前言

時光留聲機,
1966年至今,它火了幾十年,
推出上百部經典作品,作為史上首部特攝片,
奧特曼不僅是幾代人的童年與回憶,更是小朋友的快樂,大朋友的情懷!

話說,大家都比較喜歡有趣的案例專案等等,那這個入門系列的實踐就慢慢更新,穿插著來更新不
同的內容吧——今天給大家更新一款卡通Q彈的小奧特曼打小怪獸的小游戲!已此紀念,

正文
1)你最喜歡哪一個奧特曼打怪獸?
咳咳咳......可以換大家喜歡的奧特曼玩家素材哈,其實栗子完全分不清楚哈哈哈,所以找了一個卡通可愛的動漫奧特曼形象,不清楚打不打的贏🦅,寫完你們自己試試?
2)準備哪些素材呢?
主角登場——怪獸登場
哇著——有點兒可愛了,🧙?♀?🧙?♀?
這里僅展示小部分的素材的哈,其他的背景等等都是可以自己修改優化的,
3)需要哪些環境呢?
小編準備的環境:Python3、Pycharm社區版,然后游戲模塊Pygame需要安裝,
安裝:pip install pygame
4)代碼展示

主程式:
import pygame
from pygame.locals import *
from random import randint
from sys import exit
class Basketball(pygame.sprite.Sprite):
def __init__(self,basket_surface,basket_position):
pygame.sprite.Sprite.__init__(self)
self.image = basket_surface
self.rect = self.image.get_rect()
self.rect.topleft = basket_position
self.speed = 8
def update(self):
self.rect.top -= self.speed
if(self.rect.top<-10):
self.kill()
class Thanos(pygame.sprite.Sprite):
def __init__(self,thanos_surface,thanos_position):
pygame.sprite.Sprite.__init__(self)
self.image = thanos_surface
self.rect = self.image.get_rect()
self.rect.topleft = thanos_position
self.speed = 2
def update(self):
self.rect.top += self.speed
if self.rect.top>SCREEN_HEIGHT:
self.kill()
global score
score-=10
global missed
missed+=1
class CXK(pygame.sprite.Sprite):
def __init__(self,cxk_surface,cxk_position):
pygame.sprite.Sprite.__init__(self)
self.image = cxk_surface
self.rect = self.image.get_rect()
self.rect.topleft = cxk_position
self.speed = 5
self.isJi = False
self.bsks = pygame.sprite.Group()
def move(self,offset):
# 改變cxk的位置,并做邊緣判斷
offset_x = offset[pygame.K_RIGHT] - offset[pygame.K_LEFT]
offset_y = offset[pygame.K_DOWN] - offset[pygame.K_UP]
# 橫向邊緣判斷
cxk_position_x = cxk.rect.left + offset_x
if cxk_position_x < 0:
cxk.rect.left = 0
elif cxk_position_x > 400:
cxk.rect.left = 400
else:
cxk.rect.left = cxk_position_x
# 縱向邊緣判斷
cxk_position_y = cxk.rect.top + offset_y
if cxk_position_y < 150:
cxk.rect.top = 150
elif cxk_position_y > 700:
cxk.rect.top = 700
else:
cxk.rect.top = cxk_position_y
def singleShoot(self,bsk1_image):
bsk1 = Basketball(bsk1_image,(self.rect.left+58,self.rect.top+45))#控制發射位置
self.bsks.add(bsk1)
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 900
offset={pygame.K_LEFT:0, pygame.K_RIGHT:0, pygame.K_UP:0, pygame.K_DOWN:0}
pygame.init()
pygame.mixer.init()
pygame.time.delay(1000)
clock = pygame.time.Clock()
screen = pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
pygame.display.set_caption("小奧特曼打小滅霸")#標題
ticks = 0
#載入背景
background=pygame.image.load('resources/images/bg.png')
#載入游戲結束畫面
gameover = pygame.image.load('resources/images/gameover.png')
#載入主角cxk的圖片并設定初始位置
cxk_image = pygame.image.load('resources/images/cxk.png')
cxk_position = [200,650]
#死亡時變雞的圖片及游戲結束倒計時
ji_image = pygame.image.load('resources/images/ji.png')
countdown = 0
#實體化主角cxk
cxk = CXK(cxk_image,cxk_position)
#載入籃球圖片
bsk_image = pygame.image.load('resources/images/basket.png')
#載入敵人圖片
thanos_image = pygame.image.load('resources/images/thanos.png')
thanos_group = pygame.sprite.Group()
thanos_down_group = pygame.sprite.Group()
