學習目標:
較熟練掌握函式的用法和封裝
學習內容:
1:冒泡排序
①:一趟冒泡可搞定一個數字
②:n個數字做冒泡,最多執行n-1趟冒泡
如利用冒泡排序實作一串數字的升序排序:
#include <stdio.h>
void bubble_sort(int* s, int x)
{
int i = 0;
for (i = 0; i < x - 1; i++)
{
int j = 0;
for (j = 0; j < x - 1 - i; j++)
{
if (s[j] > s[j + 1])
{
int tem = s[j];
s[j] = s[j + 1];
s[j + 1] = tem;
}
}
}
}
int main()
{
int arr[] = { 9,8,7,6,5,4,3,2,1,10 };
int sz = sizeof(arr) / sizeof(arr[0]);
int i = 0;
bubble_sort(arr, sz);
for (i = 0; i < sz; i++)
{
printf("%d ", arr[i]);
}
return 0;
}
#include <stdi
對上述代碼的優化:(因為兩個數字不管前大后小還是前小后大,它都進行了機械性的冒泡)
#include <stdio.h>
void bubble_sort(int* s, int x)
{
int i = 0;
for (i = 0; i < x - 1; i++)
{
int j = 0;
int flag = 1;//假設1表示整個序列已有序
for (j = 0; j < x - 1 - i; j++)
{
if (s[j] > s[j + 1])
{
int tem = s[j];
s[j] = s[j + 1];
s[j + 1] = tem;
flag = 0;//做到這,說明未冒泡之前是無序的
}
}
if (flag == 1)//如果第0趟冒泡,旗子都沒倒,說明整個序列已經有序,再往后并不需要冒泡了
{
break;
}
}
}
int main()
{
int arr[] = { 9,8,7,6,5,4,3,2,1,10 };
int sz = sizeof(arr) / sizeof(arr[0]);
int i = 0;
bubble_sort(arr,sz);
for (i = 0; i < sz; i++)
{
printf("%d ", arr[i]);
}
return 0;
}
2:一個重要知識點:
陣列首元素地址與陣列地址的區別!?
①:首先陣列首元素地址與陣列的地址的值是相等的,
②:陣列首元素地址與陣列地址是完全不同的兩個概念
舉例:
可以看出:&陣列名是整個陣列的首元素地址,但是往后遍歷地址時,是以整個陣列的位元組數往后移的!
C語言實作簡單小游戲:三子棋
首先為了便于封裝和協調,創建一個頭檔案和兩個源檔案,一個源檔案作函式定義,一個源檔案作測驗函式,
頭檔案:
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 3
#define COL 3
#include<stdlib.h>
#include <time.h>
//初始化棋盤
void initboard(char board[ROW][COL], int row, int col);
//列印棋盤
void displayboard(char board[ROW][COL], int row, int col);
//玩家下棋
void playermove(char board[ROW][COL], int row, int col);
//輸贏判斷
char iswin(char board[ROW][COL], int row, int col);
//電腦下棋
void computermove(char board[ROW][COL], int row, int col);
函式定義的源檔案:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盤
void initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//列印棋盤
void displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}//資料行列印完畢
}
printf("\n");
for (j = 0; j < col; j++)
{
printf("---");
if (j < col-1)
{
printf("|");
}
}//分隔行列印完畢
printf("\n");
}
}
//玩家下棋
void playermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家走,數字之間用空格隔開,鍵入回車表示確認:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("該位置已被占用,請重新輸入坐標:>\n");
}
}
else
{
printf("輸入錯誤,請重新輸入:>\n");
}
}
}
int isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int count = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判斷輸贏
char iswin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//對角線
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//判斷平局
if (isfull(board, row, col))
{
return 'Q';
}
//游戲繼續
return 'C';
}
//電腦下棋
void computermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("電腦走:>\n");
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
測驗函式的源檔案:
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include "game.h"
void menu()
{
printf("**************************\n");
printf("*********1.play***********\n");
printf("*********0.exit***********\n");
printf("**************************\n");
}
void game()
{
//建棋盤
char board[ROW][COL];
//初始化棋盤
initboard(board, ROW, COL);
//列印棋盤
displayboard(board, ROW, COL);
//下棋
char ret = 0;
while (1)
{
//玩家下
playermove(board, ROW, COL);
// 列印棋盤作展示
displayboard(board, ROW, COL);
//下完作檢查(輸、贏、平局、繼續),不是繼續就代表游戲結束
ret = iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//電腦下
computermove(board, ROW, COL);
//列印棋盤作展示
displayboard(board, ROW, COL);
//下完作檢查(輸、贏、平局、繼續),不是繼續就代表游戲結束
ret = iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家獲勝\n");
}
else if (ret == '#')
{
printf("電腦獲勝\n");
}
else
{
printf("平局\n");
}
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("請選擇:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("輸入有誤,請重新輸入:>");
break;
}
} while (input);
return 0;
}
學習時間:
2021.9
學習產出:
1、 技術筆記 1 遍
2、CSDN 技術博客 1篇
3、gitee
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