不多說,直接上示例圖

好,接下來我們上代碼,需要注意,關于素材的代碼記得自己切換,不要只顧著照抄,關于顏色的代碼大家可能會有問題
import pygame
import time
# 增加觸碰回到起點的功能
# 顯示鉆石的功能
# 碰到后顯示成功
pygame.init()
SCREEN = pygame.display.set_mode((708,533))
class Back(pygame.sprite.Sprite): # 背景類
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('back.png')
self.rect = self.image.get_rect()
# 第一個引數當前的素材,以及素材的顏色,注意這個素材的顏色,我的墻是黑色,所以填了black第三個引數是閾值,暫時不講
self.mask = pygame.mask.from_threshold(self.image, pygame.Color('black'), (1, 1, 1, 255))
def draw(self): # 背景的畫方法
SCREEN.blit(self.image,self.rect)
class Plane(pygame.sprite.Sprite): # 主角類
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('person.png')
self.rect = self.image.get_rect()
self.mask1 = pygame.mask.from_surface(self.image)
def event_if(self): # 主角的判斷方法
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_RIGHT]:
self.rect.x += 1
if keys_pressed[pygame.K_LEFT]:
self.rect.x -= 1
if keys_pressed[pygame.K_DOWN]:
self.rect.y += 1
if keys_pressed[pygame.K_UP]:
self.rect.y -= 1
if pygame.sprite.collide_mask(bac, pla): # 檢測兩圓是否發生碰撞
self.rect.x = 10
self.rect.y = 10
if pygame.sprite.collide_mask(ge, pla): # 檢測兩圓是否發生碰撞
win = Win()
SCREEN.blit(self.image,self.rect)
pygame.display.update()
class Gem(pygame.sprite.Sprite): # 寶石類
def __init__(self):
self.image = pygame.image.load('gem.png')
self.rect = self.image.get_rect(center = (650,500))
self.mask1 = pygame.mask.from_surface(self.image)
def draw(self):
SCREEN.blit(self.image,self.rect)
class Win(): # 勝利判斷類
def __init__(self):
self.image = pygame.image.load('win.png')
self.rect = self.image.get_rect(center=(650, 500))
SCREEN.blit(self.image,(709-500,533/2))
pygame.display.update()
time.sleep(5)
exit()
bac = Back()
pla = Plane()
ge = Gem()
while True:
bac.draw()
ge.draw()
pla.event_if()
pygame.display.update()
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