相信大佬們在搗鼓自己的project的時候總是少不了會打開Console視窗查看輸出的日志和錯誤,在冬天和圣誕節快來的時候給自己畫一顆圣誕樹,是不是顯的十分有意思呢,不需要shader不需要materials也不需要復雜的模型,僅僅需要輸出幾行日志,就可以給這個冬天帶來一絲暖意,何樂而不為呢?
效果:


代碼:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChristmasTree : MonoBehaviour
{
void Awake()
{
Debug.Log("這是一顆圣誕樹");
Debug.Log(string.Format(" <color=yellow>*</color>"));
Debug.Log(string.Format(" <color=green>*</color><color=white>*</color><color=green>*</color>"));
Debug.Log(string.Format(" <color=green>*</color><color=white>*</color><color=white>*</color><color=white>*</color><color=red>*</color>"));
Debug.Log(string.Format(" <color=green>*</color><color=white>*</color><color=green>*</color><color=white>*</color><color=white>*</color><color=white>*</color><color=green>*</color>"));
Debug.Log(string.Format(" <color=red>*</color><color=white>*</color><color=white>*</color><color=white>*</color><color=green>*</color><color=green>*</color><color=green>*</color><color=white>*</color><color=green>*</color>"));
Debug.Log(string.Format(" <color=#7E4123>||</color> "));
}
}
溫馨提示:記得把腳本拖到創建的物體上才會輸出日志......
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