作者:Steven
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實作原理
影像飽和度是指影像色彩的純潔性,色彩的鮮艷程度,它是影響色彩最終效果的重要屬性之一,飽和度也被稱為圖片色彩純度,即色彩中彩色成分和消色成分的占比,這個比例決定了色彩的飽和度及鮮艷程度,當色彩中彩色成分多時,其色彩就呈現飽和(色覺強)、鮮明效果,給人的視覺印象會更強烈;反之,若消色成分多,色彩會顯得暗淡,視覺效果也隨之減弱,
飽和度調整演算法的實作流程如下:
1.設定調整引數percent,取值為-100到100,類似PS中設定,歸一化后為-1到1,
2.針對影像所有像素點單個處理,計算RGB三通道的最大值最小值,可進一步得到delta和value:
3.若最大最小一致,即delta=0,則表明為灰點,不需繼續操作,直接處理下個像素,
4.通過value計算出HSL中的L值:
5.S值為:
6.當percent大于等于0時,即提高色彩飽和度,那么alpha值為:
此時,調整后的影像RGB三通道值為:
7.若percent小于0時,即降低色彩飽和度,則alpha=percent,此時調整后的影像RGB三通道值為:
至此,影像實作了飽和度的調整,演算法邏輯參考xingyanxiao,C++實作代碼如下,
功能函式代碼
// 飽和度
cv::Mat Saturation(cv::Mat src, int percent)
{
float Increment = percent* 1.0f / 100;
cv::Mat temp = src.clone();
int row = src.rows;
int col = src.cols;
for (int i = 0; i < row; ++i)
{
uchar *t = temp.ptr<uchar>(i);
uchar *s = src.ptr<uchar>(i);
for (int j = 0; j < col; ++j)
{
uchar b = s[3 * j];
uchar g = s[3 * j + 1];
uchar r = s[3 * j + 2];
float max = max3(r, g, b);
float min = min3(r, g, b);
float delta, value;
float L, S, alpha;
delta = (max - min) / 255;
if (delta == 0)
continue;
value = (max + min) / 255;
L = value / 2;
if (L < 0.5)
S = delta / value;
else
S = delta / (2 - value);
if (Increment >= 0)
{
if ((Increment + S) >= 1)
alpha = S;
else
alpha = 1 - Increment;
alpha = 1 / alpha - 1;
t[3 * j + 2] =static_cast<uchar>( r + (r - L * 255) * alpha);
t[3 * j + 1] = static_cast<uchar>(g + (g - L * 255) * alpha);
t[3 * j] = static_cast<uchar>(b + (b - L * 255) * alpha);
}
else
{
alpha = Increment;
t[3 * j + 2] = static_cast<uchar>(L * 255 + (r - L * 255) * (1 + alpha));
t[3 * j + 1] = static_cast<uchar>(L * 255 + (g - L * 255) * (1 + alpha));
t[3 * j] = static_cast<uchar>(L * 255 + (b - L * 255) * (1 + alpha));
}
}
}
return temp;
}
C++測驗代碼
#include <opencv2/opencv.hpp>
using namespace cv;
using namespace std;
#define max2(a,b) (a>b?a:b)
#define max3(a,b,c) (a>b?max2(a,c):max2(b,c))
#define min2(a,b) (a<b?a:b)
#define min3(a,b,c) (a<b?min2(a,c):min2(b,c))
cv::Mat Saturation(cv::Mat src, int value);
int main()
{
cv::Mat src = imread("House.jpg");
cv::Mat result = Saturation(src, 100);
imshow("original", src);
imshow("result", result);
waitKey(0);
return 0;
}
// 飽和度
cv::Mat Saturation(cv::Mat src, int percent)
{
float Increment = percent* 1.0f / 100;
cv::Mat temp = src.clone();
int row = src.rows;
int col = src.cols;
for (int i = 0; i < row; ++i)
{
uchar *t = temp.ptr<uchar>(i);
uchar *s = src.ptr<uchar>(i);
for (int j = 0; j < col; ++j)
{
uchar b = s[3 * j];
uchar g = s[3 * j + 1];
uchar r = s[3 * j + 2];
float max = max3(r, g, b);
float min = min3(r, g, b);
float delta, value;
float L, S, alpha;
delta = (max - min) / 255;
if (delta == 0)
continue;
value = (max + min) / 255;
L = value / 2;
if (L < 0.5)
S = delta / value;
else
S = delta / (2 - value);
if (Increment >= 0)
{
if ((Increment + S) >= 1)
alpha = S;
else
alpha = 1 - Increment;
alpha = 1 / alpha - 1;
t[3 * j + 2] =static_cast<uchar>( r + (r - L * 255) * alpha);
t[3 * j + 1] = static_cast<uchar>(g + (g - L * 255) * alpha);
t[3 * j] = static_cast<uchar>(b + (b - L * 255) * alpha);
}
else
{
alpha = Increment;
t[3 * j + 2] = static_cast<uchar>(L * 255 + (r - L * 255) * (1 + alpha));
t[3 * j + 1] = static_cast<uchar>(L * 255 + (g - L * 255) * (1 + alpha));
t[3 * j] = static_cast<uchar>(L * 255 + (b - L * 255) * (1 + alpha));
}
}
}
return temp;
}
測驗效果
通過調整percent可以實作影像飽和度的調整,
如果函式有什么可以改進完善的地方,非常歡迎大家指出,一同進步何樂而不為呢~
如果文章幫助到你了,可以點個贊讓我知道,我會很快樂~加油!
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標籤:AI
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