#設定字體
score = 0
pygame.font.init()
score_font = pygame.font.SysFont(None,32)
score_font.set_bold(True)
#載入射擊
ji_sound = pygame.mixer.Sound('resources/audios/ji.ogg')
si_sound = pygame.mixer.Sound('resources/audios/si.ogg')
#載入背景音樂
pygame.mixer.music.load('resources/audios/bgm.mp3')
pygame.mixer.music.play(-1)
#設定錯過的滅霸數量
missed = 0
missed_font = pygame.font.SysFont(None,32)
missed_font.set_bold(True)
while True:
#設定幀率
clock.tick(90)
#系結背景圖片
screen.blit(background,(0,0))
#設定分數面板
ScoreFaceText = score_font.render("Score:"+str(score),True,(0,0,0))
Scoretext = ScoreFaceText.get_rect()
Scoretext.topleft = (10,10)
screen.blit(ScoreFaceText,Scoretext)
#設定miss面板
MissedFaceText = missed_font.render("Missed:"+str(missed)+" (5 to die)",True,(0,0,0))
Missedtext = MissedFaceText.get_rect()
Missedtext.topleft = (10,40)
screen.blit(MissedFaceText,Missedtext)
#系結人物圖片
if cxk.isJi :
cxk.image = ji_image
si_sound.play()
countdown+=1
if countdown == 40:
pygame.mixer.music.stop()#結束游戲后停止背景音樂
break#變成雞后退出回圈
else:
cxk.image = cxk_image
#更新籃球圖片
cxk.bsks.update()
cxk.bsks.draw(screen)
#產生滅霸圖片
if ticks % 60 == 0:
t = Thanos(thanos_image,[randint(0,SCREEN_WIDTH-thanos_image.get_width()),thanos_image.get_height()])
thanos_group.add(t)
#根據得分增加游戲難度
if 200<=score<=400:
t.speed = 3
elif 400<score<=500:
t.speed = 4
elif 500<score<=1000:
t.speed = 5
elif score>1000:
t.speed = 8
thanos_group.update()
thanos_group.draw(screen)
#擊毀并計分
pre = len(thanos_down_group)
thanos_down_group.add(pygame.sprite.groupcollide(thanos_group,cxk.bsks,True,True))
if len(thanos_down_group)>pre:
score+=10
#墜雞
thanos_down_list = pygame.sprite.spritecollide(cxk,thanos_group,True)
if len(thanos_down_list)>0:
thanos_down_group.add(thanos_down_list)
cxk.isJi = True
#當missed大于5時,退出游戲
if missed>=5:
cxk.isJi = True
screen.blit(cxk.image,cxk.rect)
ticks+=1
pygame.display.update()
for event in pygame.event.get():
#處理游戲退出
if event.type == pygame.QUIT:
pygame.quit()
exit(0)
#檢測按鍵
if event.type == pygame.KEYDOWN:
if event.key in offset:
offset[event.key] = cxk.speed
elif event.key == pygame.K_a:
cxk.singleShoot(bsk_image)
ji_sound.play()
elif event.type == pygame.KEYUP:
if event.key in offset:
offset[event.key] = 0
cxk.move(offset)
#跳出前一段回圈,進入游戲結束畫面
screen.blit(gameover,(0,0))
pygame.mixer.music.load('resources/audios/dead.mp3')
pygame.mixer.music.play()
while True:
pygame.display.update()
#顯示最后得分
score_font = pygame.font.SysFont(None, 72)
ScoreFaceText = score_font.render("Final Score:" + str(score), True, (0, 0, 0))
Scoretext = ScoreFaceText.get_rect()
Scoretext.topleft = (130, 140)
screen.blit(ScoreFaceText, Scoretext)
#退出界面
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
5)效果展示
游戲規則:
每擊敗一個小滅霸可獲得10分,每漏掉一個小滅霸扣十分,被滅霸接觸到或漏掉的超過5個均會死亡,當積分超過1000,會出現最終boss sxc,他的左右兩邊會發射條狀激光,
彩蛋:你的大boss一直在默默地關注著你,如果你一直向左上角發射,你就有機會干掉他讓這個游戲直接結束,不過他血很厚,你在打他的同時也要時刻關注漏掉的滅霸數量

運行截圖——

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結尾
奧特曼——永遠是我們心中那顆不滅的星,嘿嘿游戲寫完了,大家自取哈,
素材包+打包的專案原始碼:微信公眾號——Python顧木子吖 即可免費獲取!

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