[2][i] != ' ')
{
return two_dimensional[0][i];
}
}
//對角線
if (two_dimensional[0][0] == two_dimensional[1][1] && two_dimensional[1][1] == two_dimensional[2][2] && two_dimensional[2][2] != ' ')
{
return two_dimensional[1][1];
}
if (two_dimensional[0][2] == two_dimensional[1][1] && two_dimensional[1][1] == two_dimensional[2][0] && two_dimensional[2][0] != ' ')
{
return two_dimensional[1][1];
}
//判斷平局
int ret = isFull(two_dimensional, ROW, COL);
if (1 == ret)
{
return 'Q';
}
//繼續
return 'C';
}
第三部分 (test.c)
游戲的測驗
#include <stdio.h>
#include "game.h"
void menu()
{
printf("***************************\n");
printf("******* 1.play ********\n");
printf("******* 0.exit ********\n");
printf("***************************\n");
}
void game()
{
//存盤資料—存盤二維陣列
char two_dimensional[ROW][COL];
//初始化陣列(空格)
Init_two_dimensional(two_dimensional, ROW, COL);
//列印棋盤
Display_two_dimensional( two_dimensional, ROW, COL);
//游戲當前狀態
char ret = '\0';
while (1)
{
//玩家下棋
Player_two_dimensional( two_dimensional, ROW, COL);
Display_two_dimensional(two_dimensional, ROW, COL);
//判斷是否玩家贏
ret = IsWin(two_dimensional, ROW, COL);
if ( ret !='C')
{
break;
}
//電腦下棋
Computer_two_dimensional( two_dimensional, ROW, COL);
Display_two_dimensional(two_dimensional, ROW, COL);
//判斷是否電腦贏
ret = IsWin(two_dimensional, ROW, COL);
if ( ret !='C')
{
break;
}
}
if ('*' == ret)
{
printf("Player win!\n");
}
else if('#'==ret)
{
printf("Computer win....\n");
}
else
{
printf("The game a draw!\n");
}
Display_two_dimensional(two_dimensional, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("Please enter the number:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("Finish the game!\n");
break;
default:
printf("Enter error number,Pelase enter again number!\n");
break;
}
} while (input);
return 0;
}
其實還有更多優化,寫一個智能的程式,讓玩家贏不了,不是和局,就是電腦贏,這里就等著我們大家一同努力去完成,
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標籤:其他
