#創建三個檔案:1 game.h頭檔案-用于宣告函式,2 game.c源檔案-用于實作自定義函式,3 Sanziqi.c源檔案-用于總體三子棋游戲框架,
##1-總體三子棋框架實作
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("請選擇:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋\n");
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("選擇錯誤\n");
break;
}
} while (input);
return 0;
}
##2-總體完成后 實作里面menu()函式和game()函式
void menu()
{
printf("****************************\n");
printf("***********1-paly***********\n");
printf("***********0-exit***********\n");
printf("****************************\n");
}
void game()
{
char board[ROW][COL];//創建棋盤
InitBoard(board, ROW, COL);//初識話棋盤
DisplayBoard(board, ROW, COL);//列印棋盤
int ret = 0;
while (1)
{
PlayerMove(board, ROW, COL);//玩家移動
DisplayBoard(board, ROW, COL);
ret=IsWin(board, ROW, COL);//判斷輸贏
if(ret!='C')
{
break;
}
ComputerMove(board, ROW, COL);//電腦移動
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);//判斷輸贏
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家贏!\n");
}
else if(ret == '#')
{
printf("電腦贏!\n");
}
else
{
printf("平局!\n");
}
DisplayBoard(board, ROW, COL);
}
##3-將game()里函式在game.h檔案里做宣告

##4- 在game.c檔案里實作函式
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)//初始化棋盤
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)//列印棋盤
{
/*int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("%c", board[i][j]);
}
printf("\n");
}*/
/*int i = 0;
for (i = 0; i < row; i ++)
{
printf(" %c | %c | %c | \n", board[i][0], board[i][1], board[i][0]);
if(i<row-1)
printf("---|---|---\n");
}*/
//上述代碼無法同時實作行列同時增大或者減小
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)//玩家下棋
{
printf("玩家走:\n");
int x = 0;
int y = 0;
while (1)
{
printf("請輸入坐標:");
scanf("%d %d",&x,&y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐標被占用,請重新輸入!\n");
}
}
else
{
printf("坐標超出范圍!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)//電腦下棋
{
int x = 0;
int y = 0;
system("cls");
printf("電腦走!\n");
while (1)
{
x = rand() % row;//隨機值
y = rand() % col;//隨機值
if (board[x][y] == ' ')//電腦隨機落子標記為'#'
{
board[x][y] = '#';
break;
}
}
}
int Is_full(char board[ROW][COL], int row, int col)//判斷棋盤落子是否滿了
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)//遍歷i j達到查看整個棋盤個目的
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)//判斷游戲勝利條件
{
int i = 0;
for (i = 0; i < row; i++)//一行是否為同一棋子
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][1];
}
}
for (i = 0; i < col; i++)//一列是否為同一棋子
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[1][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];//兩個斜對角
if (Is_full(board, row, col))
{
return 'Q';
}
else
return 'C';
}
#總結:三子棋是對一個二維陣列的內容修改和判斷,使用到了函式,回圈,判斷,預處理指令,二維陣列,
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標籤:其他
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